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I have lost one from my way of the wicked game due to posting disparities. I am looking for one player minimum one post a day. Plenty more if you like. We have an antipaladin, cleric, slayer, and a wizard. The player we lost was a Reflavored Damhpir ninja. (Tricks were gonna be vampire powers. ) The slayer is willing to fill the skill monkey roll so I am really looking more for a good personality that will fit into the group.
We are using 25pb 2 extra skill points per level and the nemesis feat. I expect a short paragraph on your nemesis. Any class save gunslinger is allowed. But may have to be reflavored. My players will be advising me on who to pick.

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We are currently very early in the campaign, so anyone who joins will be getting in at the very beginning. Lets see some creative applications all. Someone with good personality - as a player and a character - would be good. We have good charisma characters, but no true face at this point.
As an FYI, my vote is just one of 5, but at this point I am a little leery of Summoners, especially the archetypes such as the Master Summoner and the Synthesis. Feel free to submit one with a really good background, but I thought I would let applicants know this ahead of time.

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Tin Jasha is a refugee seeking shelter away from clutches of Mitra. She would tender her resume for your reading enjoyment.
Tin has a laissez faire attitude, a forgiving demeanor and have a nice red shiny poisoned apple approach to life.
All details are found within avatar.
Disclaimer: She was from a short-lived WotW campaign. I tweaked her for the nemesis feat. You may get a sense of her persona from her previous posts.

Alleria Starfrost |

Hi there! Haven't made the game statistics of this character yet but the story's in her profile. Alleria is a witty streetwise bard with grand ambitions and a fearless personality!(and also a need for revenge)
Edit: I guess to explain the philosophy behind her character idea a bit I like the idea of someone who is evil not because they have evil inclinations but because they choose evil every day to get what they want.

Jasper Vraxis |

I know you're leery of summoners, but since my character has no archetypes, I'll throw my hat in the ring. Jasper is from a WotW campaign that fizzled in the early stages. He's currently 2nd level, but I think the point buy is right. He's greedy, sharp of tongue and mind, and a skilled extortionist. He was convicted of fraud and consorting with dark powers - both due to his use of his eidolon, Jax.
His nemesis would be easy - Nheran, the archmage who struck him down and sent him to the guards. While Nheran has probably forgotten the incident, Jasper would like nothing more than to ruin the man who ruined his life.
The part I most enjoyed about this character was playing a summoner and eidolon who didn't actually get along so well. It was more a grudging respect than anything else - the summoner knows he's virtually powerless without the eidolon, and the eidolon keeps the summoner around only for amusement. "Good work today Wesley, sleep well, I'll most likely kill you in the morning!"

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I also like miss starfrost. A very nice twist. Especially with some of the changes I am make it fits very well.
Tin I like the concept but we already have a cleric and well worship of Asmodeus is proscribed for this one. Perhaps if you were a witch with the healing hex?
Azin again due to a plot road the party has already started on a worshiper of Asmodeus may not be the best idea.

Chyrone |

Presenting Delayla, human flame oracle.
Good social skills and a mean taste for fire if applicable.
No alias yet, it'll be made if she's lucky.
I haven't picked any equipment, because starting in jail we have nothing. That's what i'm assuming at least. If otherwise, i'll adjust.
I wasn't sure if the Nemesis feat was an extra or the standard. If it's an extra i'll choose another feat.
Crunch
Delayla
Human Oracle 1
NE
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DEFENSE
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AC: 11,11,10
Hp 11 (1d8+1nem benefit+2con)
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OFFENSE:
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Initiative +1
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Save rolls: Fort: +2, Ref +1, Will +2(+4 if vs divine spells)
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STATISTICS
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Human: +2 stat of choice. [Cha]
Fav class: Oracle,
Fac class bonus: 1 Oracle spell, must be at least 1 lvl below current highest possible spell lvl
Str 14, Dex 12, Con 14, Int 13, Wis 10, Cha 18(16+2)
BaB +0, CMB +2; CMD 14
Feats:
-Extra Revelation
-Campaign: Nemesis
Traits:
-Arson: Whenever you score critical with a fire attack, add +2 fire dmg to that dmg.
-Disdainful Defender: You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do.
Trained Skills:
-Acrobatics 1 (+5) [Gained from mystery]
-Diplomacy 1 (+10)
-Heal 1 (+4)
-Intimidate 1 (+8) [Gained from Mystery]
-Kn. Religion 1 (+5)
-Perform 1 (+8)[Act, for Bluff and Disguise] [Gained from flame mystery]
Skillpoints per lvl 7(4+1int+1 houserule)
Languages: Common, Infernal.
Racial trait replacement:
Silver Tongued Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Powers & spells
Mystery: Flame
Curse: Haunted.
Spells known:
Lvl 0 x4, at will.
-Bleed, Detect Magic, Enhanced Diplomacy, Spark, Stabilize
(From Curse: Ghost sound, Mage hand)
Lvl 1 x2, 4 a/day
Doom, Murderous Command
(From oracle cure/inflict spells; Cure Light Wounds)
Revelations:
-Lvl 1: Firebreath 1/day, DC15, 1d4 fire dmg. [As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based.]
-Lvl 1: Bonus from feat:
Touch of Flame (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a flaming weapon.
Appearance & Personality
Delayla is a graceful looking young woman with long blonde hair, partially kept together at the back. Her looks are one of her valuable features, it hides her less forgiving personality.
Delayla enjoys a good conversation.
She respects capability but despises cowardice and arrogance, only trumped by her hatred for the Mitran church and its followers. If left at her mercy, only the ones who might prove useful have a chance to live, others would merely be burned and ditched in a dark alley.
Background
Delayla was born with an innate charm to 2 of a group of street performers.
A cheerful yet shy girl back then, she's the total opposite now.
Social and vengeful would now be the two words to describe this young woman.
In her teens she became a handsome girl, catching the eye of many.
Despite the teachings of virtue, many were men...and men lust after beauties.
The group had a profitable and busy night one evening. Such that they hired rooms at the inn.
That same night as she lay in her room at the inn, a man snuck into the inn and found her room. She was blindfolded and raped. As the man was almost done, she had freed her hand and slapped him over the face. That was when her first power manifested, as her hand became red hot while resting on his face while slapping. He staggered backwards, but in her dark room the only thing she could see as he ran through the door was a small pendant of Mitra and the words: "Damn you wench, i'll get you yet, you just signed your death sentence for that."
Reporting the incident gave no response. "The city consists of virtuous and good people whould never rape. .."Street performers, who are you to make such claims?". Frustration built up as they finally had caught wind of a rumor. Woever it was, they were closing in slowly. That person however somehow made sure the group met with unfortunate endings, accidents, murder, framing. Thanks to her power Delayla had fended off an attempt from a seemingly hired knife, by breathing fire into the assailant's face and fleeing.
"You will be hunted down and killed! His name can't be slandered and you, are a loose end.".
"Tell him i'll find out who he is and make him pay for raping me and killing my family!"
It never came that far, she was framed by a fake lead that lead her to a small house. Not looking inside as she should have, she melted the lock shut, wrapped a stone in a cloth and ignited it, tossing it through a window where it started a fire. Contrary to the unknown rapist, the house was that of a pastor and his family. The city guards had been "conveniently" on patrol there and caught an exhausted woman
in the act.....You're under arrest!, were the final words that night.
Her nemesis:
An unknown young man wearing a Mitran pendant and possibly burn scars in the shape of a small hand on the right cheek. Rude in the mouth, not liking loose ends and manipulative would describe the man's qualities.
To avoid the scandal to ever come out, he's seemingly bent on removing Delayla as much as her burning desire to make him suffer.

Alleria Starfrost |

I'm very flexible when it comes to making the character's stats, the roleplaying is more important to me than the game mechanics. Is there a particular role that would be useful to build the character towards that the party wants? =)
I'm not even super married to the idea of a bard, simply a charming assassin type, she could be a ninja or a sorcerer even if necessary(she charmed the men before black widowing them?)
In the end my only real goal mechanicly is to contribute to the party well.

Fitzmarc Lucifar |

@Alleria --
Sandman's a pretty fun archetype, and wouldn't overlap with the Evangelist at all -- it's about the sneakery, and adds in some fun anti-spellcaster stuff which would likely work well in dealing with Mitrans later.
Another possibility, if you're looking at the being a sneaky assassin type and re-thinking bard, might be vivisecitonist.

Bane88 |

Human Cleric of Lamashtu 1
NE Medium humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +5
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Offense
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Speed 20 ft.
Melee falchion +3 (2d4+4/18-20)
Special Attacks channel negative energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—vision of madness (+/-1)
Cleric Spells Prepared (CL 1st; concentration +4):
1st—doom[D] (DC 14), murderous command[UM] (DC 14), protection from law
0 (at will)—detect magic, putrefy food and drink (DC 13), read magic
D Domain spell; Domains Demon (Chaos), Demon (Evil), Evil, Madness
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Statistics
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Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Armor Proficiency (Heavy), Selective Channeling
Skills Heal +7, Knowledge (arcana) +4, Knowledge (religion) +4, Sense Motive +7, Spellcraft +4
Languages Common
SQ human cleric, aura, fury of the abyss, variant channeling (undeath variant channeling)
Other Gear four-mirror, falchion, 30 gp
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Special Abilities
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+1 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Madness) Granted Powers: You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.
Demon
Fury of the Abyss (+0, 6/day) (Su) For 1 rd -2 AC and gain bonus to melee att/dam/CMB
Selective Channeling Exclude targets from the area of your Channel Energy.
Undeath Variant Channeling Enhanced healing for Undead
Vision of Madness (6/day) (Sp) With a melee touch attack, target gains +1 on attack rolls, saving throws, or skill checks and -1 on the others.

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Tin Jasha has been re-skinned as an Oracle(haunted).
She started out as neutral and shifted towards NE during the interrogation by her now nemesis(es). While Tin will take great pleasure in undermining the church of Mitra, she'll go out of her way to hunt down any Mitra Inquisitors she catches rumor of.

Lauren Tacita |

Sneaky and manipulative bloodlines for Sorcerers include Rakshasa (lots of disguise/bluff/nondetection stuff), Infernal (+2 to Charm spells DC), and Umbral (lots of sneaky stuff). Unfortunately, Fey only gives a DC increase to compulsion spells, not to charm. Killing stuff includes Daemon (lots of weakening mechanics, with a few killing mechanics), and possibly Aberrant or Arcane to help deliver those nasty touch spells.

Breezelee "Breeze" Krolmnite |

Here is Gerald's Catfolk rogue for consideration.
Projected Party role:
She is obviously quite skilled, and I'll make sure she is very helpful in that department.
I also plan on having her switch hit a bit, as she can throw a dagger to help the wizard with a bit of ranged attacks as well.
If there's a question or issue, please let me know. I'm open to change anything the Adam or the party requests.
Thanks for the consideration, group. Good luck whomever gets picked!

Alleria Starfrost |

Sneaky and manipulative bloodlines for Sorcerers include Rakshasa (lots of disguise/bluff/nondetection stuff), Infernal (+2 to Charm spells DC), and Umbral (lots of sneaky stuff). Unfortunately, Fey only gives a DC increase to compulsion spells, not to charm. Killing stuff includes Daemon (lots of weakening mechanics, with a few killing mechanics), and possibly Aberrant or Arcane to help deliver those nasty touch spells.
Thank you for the suggestions, they are good ones. I believe I will stick to Fey though. From a character perspective I like fey as it fits the bright and slightly otherworldly aura I imagine Alleria to have while also not having a bloodline typically associated with evil.
It would take awhile for her to grow into a proper assassin but a +2 to dominate, some free greater invisibility and a better than average chance to bust SR, when combine with the right spell selection, makes her pretty attractive to me late game.

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Would you be willing to let someone play a Tarnuk? I see the party just rescued one. It'd be an easy way to intro the character. =P
Obviously the full monster stats wouldn't work but what if I use the race creation rules to cook something up?
Ahhh no. Thok is special. As in he was a pc of a friend of mines and has his roll to play. Beyond being the ogres replacement. Also there is the fact of his missing arm which isnt normal per say. Also if you really the spoilers they are not a direct port over from the realms.
No should you wish to try for a Feyri or something that I have no problem with. In fact its something I would also recommend to miss Starfrost. Should you come up with a reasonable template.

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Thats why I recommended bluff and disguise. As for Tarnucks and I amy be spelling that wrong they were a forgotten realms race no idea if they made it into fourth. But they were in 3.5 and 2edition. They are sorta orc demon roach things. They aren't smart and they honestly didnt hit all that hard but god were they tough.

Alleria Starfrost |

No should you wish to try for a Feyri or something that I have no problem with. In fact its something I would also recommend to miss Starfrost. Should you come up with a reasonable template.
Feyri are the the half elf demons from Forgotten Realms if I remember correctly? Are you recommending them because it would work better for the game if I play something with an evil origin instead of a mortal that chooses evil or as a template to add as I progress down the road of evil?

Alleria Starfrost |

I understand if it would be more fun for the group if I played something more thematically evil in race and class instead of a more "normal" character who just does evil so I could change her if you like but if it helps at all as she is now I hope to pursue the path of the lich which will make her more thematically evil somewhere down the line lol.