| Aladir Cyruthion |
DM Variel, I notice that your current party is lacking a character who is good at scouting or, for lack of a better term, being a skill monkey. I have a character who is an Elf Rogue (Scout) that was designed to fit that role in another WotR game that was unfortunately cancelled. I'd like to submit him for your approval to play in your campaign.
The character has Chance Encounter for his campaign trait and will require a just a bit to make him meet your game requirements; I gave him a Craft skill at creation to take up a skill point and will need to shift that, but I think everything else should meet your already meet the requirements of your game.
He is deliberately created as a character who wasn't in Kenabres to participate in the Crusade, but rather to just try and make some money to help his impoverished family. That seemed to make like it would be interesting to have one of the heroes in the game begin as the accidental one thrust into the adventure rather than a character seeking it out.
The profile is on this character alias if you'd like to see how I have him stated out; I can re-do the equipment as well, as the last time I submitted him to a WotR campaign it was with less money for equipment than would normally be given to a Rogue.
Regardless, if you have any questions, please feel free to ask! I'd be glad to answer anything you'd like to know about.
Sir Garith Mordrand
|
Aladir, just so you know, we do have Zeriax, a zen archer, as our scout, who does have rather impressive stealth and trapfinding ability. Not that I don't thinkbyou should apply, and having two scouts, (stealth synergy in case one rolls badly?) isn't a problem.
Just want you to be aware of that. You two could make a great team.
Nilius, we also have a large amount of Melee and a weapon artillery, so a bard could be used to devestating effect through group buffing.
We don't have a deticated casty divine character (Mael is a fantastic melee oricle with full casting) but there is another role in which a player could shine.
(Do we have a heriophant, Var?)
| Zeriax |
Why thank you Master Garith :D
I wouldn't say that his stealth and trapfinding abilities are impressive - I have seen some things accomplished in that area at level 1 that would shame Zeriax ;)
Then again he is not intended as solely a scout/trapfinder, but also ranged support/damage dealer - with some investment and focus on the areas he needs to improve, I expect him to increase his competence soon enough.
As I have said before, with our martial bent, a Bard would wreak havoc. I still think we need more divine around somehow - not only as far as healing goes, but also concerning buffing and condition removal.
| Aladir Cyruthion |
Well...other than Aladir, I do have a human Bard from a different campaign that could easily be re-tooled to fit this campaign. He was conceived as an Archaeologist, but there'd be little difference in dropping that archetype and keeping the character history more or less as-is. Heck, I'll do that real quick and post the character here so you all can see him.
| Gideon Ross |
Aaaand here's the alias for the aforementioned character, profile re-done to fit the WotR campaign themes. Please let me know if any changes need to be made. The equipment needs to be re-done, but the rest of it should be correct.
The trait Nimble Fingers, Keen Mind is from Faiths of Balance if you don't mind my using that resource. I can switch it out for Vagabond for the same effect, but I think NF,KM fits with the idea of the character a lot better.
The feat that's listed right now is Arcane Strike, because that was the initial choice for when I first made this alias, but I'm presently reviewing that to see if there's a feat that better fits the new-and-improved Gideon 2.0. If I do change it from Arcane Strike, I'll let y'all know.
EDIT: Given the party's current make-up, I've decided to turn Gideon more into a party buffer/de-buffer than a solo-capable combatant, so I switched Arcane Strike for Lingering Performance.
On a related note, I realize that this submission means several Bard submissions to sift through in your decision-making process, DM Variel; apologies if that makes your job more difficult!
| DM Variel |
As for the traits in the players guide, I ruled that you could take the trait that fit the background but would not necessarily tie you into that mythic path. However there was a mention that the trait may get an increase in power later once you achieve mythic status. If you choose a different path other than your trait then you would not get the added bonus. Although not a criteria at all I always find it interesting to see what campaign traits are selected as it seems some are never taken in favor of others.
Nimble fingers, keen mind is acceptable as it is the same as vagabond child. Non campaign Traits that duplicate others with the exact same benefit just with diffent names are fine. It just gives more option for diversity in the background.
I will talk to the group and see if they have any preferences. I will still take submissions and hope to have a decision by Friday so I can work on the introduction over the weekend.
| Nilus Romani |
There are two ways that Nilius could cast the spells required to remove afflictions placed upon the party. He could use divine scrolls and use a UMD check, which Nilius will invest heavily in. Or, and I'm seriously contemplating this because it fits in with his story, Nilus could multiclass Bard and Cleric.
The downside of the UMD checks would be possible failure during combat.
Th downsides of multiclassing is well known to everyone. But I'm thinking that maybe 5 levels of Cleric throughout the campaign might fit Nilus, ofc this would require a rebuild as his stats do not lend themselves to Cleric.
| a black bear |
DM Variel, will you allow Tengu [link] with alternative traits, i.e., Exotic Weapon Training and Glide?
| Duboris |
Greetings Dm Variel! Thy name is Duboris. I'll warn you now that I'm pretty much a go-to guy for evil characters. Never chaotic, mind you, and I seriously enjoy playing them along side good players. I am, however, in full understanding that this game is literally called "Wrath of the Righteous" and is, ironically enough, literally the epitome of "Good guys" which honestly just challenges me that much more, frankly.
Now, onto the question of what kind of evil would work out here. Let alone as a healer. A cleric, at that. The majority of my characters spurn from a homebrewed sort of "House" One named "The House of Mavis" which venerates a deity by the name of Lilith, who happens to be a fallen angel. She's somewhat Daemonic and lives primarily in the abyss, but happens to be, in general, just a demon of Hedonism and seven venerations of the primary sins.
What is your opinion on me submitting a character who worships that deity? Are you willing to hear it out, or brush me off as just a monkey wrench?
| DM Variel |
Although I appreciate the idea of an evil character as much as the next guy the campaign does not lend itself as written to be that sympathetic towards an evil alignment. You are after all in a group that is trying to save the world from demons and worse. Why join the crusades and be a part of defending humanity then Duboris?
| Duboris |
"Humanity" is still technically "Our own hides" isn't it? Evil rule number one; watch out for numero uno. The house of Mavis isn't so uncouth as to take slaves, or do anything particularly rancid, to be honest. Sure it has it's more... unsavory types, but frankly they're in the upper crust. Lilith is a Deity of Hedonism. Her only main lynch pin is that, along with the 7 sins, she holds women in the highest regard.
A worshipper of her must venerate only 1 sin, as that is a house rule. One of my previous characters is from the house of lust, and he's over 1100 posts into legacy of fire. The one I've in mind for this campaign is from the house of pride.
You said you needed a buffer, yes? I'll tell you what. I'll level with you. The house of Mavis, alignment wise, likes to stay in the bottom row, but the deity herself is an NE. Which means I can play one of the rarest alignments in the book! Pure neutral >:D
I'll pitch you a character in a matter of hours. 6 tops. What do you think?
| Phillip0614 |
Quick question. What exactly is the difference between Harmonic Spell and Spellsong? The two spells seem to have very similar effects from a cursory reading. James Jacobs answered answered a question about it in another thread but it still left me a little unsure about the difference. I am most likely going to pick one of those two for my third level feat.
| Alex Mack |
Here’s my submission. Samantha Starsight a Priestess of Shelyn with the Evangelist Archetype. She’s built as a support character who can buff the party with Inspire Courage, Bless and protect her allies with Reach from her Glaive and the Deflection Aura. Also counter Song and Protection from Evil provide the party with protection from Mind Control. She should be fairly survivable with strong saves and decent combat defenses. As a Cleric she can also heal, but not as well as a regular Cleric as her channel progression is slower. The idea is to go along the Marshall path to improve her buffing capacities along the way also Cleric gains some rather funky group buffs at 3rd and 4th spell level. Come level 7 she can pump out 3 buffs in one turn once inspire courage is a move action and she gets Quicken Spell going, also by then the Marshall path allows for some nice swift action buffing also.
Hope ya’ll like her. I'll get a profile up and finalize Spells and Equipment if selected.
Samantha’s parents were both Crusaders, both Kelish unwilling to accept the stain to their homeland the Worldwound represents. But as the Crusade is Dangerous business, they never returned home from a mission when Samantha was 8 years old.
The girl grew up in the Temple of Sheylin which her mother had also venerated and was trained in the ways of the faith and trained to become a Templar herself much like her parents in the hopes of finding them or evidence of their fate.
While the head priestess kept trying to convince Samantha that a priestess of her faith had more important duties than to go to war against the Worldwound, like nurture back those that returned from the battles with Demons back to health and contempt but Samantha had always had a strong will and convinced the head priestess that her skills in motivating nurturing and protecting would best be served behind the lines.
Samantha is a tall, broad shouldered and curvaceous woman. She wears her black hair in long locks and most would consider her attractive not only for her shapely body. Her facial features are sharp, her skin crisp brown and her deep dark orbs are accentuated by a pair of broad dark eyebrows.
While she tends to be garbed in a heavy suit of armor in her free time or when attending to the more typical duties of a priestess of Sheylin she prefers a light and rather revealing silken dress in the colors of her lady.
However she is garbed she never takes off her holy symbol which she wears on a necklace.
Samantha isn’t the brightest and by now she knows it. For her this is a problem as to most people she’s just dumb and attractive. Men consider her easy bait and most women look down to her.
Her answer to this has been to build up an irreproachable façade of stern and earnest demeanor. But inside she is actually quite childish and playful; the problem is she can’t show it unless she is surrounded by people whom she knows she can trust.
Samantha is somewhat good natured and believes in beauty and that love and compassion can be felt by anyone no matter how bitter. However she also knows that being too trusting can be dangerous. Still she is willing to extend trust and is rather altruistic and always seeks to look out after everyone around herself more than her own good.
Samantha Starsight
NG Human (Kelish) Cleric of Shelyn
Theologian Archetype
Init +2 Perception +6, Speed 30ft
HP: 26 AC: 18(FF 12/T 16) CMD: 18 CMB: +4 BAB: +2
Wil: +6 FORT:+6 REF +3
Glaive +5 1d10+4 (20/x3)
Dagger +5 1d4+3 (19-20/x2)
Ability Score
STR 17
DEX 14
CON 14
INT 7
WIS 14
CHA 12
Traits:
Child of the Crusade: Reroll a failed will Save against a demonic Mind Control effect once per day
Fate's Favored: Luck Bonuses are at +1
Seeker: Perception +1 becomes class skill
Magical Lineage (Divine Favor)
Feats:
Combat Reflexes
Medium Armor Proficiency
Additional Traits
Race Abilities:
Skilled: +1 Skill Rank per Level
Bonus Feat: Additional Traits
Class Abilities:
Orisons
Domain: Defense
Public Speaker
Sermonic Performance
Spontaneous Casting
Domain Granted Power +1 resistance bonus to all saves
Deflection Aura
Channel Energy 1d6: 4xper day
Skills:
Diplomacy 5
Climb 3
Perception 8
Perform (Sing) 7
Swim 4
Sense Motive 6
Langauages: Common
Prepared Spells
Cantrips
Guidance
Stabilize
Light
1st
Bless
Divine Favor
CLW
Shield
2nd
Open Slot
CMW
Barkskin
Equipment
Glaive
Four Mirror Armor
Backpack
Sleeping Roll
Silk Dress
Songbook
Holy Symbol of Shelyn (Necklace)
| Fionnghal Cowden |
"I am Fionnghal of Cowden! If you are to trust my guidance through battle, I will hear your wisdom in what you are wise, I will help us remain strong, and we will win the war. I will not lose one of you, and your valor will not be forgotten by those who come after us."
The founder of the Clan of the Cowden, the original Fionnghal Cowden, was a Linnorm King a few generations before the First Crusade. It seems as though his combat prowess did not run in Cowden blood, since he was the first and last King in the Clan. After his death, the Cowden lost station amongst the other dominating clans, and was muscled out of power by them.
By the time of the First Crusade, the leader of the Cowden, Colmo Cowden, decided to migrate to Mendev in order to seek better fortune. Colmo's wife was a matron and gave birth to sixteen children, thirteen while at Mendev, all of which grew up to be soldiers or parents to soldiers. By the time of the second crusade, many amongst the youngest children and the oldest grandchildren of Colmo fought. Many survived the crusade; some adding weight to the clan's name due to various deeds, strategical and gallant. Most of them had a sizeable number of descendants.
Of all the Cowden to ever fight for Mendev, however, the eldest son of Colmo was the most valiant. The old man and keen strategist Ryno Cowden inherited the name and the tartan [Banner of Ancient Kings] of the Cowden, origianlly crafted in honor of the first Fionnghal Cowden's kingship over a linnorm. Displaying the tartan of the Cowden in Battle, Ryno led whomever was under his command to victory during the Second Crusade, defending the Mendevian borders close to Kenabres and securing the position of Wardstones.
Twenty years after the second crusade it was the time for Fionnghal Cowden, son of Ryno, to prove his valor in battle. Unfortunately he was incompetent and in his second mission he led his whole squadron to be killed, the name of the Cowden to be put to shame, and the tartan of the clan to be lost.
Still, on account of Ryno Cowden's many achievements and on the numerous members of the Cowden Clan who fought in the crusades, the clan kept its standing as a noble house in Kenabres.
The clan was so numerous that there was hardly anyone in Kenabres who did not know a Cowden (and also hardly any scandal that did not have one of the clan involved). This Fionnghal Cowden, the cavalier, is one of three living Fionnghal Cowden in the large clan -- a mere cousin to the current head of the clan, Ullin Cowden, but still a member [Noble Scion] of the clan who grew up to be a soldier in the ranks of Mendevian forces [Child of the Crusades].
Fionnghal's goal was from the beginning of his tenure as a solider to end the war against the demons at any cost. He did not care for glory amongst his people or his clan, he had his head set in ending taking the matters upon his hands and leading Mendev to victory [Natural-Born Leader], simply because it was about time Mendev triumphed over the demons.
Also from the beginning did Fionnghal know that he would need allies to trample the demons. This realization led him to focus his training as a soldier more on tactical aspects than on mano-a-mano skills per se. Seeing the lack of confidence his young fellow soldiers would lack when facing with the possibility of deployment, he realized that fostering trust within the group was a necessary tool to obtain victory. He did not care so much for having comrades amongst his ranks for the joy of it, though, so friendship was a mere technicality.
During the fall of Kenabres, he emerged as a leader of a group of surviving soldiers. "You may choose not to give me the power of decision, but if you are to trust my guidance through battle, I will hear your wisdom in what you are wise, I will help us remain strong, and we will all survive this ordeal. I will not lose one of you, and your valor will not be forgotten by those who come after us," he promised.
The group successfully moved about the city, evading larger groups of demons and clearing out the ones they outnumbered. Unfortunately for them, however, they panicked when outnumbered by a band of lesser demons, and decided to save their own lives instead of heeding Fionnghal's orders. All ignored him, except for Urs, a cleric of Iomedae, who was the only one to survive the encounter besides Fionnghal.
The escape came at great cost, since Fionnghal and Urs were severely wounded and lost their mounts [Fionnghal's horse was an ordinary mount] and all but their weapons, armor, some small amount of gold they could salvage, and, of course, Fionnghal's most valuable possession, a replica of his clan's tartan [Flag].
Urs needs a safe haven, and Fionnghal needs to obtain another mount and set out to find the tartan of his clan, a key piece in is plan to turn the tides of war and defeat the demons. He hopes to obtain information about the lost cloth from captured demons and allies of the demons he may encounter throughout his journey. He is willing to do what it takes to win the war: lie, kill, even sacrifice himself -- but when asked whether he would be willing to sacrifice those under his command, like pawns, he fell silent.
Fionnghal is a short man. Most short men would not come to terms with their height, but Fionnghal only wishes Mendev to attain victory, regardless of his height. He is not a happy man, and the thought of his desires constantly weigh upon his brow. He also constantly fakes a Skald accent, even though he has effectively no connection to the Lands of Linnorm Kings but his name. He thinks it makes him more respectable.
(Character sheet generated using PCGen)
Character plan use banner, inspire courage and assist (since Fionnghal is a Cavalier of the Order of the Dragon) to increase character's benefits. Levels 6-16 will be bought as Battle Herald, to amplify his influence in battle, and the Marshal mythic path will be followed. Fionnghal will take the Leadership feat. Being Neutral in the moral axis, Fionnghal may become Good depending on how much exposure he has to Evil -- his tendency would be to attach Evil deeds to the image of demons, and, by opposition, drift towards Good.
Fionnghal Cowden CR 2
XP 600
Male human (ulfen) cavalier 2 / bard 1
LN Medium humanoid (human)
Init +8; Senses Perception +0
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 27 (3 HD; 2d10+1d8+6)
Fort +5, Ref +2, Will +2, +2 trait bonus vs. fear, +1 morale bonus vs. fear and charm
Additional special effects As long as the Tartan of the Cowden is visible and held by Fionnghal, all allies receive (provided that they are within the area indicated in parentheses)
- (60ft) +2 morale vs. fear
- (60ft) +1 morale on charge attack rolls
- (30ft) +1 morale on attack, weapon damage, and saving vs. fear and charm
At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.
OFFENSE
Speed 20 ft.
Melee longsword +5 (1d8+3/19-20) Melee halberd (two handed) +5 ((two handed) 1d10+4/x3)
Special Attacks Challenge, Distraction, Fascinate,
Known Bard Spells (CL 1st, concentration +5):
1st (2/day):moment of greatness, saving finale
0 (at will):lullaby (DC 14), message, read magic, resistance
STATISTICS
Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 18
Base Atk +2; CMB +4; CMD 14
Feats Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Flagbearer, Improved Initiative, Lookout, Martial Weapon Proficiency, Noble Scion, Shield Proficiency, Simple Weapon Proficiency
Skills Acrobatics -4, Acrobatics (Jump) -8, Appraise +0, Bluff +10, Climb -2, Craft (Untrained) +0, Diplomacy +10, Disguise +4, Escape Artist -4, Fly -4, Heal +0, Intimidate +10, Knowledge (Untrained) +1, Perception +0, Perform (Oratory) +9, Perform (Untrained) +4, Profession (Soldier) +6, Ride +1, Sense Motive +6, Stealth -4, Survival +0, Swim -2, Use Magic Device +8
Languages Common, Skald
Archetypes Standard Bearer,
SQ aid allies, armored casting, banner, bardic knowledge, bardic performance, bonus feat, cantrips, countersong, inspire courage, order, order of the dragon, scion of war, skilled, tactician, weapon and armor proficiency,
Gear longsword; scale mail; uniform (soldier's); flag; halberd;
SPECIAL ABILITIES
Aid Allies (Ex) At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.
Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.
Banner (Ex) At 1st level, a standard bearer gains the banner ability. This ability is identical to the standard cavalier's banner ability, except that the morale bonuses on saving throws against fear effects and on attack rolls made as part of a charge increase at 5th level, and every five levels thereafter. This ability replaces the standard cavalier's mount ability.
Banner (Ex) At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.
Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.
Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 8 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.
Bonus Feat Humans select one extra feat at 1st level.
Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Challenge (Ex) 1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is 2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
Child of the Crusades Your parents stood strong against the demons of the Worldwound, facing down the worst of this world and the Great Beyond. You have inherited their indomitable spirit, and you gain a +2 trait bonus on all saves against fear.
Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su) You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.
Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 14) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Flagbearer As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. Carrying a flag in combat requires a free hand.
Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Natural-Born Leader You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
Occupation Soldier.
Order (Ex) At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference.
Order of the Dragon Whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Scion of War You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Weapon and Armor Proficiency A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Possessions Longsword, Halberd, Scale Mail, Flag, 60 GP
| Gideon Ross |
DM Variel, I've finished updating Gideon to 3rd level. The only thing he's lacking is the third-level feat, which I can promise you will be one of the two mentioned in my last post (Harmonic Spell and Spellsong). I'm just currently looking at the different way these spells work before I make a final choice since they're very similar to each other.
| Fionnghal Cowden |
Gideon Ross, are our characters twin brothers? Our avatars are illustrations of this Cavalier Alain, and there are four other avatars, so maybe we can get a whole family :D
DM Variel, I am "a black bear" and this is my submission for the current opening, so please ignore the scout Anaximandros Misko Panagopoulos.
| Gideon Ross |
Heh! That would be funny. A family of identical twin brothers who are all some form of bard running around. I can just imagine the entertainment value there.
DM Variel, I've decided that my 3rd level feat is going to be Harmonic Spell, so I'm adding that to the character sheet now. That should be everything that needs doing to complete the character. If you have any questions, please ask!
| DM Variel |
Its the time I hate the most as a GM. Selecting an individual from those that submitted a character. I know this gets said a lot but I wish I could handle another campaign to include more people. That being said, if there is an opening I will PM those that did not make it to let them know of the opening.
Again thanks everyone for the submissions but the character that the group selected is Samantha Starsight.
I wish the rest of you good luck and will contact you if another of my games is in need of a character. If you have specific questions for me about why I went this direction instead of your character I will be happy to answer them.
| DM Variel |
After some time I regret that we have lost another member of our valiant party. As such we are looking for 1 more character to join the cause of righteousness against the vile demons of the Worldwound.
Post requirements are 1/day unless notified ahead of time. I generally give a large update around 2200 CST but check the boards more frequently if there is specific questions or concerns.
Character creation guidelines...
We are currently 1/3 of the way through book 3. This brings the new recruit in at 7th level with 1 mythic tier. Depending on how long the application process and selection goes you might be 8th level 2nd tier.
20pt buy: 18/8 max/min before racial modifiers
2 traits: 1 of which is a campaign trait but does not have to be your mythic path.
Classes: No gunslingers or anything from the advanced class guide.
Books/Material allowed: Ultimate Campaign and anything prior to that book. No 3pp. Any questions please ask.
To make you compatible with the rest of the party with boons they have gained you get a bonus skill point at first level that must go into a craft or profession skill representing how you made your living prior to joining the crusades. Also you will get an unnamed +2 bonus to any 1 skill of your choice.
Character wealth will be determined closer to acceptance to make you even with the party. You will receive 2 campaign related bonus items as well.
Current characters...
Garith a paladin of Iomedae
Maelchar an oracle of metal
Nasira a cleric of Sarenrae
Pakak a wizard of Abjuration
Zeriax a zen archer monk, urban ranger, sorceror
| Javell DeLeon |
You mentioned you're 1/3 of the way through Book 3... That's only 7th level? From what I've heard(please correct me if I'm wrong because I do not know specifically) but aren't pc's suppose to be like near 6th level by the end of Book 1?
If that's correct, that would basically mean Book 2 and a part of Book 3 you all have only gained about 2 levels, correct? Which would mean I'm guessing you're probably toning the game down some?
Curiosity and all that jazz, you know.
Caius Vail
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I've had a character in the works for a WotR game for a little while. I'd like to submit Caius here. Should he be accepted I'm more than happy to tune him up to the appropriate level.
Generally my plan would be to have him as a burst damage character, help our paladin with the melee line/flanking, and help spread any buffing requirements away from the cleric/wizard so they aren't hard pressed with choosing spells.
Let me know if you have any questions!
| Javell DeLeon |
Either way, I got this guy: Morgrym Not sure if that's what you folks are looking for or not. No worries if not.