Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

(if she's not entangled anymore, you should surge that crit back roll, lol)


i rolled for the duration of the tanglefoot bag and it was 1 round. before it became brittle. It broke and she is not entangled anymore.

Zeriax launches a full volley of arrows at the demonness but only the second shot hits. It seemed to be a decisive strike but her rapier flcked up just enough to deflect it into a flesh wound.

In similar fashion Garith swings at the Kiranda but both strikes fail to penetrate her demonic hide.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zzzzzzz, ONE round on the Tanglefoot bag... Can I spend a Mythic Point for the crit confirmation Variel?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

If it matters, I could have selectively excluded four foes, so I would have avoided healing the babau and a minotaur if they were in range, also. I'm a bit on the wrong and didn't look at the map yet.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]
Nasira Yusra Abujamal wrote:
If it matters, I could have selectively excluded four foes, so I would have avoided healing the babau and a minotaur if they were in range, also. I'm a bit on the wrong and didn't look at the map yet.

Nice autocorrect. "I'm a bit on the run." is what I meant. And yes, if she could reach everyone, Nasira would sit tight and channel, so thanks.

Nasira looks at the warriors and, reaching out with Sarenrae's grace, causes a soft glow to encompass some of the paladin's wounds.

Swapping out deathwatch for cure light wounds on Garith: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12 including empowered bonus

It doesn't appear that she needs a concentration check, but just in case Concentration check DC 17: 1d20 + 14 ⇒ (20) + 14 = 34 If I didn't need the check, can I give that nat 20 to someone swinging a sword?


Yes you can zeriax. Nasira will do with the channel exclusion.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

It didn't save when I updated my hp, so if you have the slot, I could really use a bigger heal
.
Sorry about the misinformation in my header.
.
I'm at 48 after the 12to heal


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

My best course of action is to spend my last mythic point for the day to take an extra standard action and channel. Here goes:

Channel to heal: 4d6 ⇒ (2, 1, 3, 3) = 9 Wow, wasted a lot of precious resources to not give you any help at all. Sorry.


Moving things along...

1d20 ⇒ 3 fail

Zeriax spends some inner power 1d6 ⇒ 4 to turn the flesh wound into a fatal strike. The arrow pierces the demon and sends her back the abyss where she belongs.

With Kiranda the succubus gone, all that leaves is the minotaurs, the babau and Staunton Vhane. Holding up her end of the fight Irabeth braces for the incoming blows from the minotaurs. Attacking the one adjacent to her Irabeth keeps whittling it away but both attacks miss.

2d20 ⇒ (1, 4) = 5

Bad guys up

The minotaurs sense weakness in Irabeth and pounce delivering blow after blow to her.

greataxe1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 for 3d6 + 9 + 9 ⇒ (4, 1, 2) + 9 + 9 = 25
iterative 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 for 3d6 + 9 + 9 ⇒ (1, 1, 4) + 9 + 9 = 24
bite 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 for 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
gore 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 for 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

greataxe1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21 for 3d6 + 9 + 9 ⇒ (6, 2, 5) + 9 + 9 = 31
iterative 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 for 3d6 + 9 + 9 ⇒ (2, 5, 6) + 9 + 9 = 31
bite 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 for 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10 finally a hit!!!
gore 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13 for 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

The minotaur on Garith...
greataxe1d20 + 11 - 2 + 2 ⇒ (2) + 11 - 2 + 2 = 13 for 3d6 + 9 + 9 ⇒ (3, 5, 6) + 9 + 9 = 32
iterative 1d20 + 6 - 2 + 2 ⇒ (10) + 6 - 2 + 2 = 16 for 3d6 + 9 + 9 ⇒ (5, 3, 1) + 9 + 9 = 27
bite 1d20 + 6 - 2 + 2 ⇒ (6) + 6 - 2 + 2 = 12 for 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
gore 1d20 + 6 - 2 + 2 ⇒ (6) + 6 - 2 + 2 = 12 for 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Staunton Vhane keeps hammering away at Garith with his glaive 1d20 + 15 + 3 - 3 + 3 ⇒ (13) + 15 + 3 - 3 + 3 = 31 surge 1d6 ⇒ 2for 1d10 + 9 + 9 + 9 ⇒ (5) + 9 + 9 + 9 = 32
iterative 1d20 + 15 + 3 - 3 + 3 - 5 ⇒ (19) + 15 + 3 - 3 + 3 - 5 = 32 last surge 1d6 ⇒ 5 for 1d10 + 9 + 9 + 9 ⇒ (3) + 9 + 9 + 9 = 30

Staunton comes close and tries to power his way through but can't make it on his first attack. His second gets a boost and bypasses Garith defenses delivering another powerful blow that causes some worry. Another hit like that and Garith would be down!!

The babau keeps going after Morgrym as soon the dwarf would drop from the constant bombardment. Although the blow it took getting to that position was painful.

claw 1 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 for 1d6 + 5 + 2d6 ⇒ (1) + 5 + (1, 3) = 10
claw 2 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 for 1d6 + 5 + 2d6 ⇒ (1) + 5 + (1, 1) = 8
bite 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 for 1d6 + 5 + 2d6 ⇒ (6) + 5 + (6, 4) = 21

Good guys up. Morgrym and Garith are getting whittled down!


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

We posted simultaneously, just so you notice my last post, V.

Nasira casts again, trying to pour more healing into the beleaguered paladin.

Swapping in CLW again: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Good grief


Thanks Nasira for mentioning that but I don't think mythic points allow you to take another standard action. Hero points do. I will have to check on that as Garith is going to need the healing. Morgrym as well.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Amazing Initiative is an ability we all got at MR 2. As a free action, use a mythic point to get an extra standard action. Cannot be used to cast a spell. It went so poorly, if you are telling me I have to take the channel and the point back, I won't argue, but that was the basis of my action.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

@Garith: I'm not real sure what 5' step you're talking about, bud. Whichever way I go doesn't help flank with anybody.

@Variel: While I realize I'm being attacked by a demon, I don't see it on the map. Am I completely just missing it? All I see are the 3 minotaurs and Vhane.

"Blast! We gotta take down Vhane!" Morgrym swings again at the demon, hoping he can bring it down quickly so he can move to aid the paladin.

No power attack penalties
Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 23 + 1d6 ⇒ (6, 2) + 23 + (5) = 36

Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d6 + 23 + 1d6 ⇒ (2, 1) + 23 + (6) = 32

BOOM! Double 19's!

AC 18; Hp's 61/134; Attacks good aligned; Energy Resist: Acid/Cold 5, Fire 1; No Power attack penalties: 4/10 rounds; Rage 26/29

Morgrym's not really down that bad. Just keep Garith up, Nasira, as best you can.

Also, my hit points reflect the channel energy being discussed. If it stands, then will adjust accordingly. Until then, will just go without the healing for now.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

@Var
Yeah, Var, what's the deal with this babau? it looks like it's just chilling out at F:19, and now he's at E:20, afaik
but it somehow it provoked from morgrym, without provoking from garith's retributive reach that encompasses all of Morgrym's threat-range. He's not teleporting cause he's not rolling saves, I jsut have no idea where this enemey is
Can I attack the Babau right now?
.
@Morgrym
the 5' step was so you could flank the succubus with Irabeth, and then Garith could have stepped back to hit her.

Enough!

Garith steps up to top-left H:17 and punches Staunton Vhane right in the face!!!

Garith lashes out twice at his demonic foes if i can swing at babau, then i do, otherwise the Minataur.
Demonslayer: 1d20 + 17 ⇒ (9) + 17 = 26
for 1d8 + 8 + 2d6 ⇒ (1) + 8 + (3, 1) = 13
Itterative: 1d20 + 12 ⇒ (8) + 12 = 20
for 1d8 + 8 + 2d6 ⇒ (4) + 8 + (5, 3) = 20

My HP is up to date after all damage and heals right now


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar casts cure critical wounds and takes a step up to touch Garith. "Here you go, cousin."

cure critical wounds: 4d8 + 8 ⇒ (6, 5, 3, 7) + 8 = 29

cast defensively if nec dc 23: 1d20 + 13 ⇒ (15) + 13 = 28


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax hears Morgrym's words and shifts his focus, targetting Vhane.

Flurry 1: 1d20 + 11 ⇒ (17) + 11 = 28
Damage if it hits: 1d8 + 12 ⇒ (3) + 12 = 15

Flurry 2: 1d20 + 11 ⇒ (13) + 11 = 24
Damage if it hits: 1d8 + 12 ⇒ (3) + 12 = 15

Flurry 3: 1d20 + 6 ⇒ (10) + 6 = 16
Damage if it hits: 1d8 + 12 ⇒ (7) + 12 = 19

Assuming Vhane is not an Evil Outsider :D


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak moves a bit closer and invokes his ward to buy them a better chance of fighting on.

Move, and ward of protection +2 for AC for Garith, Morgrym, Maelchar, and Nasira


Thanks Nasira I knew I had to be missing something.
Garith the reason you did not get the AOO was because the babau had cover from Morgrym. It moved last turn and tried to acrobatics there but failed. As for why the babau is not on the map I don't know. I must have clicked something wrong on it. You could still attack it.
Morgrym you would have to move more than 5ft so you only get your first attack on Staunton Vhane.

Garith unloads on the babau and with the damage from earlier it goes back into the warp from the damage it took. The disappearance of the babau opens maelchar up to heal Garith. Morgrym steps up to attack Staunton and lands a good blow to the antipaladin. Zeriax continues to fire arrows as he hits Staunton twice.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]
Maelchar wrote:

Maelchar casts cure critical wounds and takes a step up to touch Garith. "Here you go, cousin."

[dice=cure critical wounds]4d8+8

[dice=cast defensively if nec dc 23]1d20+13

Thankyouthankyouthankyou Maelchar!


bad hotel wifi. Updates later.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

We may want to try to clean up the Minotaur, and get them off the map. They haven't been hitting much but have some serious damage potential, hitting almost as hard as Vhane, but they'll go down pretty quick and be easier to hit.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

My two cents, just focus. Pick a target, everyone concentrate on wiping it off the map, rinse and repeat. If Vhane is hitting the most, he's the biggest threat. Potential damage on a miss is irrelevant. Just my opinion.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

There is that. They just have a lot of attack and are not going to be too tough to get dealt with. But if we can all get to Vhane then we can try to drop him and clean-up the 'taurs after.


Morgrym, moving to attack Staunton, provokes from the glaives reach.

1d20 + 15 + 3 - 3 ⇒ (11) + 15 + 3 - 3 = 26 for 1d10 + 9 + 9 ⇒ (6) + 9 + 9 = 24 halved thanks to Garith

The glaive bites in deep as the raging barbarian comes at Staunton.
Irabeth continues to attack the minotaur in fron to f her as soon it will drop from the repeated blows.

1st attack 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 for 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
iterative 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 for 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
threat 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 for 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

With a final hard strike the first minotaur falls to the ground bleeding out from Irabeth's critical strike.
LoH 3d6 ⇒ (6, 2, 5) = 13

Bad guys turn
Staunton is too close to Morgrym to use the glaive and has to step back away from the combat to put it to full use. As he does so the minotaurs continue to swing, bite and gore those in front of them.

On Irabeth...
greataxe 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 for 3d6 + 9 + 9 ⇒ (1, 6, 2) + 9 + 9 = 27
iterative 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 for 3d6 + 9 + 9 ⇒ (2, 6, 5) + 9 + 9 = 31
bite 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13 for 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
gore 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9 for 1d6 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Minotaur now on Morgrym...
greataxe 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 for 3d6 + 9 + 9 ⇒ (2, 2, 2) + 9 + 9 = 24
iterative 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 for 3d6 + 9 + 9 ⇒ (4, 4, 1) + 9 + 9 = 27
bite 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 for 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13
gore 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 for 1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Finally Staunton goes at Morgrym again even though he knows it is not for full damage but the stout dwarf is in the way and needs to be brought down.

glaive attack 1d20 + 15 - 3 + 3 ⇒ (19) + 15 - 3 + 3 = 34 for 1d10 + 9 + 9 ⇒ (4) + 9 + 9 = 22
crit confirm 1d20 + 15 - 3 + 3 ⇒ (11) + 15 - 3 + 3 = 26 for 2d10 + 9 + 9 + 18 + 18 ⇒ (2, 8) + 9 + 9 + 18 + 18 = 64
iterative 1d20 + 15 - 3 + 3 ⇒ (15) + 15 - 3 + 3 = 30 for 1d10 + 9 + 9 ⇒ (7) + 9 + 9 = 25
crit confirmed...86+25=111 halved is 55 damage before your DR. Ouch. Thank goodness you stepped up to take that blow otherwise Garith would be down and out again.

Good guys up. Joran is slowly making his way out of the complex as he wants nothing to do with his brother right now.

Between the minotaur and Staunton I show Morgrym took 84 damage that round after the DR.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Nasira will five-foot step down and call on her goddess' blessing once more, excluding foes (there are only four including the minotaur on the ground, yes? If that's right, she can exclude them all.)

Channel energy to heal: 4d6 ⇒ (6, 1, 2, 5) = 14


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar takes a pair of strikes on the minotaur just beyond Garith.

to hit, power attack, furious focus: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
dmg if hits: 3d6 + 3 + 2 + 1 ⇒ (6, 3, 5) + 3 + 2 + 1 = 20

to hit, power attack: 1d20 + 9 + 1 - 5 - 2 ⇒ (20) + 9 + 1 - 5 - 2 = 23
dmg if hits: 3d6 + 3 + 2 + 1 ⇒ (6, 3, 2) + 3 + 2 + 1 = 17

to confirm, power attack: 1d20 + 9 + 1 - 5 - 2 ⇒ (2) + 9 + 1 - 5 - 2 = 5
addl dmg if crits: 3d6 + 3 + 2 + 1 ⇒ (5, 2, 3) + 3 + 2 + 1 = 16

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Well, I'm stuck and this 'taur's got to go cause I can't reduce its damage...

Garith unleashes the meat-grinder on the Minotaur
-TWFA
Demonslayer: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
for 1d8 + 8 + 2d6 ⇒ (8) + 8 + (1, 6) = 23
Shield Slam: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26 Push exactly 5', entirely into I:16
for 1d4 + 2 ⇒ (4) + 2 = 6 cold iron
5' step up to 'taur.
Slash: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
for 1d8 + 8 + 2d6 ⇒ (4) + 8 + (5, 3) = 20


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym falls to the ground in pile of his own blood.

Okay, since Nasira's channel is accurate, Morgrym would be at 70 hp's. And I've got him taking 80.5 points of damage. So he's at -10.

I'm thinking Vhane is the bigger threat. The minotaurs have attacked you(Garith I'm talking about) like 16 times(2 rounds of 4 attacks each) and haven't hit you yet. They have a much more difficult chance of hitting you. While Vhane has hit you twice already and he does some pretty nasty damage. I think he's a far greater threat than the minotaurs. Especially due to the fact that the minotaur missed ME twice. My AC sucks. I'm practically never missed.

Morgrym is at -10.5 hp's and stabilized. Not sure which way to round that. I never can remember.

Edit: Correction: He's at -26.5 due to rage ending. With the healing, he's at -12.5

Edit #2: Correction again: You're right, Variel, it is 84. So I'm officially at -16. It's late and I simply just screwed up several times.

Hp's -16/118

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Sorry I didn't see it before, but Sudden Block that crit on Morgrym.

Re-roll that crit attack, and I'm out of MP

morg, you round the damage dealt down


Sudden block reroll 1d20 ⇒ 17 still a hit but not a crit

Garith is able to hit the Minotaur the first time and push it back 5ft. Stepping up to continue the attack Garith misses as the exertion from forcing the large creature took its toll on him. However it was not necessary as Maelchar had deliverd 2 solid strikes of his own to the horned menace. The combined blows are enough to drop it leaving just a single Minotaur and Staunton Vhane.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

As Morgrym sees the mighty blade come straight at him, he realizes the evil dwarf has caught him off guard. Knowing this might be the blow that ends him, he prepares to take the strike as best he can. Until he's caught by surprise at the quickness of the paladin! As Garith knocks aside the glaive with his shield at the last minute, Vhane manages only a glancing blow upon the barbarian. "Thanks, lad!" He nods and then turns his attention back to Vhane, stepping toward him and swinging with all his might at the dwarf.

5' step; Attack Vhane

No power attack penalties
Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 2d6 + 23 ⇒ (3, 5) + 23 = 31

Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 2d6 + 23 ⇒ (2, 1) + 23 = 26

AC 18; Hp's 32/134; Attacks good aligned; Energy Resist: Acid/Cold 5, Fire 1; No Power attack penalties: 5/10 rounds; Rage 27/29

I swear. That's probably gonna do it for Morgrym. I sure was hoping not to waste that sudden block, dangit. Ah well. He's gonna get hit every time. Here's hoping they roll low on damage.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax doesn't even hesitate, seeing Vhane as their greatest threat - "To you... No offer for surrender. You will die today" - he threatens, unleashing his arrows in quick succession.

Using last Perfect Strike of the day. Burning a ki for an extra attack.

Flurry 1: 1d20 + 11 ⇒ (5) + 11 = 16
Damage if it hits: 1d8 + 12 ⇒ (2) + 12 = 14

Flurry 1 Perfect Strike: 1d20 + 11 ⇒ (10) + 11 = 21<- This one
Damage if it hits: 1d8 + 12 ⇒ (1) + 12 = 13

Flurry 2: 1d20 + 11 ⇒ (2) + 11 = 13
Damage if it hits: 1d8 + 12 ⇒ (5) + 12 = 17

Flurry 3: 1d20 + 11 ⇒ (20) + 11 = 31
Damage if it hits: 1d8 + 12 ⇒ (3) + 12 = 15

Flurry 3 CRIT?: 1d20 + 11 + 1d6 ⇒ (10) + 11 + (5) = 26<- Last Mythic Surge
Additional damage if it crits: 2d8 + 24 ⇒ (2, 7) + 24 = 33

Flurry 4: 1d20 + 6 ⇒ (4) + 6 = 10
Damage if it hits: 1d8 + 12 ⇒ (7) + 12 = 19


Morgrym steps up to continue to attack Staunton but Deskari seems to have her will as both of the mighty blows miss. Zeriax announces to all that there is to be no mercy as he unloads 4 arrows and some inner power to bolster his attacks. One arrow slams hard into the dwarf but the lungs are spared as unholy force seems to keep the arrow from penetrating fully.

Even with the surge the crit did not confirm. Staunton has smite up against Zeriax, Garith and Morgrym (those that have hit him) at this time giving boost to AC. Your previous attack at 24 should have missed but I forgot to add the charisma bonus to AC along with the potion he drank. Serves me right for forgetting my upgrades for a 6th person party.)

Pakak up and then my turn.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I don't know if I can hit the baddies without hitting our team but if he can, even at risk of invoking an AOO... he'll try his last offensive spell (Beyond Cantrips) his second Dragon's Breath Spell on Vhane (And a minotaur would just be gravy

Cold Cone 30ft ....Reflex save for half at DC 19 8d6 ⇒ (2, 5, 6, 4, 4, 3, 2, 6) = 32
To overcome SR 1d20 + 10 ⇒ (5) + 10 = 15 +4 more vs demons
Concentration check if risking AOO1d20 + 15 ⇒ (8) + 15 = 23


Pakak finds a little wiggle room wedge between the Minotaur and Staunton Vhane. Casting defensively he is able to hit Vhane with the blast of cold.

Reflex 1d20 ⇒ 4 failed

Staunton takes the full force of the icy blast leaving him reeling and severely hurting. Even if it is with his last breath though he vows to take someone down with him. Stepping back to attack Morgrym again he orders the Minotaur to end the wizards life who just blasted him.

Greataxe attack 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 for 3d6 + 9 + 9 ⇒ (3, 2, 1) + 9 + 9 = 24
Iterative 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 for 3d6 + 9 + 9 ⇒ (3, 2, 5) + 9 + 9 = 28
Bite 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9 for 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
gore 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 for 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Staunton attacks Morgrym hoping to end the dwarf's life after almost finishing him last time.

glaive attack 1d20 + 15 - 3 + 3 + 3 ⇒ (16) + 15 - 3 + 3 + 3 = 34 for 1d10 + 9 + 9 + 9 ⇒ (1) + 9 + 9 + 9 = 28
Iterative 1d20 + 15 - 3 + 3 + 3 ⇒ (6) + 15 - 3 + 3 + 3 = 24 for 1d10 + 9 + 9 + 9 ⇒ (4) + 9 + 9 + 9 = 31

Good guys up!


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar wants to help end the minotaur, but Morgrym looks like he needs more help, so he casts cure critical wounds and steps up to touch Morgrym.

cure critical on MOrgrym: 4d8 + 8 ⇒ (1, 8, 8, 4) + 8 = 29


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

hmmm.. since a minotaur stepped up to attack pakak, I think I needed to cast defensively...

cast defensively dc 23: 1d20 + 13 ⇒ (3) + 13 = 16

well, that sucked... I lose the spell and Morgrym doesn't get healed, sorry dude

"Nasira, the minotaur is too threatening for me to cast right now, you'll have to save MOrgrym!"


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym's breathing is labored as the blood pours out from various wounds. "Ya may kill me and that's fine. But know this: If me allies here don't kill ya, I promise ya I'll come back in spirit and haunt ya until yer dyin' days ya filthy excuse for a dwarf!" And with that, Morgrym roars as he swings away with reckless abandon, knowing it may well very be his last.

No power attack penalties
Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d6 + 23 + 1d6 ⇒ (2, 6) + 23 + (2) = 33

Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d6 + 23 + 1d6 ⇒ (4, 6) + 23 + (1) = 34

Just can't hit nothing.

I'm still going on the assumption I'm taking half damage due to Garith's ability. If not, then Morgrym wouldn't say anything because he's dead.

AC 18; Hp's 3/134; Attacks good aligned; Energy Resist: Acid/Cold 5, Fire 1; No Power attack penalties: 6/10 rounds; Rage 28/29


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Ok so... If my 26 did not confirm, it means I need to roll at least a 15 to hit Vhane. One question though, how can he declare smite against the three of us :O


Maelchar you are able to get to Morgrym without the concentration check so you are ok for your casting to heal him.

Zeriax, he is a 9th level antipaladin and could smite good as a swift action each round. He has a total of 3 smites and used them on those that have hit him or were doing massive damage. Kiranda the succubus was also feeding him information on who to target with his abilities. According to the rules you can have multiple smites up at once. They only stop working once the target is defeated or you rest resetting your smite allotment.

Maelchar moves up and keeps Morgrym from seeing the River Styx. the loss of blood has taken its toll on Morgrym as he has not been able to connect with the anti-paladin for a couple of attacks now.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

That was actually more my question - I didn't know you could smite multiple opponents :D

Without any alternative, Zeriax fires away.

Flurry 1: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Flurry 2: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Flurry 3: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 12 ⇒ (7) + 12 = 19


Zeriax fires 3 arrows and just misses with his second shot. the other 2 shots veer off.


party relationship: friendly

Hoping to save Pakak Irabeth steps up again after eliminating 1 minotaur and sets to work on the last one. Longsword flashes in the light as it comes down twice.

2d20 ⇒ (18, 14) = 32+11/+6 for 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13, 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Both attacks hit as Irabeth is finding her groove carving into the beast. Another few strokes like those and this minotaur will be gone as well. Soon this will be over Vhane and the torment of you fleeing will be over.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

I'm not seeing the link to the map update if there was one. I think my position should still work - as long as I can reach Morgrym, that's all I need.

Nasira once again calls down her goddess' blessing, filling the room with a soft warmth that somehow leaves the minotaurs and the antipaladin in a cold shadow.

Channel to heal, excluding minotaurs and Vhane: 4d6 ⇒ (2, 5, 1, 2) = 10 Oh, for Pete's sake


[ooc]No map as I was at work for the first update and didn't expect Morgrym to miss twice! I thought it would be over by now. there is still Garith to save the day, and Pakak as well.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

I thought that might be the case, so I went forward with that assumption. If only I could roll some healing goodness.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Hey, 10 gives me at least a somewhat fighting chance. I had zero chance sitting at 3 hp's. I'll still drop on the first swing. It's just gonna be a matter of what the second swing does to me.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

I'm counting on Garith to put paid to the guy. At the very least, you have him penned in so he cannot use his reach weapon without provoking an AoO to get away from you, right?


Morgrym, if you are not out of mythic power you could take another standard action as Nasira did to try to hit Vhane. It is an option if you have the power left.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

I believe I'm in square H 16. So as best as I can tell from the last available map, he can back up one more square but then his back is to the wall. So, it'll be the round after that, that he'll have to do something different. Of course, if he's still alive at that time, Morgrym won't be. And I'm not sure exactly where Garith is suppose to be on the map currently. He might've moved over the last couple rounds, I don't know.

@Variel: I'm out of mythic unfortunately.

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