Vault of the Vampire, Fighting Fantasy pbp (Inactive)

Game Master MayDay

LINK TO GRIM'S AWESOME MAP


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I didn't want to deny Rattus his glory...so you just imagined me whupping that Rat King ;)


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

No letsI actually let those events happen.this is first time to transform so I think It was actually really cool


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

the rat king smiles noticing the internal struggle of the group. More and more rats begin piling in the door from the courtyard...

SECOND ROUND OF RATS SKILL 5 STAMINA 7.

Mwa ha ha...same old Rattus. Even with the gift of Ahashuaria, however you obtained it, you could never out do me!!!

The rat king looks around at the others.

what strange company you keep, brother rattus. How does that suit of armor move about? I smell no flesh inside it!?

The way to the courtyard remains blocked by rats. Keep fighting through the horde? Or try escaping into that west door in the wall?


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Rattus sluggishly gets to his feet, he begins to look around for his gun.

Grim... Grim! My gun, hurry, I need it I'm not sure what happened but I need my blunderbuss!!

Rattus' eyes are blood red clearly visible in them are a multitude of emotions. Hate, malice and panic all swirl inside him as he begins to compass what's happened.

He lurches a little wipes his maw and swiftly an belligerently begins to load his gun!

This ends NOW!!


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

Already prepared to attack when the new crowd of rats enters, the black bear performs a gory jump unto them, and the small critters are flung across the room, torn by its claws and stomped onto by the massive animal, up to the very last one, standing no chance. Truly, those lesser minions were no match for the beast from the woods.

dice:

2d6 + 8 ⇒ (4, 4) + 8 = 16 2d6 + 5 ⇒ (2, 4) + 5 = 11
2d6 + 8 ⇒ (2, 3) + 8 = 13 2d6 + 5 ⇒ (3, 2) + 5 = 10
2d6 + 8 ⇒ (6, 4) + 8 = 18 2d6 + 5 ⇒ (1, 1) + 5 = 7
2d6 + 8 ⇒ (1, 4) + 8 = 13 2d6 + 5 ⇒ (2, 1) + 5 = 8


Male Hobgoblin Samurai 3/ Fighter 1

Grim Tosses Rattus his gun post haste!


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

just let me know when I can fire ;)


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

The Rat King's smile dissapears when it sees Grim toss Rattus the gun...

where did you get THAT? it howls you are not suppose to have THAT...THAT belongs to HIM!!!! Give it to me, it should have been mine!

The creature lunges at Rattus.

But rattus gets a shot off before the rat king reaches him...

(mis)fire when ready.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Antoni:
Antoni has a flash of insight. Either one of two things is true...(A)Because of this Rat King's appearance, Rattus has been in this castle before and somehow has his past tied to the count. or (B)the count knows the party is here, and is using some dark magic to summon up this being from Rattus' past. If (B) is true, then Antoni and the others may be forced to face their worst fears summoned up from the grave. If they can't kill the Count beforehand!!! Either way, Antoni should probably find out which is true!!


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Shot Skill Check: 2d6 ⇒ (5, 2) = 7
Damage Possible: 1d6 ⇒ 3
Misfire?: 1d100 ⇒ 16

White heat and smoke fill the chamber a ringing fills the ears of all those who have them!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

1-27 is a positive misfire...

The bullet hits it's target as described, but in addition: Heavy rainfall begins to fall - inside the room!

a dark cloud forms over your head, centered on you and extending in all directions 30ft. It lasts for 1d20 minutes. The cloud is constantly 8 ft directly above your head.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

blunderbuss misfire table updated on the campaign info thread.

lol, i was tempted to use this one:
“Telegram” says a well dressed Bell-hop all in red. He gives a random party member a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around; a huge bladed pendulum is swinging low to the ground in your direction. D20+10 vs Reflex. Fail = 4d6 damage.


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

that one would have been great!! Lol this one just mats my fur!

Rainfall: 1d20 ⇒ 13


I should have let my whuppin' stand.

Antoni tires of the vociferous creature. "Silence, beast, and kneel before my sword!"

Two quick attacks will put it down. Questions can come later.

Thwack!: 2d6 + 11 ⇒ (2, 2) + 11 = 15; RK: 2d6 + 8 ⇒ (5, 2) + 8 = 15 The Rat King easily blocks Antoni's sword with it's foul fist.

Hack!: 2d6 + 11 ⇒ (1, 1) + 11 = 13; RK: 2d6 + 8 ⇒ (5, 5) + 8 = 18 The Rat King lands a solid blow on Antoni, causing him to stumble backwards.

Ugh...


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

Rat king, to Antoni Say, what? If The Kettlenator failed to gore the monster, what hope do we have...


Oh damn, forgot the wolf's paw.

With a quick swipe, Antoni makes a parting blow.

Eat This!: 3d6 ⇒ (3, 3, 2) = 8; less than 11! It was a close shot, but Antoni smiles as he draws blood on his foe.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

ratking 2 stamina left.

bastards...don't you know who this beast rat is? don't you know who made him?? Don't you realize what his master took from others to make him?? Life, yes, he made life, but to work such a miracle you need one special ingredient. If only you know. I'll give you one hint. Body parts. You need body parts. Not just any body parts. You need the body parts of the most innocent among you filthy humans...you will see! When you discover the truth, you will remember my words! I am Mouskalin, lord of the rats! hahahaha

With that, the rat king disloves into individual rats, which scurry away in a frightened mess. You stand alone in the store room of barrels and sacks. The door on the west wall and the exit to the courtyard are all you can see from where you stand.

and that infernal rain soaks you all to the underwear. Stupid blunderbuss!!


Antoni downs his Potion of Stamina, wipes his mouth and sheathes his sword. "Let's try that west door and, when we get a moment, I'd like to talk to you, Rattus."

Checkin' the door: 2d6 ⇒ (5, 3) = 8


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[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Fine, but you can't listen to him!! You've sensed the evil in him! Now what do you see in me?

Rattus goes to a spot where Antoni has motioned to. A rain cloud hangin directly overhead, the room begins to swell with water and sopping wet grain.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

*311*
you pass into the western door and find yourself in a small room with a spiral staircase leading upward. You may be in one of the tower-parapets?? Although a tight squeeze, the bear makes it.

The stairs end at a landing, where you come to a door of black wood embellished with runes, inlaid in silver. As Antoni try to open it, the handle forms into a claw and grasps his wrist. 'Leave this place,' the door intones sonorously, 'you're not allowed in here.' The claw releases your hand. A talking door!
You can try to get past it (turn to 342) or give up and go back to the couryard (turn to 389) or talk to the door (no page number specified) or try another course of action which you tell the DM. (no page number specified.

With Antoni as a player I get to play/post 24 hours a day, lol!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

sorry, i posted at the same time as rattus. you guys decide when the conversation happens. I'm literally on the edge of my seat.


I do sleep, ya know.

"I am not calling you evil, Rattus. There is something I need to know that is vital to our safety, but I would prefer to have that conversation when we can catch our breaths," Antoni whispers to the ratfolk, before entering the western door.

***

Despite the stupidity of holding a conversation with a door, Antoni decides to try his luck. "And who would bar our way? Do you know who you speak to in such a way?"


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

Rattus nods and looks down. The rain muffles their conversation.

He then turns his head to the sound of a new voice and reaches for his gun in a frightened manner.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

I am only the door.

Doors do not care
who enters and who does not.
Doors do not care whether they open
or remain locked.
You may leave or you may smash me
you may have a key
or you may not
if you are not the Count Heydrich
then in hell you may rot!

Stupid mortal, hahaha!


Antoni smirks. "Thank you, door."


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

door: no problem. Hope you have a lovely adventure.


"Now, I won't feel bad about this." Antoni draws his sword coolly. He then proceeds to hack at the door.

Is that a skill check?


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

If Rattus stands by the door, does it rain inside the "Count's room"?

At that moment the bear is still squeezed into the stairwell, as not all the party fits in the small space before the inaccessible room, and the animal is not quite contented. It is not upset by the rain, as the others, perhaps with Grim's exception, are.

I am here to destroy all this castle, and your existence is doomed. Yet, if perhaps you are not of evil nature, nor is this pile of stone itself, then, and only then, you may not be consumed in fire.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

the door fights back at Antoni by jabbing him firmly in the midriff with the metal doornob. Antoni probably would knock it down eventually, but the door changes it's tune at the mention of the word FIRE.

well, what is EVIL, really? I mean, sometimes good comes from evil and... after giving a feeble attempt to defend itself it tries bribery:

if you turn around and go the other way I will tell you where a treasure is in this castle. Come closer and I will whisper it in your ear!


"Ha! Really? You expect us to believe a door would be so gracious? Just swing open and we'll leave matters at that," Antoni scoffs.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

The door thinks for a moment. Then tries another approach...

how about a riddle then? Answer me these questions three kind of thing? If you can guess the answer I'll let you pass?


"Well..." Antoni hesitates.

He wasn't much in the smarts departments. Really, how much brainpower did it take to make sure the pointed end of the sword wasn't facing him? He rues not thinking to bring flint and tinder. At least, this would probably be the least bothersome way to get the door open. Antoni really hoped the bear would set this cursed castle on fire when they were done. But how would a bear even set a fire?

"Ask your riddles then," Antoni says, finally.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

wise choice, sir, wise choice. Very well then, riddle me this...

I have many tongues but cannot taste
By me, most things are turned to waste
I crackle and snap, yet I don't break
You use me each time you eat a steak
Around me, people snuggle and sleep
Yet I run when I'm released from my keep
I jump around and leap and bound
And cold men wish I they had found...

who am I?

obviously this wooden door is nervous about something...


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

the rain finally stops.


"A fire," Antoni says, after a bout of squinting and concentrating.


Male Hobgoblin Samurai 3/ Fighter 1

Damn my post was deleted

Wait now... Tell us of this treasure...


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

okay okay! says the door. With a clang of a bolt and the creek of a hing the door slowly swings open. Even the bear can fit through.

On the other side you can see a wooden platform extending a few feet into the middle of a mighty, cold, stone tower. Rickety wooden steps have been built into walls wrapping around the inside of a tower going up. Looking down you can not see the bottom of the tower, it just disappears into the darkness below. Looking up you can see the faint outline of a belfrey open to the night wind. You can hear high pitched squeaks and fluttering of wings.

Going on may be perilous. Don't say I didn't warn you though! says the door.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

treasure, yes treasure. Come closer and I will whisper it's location into your ear!


"Silence your foul gullet, door!" Antoni bellows, looking at the blackened pit bellow. "Do not listen to it, Grim. It would sooner cast us into this abyss than reward us. It serves the Count, lest you forget."

Antoni takes a slow and steady approach up the steps wrapping around the tower.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

*33*
the door chuckles as it watches you go up the steps (are those eyes?). The wood steps cantilevered precariously over the dark shaft below creek painfully under the weight of the black bear.

As you enter the bell tower, a flock of bats rises up and starts swarming in front of your face. You must test your Luck. Remember each time you test your luck you must reduce your luck by 1 point. Unless you drink a potion or something. If you are Lucky, turn to 86. If you are Unlucky, turn to 133.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

unlucky:
The bats surround you, and you can't see anything as you try to fight thern off. Their wicked little teeth are bloodied by feeding on something - or perhaps someone. There are too many to fight; you have to retreat back down the stairs a little ways and wait until they fly off... You can try to climb up to the bell tower again, hoping the bats will have flown off (test your luck again) or go back to the main courlyard (turn to 380).

lucky:
The horde of bats takes wing and swirls off into the night, no doubt off to feed on the townsfolk. You are lucky you didn't top the steps a few seconds earlier!

You must succeed at this luck check. Rules are rules.

-


Luck: 2d6 ⇒ (3, 2) = 5; Whew! I thought I was toast.


Male Hobgoblin Samurai 3/ Fighter 1

2d6 ⇒ (6, 1) = 7 Luck


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

It appears Antoni made it through the swarm, but passing through them agitated them greatly. They are making Grim's life miserable.

luck potions can be shared. I don't think Grim or Rattus ever specified which initial character choice for a potion they made...


Male Hobgoblin Samurai 3/ Fighter 1

I took stam but I meant to change it to luck since I can heal. And I remember what the amulet was it is a Rose I will PM you about it.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

So grim has a 1 luck potion. Lucky.


Male Hobgoblin Samurai 3/ Fighter 1

Grim drinks his luck potion.

2d6 ⇒ (4, 4) = 8 Luck

Grim is able to sneak by the bats on his second try.


[Ratfolk] Skill:11/11 Stamina:16/16 Luck:8/10 Faith: 7/7

I never did choose did I? I'll take a luck potion as well! I feel like I'll need it, lol
Luck Skill Check: 2d6 ⇒ (6, 4) = 10


SKILL 8+3/8+3, STAMINA 5/15, LUCK 5/9, FAITH 5/6.

There is no such thing as LUCK, only cooperation or rejection from the higher spirits: 2d6 ⇒ (3, 5) = 8

It would seem as though that black bear had been denied assistance by the higher spirits in traversing the evil swarm of bats. It tumbles its way down through the steps in anger from the upsetting minions, treading on the sturdier poles and breaking some of the weaker ones. It charges down over the last few steps and lands in front of the door, whose eyes were menacingly staring at it.

SKILL to cause excruciating pain to the the door: 2d6 ⇒ (4, 4) = 8

Antoni can hear the cries of an enraged bear Hoof, Hoof, HOOF, HROAAAAAAAAAAAAAAAR ascend the tower, as could whomever or whatever was downwards where at the bottom one could not see, but only those that had not crossed the swarm of bats could see the bear simply goring the door from behind, scratching through the wooden surface and the eyes as if they were a trivial pine tree, drawing blood from the door as it shrieked in desperation Aaaargh! Make it stop, someone please make this beast st--YEAAARGH and the cries go on as the bear keeps mauling at the magical door with its claws.

DM, please tell me the SKILL/STAMINA of the door, if suitable. If I can brutalize if freely, I will proceed to do so.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

the door says anything to get out of this mess

please stop, i'll give you another ryhm? another riddle? I know where there is treasure! I know where there is gold! I'll call the spirits of luck to your aid! stop stop!

The bear needs no skill check to maul this door to death...which will happen post haste if he does not stop!

the door is a bloody mess on the verge of door-death!

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