Rigg Gargadilly

"Grim"'s page

158 posts. Alias of Gandrik Th-kar.


Full Name

Grim

Race

Hobgoblin

Classes/Levels

Samurai 3/ Fighter 1

Gender

Male

Size

Medium

Age

1000+

Alignment

Good

Strength 18
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 12
Charisma 10

About "Grim"

I will keep the name Grim as that is what you know me by. Now that these bones are covered with flesh once again I am far from Grim though.

My ultimate goal is finding out what happened to the Knights of the Rose 1000 years ago and what happened because my prophecy was not heeded.

My immediate goal is finding someone in the underworld who can direct me to the souls of the Knights of the Rose.

My basic fundamental beliefs are Honor is the highest goal of a life, Honor before all else. Protect those that can not protect themselves, I have been given power and a second chance I will not waste this opportunity..

Edicts: The samurai must protect the life and lands of
his lord with his life. He must be truthful and courageous,
respectful to his elders and his masters, and loyal to his
friends and liege. He must conduct himself with honor
and dignity.
.As a Knight of the Rose I pledge.
To serve my liege lord in valor and faith.
To protect the weak and defenseless.
To give succor to widows and orphans.
To refrain from the wanton giving of offence.
To live by honor and for glory.
To despise pecuniary reward.
To fight for the welfare of all.
To obey those placed in rightful authority.
To guard the honor of fellow knights.
To eschew unfairness, meanness and deceit.
To keep faith.
To at all times to speak the truth.
To persevere to the end in any enterprise begun.
To respect the honor of women.
To Never to refuse a challenge from an equal.
To Never to my back upon a foe.
If I should fail then damned be my soul!

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HP:36
AC:18 (Breast Plate 2 dex)
Fort: 6
Will: 2
Reflex: 3
CMB:
CMD:
Base Attack Bonus: 4

Melee: Bastard sword and Short sword: +7/+6 1d10+6/1d6+4
Bastard sword 2 hand +9 1d10+8
Range: Longbow +6 1d8

Skills: 5 per level.
+3 Bluff (Cha)1
+7 Climb (Str) 1
Craft(Int)
+5 Diplomacy (Cha)3
+6 Handle Animal (Cha) 4
+3 Intimidate (Cha)1
Profession (Wis)
+6 Ride (Dex)2
+5 Sense Motive (Wis) 2
+7 Swim (Str)1
+7 Knowledge (history) (Int) 4
+5 Knowledge (nobility) (Int) 2

Feats:
Weapon Focus Bastard Sword (replaces Katana)
Two-Weapon Fighting
Weapon Specialization Bastard Sword (See Weapon Expertise)
Special abilities:

Challenge: Once per day, a samurai can challenge
a foe to combat. As a swift action, the samurai chooses
one target within sight to challenge. The samurai’s
melee attacks deal extra damage when made against the
target of his challenge. This extra damage is equal to the
samurai’s level. The samurai can use this ability once per
day at 1st level, plus one additional time per day for every
three levels beyond 1st, to a maximum of seven times per
day at 19th level.
Challenging a foe requires much of the samurai’s
concentration. The samurai takes a –2 penalty to his
Armor Class, except against attacks made by the target of
his challenge.
The challenge remains in effect until the target is dead
or unconscious, or until the combat ends. Each samurai’s
challenge also includes another effect, which is listed in
the section describing the samurai’s order. Challenge: Whenever an order of the warrior samurai
declares a challenge, he receives damage reduction 1/—
against attacks made by the target of his challenge. This
DR increases by +1 for every four levels the samurai
possesses.

Mount: A samurai gains the service of a loyal and
trusty steed to carry him into battle. This mount functions
as a druid’s animal companion, using the samurai’s level
as his effective druid level. The creature must be one that
he is capable of riding and that is suitable as a mount. A
Medium samurai can select a camel or a horse. A Small
samurai can select a pony or a wolf, but can also select
a boar or a dog if he is at least 4th level. The GM may
approve other animals as suitable mounts.
A samurai does not take an armor check penalty on
Ride checks while riding his mount. The mount is always
considered combat trained and begins play with Light
Armor Proficiency as a bonus feat. A samurai’s mount
does not gain the share spells special ability.
A samurai’s bond with his mount is strong, with the
pair learning to anticipate each other’s moods and moves.
Should a samurai’s mount die, the samurai may find
another mount to serve him after 1 week of mourning.
The new mount does not gain the link, evasion, devotion,
or improved evasion special abilities until the next time
the samurai gains a level.

Resolve: Starting at 1st level, the samurai gains
resolve that he can call upon to endure even the most
devastating wounds and afflictions. He can use this
ability once per day at 1st level, plus one additional time
per day for every two samurai levels beyond 1st. Whenever
the samurai defeats the target of his challenge, he regains
one daily use of his resolve, up to his maximum number of
uses per day. Defeating the target of his challenge usually
involves reducing the target to 0 hit points or fewer,
but the GM might rule that an enemy who surrenders
or f lees the battle is also defeated. He can use this
resolve in a number of ways.
Determined: As a standard action, the samurai
can spend one use of his resolve to remove the
fatigued, shaken, or sickened condition. If the
samurai is at least 8th level, he can alternatively
remove the exhausted, frightened, nauseated, or
staggered condition. If the condition has a duration
longer than 1 hour or is permanent, this ability removes
the condition for 1 hour, at which time the
condition returns.
Resolute: Whenever the samurai is
required to make a Fortitude or
Will save, he can spend one use
of his resolve as an immediate
action to roll twice and take
the better result. He must
decide to use this ability before he rolls
the saving throw.
Unstoppable: When the samurai is reduced
to fewer than 0 hit points but not slain, he can
spend one use of his resolve as an immediate
action to instantly stabilize and remain
conscious. He is staggered, but he does not
fall unconscious and begin dying if he
takes a standard action. He does fall
unconscious if he takes additional
damage from any source.

Weapon Expertise: At 3rd level, a samurai
gains an unparalleled expertise with his chosen
weapons. At 3rd level, the samurai selects either
the katana, longbow, naginata, or wakizashi. The
samurai can draw the selected weapon as a free action
as if he had the Quick Draw feat. In addition, whenever
he threatens a critical hit with the selected weapon, he
gains a +2 bonus on the confirmation roll. Finally,
his samurai levels stack with any fighter levels he possesses for the purposes of meeting the prerequisites
for feats that specifically select his chosen weapon, such
as Weapon Specialization.

Honor in All Things: At 2nd level, the order of the
warrior samurai draws strength from his sense of honor.
Whenever the samurai makes a skill check or saving
throw, he can call upon his honor as a free action to grant
him a +4 morale bonus on the roll. He can use this ability
once per day at 2nd level, plus one additional time per day
for every four levels beyond 2nd (maximum of five times
per day at 18th level).