| dm night-shade |
jeeperz our players are dropping like fly! I'm sorry about your sickness...I will pray for you man!
I will NPC you and we can keep going so you will have something to read while you recover :(
| dm night-shade |
We should stick with what we are doing, but I wonder what you guys think of this. Maybe we should do some game-development together!
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OUR SYSTEM, REVISION 1
specifically designed by our Vault of the Vampire group for awesome pbp games! based loosly on Daniel Bayn's Wushu RPG-lite system. Google it for the free rules:)
Core Mechanic
On your post you describe what you do. If success is not guaranteed, then you get 1d6 just for posting, then another 1d6 for EACH embelishment up to your max allowed. You're aiming to roll equal to or less than your character's most appropriate trait (rated 1-5) on a D6.
For example:
Grim who has 'honorable knight trait (3)' posts
I jump and grab the hanging chandilear [D6], swing across the room and kick the first goon through a flowery paper wall [+D6], then roll
with the momentum over a sloshing fish tank [+D6] and connect my boot into the face of another orc[+D6].
In this case Grim would roll 4d6 and count anything 3 or less as a success. But the dice don't determine success of his actions...EVERYTHING HAPPENS EXACTLY AS GRIM DESCRIBES.
Combat
So after Grim posts as described above, the GM posts what the monster's do next in the same way and roll as described above. Side with the
least successes is the loser, and loses 1HP (Characters starts with 3). Once a character is reduced to zero they are incapacitated and the combat
ends.
Skill Checks
The GM sets a difficulty (number of successes you need). Player posts their actions, embellish, and roll as previously described. If the
number of successes exceeds the difficulty, they succeed exactly as they described. Otherwise, the GM narrates the failure!
Action Points
At the descretion of the GM, characters may earn ACTION POINTS. A player may ask for them if their post does any of the following:
(a)adds a dilemma; 'but just as Grim jumps for the Chandelier Jahena realizes it's not tied off! She must decide whether to drop her
weapons and grab the rope or Grim will fall in the fish tank!'
(b)raises the stakes; 'but there is a shark in that fish tank so if Grim looses the roll he falls in!'
(c)adds a story hook; 'Grim suddenly recognizes one of the goons as the bastard who killed his father!'
Characters
(a)Described by 2 traits (rated from 1-5). The total rating can't be more than 3 to start with.
(b)start with 3 HP
(c)start with 3 max dice allowed
Advancement is handled by leveling or getting gear, which adds to trait rating, getting additional traits, adding total HP, and adding max dice allowed.
| "Grim" |
I feel this is a little abstract for some players IE me.
What if all characters had the same 3 stats
Physical =rock
Magic= paper
Psionic= sicisors
You do the same as above, but if its a physical action you roll under your physical number. If you are doing a physical task.
Every enemy and task or skill has a strength and weakness. If you use the trait its strong in you get negatives. If you choose the weak trait positives. The other trait no + or -
So to jump a pit using Physical is going to give a bonus. Magic is netural. And Psionic will give a negative.
Or I am attacking a Wizard. He is strong in Magic so if I use Psionic I will get bonuses.
We gotta figure out what is strong vs what is all. Like what should magic be weak aginst?
Then the you just do the same thing of creating a scenario with your chosen trait.
What do you think?
| dm night-shade |
Totally. This is a pathfinder game. In fact after Dave's last post I got to thinking...why would I think I could make up rules better than the ultimate game??? Millions of play test hours...it's the best game in the world. We are playing pathfinder.
Damn. Glad to see you back Antoni!
| dm night-shade |
Not sure. I PMed him yesterday 'bout noon to check on him, no response. He hasn't posted on the boards. Probably busy fighting a Cubic Ooze at home or something. Or maybe he got the plague too?!
| dm night-shade |
Well, it's just the same as any other game accept your character is reported to Paizo. You can take that character to other games or conventions. You play the Adventure Paths approved for that year. I'm a member but never GMed a society game. GMs get stars or whatever.
It doesn't have to be a society game. I could pick up an AP on my way home tonight. Ever done Skulls and Shackles??
| dm night-shade |
ha, yeah, singing can be kinda gay. You gotta keep from being that guy on Monty Python following Sir Robin around 'he bravely ran away away!!'
I will pm you my email address and we can play through one. Maybe you can send one you want to do?
| dm night-shade |
Yeah. Unless you have peeps you want to invite? If you email it, I'll read the AP tonight and start the thread. It's be something like:
Dave the Dwarf and Andy the Succubus will be playing through **fill inthe blank** and there is space for X more players. Daves a Bard. I'm a GM. So we need the rest of the classes to beat up on the evil ABC and take their treasure. PRD characters only...no talking sticks:)
Then I'll give them our take on rules-lite initiative, ect.
| dm night-shade |
Thanks Dave. You know what looks fun to me is Haunting of Harrowstone. I've got a thing for gritty horror. But I will do Stolen Lands too...Let me know what you're up for and I will post for recruitment.
Antoni I still see you posting, wanna come along?
I will still GM this game if anyone ever posts on it:)
| GM: Dave the Dwarf |
I think I will do bard after all in Carrion Crown. How does the arcane strike feat work?
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Can you just do that every round? Could you do that and keep a bard song going?
| Antoni Kettler |
Well, I'll admit I'm feeling a bit lost in this game now. Not that there was anything wrong with it, but when there was 20 or 30 posts every time I turned around, I really felt inadequate. I know you didn't want to DM something complex, but I kinda like the complex. *shrug*
I'm always open to playing something, I'm just not as quick as others :)
| dm night-shade |
yeah, a cleric should be like viking-like or nothing. Remember the show a few years ago 'Legend of the Seeker?' Even the bad nun ladies in red robes, the sisters of the slaughter or whatever, they could toss knives at peoples freakin heads and hit!
| dm night-shade |
Yeah, I've been putting lots of effort into that Carrion Crown Game. I might have trouble running this one full speed. But it an be a slow poster. Everyone was talking to the angel by the shore of the river styx. Getting directions. You know me, i'm up for anything!
| dm night-shade |
I think I'm going to retire this game ladies and gents. I don't see it picking up again. I did get the dm night-shade alias out of it, so thanks! We can storm the underworld another day.