About Ice Storm
Description:
His form-fitting Kevlar suit is black. It has utility pockets. He wears a wrist watch with a black face and white hands. His eyes are covered with dark glasses, and his face is painted in camouflage. He wears leather combat boots, with soft rubber soles. Then he disappears in a swirl of gathering shadows
Level 1
Strength:12
Agility:37
Endurance:10
Intelligence:14
Charisma:11
Hit Points: 19
Power: 73
Detect Hidden: 10%
Detect Danger: 14%
Movement: 59" on ground
Accuracy: +6
Carrying Capacity: 250 lbs.
Base HTH Damage: 1d6
Sword +8 2d6 +1
Powers:
Agility B
Teleportation:
The character is able to instantaneously transfer his body from place
to place. Base maximum distance = cost of 1 and can move anywhere within my AGI# radius in inches.
He can feel his way in the ether to get to any point. When he teleports, he moves into a space previously occupied by any matter, his previous position is replaced by that matter. The practical upshot is his teleports are completely silent, and he does not have to fear teleporting into solid matter, although he may become stuck, until he teleports again.
He can either teleport to any place he has seen or been, but he uses direction and distance to aim. He finesse this travel by his agility score in feet to end up in non solid matter.
Ice Powers
Ice Powers:
The Character's body generates cold and ice. Range = AGI# in inches radius, doing Id12 damage, with a power cost of 5 per attack. The attack creates 25 cubic foot, which clings to the target after the hit is scored. An additional point of damage per cubic foot of ice is taken by the victim during each between-turns phase when ice is s t i l l clinging to him. The ice will melt at a rate of one cubic foot each between-turns phase (after calculating bonus damage), unless maintained.
The victim of an ice attack may attempt to free himself from the
clinging ice. Multiply the amount of ice by 100 pounds: if the result exceeds the victird s Carrying Capacity he will be rendered totally immobile and thus unable to attack the ice in any manner requiring him to be able to move. See 8.3 for rules to govern the amount of ice that an attack will destroy;.note that since the ice is inanimate and undefending any roll to hit except a 20 will be successful.
Mechanics for Ice Teleport Creation:
Range = AGI# in inches radius
Ice Manifestation outside attack = 1 power point per 5 cubic feet (similar to a person teleporting) manifestation is instantaneous
No maintenance ability.
Blocking done at the speed of thought .5 of armor per 1 cubic foot of ice
Example: Pay 4 power points to block (20 Cubic feet), get a shield of 10 points
Skill:
Heightened Attack:
Due to the character's increased combat ability, he may add +1
point per experience level to the amount of damage he scores on any
successful attack. This happens automatically at no power or action
cost.
Background:
Trent Clover was born in Illinois. He had a normal childhood, except for his polygot talents. He found learning languages very easy. His family wasn't rich, and he had joined Airforce Intelligence as a way to pay for college. They taught him foriegn tounges, and he monitored thier chatter. By the time he went to college he could speak 6 languages fluently.
.
Shortly after graduation from LSU with a degree in Political Science, he was approached by the CIA. They wanted him to do the same job he did for the airforce. Trent agreed.
He spent the next few years excelling in his position. A call for volunteers for a new project went out. Trent was the first to apply. He always thought he might be of better use.
After bloodwork, and genetic testing, The Volunteer list was whittled down to 5 agents. From the preiminary breifing, they were to inject them with a recombinant mutant DNA. They were trying to devolope Teleporters for the agency. The perfect spies.
Only Trent survived. He fluorished as a spy for a country he loved. It wasn't until he got caught and shot at, that a side effect of the treatment became apparent. He was able to teleport water molecules from the air into any form he chose. The water molecules teleported in with no movement, which resulted in the constucted water being at absolute zero.
Instictively, when the gun fired, Trent blocked it with a wall of ice. He spent the next few years honing the instinct into a weapon.