Zouron |
see you have two of the reasons, A she shows up naked, something extremely undesirable IC and well OOC it is more in touch with the story if she can show up when they need a hand the most, considering she is a mega heavy hitter that can do damage to impervious, insubstantial, blablabla opponents or objects (weaken 13 working on objects and people anytone?) she should be able to make a difference, so I am willing to wait a bit and Kitty is willing to wait a long time :p
Zouron |
I just had to share this: How to destroy the earth M&M 3e style!
http://stephen.kenson.home.comcast.net/~stephen.kenson/Steve_Kenson/Blog/En tries/2010/12/4_Planet-Busting_in_M%26M_3e.html
I apologize if you guys already know this one.
robertness |
I normally rely on the avatar to see which character is posting, so it shouldn't confuse me. Fortunately, I avoided using one of the Amiri avatars for Kit Reynard.
If Kitty were my character, I'd refer to her as "Kitty" in my posts so she'd have more opportunities to "blow up" in character when the others slip up and use the hated name.
robertness |
Yeah, but you could try something like searching for clues or sneaking around to an advantageous position for when we leave talking mode. I have to warn you all: if you're going to wait for Kit to stop talking before you act, you could wind up waiting a long time.
By the way, could multiple characters try for the Insight check or similar when they come up? It seems a little harsh that everyone would be messed up because I chumped my die roll. It may also slow posting if we all wait for the character with the best score in the specified skill to get around to rolling.
Zouron |
Yeah, but you could try something like searching for clues or sneaking around to an advantageous position for when we leave talking mode.
Ohh yeah because Siegebreaker is really a very thoughtful character that likes to investigate stuff rather than say hit and run ;)
Anyway thanks for the suggestions I really couldn't think of anything for her today... if it keeps up I might steal those ideas if Trup doesn't mind.
Vamp glad to have you back :)
DeathQuaker RPG Superstar 2015 Top 8 |
DeathQuaker RPG Superstar 2015 Top 8 |
DeathQuaker RPG Superstar 2015 Top 8 |
Trup said we could post our actions if we're know what we're going to do, regardless of initiative order.
I AM waiting because it depends on whether anyone gets hurt--Rosa will be inclined to be healer before she goes in to fight. But I'm cool with other folks posting when they can--given we're all in a lot of different time zones, always waiting for folks to post in initiative order may clog things up.
In tabletop games, it drives me crazy if we don't go in initiative order because I think things can get confused, but in PBP we've got more time to sort things out.
DeathQuaker RPG Superstar 2015 Top 8 |
It's not a matter of wrong or right, Zouron. It's all just a matter of preference, and dissenting preferences show us we have different options, so it's alright to present them! :)
If we stick to the system of posting our actions out of order, hopefully there's some leeway for "If X guy is already dropped, then my attack applies to the next nearest dude/next wounded dude, etc."
Rosa Sinclair |
I'll be going away this weekend and may have limited access.
If Rosa's turn comes up before I get back, she will in order of priority, either heal anyone who is injured (this includes status effects, etc.) or hit the most threatening individual--or whoever tries to call for reinforcements--with a Weaken Dexterity attack.
Trup |
Holy crap it's late... or early lol. I forogt to put Marcus's and Rosa's actions and then almost dind't add the leaders wound penalties.
Vamp, the electricity is a affliction based attack so Regeneration won't help with it. Thankfully it the charge of the dart stops at the end of the leaders next turn.
Trup |
Also for future reference, if you roll a 20, it is immiediatley a critical hit.
Increased Effect: The critical hit increases the difficulty
to resist the attack’s effect by +5. Against a minion,
this bypasses the resistance check entirely; the
minion automatically receives the highest degree of
the attack’s effect.
• Added Effect: The critical hit adds another effect onto
the attack, but its effective rank is 0, so the resistance
DC is just the base value (10, or 15 for Damage). The
added effect can be anything the player can reasonably
describe and justify as adjunct to the original
effect: an Affliction (useful for all sorts of “gut checks,”
blows to the head or vitals, etc.), Dazzle (blood in the
eyes, boxing the ears, etc.), or Weaken, to name a few.
The GM decides if the effect suits the circumstances of
the attack. The target makes resistance checks against
the attack’s initial and added effects separately.
• Alternate Effect: The critical hit results in an alternate
effect for the attack, like a use of extra effort for
a power stunt (see Extra Effort in The Basics chapter),
except the character suffers no fatigue as a result.
This option can represent a “lucky” attack that
does something completely different, like blinding a
target, or imposing a condition such as those found
under the Affliction effect.
I didn't even catch the critical myself so my fault on that. For future play, please specify what effect you want applied.
I feel like a jerk for missing Siege Breakers, so on your next turn just specify one of the critical effects and we will call it a 'Late Critical' Lol.
DeathQuaker RPG Superstar 2015 Top 8 |
I think it's funny that both Rosa and Kit lost their temper over someone attacking Kitty in cat form while the cat's attacks have been pretty darn nasty.
It's a "pick on someone your own size" thing for Rosa--plus he shot at the cat right after Rosa had healed her, which was annoying, when before she was fine drawing the fire herself. (And in truth, because she's staggered, C1 was her only viable target anyway.)