Male Human Rogue (Driver) 3
CG Medium Humanoid (Human)
Init +3; Senses Perception +8
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 22 (3d8+3)
Fort +2, Ref +6, Will +3
Defensive Abilities Evasion
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OFFENSE
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Spd 20 ft.
Melee Dagger +3 (1d4+1/19-20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Special Attacks Sneak Attack +2d6
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STATISTICS
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Str 13, Dex 16, Con 12, Int 13, Wis 14, Cha 12
Base Atk +2; CMB +3; CMD 16
Feats Expert Driver: Land, Rogue Weapon Proficiencies, Skilled Driver: Land
Traits Armor Expert, Mathematical Prodigy: Knowledge (Engineering)
Skills Acrobatics +5, Bluff +7, Handle Animal +7, Knowledge (Engineering) +8, Perception +8, Profession (Driver) +9, Ride +6, Sense Motive +7, Stealth +6, Use Magic Device +7
Languages Common, Varisian
SQ Getaway Artist (Ex), Hard Drive (Ex), Heart of the Fields +1: Profession (Driver) (1/day)
Combat Gear Bolts, Crossbow (40), Chain Shirt, Crossbow, Light; Other Gear Pathfinder's Kit, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Thieves' tools
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expert Driver: Land Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Getaway Artist (Ex) +2 bonus on driving checks.
Hard Drive (Ex) When driving an animal propelled vehicle, reduce DCs of driving checks by 2, increase max speed by 10 feet and acceleration by 5 feet.
Driver's Fortitude (Ex) If the driver drops below 0 hit points but is not dead, she can attempt a DC 15 Fortitude save each round to remain conscious and in control of her vehicle, though she may take no other actions.
Heart of the Fields +1: Profession (Driver) (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Skilled Driver: Land Gain +4 bonus on driving checks with made with one vehicle
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
background:
Otis Ryland came from a rural farmland where his father was a cart maker. He trained to succeed his father in his craft, but his creations were always dismissed as too impractical. He, on the other hand, always viewed the carts made by his father as needlessly heavy and gruff, putting an extra strain on the horses. In the end, he decided to leave his homeland and pursue his fortune in the bustling city of Almas. However, in the city he quickly gave in to the temptation of placing bets on the hippodrome, sure of his ability to win based on the knowledge of horses and aptitude to remember the win\loss statistics. However, in his naivete, he couldn’t understand that the races were often rigged to allow those with power to capitalize on their bets, and soon he was left without any money and indebted.
He worked odd jobs to pay his debt, but that was not enough, and he had to resort to taking new loans to cover the old ones, hiding from his more persistent creditors. Driven into despair by his inability to win on the bets, he has made a crazy but daring move that earned him a degree of infamy in the Almas' underworld - before one of the races, he stole the first horse he could find and entered the races himself at the last moment. He has won that race, but he had to pay all the prize money in bribes to escape jail for theft.
When one day he saw the ad on the lamp post, he realized that the fate has finally smiled on him and he just might have found his dream job...