Vault of the Vampire, Fighting Fantasy pbp (Inactive)

Game Master MayDay

LINK TO GRIM'S AWESOME MAP


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[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

He never made it up here did he!? Perhaps he followed the staircase downwards. I'm sure if we leave here now and go down we can meet up with him! Quickly grab your things we mustn't stay too long in false comforts.

Rattus heads to the doorway pauses and looks back before heading down the stairs slowly.

Itll do us no good to fracture the group more, we must be cautious going forward! Already we've lost the one Goblin chief, probably frozen in a snow drift outside the castle and now the bear seems to be missing or hopefully just below us. Quickly now let's make haste!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

*172*
You push open the door and come upon a scene of domestic homeliness - a cook and two servants at worktables preparing food. However, there is an
unpleasant smell mixed in with that of the food: a vile, rotting smell which catches at the back of your throat. The workers look up at you with mindless eyes - and you see at once that they are Zombies!

You are outnumbered and must fight them one at a time:

ZOMBIE 1 SKILL 6 STAMINA 7
ZOMBIE 2 SKILL 5 STAMINA 6
ZOMBIE 3 SKILL 7 STAMINA 5


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

After the bear's first combat post everyone else can hear the commotion and make it to the zombie room. If they want too.


Male Hobgoblin Samurai 3/ Fighter 1

Grim is going to take the time to look for the sword that the Ghost spoke of. He is obsessed with revenge now.

I want to update the map but i'm not sure where the dining hall is.


Male Hobgoblin Samurai 3/ Fighter 1
a black bear wrote:

mind=blown

The bear and the Oaken Spirit commune in a deep level in which no words are needed. The Oaken Spirit knows that its time as a spirit of woods has passed, and that it is free as the wind, to seek the touch of its former kin, or to dwell in the company of the bear.

Listen, ye, undead, primate, cursed ratfolk, the loft is where the Count keeps trapped the spirit of his brother, Siegfried. We will say no more, echoes the black bear's voice up the tower, then no more sound is heard of the bear.

** spoiler omitted **

Through the brass door to the left or right?


Male Hobgoblin Samurai 3/ Fighter 1

The animal then charges across the courtyard, through the brass doors and into the room whence the growling came before, trampling over the closed door.

So It would be through the brass doors then through the North door. Then where?


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

East door for the zombies, west door for the tiger room. If I recall the locked room was at the end of the hallway.

Eeeew the count has zombies for his kitchen personnel...

Combat in Antoni's style!

Charge!: 2d6 + 11 ⇒ (3, 1) + 11 = 15 [dice=Zombie 2 "Geoffrey"]2d6+5[/dice] The black bear does not wait for the zombies to reposition themselves, and invests against the most vulnerable one, hitting it with its paw on the run.

Violence!: 2d6 + 11 ⇒ (2, 2) + 11 = 15 [dice=Zombie 2 "Geoffrey"]2d6+5[/dice] the bear does not stop, and tramples over poor Geoffrey.

Gore!: 2d6 + 11 ⇒ (1, 3) + 11 = 15 [dice=Zombie 2 "Geoffrey"]2d6+5[/dice] The tormented existence of the zombie comes to an end as the black bear bites its head off...

Relentlessness!: 2d6 + 11 ⇒ (1, 2) + 11 = 14 [dice=Zombie 1 "Ludovico"]2d6+6[/dice]...and tosses it on the fat zombie, which dodges the flung head...

Preemption!: 2d6 + 11 ⇒ (1, 3) + 11 = 15 [dice=Zombie 1 "Ludovico"]2d6+6[/dice]...but it would seem that very head was an artifact of distraction, as the bear quickly lunges against the fat zombie, biting a chunk of its breast off, but for a zombie this is of no matter, and the fight carries on!

Agression!: 2d6 + 11 ⇒ (3, 5) + 11 = 19 [dice=Zombie 1 "Ludovico"]2d6+6[/dice] The bear carries on attacking and heaves against his enemy, pushing him against the ground...

More violence!: 2d6 + 11 ⇒ (1, 2) + 11 = 14 [dice=Zombie 1 "Ludovico"]2d6+6[/dice]...and the zombie tries to escape, but again the bear pulls it with its strong paws and does not cease to assail the desperate undead, completely at the mercy of the unstoppable beast!

More gore!: 2d6 + 11 ⇒ (5, 3) + 11 = 19 [dice=Zombie 1 "Ludovico"]2d6+6[/dice] So the second zombie is also put to destruction, and the bear turns to the last remaining cook, skilled in handling its knife, but it does not stop!

Bravery!: 2d6 + 11 ⇒ (2, 4) + 11 = 17 [dice=Zombie 3 "Manfred, the Butcher"]2d6+7[/dice] The Butcher's knife cuts through some of the twigs, but it does not hurt the bear, which raises on its rear legs and comes down to its paws over the zombie!

Abuse!: 2d6 + 11 ⇒ (4, 6) + 11 = 21 [dice=Zombie 3 "Manfred, the Butcher"]2d6+7[/dice] The helpless zombie butcher tries to cut its way out of the bear's grip, but it is useless: the bear bites its knife-holding arm off and tosses it away!

Dominance!: 2d6 + 11 ⇒ (5, 1) + 11 = 17 [dice=Zombie 3 "Manfred, the Butcher"]2d6+7[/dice] The beast from the forest prevails against the undead minions of the count.

The bear comes to four paws again and leaves the rotten meat be, for it is of no use, and moves out of the room. Alas!, the bear is at a dead end, for the room at the end of the small hallway is locked (and the bear thinks of the locked door as a wall) and it does not have the means to fight the evil shadow, guardian of the crypt...


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

Sorry, I got confused and didn't check the map. Zombies are in "East door" and the tiger is in the "West door".

The black bear moves through the east corridor, at its natural, carrying pace.

DM, 353, please :)

I am using these two posts [link] and [link] as references for these number choices. From them, it's easy to complete the map.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Did grim leave the loft yet?

Mikaels' sword is at the base of the tower according to Seigfrieds' ghost. Seigfried's sword is somewhere else, he didn't know were...

Just as grim steps down the first step he notices what looks like a large throw-switch on the platform behind one of the chests in the dusty corner. Ropes and pulleys are attached to it.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

bear...there is a back room behind where the zombies were cooking. I don't know if there was anything in there I haven't read that far. Nice zombie names, i laughed out loud at your battle post

The bear begins to smell smoke.

where is everyone else?


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

Ok, so let me try the back room before 353, please.

The bear starts to smell the smoke, and decides to head back into the kitchen, where it had seen a room it would have ignored if not for the potential threat of the fire.

I hope I have not ruined the adventure by setting the dining room on fire... Well, the evil shadow can put it out ¬¬ by scaring the spirits of fire away... If evil in the castle were so easy to deal with, it would have been dealt with already, right?


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

still in the stairwell


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

okay, so in the zombie room (*238*) on the east wall is a door to the main kitchen and stores and the bear goes in (*282*) and in their he sees:

The kitchen contains some good food - bread, biscuits, cheese, sweetened ftuits and so on. You can gather plentiful supplies here. Now, are you searching for herbs for an Alchemist? If you are, turn to the paragraph with the same number as the jar he asked you to bring him. If not, you leave here and return to the main corridor,

So then as you indicated you follow the eastern side-passage (*353*) at an evenly pace and come to:

a door on the north side of the passage, and then the dimly lit, tiled corridor continues to a door at the end. Will you open the north door (turn to 307) or the door further along (turn to 258)?

so I think you are in what Grim's map shows is East Corridor 2, right? Someone check me on that? And you see more doors as described...


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

So, Grim is in the loft, just noticing a lever in the shadows, Rattus is headed down the stairs, Bear is in the East Corridor 2, and Gruk Gruk is frozen in the snow just outside the castle portcullis.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

As Rattus reaches the bottom of the steps at the Oaken formerly talking door something shiney catches his eye on the ground...


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

The magical doorknob, which can be employed as a magical mace! :O

The bear stays at the supply room and, for the time being, while the smoke is mild, devours the fresh supplies, making a mess of the place, eating cheese, eggs, meat; it goes on oblivious to all except the signs of fire, and potential intruders that might attempt to steal its food.

He sniffs around for food, eating all that is edible, tearing through packages, breaking crates and dropping jars.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

lol, you guys are making a mess of the Count's castle!! His maid will be cleaning for months!


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

What could it be? That thing I spy that's so shiny!?

Rattus crouches down a little to get closer to the object.


Antoni descends the stairs, surprised by the quickness of his companions. "Yes, we should search for that sword first before going after the bear."


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

That's a great idea, I'll accompany you!


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

I will let the black bear eat until tomorrow (for some advancement in the main quest) or until the fire propagates significantly (in case the DM wishes to advance the game on my side).


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Rattus sees that the shiney thing is a medium sized gold coin. Looks like it might have an inscription.

Antoni ends up on the landing with Rattus.

Grim, still staring at the lever and pulleys.

Bear...eats. Fire smolders but nothing too dramatic yet.


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Ohhh, a coin!? Shhh, it's allll mine!

Rattus attempts to covertly grab the coin.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

coin side A says:
Destiny Debloon and has a picture of a skull.

coin side B says:
roll a dice
once, twice, thrice
forget the result,
make it nice!

special ability - one time and one time Only, on any roll of the dice, You may flip this coin into the air as a free action, and ignore the numbers that actually come up -- and call it any number you wish. This works with misfire also.


Male Hobgoblin Samurai 3/ Fighter 1

Grim is going to pull the lever. Sorry had a rough night could not post


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

good morning world. Friday!

Grim pulls the lever with no other investigation. The platform upon which he stands lurches...then slowly begins to descend down the shaft. Creeking and moaning, the platform arrives at the landing where Rattus and Antoni are standing, and slowly continues it's descent down the shaft of the tower into the darkness.

the elevator is going down about 1/2 ft per sec. Nice slow descent.


Male Hobgoblin Samurai 3/ Fighter 1

See ya Guys! I'll be right back....I hope!


Antoni takes a small, careful leap onto the platform and accompanies Grim on the way down. "Figured you might need an extra sword, just in case."


Male Hobgoblin Samurai 3/ Fighter 1

Map updated. It is going to be a lot of fun seeing the finished product of the map.


Male Hobgoblin Samurai 3/ Fighter 1

Always open to another hand. By the way I picture Grim as he is in the new pic no helmet and flaming skull from the anger ya know =P


I keep thinking Ghost Rider when I see it.


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Rattus jumps along also barely making it, he's panting because of the close call!


Male Hobgoblin Samurai 3/ Fighter 1
Antoni Kettler wrote:
I keep thinking Ghost Rider when I see it.

God it did. I had to change that lol


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

The platform descends into darkness. After about 30 seconds you notice a dark shape looming up at you from below...you are about to get concerned when the flame-light from Grim's head finally illuminates it: a massive block, the counterweight for the platform, traveling up in the opposite direction. It passes you silently.

Finally after about 2 minutes the platform comes to rest on the bottom of the shaft. Large pawls click in to place holding the platform down and a lever here at the bottom shifts into the 'locked' position. This is the lever to release the platform to go back up.

In the dim light of Grim's head you see that there is a tunnel leading off to the south-west. The stone down here is not the sharp hewn rocks of the castle, but the crumbled catacomb rock of whatever was here in the ages before the count.

About 100 yards down the tunnel is a light.


"Grim" wrote:
Antoni Kettler wrote:
I keep thinking Ghost Rider when I see it.
God it did. I had to change that lol

Nice, I like that one.


Antoni draws his sword and proceeds cautiously toward the light.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Up ahead Antoni can hear the laughter of women. One of them has a strange voice: a melodious voice, like two or three women speaking at the same time.


Male Hobgoblin Samurai 3/ Fighter 1

It may be best to go get our bear. There is more here then I expected.


"Perhaps you are right. The laughter may belong to a succubus or some other creature of temptation. I may become weak-kneed in such a circumstance," Antoni admits. "Ah, Rattus, what I meant to ask was: have you been to this castle before?"


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

Sensing that the fire and the smoke will not take much longer to become intense, the partially-fed black bear abandons the food, though carrying a large piece jamón -- the dry-cured leg of a large boar -- in its mouth, and heads back to the hallway, following eastern corridor in an attempt to find a fire-safe area that does not force it to confront the shadow roaming the environs of the crypt.

North door 307, please :)


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Not I, however I can't speak for my creator at this moment. I have had a sense of memory... Something similar to... Perhaps like I have but in truth I know that I have not... It's a peculiar sensation, I dislike it very much...


Male Hobgoblin Samurai 3/ Fighter 1

lets get the party together again


"Then we may be facing what we fear the most," Antoni deduces. "Your 'brother', the specter's words which shook Grim, these things are meant to drive fear into your hearts. Perhaps, with good fortune, the bear has encountered and overcome his. I know I have yet to have mine."


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

The bear does find himself in a safe room. The stone walls here will not burn. But after being here for a while he sees the flames in the hallway outside. There is a book in here, and a peek hole in the wall. Other than that he's appears trapped.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

So I think you've all said you're going up to find the bear...

As you emerge from the tower out the south door into the courtyard you find that a large portion of the castle, starting around the bronze door, is on fire. While it appears the main structure itself will survive, being made of stone, all the combustibles are burning.

It is a clear night, no rain in sight;) Looks like this fire will burn for quite a while longer. You will not be able to go that way unless you can figure out how to deal with or circumvent the flames.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

A few hours go by and the fire finally burns down to a smolder. Some timbers are still bright with embers but for the most part the coast is now clear.

It amazes you that the count and his denizens haven't come out to find out what's going on.

Spoiler:
Little do you know that the places you have been so far are but the facade of a massive castle complex...and an even more massive subterrainian labyrinth...the count just doesn't care.


Male Hobgoblin Samurai 3/ Fighter 1

I just want to get us all together again


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

What's happened here!?

Rattys looks about his eyes red from the smoke lingering in the poorly ventilated castle.
He sneezes ad coughs and then covers his nose with his arm.

I suppose we should walk through if we want to find the bear again... If the ground be too hot, may I ask one of you for assistance until we reach a place not affected or cooled?

Rattus looks up to both his group mates, and then resting his eyes on a smoldering beam overhead.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Okay, let's get everyone back together and on track.

You find your way through the charred corridors to the room where the bear is. Smoke has filled his lungs and he was mildly burned, but he is okay Bear takes -4 STAMINA. The fire is over now and he appears to be recovering. Poor bear.

This room is a shrine of some kind. There are writing tables and vestments. Magical and Unholy symbols adorn the walls. There is a large book on a pedestal. And their is a spyhole in the east wall from which flickering light shines through.


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Look there! A twinkle of light through that hole! Something may be on the other side!!
Says Rattus in a squeaky whisper pointing to the small hole in the wall.

Perhaps we should peer through? If someone gives me a boost I'll look to the other side

Rattus eyes the room looking for a step stool of any kind. His eyes land on the vestments and chokes a little, he whimpers and then composes himself continuing to search the room for something to stand on to peer through the hole.

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