Sylph

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63 posts. Alias of LitanyOfCurses.


Race

AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

About Tharskh

Tharsk
Half-orc ranger 2 (Advanced Player's Guide)
CG, Medium, Human, Humanoid, Orc
Heritage half-orc
Background feral child
Perception +8 (+10 to Seek hunted prey); darkvision, low-light vision, scent (imprecise) 30 feet
Languages Common, Jotun
Skills Acrobatics +8, Athletics +6, Crafting +4, Medicine +6, Nature +6, Stealth +8, Survival +6 (+8 to Track hunted prey)
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Items leather armor, wooden shield, daggers (2), light mace, longbow (20 arrows), shortbow, shortsword, arrows (40), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, waterskin, winter clothing, animal companion, money, purse (1 gp, 8 sp, 5 cp)
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AC 19 (21 with shield raised); Fort +7; Ref +10; Will +6
HP 30
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Speed 25 feet
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] light mace +8 (agile, finesse, shove), Damage 1d4+2 B
Melee [1] shield bash +6, Damage 1d4+2 B
Melee [1] shortsword +8 (versatile S, agile, finesse), Damage 1d6+2 P
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] longbow +8 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Ranged [1] shortbow +8 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 P
Focus Spells 1 Focus Point, DC 16; 1st Gravity Weapon
Precision (+1D8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition
Class Feats Animal Companion, Gravity Weapon[APG], Hunted Shot
Skill Feats Battle Medicine, Forager
Other Abilities animal companion, hunt prey, hunter's edge, warden spells

Tame Animal

Loot:
Hide armor from the dead body in the islet. (Magic? unidentified)
Affixed to the front of the hide armor is a strange interwoven ring of dried leaves. (Magic? unidentified)