WhtKnt |
Cardinal and Flurry are next, in that order. Dialkar, your action takes place after Cardinal and before Flurry.
Dialkar's bio-blast fires down the corridor, blasting through the wall at the end. Obviously, Headhunter went into one of the doors, but which one?
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper
Flurry |
Flurry races down the corridor at full speed to help Ice Storm and throwing out a powerful body blow at Hauntress.
Attack: 1d20 ⇒ 2+1 HA +4 HE +2 Acc
Damage: 1d8 ⇒ 5
I'm not sure on how much movement I spent or if I did the calculations right; I don't know the system, really. Please let me know if I screwed up.
WhtKnt |
My apologies, but I am having a bit of a stressful week. A friend is being forced out of his house and I am helping him move and we have family visiting. Please GMPC as needed. If you are in one of my games, know that you are not forgotten and I will resume regular postings ASAP. Thank you.
WhtKnt |
Will update soon.
Back from GenCon. Fun, but tiring and troublesome. On the way up (from Mississippi, a 12-hour trip), a tractor-trailer ran into and destroyed the back of our rental vehicle. No serious injuries (fortunately), but put us behind schedule by 3 hours while we found another rental. Ran a total of seven tables for Paizo.
WhtKnt |
As Headhunter rounds the corner, Dialkar breaks into a loping run, blasting the villain in the back with a bio-blast. The powerfully-built man seems not to notice the attack, but spins about to face his attacker.
Cardinal enters the darkened room, but does not immediately see the Merc, but can hear grunting from the far corner of the room.
Flurry dashes down the corridor, blasting past Dialkar and Tver. He throws himself at the Hauntress but only succeeds in passing through her immaterial form.
Headhunter stamps back up the corridor, axe at the ready, and rounds the corner.
He swings at Dialkar with a ferocious roar, but the axe passes over the alien's head.
Headhunter vs. Dialkar: 1d20 ⇒ 20 (Hits on a 14 or less)
Damage: 2d8 + 3 ⇒ (6, 4) + 3 = 13
Firelash is up!
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper
WhtKnt |
Oops! Firelash and Zane are up! Sorry.
Firelash quickly forms a force field around the Hauntress. She tries to escape by phasing, but finds herself trapped.
Zane, your go.
WhtKnt |
Giving Zane until tomorrow morning, and then he holds his action.
WhtKnt |
Zane holds his action.
Cardinal hears grunting and swearing from a far corner of the room.
Dash and Timelord are up!
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper
WhtKnt |
Dash, you can see from your vantage point that the Hauntress is trapped in a force field, Bull and Temper are frozen in ice (though Bull is struggling to be free), and Harpy is flying free.
Temper tries in vain to free himself from the ice.
Dash, you still have an action, then Orion.
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper
WhtKnt |
Zane, your weakness detection reveals that Hauntress is particularly vulnerable to energy attacks. You also gain your attack bonus against her.
You would have to walk outside to get near enough to use WD against her, but that shouldn't be a problem.
Dash Gunnar |
First attack so will need a bit of a walkthrough
Dash jets over Bull and aiming straight down from maximum range (11" I think) fires a disintegration ray from his enhanced eyes.
attack: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8 Added accuracy and weapon master bonus
damage: 1d20 ⇒ 12
Not sure how to calculate power cost or if I can make any other actions
WhtKnt |
No other actions, Power cost is the PR of the power.
Actually, there is no need to add your bonuses to the actual die roll; they modify the necessary result. Disintegration Ray has a base 15 or less against Bull. With your modifiers in place, that becomes a 21 or less. But, Bull is level 4, so you have a -3 to hit him. So you will hit on an 18 or less. With your roll of 2, you easily hit.
Bull's molecules are disrupted (living things don't begin to disintegrate until they are dead), but he only seems angry.
WhtKnt |
Some attacks can penetrate the field, and enough damage will collapse it, but you can keep her contained as long as necessary.
WhtKnt |
Sorry, Labor Day holiday bogged me down.
No enemies are near Orion at the moment.
WhtKnt |
Ugh. Sorry, guys. Rough week.
Time Lord, your bubble currently contains Dialkar and Tver, as well as Headhunter. Orion, the nearest ally to you is Zane, at the foot of the pile of boxes you are standing on.
The Hauntress rages helplessly against the force field that contains her at the moment.
Harpy shrieks in rage and charges Ice Storm. She tears into the hero, causing 8 points of damage with her claws. Ice, you may "roll with the punch" and take up to 1/10 your current Power score to Power instead of Hit Points. There is a 1% chance per point of Hit Point damage that you are rendered unconscious.
Bull attacks the ice that holds him, smashing some of it into pieces!
Harpy vs. Ice Storm: 1d20 ⇒ 2 (hits on a 8 or less)
Damage (claws): 1d4 + 7 ⇒ (1) + 7 = 8
Bull vs. ice (damage): 2d10 - 1 ⇒ (2, 6) - 1 = 7
40 - Ice Storm
37 - Dialkar
36 - Headhunter
34 - Mercury Mercenary
28 - Hauntress
27 - Harpy
25 - Ice Storm, Tver
23 - Cardinal
22 - Dialkar, Flurry
21 - Headhunter, Firelash
20 - Zane
19 - Mercury Mercenary
17 - Dash, Timelord
16 - Temper
14 - Orion
13 - Hauntress
12 - Harpy, Bull
10 - Ice Storm, Tver
8 - Cardinal
7 - Dialkar, Flurry
6 - Headhunter, Firelash
5 - Zane
4 - Mercury Mercenary
2 - Dash, Timelord
1 - Temper
WhtKnt |
Yes, but it will cost you the PP to maintain the force field. PR looked right.