Walking the Way of the Wicked

Game Master divineshadow

Loot!!!!!!!

Map!!!!!


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Dark Archive

Oh no I was recommending it because from your background you fit in with the way alot of them act. All charming and killy lol. Of course that's not to say your nemesis didn't do that to you by way of rites and rituals. But no play what you want I was just offering options. I like offering evil candy to my players....

As for a lich im sure we can do better than that down the line. Perhaps a variant or something. So many undead options so few other things makes me sad.


(I'd definitely be interested in some sort of non-undead option for Lauren!)

Shadow Lodge

I'm the evilest of all races. -- Human


divineshadow wrote:

Oh no I was recommending it because from your background you fit in with the way alot of them act. All charming and killy lol. Of course that's not to say your nemesis didn't do that to you by way of rites and rituals. But no play what you want I was just offering options. I like offering evil candy to my players....

As for a lich im sure we can do better than that down the line. Perhaps a variant or something. So many undead options so few other things makes me sad.

Cool, sounds awesome!


Yzera Hykeph wrote:
I'm the evilest of all races. -- Human

I know, right? Even in real life I can honestly say all the evilest people I have ever met were human ;)

Dark Archive

I could steal a pat from the last mythal series of books and craft and ascension rite.


divineshadow wrote:
I could steal a pat from the last mythal series of books and craft and ascension rite.

I for one would be down for that, all I ask is that I not end up exploited by The Branded King like Sarya was. =p

Dark Archive

Lol. You didnt like Malzikid or however you spell it? Fallen solar of epic badness


Lol. Malkizid is awesome, but if he makes Alleria his b#~$& she's at least going to demand some knowledge of Mythals outta the deal! -narrows eyes and shakes fist at evil outsiders and their raw deals-

If Alleria ever signs a deal with an evil outsider it better be with a lawful one who will uphold his side of the deal, like say a devil or Asmodeus or something! =P

Dark Archive

Lol smart girl. And he was LE if I remember right. Saw his official stats once. Thats why he hides in hell not the abyss.


Oh is he? That makes sense, I seem to remember after he was kick out of the upper planes he was an Archdevil for awhile but then got kick outta there too and was hanging out with yugoloths. For some reason he struck me as more a nasty NE than LE in that series but I guess he did do things in a rather orderly fashion, hehe.


Yep, out of curiosity I looked him up in the Forgotten Realms Champions of Ruin book. It's confirmed, you're right, he is lawful evil. Also, apparently his original fall was actually because he was corrupted by Lolth when she was still part of the good elven pantheon, I did not know that. Apparently his current location is in the "nameless pits of the Yugoloths" where he has both exiled devil servants and yugoloth servants. His primary motivation is to screw with both the good elves and the drow because the elven deities he hates are beyond his reach.

Fun, I learn something new every day.

Dark Archive

Yeah I love the realms. I hate the whole spell plague thing they did. Made me sad. And what they did to Elminster shoulda just killed him. I haven't really kept up with the novels since the fourth ed change over.


I have read a few novels post 4ed but the spell plague kinda wrecked things for me as well, they made too many lame changes that felt unnecessary and retconned some lore I felt really didn't need to be touched. When I play or GM the Realms I prefer the 3rd ed time period and lore.


I'm the current party cleric/evangelist for those looking to not overlap too much.

Shadow Lodge

No your not, you are just some weird gnome girl we all got locked up with.


Heh.


Can I bring in Gypsum Dellonair. He is a Alchemist gone psycho.


Yzera wrote:
No your not, you are just some weird gnome girl we all got locked up with

Don't ignore the small ones. You just might overlook your cause of death.


Gypsum sounds a little too chaotic-pyro rather than the orderly lawful evil that might mesh better with the party. ;-)


I didn't even think of Rakshasa bloodline.... Silly me, it's excellent, and even (somewhat) thematically appropriated.

And, Alleria -- it's probably good to be a member of a core race -- Talingaarde isn't known to be filled with Tieflings and the like -- Standing out in the crowd isn't necessarily your friend... except when thematically appropriate.

As such, I suspect that not having to take the +10 to the DC on disguise checks to appear human(like) (and thus, fit in) is probably not a bad idea.

@Gypsum -- Way of the Wicked is meant to be about tyrants. A CE who doesn't play well with others is probably not the best addition to the group.


Fitzmarc Lucifar wrote:


And, Alleria -- it's probably good to be a member of a core race -- Talingaarde isn't known to be filled with Tieflings and the like -- Standing out in the crowd isn't necessarily your friend... except when thematically appropriate.

As such, I suspect that not having to take the +10 to the DC on disguise checks to appear human(like) (and thus, fit in) is probably not a bad idea.

I get it.

Dark Archive

Thats why I said why up a feyri if you were going something way outside. They get alterself. But yeah base is good. Less hassle for you that way.


Gypsum its not that he doesn't play well with others he is just a bit crazy, I would play him normal but in certain situations he may get a bit batty. Maybe Neutral Evil might be closer to his alignment... Plus, I think he could be really good for comic relief. I can foresee a Chaotic to Lawful redemption as a possibility, kind of a play on the evil going to good trope.

He is a teenager he might just need some guidance. :)

Silver Crusade RPG Superstar 2014 Top 16

I'll throw my hat into the ring. I haven't created the character, or a profile for it yet. Figured I'd just describe the character, and see where that goes.

It seems you're lacking a Rogue type. I note that "skill monkey" is covered, but not necessarily the Rogue functionality.

I also note that it was stated that "face" might be covered by the Anti-Paladin. If not, then I could take a trait (I didn't see anywhere that traits were being used?) to get Diplomacy as a class skill. With a 25 point buy, I might not load up on Charisma, but having Diplomacy as a class skill is worth 6 points of Charisma anyways, so it could work.

I note the Cleric follows "Hell Itself?" So not Asmodeus? I'd be glad to fall inline with whatever teachings the Cleric is espousing (evangelisting?), I just need to know what they are.

I would offer up a LE Urban Ranger (to get the rogue skills). Human. I'm unsure of how the Cleric and Wizard conduct combat. If they have ranged covered, then I could do melee, but really my preference would be an archery switch hitter type.

I think I would wrap my nemesis in with my crime. I'm not sure if the intent is to have the new character be a Branderscar escapee? If yes, then I'd go with a love triangle murder scenario. I loved a girl, she loved another. When I discovered this, I slew her for her unfaithfulness (despite her never having shown me any indication she liked me). Now her true love, who turns out to have been a nobleman of Talingarde of some renown is out for my head! If I'm an escapee, then I was imprisoned and now broke out. If I am not an escapee, then maybe I'm just still on the run.

Dark Archive

Thought I sad two traits one of which is a campaign trait. One drawback for a third trait is allowed.

Antipaladin has diplomacy.

Also I will close recruitment tonight round 10pm my time. Everyone has until 10pm Wednesday to finalize there offerings. Not personality and backstory are once again king over crunch. That can be redone if needed. Announcement will be by midnight Wednesday.

Silver Crusade RPG Superstar 2014 Top 16

No problem. No need for diplomacy then.

So just your standard Urban Ranger filling the rogue and archer billet.

Silver Crusade RPG Superstar 2014 Top 16

Where are the campaign traits listed? If they are on the Campaign Info tab, it's not readily apparent.

Dark Archive

Eh sorry didnt list them. You can download the players guide somewhere and I believe they are o the srd. Not at home right now so cant dig them up and paste them sorry.


Hmmm, ok, I can look them up. Anyways, I put some crunch together for my Ranger. Using the Skirmisher and Urban Ranger archetypes.

He has no gear, so his attacks are less than amazing.

EDIT: ok, how about Blasphemy? I'll figure out how to add it into Hero Lab.

Dark Archive

For ease sake, since I had to look these up... And spoilered the wall o'text.

Crimes of the Forsaken synopsis:

Each character chooses one heinous crime that has earned them a place in Branderscar Prison. Each crime grants a different benefit, similar to a trait. You may have committed many crimes during your lifetime, but this is the crime that finally got you branded and condemned. This list of twenty crimes is not intended to be comprehensive. Feel free to invent your own crime, punishment and benefit (with the GM’s approval of course). Besides simplying choosing a crime, you should also consider how the crime was done. Was this a wellplanned criminal enterprise or a crime of passion? Did you do it alone or did you have accomplices? Was this the first time you did this crime or are you a repeat offender? Answering these questions will help flesh out your character’s background. This has been said before, but it bears repeating. Your character actually perpetrated this crime. You may have done it for what seemed like noble reasons. You may have gotten entangled in this criminal enterprise unwillingly. But there is no doubt that you are guilty. You have not been sentenced to the worse prison in Talingarde unjustly. You are here because you deserve to be.

Arson:

You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.
Punishment: Death by burning
Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.

Attempted Murder:

You tried to kill someone and botched the job. To be sent to Branderscar Prison, you did not try to kill just anyone. You likely assaulted someone of great importance and prominence.
Punishment: Death by beheading
Benefit: You gain a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Blasphemy:

Either you have defamed the great god Mitra or you have been found guilty of worshipping one of the forbidden deities (who preeminent among them is Asmodeus).
Punishment: Death by burning
Benefit: +2 trait bonus to Knowledge (religion) and Knowledge (religion) is always a class skill for you.

Consorting with the Dark Powers:
(Witchcraft)
You have been found guilty of summoning an evil outsider. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was, “May Mitra have mercy upon your wretched, damned soul.” If only you could get a chance at revenge!
Punishment: Death by burning
Benefit: You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks, and one of these skills (your choice) is always a class skill for you.

Desecration:
You have violated one of the churchs, cathedrals or holy shrines of the great god Mitra. To be sent to Branderscar this was no minor act of vandalism. Instead you have done something flagrant and spectacular to dishonor the Shining Lord.
Punishment: Death by burning
Benefit: You receive +1 trait bonus on all saving throws against divine spells.

Desertion:

You have deserted from the Talirean military and been recaptured. To get sent to Branderscar this was not some minor or routine dereliction of duty. Instead, you abandoned your post during a time of crisis -- perhaps battle or while defending the Watch Wall. Regardless of the exact circumstances, your laziness and cowardness must have caused loss of life.
Punishment: Death by hanging
Benefit: You receive one bonus skill point per level that must be spent on the Profession (Soldier) skill. Profession (Soldier) is always a class skill for you.

Dueling unto Death:
You have engaged in a duel to the death and mortally wounded an opponent. The opponent was honorable enough to say nothing before he expired. Alas that his family or companions was nowhere near so honorable. Dueling was once common in Talingarde before the House of Darius came to power. The House of Barca all but encouraged duels of honor. Now, dueling of any sort is punished severely. Dueling to the death is a sure way to be sent to Branderscar Prison.
Punishment: Death by beheading
Benefit: You gain a +1 trait bonus to Fortitude saves

Extortion:

You have defrauded money from someone by holding information of their wrongdoing over their heads. To end up in Branderscar, this was no minor act of merely threatening to expose someone. Instead you have attempted extortion against someone of great prominence and for exorbitant stakes.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Forgery:

You have forged documents issued either by the crown or by the Church of Mitra. Alas, that your forgery while competent was not entirely undetectable. To be sent to Branderscar, this was no minor finagling of paperwork. This forged document could have cost lives, undermined the reputation of the Church or endangered the security of the realm.
Punishment: Life at hard labor in the salt mines
Benefit: You gain a +3 trait bonus to Linguistics skill checks to commit forgery and Linguistics is always a class skill for you.

Fraud:

You tried to bilk someone out of their cash. To end up in Brandescar Prison, this was no petty con job or penny ante racket. Instead, you brazenly tried to defraud someone important of a huge sum of money. And it almost worked too!
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +2 trait bonus to Bluff checks and Bluff is always a class kill for you.

Grave Robbery:

It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to confirm critical hits.

Heresy:

You have denied the supremacy of Mitra and been condemned for it. For this to be a crime, you were not content to keep your heresy to yourself. You tried to sway others. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was: “Mitra may forgive you yet for your lies. Talingarde will not.” If only you could get a chance at revenge!
Punishment: Death by burning.
Benefit: You receive a +1 trait bonus on all saving throws against divine spells.

High Theft:

You had a foolproof plan to steal some great treasure. Alas, the scheme had a fatal flaw and went horribly awry. To be sent to Branderscar prison, this was no ordinary robbery attempt. You tried to steal something of great value or religious significance.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +1 trait bonus to Reflex saves.

High Treason:
You have willfully worked to bring down the current Monarch of Talingarde -- the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now headed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief.
Punishment: Death by drawing and quartering
Benefit: You receive a +1 trait bonus to Will saves.

Kidnapping:

You have abducted someone perhaps to ransom them or do unspeakable things to them. Unfortunately, you were caught and your victim was rescued (if they weren’t rescued -- you would be guilty of murder instead). To be sent to Branderscar Prison, you must have abducted someone of great importance or in a particularly gruesome manner.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.

Murder:
You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act. You may also have killed someone with powerful friends. Note: You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (this would instead be High Treason -- see above) but ultimately they are too well protected.
Punishment: Death by beheading
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.

Piracy:

You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.
Punishment: Death by hanging
Benefit: You may select either Bluff or Intimidate. The selected skill receives a +2 trait bonus and is always a class skill for you.

Sedition:
You have attempted to covertly stir up rebellion against your rightful sovereign. This differs from high treason in that you attempted to convince others to make war against Talingarde instead of taking direct action yourself. A subtle difference to be sure. But it is the difference between receiving the swift justice of the axe instead of the slow suffering upon the rack.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Slave-Taking:
Slavery is illegal in Talingarde and a very rare crime. Still, once in a great while, slavers from the mainland will foolishly make an incursion into Talirean protected territories. When they are captured alive they are always made an example of.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.

Slave Trading:
Slavery is legal in other parts of the world and it can be tempting to the most decadent of Talingarde’s nobility to acquire a “souvenir” when traveling abroad or to purchase the object of their desire from a less reputable merchant. However you ended up trading slaves in Talingarde, you were caught red handed and now you will lose more than simply your freedom.
Punishment: Death by beheading
Benefit: You receive one bonus skill point per level that must be spent on the Appraise skill. The Appraise skill is always a class skill for you.


Made a couple minor tweaks. Chose a campaign triat, and put a skill rank in disguise, so that Breezelee might blend in a bit better in unfriendly (or unnotfriendly, I suppose) territory!

Dark Archive

Well its a bit late but recruitment is closed. You have until 8 pm Wednesday to finish. Good luck.

Dark Archive

Also when you are finished please post final submission here. And say finished. If you dont want to make an alais unless selected thats fine just post your final fluff and crunch.


hmmm actually, I think Sandman bard really does fit Alleria better than Fey sorcerer, working on the crunch now=)


Finished, this is my final submission, thank you for considering me=)


Finished.

Dark Archive

Finished. Have fun escaping the prison. Wanton destruction is optional, encouraged even, but not required.


I'll stick to my sub.


Yeah, I'm good. I'll check back.

Dark Archive

Paritosh your in you just have to finish before tomorrow night.... you made the deadline by showing interest so show us what you got.


divineshadow wrote:
Paritosh your in you just have to finish before tomorrow night.... you made the deadline by showing interest so show us what you got.

What more would you like?

Dark Archive

And by in I mean you are a candidate not selected as has been pointed out to me.


divineshadow wrote:
And by in I mean you are a candidate not selected as has been pointed out to me.

Right, I get that, what more would you like to support my candidacy? I assume more in the fluff department, since I think my crunch is pretty much complete?

Dark Archive

Well I havent seen anything other than something about a ranger unless I missed a post somewhere.


Ahhhh, the message is lost in translation. I am also Zahir! Up above I posted the following.

Zahir ibn Mahmoud ibn Jothan wrote:

I'll throw my hat into the ring. I haven't created the character, or a profile for it yet. Figured I'd just describe the character, and see where that goes.

It seems you're lacking a Rogue type. I note that "skill monkey" is covered, but not necessarily the Rogue functionality.

I also note that it was stated that "face" might be covered by the Anti-Paladin. If not, then I could take a trait (I didn't see anywhere that traits were being used?) to get Diplomacy as a class skill. With a 25 point buy, I might not load up on Charisma, but having Diplomacy as a class skill is worth 6 points of Charisma anyways, so it could work.

I note the Cleric follows "Hell Itself?" So not Asmodeus? I'd be glad to fall inline with whatever teachings the Cleric is espousing (evangelisting?), I just need to know what they are.

I would offer up a LE Urban Ranger (to get the rogue skills). Human. I'm unsure of how the Cleric and Wizard conduct combat. If they have ranged covered, then I could do melee, but really my preference would be an archery switch hitter type.

I think I would wrap my nemesis in with my crime. I'm not sure if the intent is to have the new character be a Branderscar escapee? If yes, then I'd go with a love triangle murder scenario. I loved a girl, she loved another. When I discovered this, I slew her for her unfaithfulness (despite her never having shown me any indication she liked me). Now her true love, who turns out to have been a nobleman of Talingarde of some renown is out for my head! If I'm an escapee, then I was imprisoned and now broke out. If I am not an escapee, then maybe I'm just still on the run.

Dark Archive

Ah okay thought you were two different folks. I dont always check every single alais of every post.

I would think a switch would be just fine. So lets see some story and some actual crunch.


Here you are. The crunch was already in my profile, but I repost it here for your convenience.

Background:
Born to farmers, and raised on a farm, Paritosh hated farming. Working all day every day, sweating, getting dirty, lifting, hauling, shoveling. Those were tasks for lesser men, and not what he was born to. Others should do those things, and provide the spoils of their labor to Paritosh. And so in his 15th year, Paritosh left his home and moved into the city. There he fell in with petty thieves and thugs, the sort that take what they want, and make no excuses for it. This was the life for Paritosh. A couple good muggings a week kept him fed, and if you kept your eyes open for empty buildings, finding a dry place to sleep at night is pretty easy as well.

And so it went for years, until carousing one night in a bar, Paritosh spied a young lass, Adelaide McThiel. She was young and beautiful, but she had peculiar ideas about life. She wanted a life of service to Mitra and Talingarde. She wanted to work hard, live simply, and provide her bounty back to the state. Despite his past, for her, Paritosh could change, he would change. He would lay aside the bow and the sword and take up the plowshare, for her. He was determined to have Adelaide as his bride, he loved her, but one day he saw her with another man. Not that she had ever really shown affection to Paritosh, but he was certain she loved him as he loved her. Who was this other man? She kissed him with wild abandon, Paritosh heard her express her love for this man, and that “yes, yes, she would marry him.” Paritosh was furious. How could she betray him? HOW? For her, Paritosh would have changed the world , would have changed himself. Paritosh turned away from any plans of following the straight and narrow. He abandoned the faith of Mitra, and turned to Asmodeus. The Prince of Darkness would be his salvation and show him the way to his reward. Paritosh crept into Adelaide’s room that very night to slay her, careful not to wake her parents. But when he saw her face, her beauty calmed his savage intent, and he woke her, hoping to explain himself, and win back her love, as if he ever had it in the first place. Awaking to find Paritosh in her room, she screamed. Paritosh panicked, and tried to muffle her screams. He grew angry. Finally her screaming stopped, along with her breathing. Her bedroom door flew open as her father came in and spied Paritosh and what he had done. What she had made him do, for it was her fault. She had denied his love, and turned to another, and when he offered her back his heart, she had betrayed him again. Paritosh pulled a dagger and struck her father as he fled out of the house to safety.

However Adelaide’s true love was Sir Adrian Bellaton, the thirdborn son of a minor noble. Sir Adrian had recently gained some renown for his prowess in battle fighting the enemies of Talingarde and was to be awarded a small plantation of his own. Exactly the sort of place Adelaide had dreamed of. Where she could work the fields to the glory of Mitra and Talingarde. Adelaide’s death hit Sir Adrian hard, and he swore vengeance against the man that had killed his love. Armed with the description provided by Adelaide’s father, Sir Adrian eventually tracked Paritosh down and captured him, and as do-gooders must, he turned Paritosh over to the lawful authorities of Talingarde to be handled by the legal system.

While sufficient evidence did not exist to necessarily prove Paritosh’s guilt in the murder itself, he had tattooed himself with the symbols of the Prince of Devils, which was enough to convict him as a Blasphemer and sentence him to death at the stake.

Full Stats:
Paritosh Jumbal
Human Ranger (Skirmisher, Urban Ranger) 1 (Pathfinder RPG Advanced Player's Guide 0, 0)
LE Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Nemesis, Point-Blank Shot, Precise Shot
Traits reckless
Skills Acrobatics +9, Climb +6, Disable Device +6, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (local) +4, Perception +6, Stealth +8, Survival +6, Swim +6
Languages Common
SQ track +1, wild empathy +1
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Dark Archive

Reply I swear the last time I looked at that alais I didnt see anything in tbe profile. Maybe I had a load error. I apologize sir.


It's all good.

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