Volcano's Land - Forged in Blood (Inactive)

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Map.

Most recent loose ends


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee does his best to block out the pain of the golem's blow while returning his own. Even though it sounds like his kin are coming out on top, Wamblee does not wish to tarry.

Ki 1/6. AC -1, +2 Str

Strike One: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Strike Two: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Strike Three: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Strike Four: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14

With Pummeling Style, that's 37 damage before the golem's DR


Female Ifrit Skald (Fated Champion Red Tongue) 7 | HP: 52/52 | AC: 15 (10 Tch, 15 Fl) | CMB: +10, CMD: 20 | F: +8, R: +3, W: +5 | Init: +7 | Perc: +9 , SM: +12 | Speed 30ft | Active conditions: none

Iniga walks up to the Inquisitor, heat radiating off her. "You can burn in whatever afterlife you end up in for all I care" she snarls, shoving her blade into the mans chest.

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11

Someone else can kill him if they really feel strongly about it, I'm just taking my action.


Another silver golem falls to Wamblee's stone fists, his feet planted in the way of the Root.

Iniga slams her blade into the easy target of a kneeling inquisitor.

he is disabled at this point, effectively cannot take standard, move, or swift actions

Combat Over!


and this is the point, right before Samen is going to do whatever horrible curse and try and cut his soul from whatever bizarre god he serves, he will ask,

"And what do you dream of, magician?"


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

With the last golem felled, Wamblee rushes to the side of his kin.

If the Inquisitor makes so much as a suspicious hand gesture, Wamblee wants to be ready to grapple and interrupt.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

"I dream of elemental mastery."

As the inquisitor slumps, Samen drops his staff and pulls out his carving quill. He quickly sets about tracing Benthic runes into the dying el's flesh. Hoping there's enough life left to bleed out, he completes the ritual to make him a water-husk.

Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15

Or not! lol. At least I didn't do fire this time.


Ky La utters some nonsense before he dies, tibes or tines or something similar. The spell hooks into him unevenly, the water rising to his head. The head quickly bursts, and you are left with both robe and skin (below the neck, anyway) intact.

The inquisitor is dead.


BOOK 7: SMILING SKY

You all set to work to finish collecting the salt. Samoon heals Byron and Instra, using the last of his infusions for the day. Marianne burns the inquisitor's body in a sealed room that contains a waste chute.

Samen, Marianne found triangular platinum pieces in Ky La's pouch - church coins worth 100 (yes, 100) gold each. She gives you 50 such coins, please add to inventory.

There is an air of expectation afoot as you make ready to pour the salt upon the main stockpile of cwmwl. It is like a buildup of static electricity, clouds of tension floating above you and making your neck hair stand on end.

At a signal from Marianne, you pour the salt simultaneously, Byron having shared one last draught of strength between you. The result is instantaneous - the cwmwl shrinks under the dehydrating effects of the salt. Strong, gagging wafts of iodine billow off of the stockpile, withering to a used, inert brown. Dead as Dirt.

old story of an orean demigod, Dirt, now common venacular

Yet with your work done, you hear...or feel...a detonation--both physical and spiritual--from far above you. Not necessarily in the city of Light, but farther.

What could make such a sound?


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

"Uh-oh. That can't be good."


Male Neutral Sylph Alchemist (Grenadier) | HP: 10/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +4, CMD: 18 | F: +5, R: +9, W: +1 | Init: +4 | Perc: +7 , SM: -1 | Bombs left: 1/9

"What if we just stay down here in the basement, and hide from the loud noises? I bet I could whip us up something drinkable with the lab ethanol..."


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

At the sound from above, Wamblee inhales and exhales, any thoughts of respite after destroying the cwmwl as dead as the elemental mass and Dirt alike.

"Hold that thought, Samoon. If we survive what is coming next *and* have a break before the next crisis, *then* you can get to making laboratory finest. But first, we see what the current crisis is."

With that, Wamblee makes for the door.


Up the stairs, you hear one more of the detonations. Opening a final ceramic door to the outside, you are amazed by how clear the night is. There is not a cloud in Sky, and all the local celerity has been shut down. Your natural darkvision extends a ways and keeps you from utter blindness, but that is currently little comfort.

One last thundering explosion, and you see it this time -- the dome that Wamblee and Instra failed to enter -- the spherical ceramic roof blows outward, with silver liquid light beaming out from the wreckage in living waves of oozing power.

You see now this beam joins with others, miles above the city, from similarly broken buildings. But nothing from the stockpile you ruined. There is briefly the outline of a large circle, but this collapses into a different shape, violent now, suddenly lighting up the night with a magnesium-white apocalypse-

that stops just as suddenly. Your eyes are painfully blinded for a full minute, but with effort you are able to blink the afterimages of pale laughing faces away.

Now up in the Sky, directly above the city of Light...there is a Smile. A pure white crescent whose light bathes you in malignant brass laughter.

You hear now, in the night, the sound of thousands of sylphs, chanting,

"Smiling Sky! Smiling Sky!"


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

"Well Volc. Shall we flee?"


Male Neutral Sylph Alchemist (Grenadier) | HP: 10/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +4, CMD: 18 | F: +5, R: +9, W: +1 | Init: +4 | Perc: +7 , SM: -1 | Bombs left: 1/9

"Yes, let's do that right now."


Samen,

Krissa comes flying down from around a corner-- literally flying, though you had no idea she knew magic. Landing with a few leaping bounces, she bounds up next to you. She is smoking a bitter black cigarette that somehow survived the journey.

"I thought I would find you around here, making trouble." Amazingly, she hands you Samoon's cross-staff. "That will make it all better, right?"

if you check with elemental sight, it is the elemental you are familiar with. You are fairly certain no one would be able to replicate an elemental or its personality, so you are sure it is the real thing.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen's brain is struggling to keep up with developments, and Krissa's sudden presence isn't helping. "Uh, thanks? I guess this means we don't need to kill Joseph now."

He hands it over to Samoon. "This is yours. Any idea how to make all this," gesturing at the city tearing itself apart, "better?"

"Maybe the four elementals together can combat this thing? We'd probably need to find Abby first."


Krissa giggles, and blows out black cigarette snoke.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen grins. At least that makes more sense now. "Thought that might be you, but I didn't want to spoil your surprise. Nice to see you again. You've got great taste in elles. What is that thing, how do we stop it, and how's life in our world treated you?"


"That is a god. We must run. Your brother should use his strange staff to get us all to what you call the Breathless Valleys. Now. The rest later." She smiles back at you, the effect different from the natural smile you remember.


Male Neutral Sylph Alchemist (Grenadier) | HP: 10/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +4, CMD: 18 | F: +5, R: +9, W: +1 | Init: +4 | Perc: +7 , SM: -1 | Bombs left: 1/9

Samoon's brow furrows at Abby's words. Everyone, back inside, away from those awful beams of light. I feel them on my skin, and in my head.

assuming you agree

The ceramic walls block out the light, and most of the noise.
"Better. Samen, is that inquisitor's skin still usable? I think that whatever god this is, their elens might have a natural resistance to the Valleys. Can you do your weird elemental thing and help me get a self-sustaining life-bubble around us?"


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee does not reply until the group has raced back indoors.

"Do it, brothers."


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

"Alright. I'll stop trying to deface it, so to speak, and try to extract its elemental properties into my staff. I wish I understood it better, but I might be able to use its reflective properties to enhance and sustain your bubble. I wish I knew the right runes."

Samen does his best to absorb whatever latent magic there might be from the skin to be channeled for their own purposes.

Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30


Male Neutral Sylph Alchemist (Grenadier) | HP: 10/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +4, CMD: 18 | F: +5, R: +9, W: +1 | Init: +4 | Perc: +7 , SM: -1 | Bombs left: 1/9

Samoon laughs and laughs. "You can just keep making copies of the skin, and that reflects the light of the bubbles! It's like we're all wearing suits made of his stupid copies. Hahaha!" You can tell there is a note of sylph madness in his voice...but somemtimes a bit of sylph madness can make extraordinary things happen.

He becomes somber again. "Samen, ask your dreadful woodcut to bring us to the nearby Valley. We're close enough - I think it would love to drag us closer, like gravity. Everyone gather round, don a lightsuit, and make ready for a trip through one of the Breathless Valleys. We can use it like a tunnel, and get the hell away from this city and that smiling thing."


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Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen looks up and glances around the party with tired concern in his eyes. He looks at Mar, Byron, and Instra, checking for madness. He looks at Wamblee for stability and Iniga for resolve. He looks at Abbigailiwy, hoping fruitlessly for some sort of explanation.

"I don't know how this duplication is working, I don't know how it will keep us alive, and I don't know how in all creation Samoon somehow knows Mr. Dust can, and would be willing to, transport us. I suspect he is playing host now, much like Krissa."

He listens to the muffled cacophony of a city tearing itself apart outside. "There's no chance of making it out on foot, especially for the Sylphs among us. I'm inclined to put our lives in the hands of the elementals that aren't trying to kill us this very instant versus the alternative. Those of you who are still you... what say you?"


Female CG Sylph Ranger (Stormwalker) 6 | HP: 16/30 | AC: 15 (14 Tch, 11 Fl) | CMB: +7, CMD: 21 | F: +5, R: +10, W: +5 | Init: +4 | Perc: +10 (13) , SM: +2 | Speed 35ft | Active conditions: See Invis

"This Smile thing is horrible. I want to get away from Light and from the awful music that's playing out there. Any way out is a way out."


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

"I do not understand why this plan might work. But it might while walking will surely not. So we take this chance - and hope."


Samoon makes a short wave with his cross-staff, surrounding all of you in auras of white light that outline you in a bubble. The air feels clean, filtered.

The eldest brother nods to the youngest. Samen, you let the Dust-being exert its heavy will upon the world-

and a deep gravity takes hold of all of you, and somehow the ground is naturally sloping downward at an ever quickening pace, east, away from Light, away from Volcano, speeding down warped slopes of forest and road, down, east, down...

...inevitable.

The pressure is immense for one terrible moment, squeezing you from all sides like a giant fist,

but Samoon's life bubbles glow brighter, and the pressure eases. You can breathe again. The air is still fresh, though you are quite sure there is nothing--a literal vacuum--on the other side of your bubbles.

You are inside the Breathless Valley. Translucent hills, vague outlines, sweep ever downward. Faint pinpoints of light are all around, but they are deceptively far away, adding to the disorientation of the place.


Male Neutral Sylph Alchemist (Grenadier) | HP: 10/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +4, CMD: 18 | F: +5, R: +9, W: +1 | Init: +4 | Perc: +7 , SM: -1 | Bombs left: 1/9

"Oh my Sky...the little elemental in my staff is talking to me again...he says those are stars, like in those old myths dad used to tell us. Those tiny little lights all around us..." Tears stream down his face. "That's where they've been hiding...these are his brothers..." He hugs himself, clearly in distress, but not in danger.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen drops to the ground, unsteady on his feet, but happy to be alive. "Woof. What a place to catch our breath."

He focuses his will on the Dust elemental. For however much or little it means to you, thank you. You saved us.

He looks around himself at the serene and alien landscape and twinkling lights. He tries to focus his mind by recounting what facts he knows.
"The quadra-elemental system is a lie. There are at least two more, Light and... Mirror? Could be there are more. Many more. The inquisitor was an el of Mirror, likely taking that form later in life. Possibly a boon of that god, or possibly through elen machinations."

He turns to Krissa-Abby. "Alright. We're finally here. You four were our legacy. Protecting you was our heritage. What's next?"


The sound of gravedirt laughter, and nothing more from the woodcut.


"This is a temporary place for all but the elementals and the dead, Samen. You must decide where you are going to go, and then take the long walk across the Valley." She continues smoking, as if you are still in a place with air.

"Cedar Smoke? Maybe somewhere deeper in Forest? Certainly, the further away from the light of Moon, the better."


Female CG Sylph Ranger (Stormwalker) 6 | HP: 16/30 | AC: 15 (14 Tch, 11 Fl) | CMB: +7, CMD: 21 | F: +5, R: +10, W: +5 | Init: +4 | Perc: +10 (13) , SM: +2 | Speed 35ft | Active conditions: See Invis

"Dad said in his journal that these relics would point the way to Sky. So far, we've stopped a civil war in Forest, and sucker-punched a newborn god." She smiles.

"Samoon always had the dream of climbing Volcano, finding the way to Sky - I think we may need to do that, and show the true face of Sky, rather than this Smiling Sky. He feels like an imposter, a cheap copy, to me."


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen groans as he stands back up. His wounds are still sore and his mind exhausted. "'Moon', eh? Never heard of it. No elen texts I've ever found speak of it. If it lived beyond the Dark, perhaps the Dark has been a merciful protector this whole time. You're right, though. Far away is better. How is Krissa feeling about her almost surely dead or insane brother?"

He turns to his own insane sibling. "Even if these bubbles could protect us from the poisonous air on Volcano, there's still the raging heat and even ragier elementals to deal with. Even then, how is that going to help bring back Sky?"

He looks around at the assembled, demoralized crew. "You know what. Volc it. Ever since we left Rokerenge, we've been running from one place to the next, looking for help and solace. We've done some good along the way, but there's been no unburdening. No refuge. No answers." He points off to the west. "No hope. If you want to climb it, I'm game."


Answering your question about Krissa, "I wouldn't know. She died when I took over, and I killed Joseph afterwards." She smiles. "They were your enemies, right? Are you pleased with me?"


Male Neutral Sylph Alchemist (Grenadier) | HP: 10/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +4, CMD: 18 | F: +5, R: +9, W: +1 | Init: +4 | Perc: +7 , SM: -1 | Bombs left: 1/9

Sane-looking for the moment, Samoon gently smiles at Marianne. "Don't put words in my mouth, sis. That may have been my dream once, but now I'm just looking for Bree."

You walk a long way, Samoon's light keeping fresh air inside your bubbles. "Here. Get ready for another of those crushers."

Addressing Samen, "Don't ask for help from Stof, your Dust genie, again. He has a price. So goodbye, family. And don't worry. Bree is here, and I'm going to find her."

He gives you just enough time to realize what he means, he hugs you all quickly, and,

-another giant's fist of icy pressure, crushing-

goodbye


-now stepping onto snow-crusted grasslands, on top of a hill looking north, River running south, Volcano to the far north, and another ifrit city in front of you - the largest of all.

Iniga has been here, and the rest of you would at least be aware of the Grand Temple, etc, to recognize one of three great cities in the world

Hearth is a city of the Cauldron Lady - you see her glowering figure on the huge stone statue right outside of town. The Grand Temple, located at the heart of Hearth, is built from huge blocks of true obsidian. The Temple looms above the city walls, hundreds of feet tall, seven or eight tiers high. You see a yellow-brown road heading down the hill, toward the city gates, populated with pogona-drawn wagons of winter wheat and turnips and potatoes.

Abby is with you, but not Samoon


Female Ifrit Skald (Fated Champion Red Tongue) 7 | HP: 52/52 | AC: 15 (10 Tch, 15 Fl) | CMB: +10, CMD: 20 | F: +8, R: +3, W: +5 | Init: +7 | Perc: +9 , SM: +12 | Speed 30ft | Active conditions: none
Abbygailiwy wrote:
Answering your question about Krissa, "I wouldn't know. She died when I took over, and I killed Joseph afterwards." She smiles. "They were your enemies, right? Are you pleased with me?"

Is it just me, or is every elemental we meet already (or eventually becomes) a psychopath? Is there a compelling reason I'm unaware of as to why we shouldn't end Abbygailiwy?

"Not me, I'm not particularly pleased" Iniga grumps slightly. "We retreated from a fight which isn't really something that was heavily promoted from my days in the army. You can call it a tactical withdrawal if you like, but it still leaves a bad taste in my mouth. As for you killing Joseph, I'm not particularly thrilled about that either. He was undoubtedly a jerk who pissed a lot of people off, but if I killed everyone who pissed me off there would be a heck of a lot more corpses in the world. Like you, for instance. I could have killed Joseph myself if I had wanted - he didn't seem to be a particularly hard target."


obdurate is a decent chap


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Goodbye, Samoon. I hope you find her.

Samen jumps in to Abby's defense. "Calm down, Iniga. Fretting over it won't bring them back. I'm not particularly sure where Abby got the idea that they were our enemies, since she was the one who set up Joseph in the first place, but she was merely acting according to her nature. Elemental ethics are a complicated and alien thing. Our selective compassion is as confusing to her as her indiscriminate violence is to us.

We cannot think of these elementals as merely magic elens. They are different. It isn't helpful to think of them as good vs evil, or right vs wrong. A better, but constantly fluctuating, axis might be helpful vs dangerous."

He gently grabs Abby by the shoulders and looks into her smoldering eyes. "Krissa and Joseph were related to our enemy, but they were not our enemies. I am saddened that nothing remains of Krissa but her body. She was always good to me. As for Joseph, while his death was unnecessary, in a strange way, it may have been a mercy."


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

"Shared roots, Samoon, and good luck.", Wamblee says to the wind.

He turns to his kin - and the elemental.

"Abbygailiwy, if you care if we are pleased or not, you should speak with us about your plans before you carry them out, when it is possible."


She shrugs. "A fair point." Her eyes go distant, toward the city down the hill. "You should stop and eat some of your food. We've been walking a long time, and your bodies are going to get hungry."


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Female Ifrit Skald (Fated Champion Red Tongue) 7 | HP: 52/52 | AC: 15 (10 Tch, 15 Fl) | CMB: +10, CMD: 20 | F: +8, R: +3, W: +5 | Init: +7 | Perc: +9 , SM: +12 | Speed 30ft | Active conditions: none

Iniga glance at Samen with a confused look. "I am calm. I understand that she was acting according to her nature. I'm pointing out to her that if we solve problems like she, an elemental does, then she wouldn't be here. Its our compassion, that she doesn't understand, that still lets her stand before us. I'm just saying if she wants to impress us, she can solve problems like an el, or, if she doesn't know, to ask us. Which is basically what Wamblee just articulated."

Clarifying, I'm not actually trying to kill her IC or anything - I'm just pointing out to Abby that if she expects us to view or react to things like an elemental would - she wouldn't be here. If she expects us to view or react to things differently than that, then she should be asking / checking with us first.

"As for his death being a mercy, I doubt it. Dude was rich and influential, he was probably having a ton of fun. Sure, he hated Samoon and the rest of us, but its unlikely his final thoughts were "yay, I died". People generally want more time before they check out, not less."

Iniga broods for a moment before shrugging. "At any rate, we need to be careful within the city. I kicked over a hornets nest by sending that priest back to Hearth which means Locatelli, Mr. Abacus, and probably the entirety of Efreeti Tango know I have the Hand. Fortunately, we have that mercenary company I befriended, I should probably pay them a visit at some point."

"As for other things, we should probably notify the Grand Temple that a giant smile in the sky appeared. I don't know about Mirror or anything, but when we defeated the magician bros, and lifted the corruption - they mentioned laughter which was exactly what the face in the sky did. Safe to assume whatever corrupted the oreads was behind the cwmwl plan. Also, I think we heard about some unrest here, something about some revolutionary oreads? We should meet with them, ensure they know about the Tribe of Peace we are trying to generate, maybe try and include Ifrits into the alliance. Lastly, I wouldn't mind eliminating Efreeti Tango, and also climbing the Volcano for personal reasons"

Good grief thats a list. I have a letter to deliver (to the Temple?) if memory serves from the oread tribes.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

"Food. Good point.", Wamblee replies to Abby, seizing rations and roughly tearing off a piece with his teeth.

While he listens to Iniga, he devours the food he has in hand before replying.

"There certainly does seem to be a grand plan in motion and even the steps are causing woe to el-kind. I am ready to start working through that list, Iniga. All of it."


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen blinks. "Oh sorry, I got the impression that you were ready to fight or something. My mistake. What I meant about mercy was that it might be better to be dead than under Moon's thumb as a mad puppet."

"You've got a body now too, Abby. It'll need more than cigarettes to keep going."

"Those all sound like lovely aspirations, but let's find a place to rest first, shall we? One thing at a time"


Forge was officious and vigilant, giving out day passes to those who did not live in the city. Light was curious and cautious, using their eagle-visor guardelens to identify any potential threats.

Hearth, on the other hand, is casual and indifferent. The southern gate, painted a brilliant blue, is open. To your right, boats row and sail in River, going in and out out the ports inside the city. Guards watch lazily from the tops of the walls, but hardly anyone is singled out. Hearth is an easy city to get into.

LINK main hearth map

Iniga, you know Hearth very well. You could choose to stay at a nice inn, moderate, etc, or even go and try to find your allies directly. You have a list! :)


"You still have it wrong, Samen. When I'm in this body, it doesn't need food. I don't think the heart is beating either. I'm using the lungs out of convenience."

Grinding the cigarette butt with her heel, she says, "As for living under rotten gods- I thought you would all know, being subjugated by Volcano, how bad it can be to live under a mad god's rule. Moon is just more flippant about it."


(time has passed in the Breathless Valleys...over a month has gone by)
It is Dimday, Snowrites the 20th.

You all notice two things:

First, that the air feels different, closer to spring than you recall. With either magic or intuition, you feel that a considerable amount of time has passed during your brief but tortuous stay in the Valley.

Second, you can see past Volcano, northeast toward Light. One moment, that patch of Sky is black and featureless; the next, you see the crescent smile--made tiny by the miles--hovering above the doomed sylphan city, nearly giving the impression that Moon followed you here.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen rests his head tenderly against what was once Krissa's bosom, listening to verify Abbygailiwy's claim. Standing upright, "I had similar results with my experiments implementing the method Stof taught me. I thought I was doing something wrong, but it appears to just be the way of things. I was planning to offer you a suitable body when we met again, but it seems I was wasting my time."

As they walk, following Iniga's lead, he asks something that had been bothering him for a while. "So what was the deal with Erret? What did he have that was of use to you? We met, and killed, him again, y'know."


Female Ifrit Skald (Fated Champion Red Tongue) 7 | HP: 52/52 | AC: 15 (10 Tch, 15 Fl) | CMB: +10, CMD: 20 | F: +8, R: +3, W: +5 | Init: +7 | Perc: +9 , SM: +12 | Speed 30ft | Active conditions: none

Iniga leads the group to a comfortable inn where they can eventually rest for the night. She knows the streets like the back of her hand and its a simple matter for her to find a suitable location

"Do any of you want to come with me on some of my errands? We should probably head towards the Temple sooner or later and I'd prefer we speak to them as a group, but I know how some of you feel about ifrits in general. Its up to you guys."

Whats the time of the day GM? Is it evening or do we have full daylight. Do we want to go shopping as a group and spend some of our gold?


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee listens carefully for any response that Abby makes to Samen's question.

Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17

When Iniga speaks of errands, he replies.

"Like I said before, I am ready to work through that list. Though Samen does have a point about us needing somewhere to rest."

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Now that everyone is back at camp, here are two quick questions:

--Are you doing anything before rest? (crafting, talking, etc)

--When are you going next? votes might include:

NORTH
(mountainous, then Forest)
then
northwest to Root (fairly close) and West Tribe
or east to Cedar Smoke (farther) and East Tribe
or east to Light and Breathless Valley adjcacent

EAST
(charcoal desert, then Forest)
then
get to Light faster. Samoon has made the desert journey before with caravans.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Doing: if someone addresses Wamblee, he will respond. But now the others are back, he will sleep.

Going: north, and would suggest root then ceder tribe.


Wamblee, for overnight recuperation of your shoulder, roll a fort save to see how fast you are getting along.


Samoon - could you let me know if you are RL busy and want to be botted? No worries, just let me know.

Also, when you get a chance, let me know what extract you are taking instead of Slither.


Wamblee -

how did you envision your departure from your monastery? Did you leave specifically because you heard you father was dying? Were they expecting you to come back? Was the parting amicable?

(as context, I imagine the vast majority of followers of the Root would spend their lives at the monastery, save for visiting other Root locations, or special errands)


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

I'll reply to this in gameplay, as a thought.


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

My post got eaten. :( I'll update the extracts tonight.


2 people marked this as a favorite.
Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Invisibility is always useful.


Out of curiosity, which of you has been to Forest?

--Wamblee obviously has, that's where the Root is

--Samoon may or may not have - Light is built 'inside' the border of Forest, but if you follow the temple road into town and never actually step outside the city, you would never technically be 'in Forest', if that makes sense. Samoon seems interested in exploring, so I imagine he likely visited the surrounding area in his time at Light.

--Samen as far as I know only went to Forge with Hotah, but let me know if that's not true.

--I don't think Marianne ever ranged much away from Rokerenge or Forge (though she did roam the surrounding countryside a great deal), so a definite 'no' for her.


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Samoon is a wander-y type and would have gone into Forest. He's not great at woodcraft, but he's good at defending himself.


Understood. So a new experience for Marianne and Samen for sure.


Samoon, I think the checks were mostly for flavor, bur I'll always give a reply to rolls just in case:

--Everything is in order. You are pleased with your first batch of clear Invisibility extracts.

--Nothing seems to happen with your father's old staff.


Since many of the party are unfamiliar with the Runts and Forest proper, I'm going to call a skill challenge to see how you fare (predators, natural hazards, etc)

Basic Rules that we saw for the last skill challenge

--DC for a success is 14.
--A given character can only succeed with a given skill once. Gotta find another skill to succeed with after that.
--Each PC will roll with one chosen skill, and, depending on the result, post a short description of what their action looked like. After all four have been posted, I'll put together a "results" post and we'll do it again.
--The following skills are definitely applicable:
Perception, to spot danger
Survival, to find safe trails
Stealth, to avoid detection in general

And in fact, I'll count Samoon's knowledge nature as the team's first success.

--Other skills CAN be applicable, but only with a reasonable in-game explanation. A shaky explanation may add +2 or +4 to the DC.
--Successes will get you closer to getting through Forest safely.
--Failures will NOT lead to inevitable death; instead, you may have dangers in your path.
Note: I have also had players at my other tables do creative things like an attack, or a use of alchemy, spells, abilites, etc that might help, and I'm cool with that too (as long as it makes sense)


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Oh, missed this before I posted in the Gameplay thread. In that case, I have rolled! :D


Wamblee, with the high fort save, your shoulder feels just a tiny increment better, but still unusable. You are glad that Root is not to far away.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

That's something at least!

To all my games, two pieces of news:

1) I'm currently job hunting, though that is going well. That said, I might have less free time than usual.

2) I'll be at a gaming convention this weekend, so I'll likely be less active online.


Let me know if you have time for once last skill check for the challenge. If I don't see something tonight, I will bot.

The challenge needs either one more success or failure - it's all on Wamblee!


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

I do aim to pop in and out. Lucky that! :)


quick vote -

are you taking normal travel lanes through Forest (think wide dirt roads for the most part) --- this means you go faster than you normally would through a forest, but you will see other people on these trails (don't know if you are worried about anyone following you these days)

or roughing it through the wilderness - this means basically no one will find you, but slight chance of getting lost, or wild animals, etc

"roads" or "roughing it"

roads would take one more good day of travel to arrive at Root
roughing it would be at least two days

as a side note - most trade going north uses the rivers that flow from the mountains


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

roads


Female CG Sylph Ranger (Stormwalker) 6 | HP: 16/30 | AC: 15 (14 Tch, 11 Fl) | CMB: +7, CMD: 21 | F: +5, R: +10, W: +5 | Init: +4 | Perc: +10 (13) , SM: +2 | Speed 35ft | Active conditions: See Invis

Hmm. Wamblee is pretty much gone for the weekend, and the character himself would likely be subdued about a decision due to his shoulder and fatigue.

Marianne would agree with Samoon. Her anger at recent events might make her even more reckless than usual, so she is not fleeing from the woods for the sake of avoiding the dangers that might be within. (at least that's how she sees it)

roughing it! 2 v 1


Oh, and now that everyone is down from the thin air of the mountains, Mari and Samoon are no longer fatigued. Wamblee's injury remains, but that is all.


So here's what is happening -

I'll just tell you there's no random encounters or anything for the next 2 days. You stay hidden. (that's why I rolled wamblee's 2 forts just to see if anything was going on there over the next 2 days)

--Any RPing you want to do while traveling, do it this weekend. So maybe first day of Forest travel is today, Saturday, and second day of travel is Sunday. Don't feel pressured to post if you don't have time.

--We'll pick up arriving at Root on Monday, when Wamblee will be more available again.


Tinkering with the setting here and there, fleshing things out. You as PCs have only encountered green pogonas so far, which are dumb beasts of riding and burden which range from pony to horse to ox sized, more or less.

Samoon definitely rode in a caravan to Light across the northern stretch of the Charcoal Desert, so he would have seen these:
Slate pogonas have large, flat feet. They move more slowly, but traverse the slippery, fine ‘sand’ of the Charcoal Desert very well. Can subsist solely on litho-plants found there.

Thinking about it, you have now all seen these in the wild now:
Brown pogonas are wild, unintelligent creatures found in moderate temperatures (closer to Volcano)

And between the group you have enough knowledge nature to know about these:
White pogonas are wild creatures that have adapted to much colder temperatures naturally (far away from Volcano - IceFall and northern Forest) (bigger, hunters that are bear-sized)


More world stuff - this time, the city of Light. I won't be doing individual districts like I did for Hearth or Forge. Light is almost an order of magnitude smaller than Hearth, plus it's too much work to do again.

Light is a city made of colleges and centers of research. Most of a neighborhood or areas's 'feel' will come from the magery, alchemy, or muse that is near by.

Light Map

Light Info Document

Samoon has been to Light of course, and when we eventually get there I will give you more info that he would know.


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Woo!

Why anyone would ever leave there is beyond Samoon.


Missing family that lives elsewhere, perhaps?


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Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

@#$%@#$% Rokerenge.


Ha, it pretty much is screwed. It's empty and burned. The only things left are a stone temple and an ifrit priest.


Just FYI, I was not planning on you guys capturing an air elemental. Which is one of the many reasons why I love this game, and greatly enjoy this group.


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Players, eh? ;)


The Brothers Tráth

The Time Brothers, or the Brothers of the Hour ('hour' is a strictly sylphan term for the amount of time that passes equal to one candle – same concept, just nó fire terms involved),

are a fairly important part of sylphan mythology. My D&D general cosmology is actually fairly terrible, especially when it comes to the evil planes. I think Asmodeous is the "king" of all the devils, kind of? So here are some examples from myths in different cultures in the Land:

Fret, the king of the efreets, is a pretty strong parallel to king of "evil angels, devils, evil servants of Volcano, etc". The efreets don't live on their own plane, by the way - the details of Igsniscoeli (the plane where ALL fire outsiders live) are much, much different than D&D hells.

The Brothers are roughly like demi-gods, sons of one of the aspects of Sky. Also roughly like princes of the genies.


I deleted and reposted my post so it would fall after Samen's. Because that's how I roll.


This is the last day of travel - I didn't think anything would happen on the way the first day, but I was proven wrong by a persistent magus :)

Feel free to discuss anything on the way, including the elemental. The thing seems tired, so to simplify for today you can talk ABOUT it but not TO it.

Just so that I don't wait longer than necessary (no sense in wasting time), put an "All Done" in the discussion and I'll know we can go to Root.


I'll just let the scene sit for the weekend - no point in rushing to Root if one or more of you will be gone for the weekend. Feel free to RP if you so desire.

Update will likely be Sunday night.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Sorry, it's been a hectic few days. I finished in my job. I'll catch up tomorrow.


Thanks for the update!


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

And of course, the gameplay thread decides not to show updates for me when I do look. ;)

I should (hopefully) be back to a more normal routine.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

How much would Wamblee personally know of the Singers, and would he have had much interaction with them previously?


You know of them - the most skilled healers in Root. Song plays very little role in the day to day lives of oreads - dancing and drums is the predominant means of entertainment and expression. Singing is seen as more spiritual and rare.

You were never basly injured enough to require their services, but you learned of them and heard snatches of their song here and there.


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Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen is content to merely sit there silently. This is full-circle as far as he's concerned. At the beginning of the story, he isolated himself to study the elements out of a book. Now, he's isolated himself to study the elements in practice. For the first time since the beginning of the campaign, he is once again content and at peace.


Does anyone want to buy or barter for magic items while you are here? I would imagine a center of knowledge that is located on a river would have a fair amount of trade. The monks welcome anyone to stay - the traders are asked to do business in the side-tunnels closest to the main entrances and exits. These would mostly be oread wanderers, roughly peddlers or tinkers. Magic items might include:

--Crowns and armbands made of branches (mental and physical enhancements)

--Magical light wooden armor

--Potions and elixirs made from saps, mainly healing and buffing

--Wooden weapons, including charwood arrows (special material)


Wamblee, since you agreed to take on the penalty of your shoulder, I will leave it up to you in RP what the effects of spending the night in the circle of songs has on Wamblee's health.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

That was a shorter job hunt than I expected. In work next Monday. :)


Congrats! I once spent an entire year looking for a job and did just shy of a hundred job interviews - I'm glad yours was less painful.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Thank you. :) It certainly went more smoothly and swiftly than my previous job hunt.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

What does Wamblee know of Master Hakkan-dala?

And it sounds like Samen has had an exciting night!


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Sorry, had a busy few days at work.


Wamblee - you had a few unpleasant weeks of recitations with him near the beginning of your studentship, and you assiduously avoided him after that. He is exacting and pedantic, though he does show occasional insights as well.


Best use of arcane mark I have seen in a long time. *Applause*

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