Vaylen Trade Guild - Couriers with a Difference

Game Master Wolfwaker

No job too difficult, no fee too large - motto of the Vaylen Trade Guild affixed to the door of the wagon... mildly singed.
map


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Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

1d20 + 6 ⇒ (18) + 6 = 24

Kiren puts up a hand for silence and turns and points to the brush further down the path to the left. He reaches for his belt flasks and grabs two of them.

Allowing the others to prepare for battle before I do anything.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Seeing Kiren react to something he senses, and subsequent hand motions, and also noticing the hush in the woods around them, Shorga readies the cold-iron mace and tightens his free hand on the reins, readying Ursa to charge. Can someone sneak up there and flush out the quarry? Are we even sure whatever it is intends us harm?


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

perception 1d20 + 3 ⇒ (14) + 3 = 17

We know that they are red caps. Or we think they are.

Seeing Kiren's motions but not hearing what alerted him I pick up the crossbow Kiren lent me and say "Otis, maybe you should take the reigns back eh?"

feeling that contact is imminent I goad the little bastards a bit. "An bhfuil eagla ort chugainn fir dearg aois tSáile An bhfuil, cén fáth go leat féachaint ar agus a chanadh ó na scáileanna?"

translation:
Do you fear us red capped old men, Is that why you watch and sing from the shadows?


Minor Crab-beast

Coming forward from where Kiren pointed comes a varied verse:
"Talk is cheap from thieving men,
I saw your work in yonder glen.
Give me back the thing you took...
Or I will gut you while your friends can look."

Perception DC 20:
On the front corner of your carriage you spy a leaf resting at an odd angle... as though it were resting against an invisible figure.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

perception 1d20 + 3 ⇒ (4) + 3 = 7

Switching to common so the party can understand as well since the red cap seem to have no difficulty speaking it.

"I took nothing and am not a thief, at least not currently I think. I did not even enter the glen, therefore your verse is flawed. I propose a challenge between you and I. I will give you the wager and you come up with the challenge. If any one of us succeeds at your challenge then you assist us in our purpose, escort us back to the edge of the forest and then leave us alone. If you win however I personally will assist you with your purpose."

Diplomacy 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (nature) 1d20 + 8 ⇒ (1) + 8 = 9 are redcaps trustworthy enough to believe if he agrees.

holy crap dice hate me today


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Perception: 1d20 ⇒ 6

Shorga whispers to the others as Icarus communicates in another tongue, "Anyone know what ish being shaid?" Once the voice begins speaking to them, Shorga decides to try and assist, "Twash myshelf in yonder glen, and freed the fey I did find in. Ish that what you deshire of ush, to recapture the creature... without a fussh?"
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

He gives an embarrassed glance around at his point effort at composing prose on the fly.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Perception 1d20 + 5 ⇒ (11) + 5 = 16

guess we're taunting him now

"Bah - he's a coward, can't you see,
"the redcap is afraid of me!
"Away from me he ran and hid
and I am just a halfling kid!"

"Don't bet with redcaps in the wood
"their word and honour is no good!
"With a big red cap he's like a clown -
Except his trousers have gone brown!"


Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Hearing voices in the vicinity, Otis grabs the reins back and puts his loaded crossbow at arm's reach.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
While throwing incredulous glances from one of the impromptu poets to another, Otis spots something eerily odd. Grabbing his crossbow as fast as he can, he shouts: "They are right here on the carriage! Invisible!" and shoots a bolt directly into the odd leaf, hoping it'll get stuck in the creature.
Init: 1d20 + 3 ⇒ (14) + 3 = 17
Atk: 1d20 + 4 ⇒ (5) + 4 = 9
Dmg: 1d8 ⇒ 3
Sneak Attack if applies: 1d6 ⇒ 1


Minor Crab-beast

Otis' crossbow bolt scythes through the air just to the side of where the leaf sits oddly and you hear an audible whelp as the figure moves away on tiny wings from the spot. Kalum and Shorga place the whelp as remarkably similar to the sounds being made by the fae that was nailed to the ground previously.

At the same time, rounding the bend in the track ahead of you comes a squat and ugly creature with a long beard and bearing a wickedly sharp scythe. Metal boots and a vicious demeanor mark it as a redcap... but surprisingly it's head is currently bereft of accoutrements. Nevertheless he stalks slowly forward towards you along the path, with blood in it's eyes and on it's mind.

Casting aside rhyme he brays with an insane tinge "He sees, he sees. Even now it cowers in your midst... tricksy and false but it stole it... and I wants it back!"

Not yet in initiative order - unless you choose to.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Perception 1d20 + 6 ⇒ (20) + 6 = 26

Kiren hears Icarus' proposition and is waiting to see if the redcap reveals himself when he notices a leaf in front of the carriage held at an odd position, as if by an unseen person. When Otis fires, he acts quickly. Fearing throwing a bomb so near the carriage at a hidden target, he throws one flask of components without activating the bomb.

Trying to splash something on him so we can see him.

Init 1d20 + 5 ⇒ (7) + 5 = 12
Splash Attack 1d20 + 5 ⇒ (16) + 5 = 21 plus penalties for invisible?


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

I guess I was composing that while you replied.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga's eyes widen as some understanding comes to him, "Hold! You're shooting at..." and raises a hand to Otis and the others attacking the now erratically moving leaf. The half-orcs eyes turn to take in the approaching squat redcap, minus the hat, and looks from the leaf to the redcap, his suspicions getting confirmed. He turns his attention to the redcap with the scythe, addressing it in a respectful, but stern tone, "Doesh the little one have your hat...shir?" He then looks back to the fluttering leaf and its invisible porter, "Come shmall-one, let ush shettle thish. Become vishible sho we might all shee you. No one shall harm you, not even that one." His eyes indicate the seething redhat. He places a closed fist above his heart, "On my honor ash one of the Order of the Blue Roshe."

Perception: 1d20 ⇒ 1
Diplomacy Leaf Fey: 1d20 + 7 ⇒ (20) + 7 = 27 +2 to diplo if resolving conflict I'm not directly involved in
Diplomacy Redcap: 1d20 + 7 ⇒ (20) + 7 = 27 +2 to diplo if resolving conflict I'm not directly involved in
Throughout, his hand has hovered near his lance, and an eye on the redcap.

Shorga is purposely staying out of init for now.


Minor Crab-beast

Kiren - you can keep the throw if you like, just need a 50% miss chance due to the target being invisible.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )
DM - Voice of the Voiceless wrote:
Kiren - you can keep the throw if you like, just need a 50% miss chance due to the target being invisible.

Keep it, I was reacting to what I saw.

50% miss, I guess 50 or less is a miss...

Miss 1d100 ⇒ 61


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Leave the invisible fey alone and kill the red cap! I shout. Standing tall I shoot the one Cold iron bolt that Kiren supplied me with at the Red cap.

attack 1d20 + 3 ⇒ (2) + 3 = 5(+1 if within 30 ft)

Cursing the Red cap in Sylvan I drop the crossbow and drop off the wagon, closing in on him and pulling out my hidden cold iron dagger.

(Close to within a distance that I can charge the Red cap next turn)


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Kalum shrugs and lets loose with Kiren's bolt as Icars fires.
1d20 + 4 ⇒ (14) + 4 = 18 1d8 ⇒ 2


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Kalum starts reloading


Minor Crab-beast

Ooh boy - that escalated quickly ;)
I'll clean up initiative and such tonight and try and tie things back to a common point.


Otis was not at the clearing so had no idea what that fey looked like or that it could turn invisible
Otis's eyes widen as he realizes he made a grave mistake. After seeing the real enemy appearing, he looks up and says: "Hey I'm sorry! I thought you might be him!"
He loads the crossbow again and points it at the redcap, but does not fire yet.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga didn't know either, just recognized the invisible little voice. Shorga thought the same thing till he heard it's voice.


Minor Crab-beast

Initiative Block:
Redcap: 1d20 + 8 ⇒ (13) + 8 = 21
Shorga: 1d20 + 2 ⇒ (2) + 2 = 4
Kiren: 1d20 + 5 ⇒ (10) + 5 = 15
Kalum: 1d20 + 3 ⇒ (15) + 3 = 18
Icarus: 1d20 + 2 ⇒ (4) + 2 = 6
Otis: 1d20 + 3 ⇒ (7) + 3 = 10

Sense Motive: 1d20 + 12 ⇒ (2) + 12 = 14 - fail

Shorga's attempt at diplomacy on the redcap were rendered moot when a crossbow got fired at it ;)
Though depending on the outcome of the fight, they may yet draw fruit.

Just as Kiren's flask breaks and spreads liquid fleetingly across an invisible form as it flits away - Icarus looses an errant crossbow bolt at the Redcap... that misses badly, but attracts it's ire nonetheless.

Action Tracker (Round 1): Redcap, Kalum, Kiren, Otis, Icarus, Shorga

Placeholder for now - actions plus mini-map to come in a few hours.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

did Kalum hit? If so I'm guessing I know who the redcap is going to attack...


Minor Crab-beast

Kalum - as Icarus shot out of the blue, I gave him the surprise round and am going by initiative thereafter. So in essence you didn't react quickly enough to get a shot off before the Redcap could react.

The redcap stalks forward towards the carriage and the horses begin to nervously paw the ground. Despite the missile, it does not rush to attack - instead standing ready with it's scythe protectively raised "Not too late manlings... give me the fairy"

Action Tracker (Round 1): Redcap, Kalum, Kiren, Otis, Icarus, Shorga

Map


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I should be on the ground next to the carriage I hopped off after my missed attack

When my turn rolls around, I charge towards the despicable creature. "You dare hurt one of the fair folk?!?" I shout at it, and then attack.

Attack cold iron dagger 1d20 + 4 ⇒ (8) + 4 = 12


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Assuming Kalum is not engaged in melee with the redcap I will jog up to C5 and throw a bomb at him (the redcap, not Kalum) from 20' away.

Attack 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d6 + 4 ⇒ (6) + 4 = 10


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Can I have Kalum's already rolled attack happen now?


Minor Crab-beast

Aye - you can keep the previous roll and move it forward to now.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

did it hit?


Minor Crab-beast

You'll find out when you confirm that you'd like to keep the action ;)


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Sorry - confirming want to keep. Did it hit?


Minor Crab-beast

Kalum's crossbow jerks as the quarrel is loosed towards the redcap and comes close to striking, though the small fae ducks at the last moment and remains unmarked.

Kiren advances and hurls a bomb that the fae similarly dodges, causing the mixture to detonate on the ground...
Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
...though the force of the blast does scorch it's skin.

Action Tracker (Round 1): Redcap, Kalum, Kiren, Otis, Icarus, Shorga
Will update for Icarus when Otis' action comes in.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

When it's Shorga's turn
Growling as his attempt at diplomacy fails he watches the situation deteriorate into combat. He see's Icarus rush to attack and sighs, resigned now to the course. Ready to urge Ursa into motion he tries once again, but not expecting success at this point, turning his head toward the flitting leaf, or the last place he saw it, "Little fey, throw down the cap!"

Ready charge action if the redcap does anything aggressive (attack anyone, move closer) ending up at either F3. AC 16/18 this round due to charge.
Attack (w/charge? w/higher ground?): 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23
Damage (heavy mace - cold iron): 1d8 + 2 ⇒ (6) + 2 = 8
Ride(if needed): 1d20 + 7 ⇒ (12) + 7 = 19


Seeing as the conflict has escalated to violence anyway, Otis launches the crossbow bolt at the redcap.
Atk: 1d20 + 4 ⇒ (9) + 4 = 13
Dmg: 1d8 ⇒ 6
The bolt is mundane


Minor Crab-beast

Otis sends a quarrel towards the redcap, though it easily misses the fae. Icarus' dagger swipe is similarly ill-aimed perhaps put off by the wayward bolts flying through the air.

However as Icarus draws near the redcap launches into a wicked rising scythe strike...
Readied Scythe Attack: 1d20 + 10 ⇒ (14) + 10 = 24 for 2d4 + 6 ⇒ (3, 3) + 6 = 12
...opening up his belly as the small fae giggles uncontrollably "Red blood, red blood."

Shorga has a little more luck as his mace lands a solid strike on the fae, the cold iron leaving behind a surface of scalded skin as the redcap howls... though it is uncowed, instead driven to deeper rage.

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga

Updated Map


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

On his turn
He grits his teeth in frustration as the redcap injures Icarus, "Shtay next to me Icarush!" and now that they are fully engaged he decides it's time to issue a formal challenge to the squat creature. Maybe they could all get out of this alive. He pauses in his attack, calming the boiling of his orcish blood, remembering his edicts, "I shall grant you quarter, Redcap, but you musht yield now!" (Standard Action) He looks quickly at the others, hoping they'll honor his words if the Redcap does surrender, but uncertain how they'll react. He uses his knees to direct Ursa 5' closer (Move Action) to the bleeding Icarus (if he's not beside him already).

Active Abilities:

Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. Target Ally: Icarus
Challenge:Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). -2 (16/18) AC vs any other enemy attack besides the challenged enemy.
Flat of the Blade: At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.
DM Voice:
I also have the tactician ability, but it takes a standard action to activate. I do not believe I can activate it this same round, since I already issued my challenge, is that correct?


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Heh, should have known

I gasp in pain and stumble back holding the gaping hole where my abs used to be to keep my innards from falling out. I manage "He's stronger then he looks, watch out." and carefully move away from the Redcap. moving 20 ft to the 'east' (according to map orientation).

Using withdraw action to perform a tactical retreat. I cant survive another hit.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Move to G9. Channel positive enrgy for 1d6 ⇒ 3. redcap is out of range, Icarus is not.

"Icarus! Hold on!" shouts Kalum, dodging off the side of the carriage and channeling healing energy through the area.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

KIren screams out as his companion is hit. Drawing the cold iron dagger, he lunges at the redcap from behind.

Going to D2 to get the flank

Attack: 1d20 + 4 ⇒ (10) + 4 = 14 (including +2 for flanking)
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Slippery little bugger.


Minor Crab-beast

Kalum hops down from the wagon and sends intangible energy flooding forth. Icarus is suffused with a oily sense of otherworldliness as his pain fades and he withdraws from the melee.

Kiren rushes forward and lashes out, though his strike is ill-aimed.

Shorga's actions will follow the Redcap's this round (he moved in the initiative after his readied action.

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga

Updated Map


Minor Crab-beast

DMPC Otis focuses on keeping the horses under control given the sudden spray of scarlet and tang of blood in the air.

The redcap turns to Shorga, ignoring the towering cavalier to focus on his horse... licking his lips as the scythe arcs at a foreleg...
Scythe: 1d20 + 10 ⇒ (14) + 10 = 24 for 2d4 + 6 ⇒ (4, 2) + 6 = 12
Pending Ride roll to negate hit...

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga

Shorga can you confirm if you are keeping above stated action or would like to revise?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I'll keep the standard, but change the movement to just a 5' step away from the redcap if that's ok.
Ride to negate damage DC 25: 1d20 + 7 ⇒ (4) + 7 = 11 EDIT: Fail
Ursa HP: 13/25


Minor Crab-beast

Shorga delivers his ultimatum to the small and wicked fae even as it is showered with the blood that spurts forth from Ursa's wound. Hair matted with red and clothes soaked the redcap affixes Shorga with a wild eyed stare and simply laughs "I will give you quarter half bastard... which quarter of your horse shall you keep?" clearly rejecting Shorga's terms.

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Calling upon his understanding of space, Kalum runs to the side, desperately trying to estimate the healing power of the Universe would extend.
Move to J8. Heal 1d6 ⇒ 2


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

On his turn

Shorga nods in gratitude as Kalums power washes over him and Ursa both, strengthening them. "Can shomeone do shomething about that weapon?" Shorga shouts even as he urges Ursa forward back to get flanking with Kiren and leans forward to deliver a vicious blow with the mace. If you watch carefully, you notice the cavalier is aiming to disable rather than kill.

Ride: 1d20 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 4 + 2 + 1 + 1 + 2 ⇒ (2) + 4 + 2 + 1 + 1 + 2 = 12 Includes flank, height, challenge, and flat of the blade bonuses
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Active Abilities:
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. Target Ally: Icarus
Challenge: Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). -2 (16/18) AC vs any other enemy attack besides the challenged enemy.
Flat of the Blade: At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.

Shorga is 20/20hp 18 AC. Ursa is 15/25 hp, 15 AC.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

@Icarus: Healing should do something for you too!
@Shorga: Does Ursa get an attack?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I believe Ursa get's an attack when she takes no movement that round. I believe the 5' step counts as well. As I understand it.


Minor Crab-beast

As Ursa is combat trained, with a DC 10 Ride check:
Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

That's my understanding as well, however this;

Mounts in Combat: Horses, ponies, and riding dogs can serve readily as combat steeds....
...Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

That last statement makes me think that it can either act (standard action) OR move, but not both. Is that incorrect?


Minor Crab-beast

The way I read that statement is that when you move, it is at the mount's speed and using the mount's actions.
So it can 5ft step, take a move action or a double move action as usual - and the rider gets to take a full set of actions separate from the mounts.
So as long as the mount either 5ft steps, or moves a distance less than it's speed - it still has a standard action spare.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Sweet! I'll remember that for the future

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