
DM - Voice of the Voiceless |

All knowledge skills need to be trained to know any information with a DC higher than 10.
Kalum hops upon the carriage, and though he can see no hostiles nearby; there does seem to be some kind of dwelling built into the hillside further along the path to the left.
It occurs to you that you've not heard the redcap call for going on ten minutes now, and the last you heard it was before you came to the fallen tree branch.

Icarus Ras'Drexel |

"We could probably drag the branch off the path using a rope and leaver system but this could take a great deal of time and honestly I would rather be back out of this forest as soon as possible. I fear that if we leave anything behind us unguarded then we will never see it again on our way back out."

Otis Ryland |

Shorga, would it be too much to ask of you to volunteer Ursa to help moving the tree? She's strong, and we can leave Thunder or Boots still hitched to the carriage so that it's not rendered immobile and can't be captured.
BTW have we settled on a name? Zephyr is nice, but Turnip is just all sorts of awesome :)

DM - Voice of the Voiceless |

Kiren moves slightly off the road to get a little better look on the dwelling and notes that it looks to be built physically into a mound of earth. From what he can see of doors and windows it's likely sized for a halfling or similar sized creature. You can't see in the windows without moving out of sight of the road.
Kalum looks towards the dwelling from atop the carriage, but notes that he can't actually get a straight line of sight on to entrance to it.
Whats the plan folks - anyone heading off to look at the hobbitish home with Kiren?
Or are you staying out and attempting to move the tree branch?

Shorga Brull |

Shorga rides near to Kiren, seeing the log is too big to move quickly, and offers to ride with him to the house.
Shorga is near Kiren, on Ursa, next to the tree. Apologies for posting rate! Bot if needed.

DM - Voice of the Voiceless |

Shorga wouldn't be able to get off the road while on Ursa. So unless challenged in ret-con, I'll assume that Shorga dismounts.
The two party members move off to the hill based dwelling while the others remain with the carriage.

DM - Voice of the Voiceless |

Kiren finds no answer from within to his greeting.

Shorga Brull |

Shorga approaches the house cautiously, and gets a whiff of rotted fruit. "Do you shmell that Kiren?" He runs a finger through some of the thick dust on the dwelling, "Thish place sheems quite desherted." He waits along with Kiren as he calls out, but none answer. "Shall we return? I am loathe to break in, but I am curioush." Turning away he feels a nearly overwhelming desire to solve the riddle of the odd structure and smell emanating from it, but turns away in the end, dismissing the odd sensation.
K-Whatever: 1d20 ⇒ 17. If I can learn anything with a DC 10 as he is untrained.
Perception at house: 1d20 ⇒ 15

Shorga Brull |

Shorga nods halfway before doing a double-take, "Fresh-bread?! That ish the shickly shweet shmell of rotting fruit shir."

Icarus Ras'Drexel |

"Me? Where am I from? Well you see... That is... uh..." I lapse into silence for a while. "I am from a big city, I don't rightly remember the name, my parents where traveling salespeople and we traveled a lot. I left them when I was rather young and have been traveling on my own ever since, I guess you could say I am from all over."

DM - Voice of the Voiceless |

The house is set into the side of a hillock, and Kiren's attempts to find it's rear are foiled by the earth. The only entrance you spy is the door that you knocked at that was unanswered.
Kiren knows of illusory magic that might be the cause of the differing perceptions present - but without the ability to detect them you don't know if any is present.
Shorga does not know of anything matching this experience, apart from the usual nursery rhymes that are told of the fae's duplicity and ability to sway minds. His external inspection of the dwelling does not elicit any further information.
The song of the red caps has not been heard in all the time that you have been stalled at the fallen branch.
Apologies for the delay - Monday blues.
Way forward? - any further investigation of the house? and how do you intend to remove the branch blocking your path?

Otis Ryland |

Well I had this idea of tieing Ursa and Thunder to it and leaving Boots strapped to the carriage, but Otis wouldn't do it without Shorga's permission (more out of fear of retribution than anything else). Failing that, both Thunder and Boots can be unhitched and used to move the branch. Some rolls to go along:
Handle Animal: 1d20 + 6 ⇒ (8) + 6 = 14
Know:Engineering: 1d20 + 7 ⇒ (12) + 7 = 19
Ride: 1d20 + 5 ⇒ (6) + 5 = 11

Shorga Brull |

No axe here.
Shorga eyes the house distrustfully a final time, "Agreed, I dishlike the look, and shmell of thish place."
He moves back to the road with Kiren and sets about helping Otis, getting Ursa into position to try and pull the tree aside. Breaking off the smaller branches he can reach to reduce drag. He occasionally glances out at the forest, trying to catch sight of whoever is causing them such trouble.
Handle Animal: 1d20 + 8 ⇒ (15) + 8 = 23
Ride: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 ⇒ 13

DM - Voice of the Voiceless |

With the assistance of Thunder and Boots, a makeshift yoke is put together and the branch is able to get dragged sufficiently to the side to allow the carriage to move beyond it. It takes a good twenty minutes and some elbow grease, but is relatively easily done. You re-harness the horses and set yourself back upon the path.
After you've travelled for about five minutes... you hear the red cap's song faintly in the distance once more.
You've a ways to travel yet before the spot where the honey is meant to be... the main question is whether you want to attempt to provoke an encounter - or continue on warily?

Shorga Brull |

I say provoke. But, assuming the redcaps were the ones who nailed the other fey in the clearing, they seemed uninterested in facing him at that time.
Shorga's jaw muscles clench as the singing picks up again, "Doesh anyone know how to get the dang shinging fairesh to shpeak to ush?"

Shorga Brull |

Shorga ponders his companions answers, trying to find the best solution, and then watches as Kiren suddenly moves off alone into the woods. Muttering as he watches him go, "Thish sheems like a poor idea." But he makes no move to stop the elf.

DM - Voice of the Voiceless |

Kiren's attempt to inspire an assault by making a silent target of himself to one side of the carriage in the woods is executed flawlessly... that is, he flawlessly manages to move into the woods and remain alone for a minute or two without any harm befalling him.
Kalum is able to take the reins and easily control the carriage while the horses are predominately calm. But he gets a sense that it might be a much different prospect if the horses were not working with him, or needed to be convinced to perform an action they were not already undertaking.
No need to roll, unless you're in a situation that requires it. Guiding a carriage along the path is easy, so take 10 covers it handily even without having the profession.

Icarus Ras'Drexel |

Well that was eventful I quip.
Then I begin speaking in Sylvan to the creatures around us.
"Cén fáth a bhfuil tú bodhraigh dúinn sióga beag le do caipíní dearga? Ba cheart duit a fhágáil dúinn féin agus dul ar do bhealach a dhéanamh, níl rud ar bith anseo ar do shon."
Using Irish since that is where most stories of the fair folk originate.

DM - Voice of the Voiceless |

As Icarus speaks the song wafting through the undergrowth pauses as though almost to listen. Once his words have passed into the forest then the noises are quiescent and nothing more can be heard.