Villains & Vigilantes: Crisis at Crusader Citadel (Inactive)

Game Master WhtKnt

Center City, IL, home of the mighty Crusaders! As an up-and-coming young hero, you have applied for membership with the well-known super team and have been granted an appointment to meet with the Crusaders. But something seems to be wrong...

Manning Enterprises, Ground Floor
Manning Enterprises, Upper Floor


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Cardinal and Flurry are next, in that order. Dialkar, your action takes place after Cardinal and before Flurry.

Dialkar's bio-blast fires down the corridor, blasting through the wall at the end. Obviously, Headhunter went into one of the doors, but which one?

Initiative:
49 - Mercury Mercenary
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper


? Kra

According to the rules, I can interrupt an action with a held action...he would have moved as soon as headhunter turned the corner.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Fair enough, I'll make the correction.


Cardinal follows the blur into EE (10" of movement out of 65), and if he spies the Merc, blasts at him with his Biofield Disruptor.

1d20 ⇒ 8+2 Accuracy Modifier, +4 Weapons Expertise Force Field Chart; Damage 1d12 + 1 ⇒ (6) + 1 = 7


Flurry races down the corridor at full speed to help Ice Storm and throwing out a powerful body blow at Hauntress.

Attack: 1d20 ⇒ 2+1 HA +4 HE +2 Acc

Damage: 1d8 ⇒ 5

I'm not sure on how much movement I spent or if I did the calculations right; I don't know the system, really. Please let me know if I screwed up.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

My apologies, but I am having a bit of a stressful week. A friend is being forced out of his house and I am helping him move and we have family visiting. Please GMPC as needed. If you are in one of my games, know that you are not forgotten and I will resume regular postings ASAP. Thank you.


Hey np....life happens


I think I am next in line, so I will go...

Firelash forms a force field around Hauntress, 1 inch per side as well as a top and bottom, for a cost of 6 PP(I think I got it right), trying to lock her in a force bubble so she can't get out.


There also appears to be a Crisis with this GM...Whtknt are you out there?


Male Human Security specialist 0

Yeah two weeks of no posts.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Will update soon.

Back from GenCon. Fun, but tiring and troublesome. On the way up (from Mississippi, a 12-hour trip), a tractor-trailer ran into and destroyed the back of our rental vehicle. No serious injuries (fortunately), but put us behind schedule by 3 hours while we found another rental. Ran a total of seven tables for Paizo.


? Kra

Nice. :p It'll be good to get V&V rolling again. :)


yeah gencon was fun the 2 years i went...was suppowed to go this year but just had surgery on my neck.....dam priorities...lol

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Headhunter rounds the corner, Dialkar breaks into a loping run, blasting the villain in the back with a bio-blast. The powerfully-built man seems not to notice the attack, but spins about to face his attacker.

Cardinal enters the darkened room, but does not immediately see the Merc, but can hear grunting from the far corner of the room.

Flurry dashes down the corridor, blasting past Dialkar and Tver. He throws himself at the Hauntress but only succeeds in passing through her immaterial form.

Headhunter stamps back up the corridor, axe at the ready, and rounds the corner.

He swings at Dialkar with a ferocious roar, but the axe passes over the alien's head.

Headhunter vs. Dialkar: 1d20 ⇒ 20 (Hits on a 14 or less)
Damage: 2d8 + 3 ⇒ (6, 4) + 3 = 13

Firelash is up!

Initiative:
49 - Mercury Mercenary
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper


Male Human Security specialist 0

Think Firelash already took his turn


sorry man....i thought nit was my turn and posted my action earlier...I'm gonna stick with the same action...putting a forcefield around Hauntress


? Kra

Dialkar takes his second action to Find Weakness on the monstrosity before him.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Oops! Firelash and Zane are up! Sorry.

Firelash quickly forms a force field around the Hauntress. She tries to escape by phasing, but finds herself trapped.

Zane, your go.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Giving Zane until tomorrow morning, and then he holds his action.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Zane holds his action.

Cardinal hears grunting and swearing from a far corner of the room.

Dash and Timelord are up!

Initiative:
49 - Mercury Mercenary
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper


Male Human Security specialist 0

At this point what does Dash see from the top of the roof?


Male

The Time Lord raises his hands and concentrates as time begins to distort. One of the time readouts on his wrist stops completely as the time around him does the same. He then walks up to the now frozen headhunter.


Sorry was out of town when my posting finally came up. Is the map link updated? Is that Hauntress near us? I will use my weakness detection ability on her.

Zane whispers some arcane words and an odd hue forms around the Hauntress.
Weakness Detection

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Dash, you can see from your vantage point that the Hauntress is trapped in a force field, Bull and Temper are frozen in ice (though Bull is struggling to be free), and Harpy is flying free.

Temper tries in vain to free himself from the ice.

Dash, you still have an action, then Orion.

Initiative:
49 - Mercury Mercenary
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Zane, your weakness detection reveals that Hauntress is particularly vulnerable to energy attacks. You also gain your attack bonus against her.

You would have to walk outside to get near enough to use WD against her, but that shouldn't be a problem.


Male Human Security specialist 0

First attack so will need a bit of a walkthrough

Dash jets over Bull and aiming straight down from maximum range (11" I think) fires a disintegration ray from his enhanced eyes.

attack: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8 Added accuracy and weapon master bonus
damage: 1d20 ⇒ 12

Not sure how to calculate power cost or if I can make any other actions

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

No other actions, Power cost is the PR of the power.

Actually, there is no need to add your bonuses to the actual die roll; they modify the necessary result. Disintegration Ray has a base 15 or less against Bull. With your modifiers in place, that becomes a 21 or less. But, Bull is level 4, so you have a -3 to hit him. So you will hit on an 18 or less. With your roll of 2, you easily hit.

Bull's molecules are disrupted (living things don't begin to disintegrate until they are dead), but he only seems angry.


Hauntress is vulnerable to energy attacks so hit her with them if you can!
Zane yells out.


Male Human Security specialist 0

Huh, can our attacks get through that forcefield thing? Dash says through the communicator.


? Kra

WhtKnt:
Did I detect any weakness on Headhunter?


I can keep her contained while you deal with the rest, then let her out when we can gang up on her. He Whtknt, I assume no one can get through the field?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Some attacks can penetrate the field, and enough damage will collapse it, but you can keep her contained as long as necessary.

Dialkar:
Much, but not all, of Headhunter's power stems from the heads at his belt.


? Kra

Just in case there's a sudden posting frenzy...

Dialkar vaults with his spear, doing a flip over headhunter, and attempts to clip his belt on the way down.

Attack: 1d20 ⇒ 19
Attack: 1d20 ⇒ 9

Target should be 19/less, 2 rolls for called shot.

Damage: 1d6 + 1d3 + 5 ⇒ (1) + (2) + 5 = 8


who's around orion?( the bad guys, i mean)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, Labor Day holiday bogged me down.

No enemies are near Orion at the moment.


Orion uses his lifeform detection module to search for the closest ally and heads to them.


Male

Who is in my time bubble Currently? My tablet wont let me look at the map.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Ugh. Sorry, guys. Rough week.

Time Lord, your bubble currently contains Dialkar and Tver, as well as Headhunter. Orion, the nearest ally to you is Zane, at the foot of the pile of boxes you are standing on.

The Hauntress rages helplessly against the force field that contains her at the moment.

Harpy shrieks in rage and charges Ice Storm. She tears into the hero, causing 8 points of damage with her claws. Ice, you may "roll with the punch" and take up to 1/10 your current Power score to Power instead of Hit Points. There is a 1% chance per point of Hit Point damage that you are rendered unconscious.

Bull attacks the ice that holds him, smashing some of it into pieces!

Harpy vs. Ice Storm: 1d20 ⇒ 2 (hits on a 8 or less)
Damage (claws): 1d4 + 7 ⇒ (1) + 7 = 8
Bull vs. ice (damage): 2d10 - 1 ⇒ (2, 6) - 1 = 7

Initiative:
49 - Mercury Mercenary
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper


Tver attacks (whoever that enemy is near him)

hand to hand: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 6 ⇒ (2) + 6 = 8


Hey WhtKnt, can I take another action while keeping the force field up or no? Just wanted to know ahead of time to speed things up a bit. also, did I have the PP cost right on the FF?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, but it will cost you the PP to maintain the force field. PR looked right.


k thanks


PP=44/73
Roll with punch 4 PP
Freeze attack Harpy 5 PP +2 PP for action

PP 33/73

Ice Storm takes the attack in stride. He immediately manifests a block of Ice around his feathered foe.

Attack 19 or less: 1d20 ⇒ 11
Damage: 1d12 + 1 ⇒ (1) + 1 = 2


anybody out there?

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