Underhive Adventures (Inactive)

Game Master Nethru

Adventures in the belly of Hive Desoleum Primus.

Game will be sandboxy and free form in style.


1 to 50 of 77 << first < prev | 1 | 2 | next > last >>

Looking for a few wanabe ganger/underhivers interested in a customized DH2 game. First part will be a bastardized version of dark pursuit and then go into other things but want to keep it more free form/sandboxy. YOu won't be part of a gang but perhaps can join one eventually if you wish or just be treasure hunters or just getting by surviving in the underhive.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I am always interested in more DH2nd. I am in your other DH2nd game. I amn't sure if you are using some variant of this adventure in that game.


Sure. So the first part i wanted to run a similar game as dark pursuit but from a different angle as hivers not members of the inquisition. I would rather this game be a bit faster paced than the other one. Unfortunately 2 of the players are probably not going to play and 3rd is rather busy with work so giving him some time to post thus the slower posts.

If you want in sure just roll up character using the rules in the PDF in the campaign info.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Cool, fired the link onto a friend, will start brainstorming ideas.

Character generation same as your other game or by the book, rolls etc.


Posting to express interest. This looks pretty grimy!


I have notions for a sneaky gunman who has spent way too long in the bad zones.

A question. Do we assign attribute scores after we roll or are they left as they are rolled?


Decimus,

You can assign as you see fit for the attributes.

Kevin,

Look at the PDF in campaign info as it's not exactly like DH2. I"m using all the skills/talents/equipment stats from DH2 but creation is a lot different and starting gear is VERY limited based on starting credits.

Big difference is there are quirks so you choose some advantages and disadvantages based on how you want to customize your character. There are no homeworlds/backgrounds/roles you choose an origin and then quirks. You then assign your aptitudes as you see fit based on the chart in the PDF.


If you guys have a clean text version of char sheet we can use let me know. I have xls sheet but probably easier to use text in the character profile.


Cheers GE. I'm writing out notes in text, can send those to you or post them here when I'm done. Happy to fill out excel sheet as needed too.


Another question. Do we have to take availability into account for purchases made during character creation? I don't see a specific note either way on this.


Not seeing anything on wounds but will roll these.

Attributes

2d10 ⇒ (6, 1) = 7
2d10 ⇒ (4, 7) = 11
2d10 ⇒ (7, 1) = 8
2d10 ⇒ (8, 6) = 14
2d10 ⇒ (8, 10) = 18
2d10 ⇒ (8, 5) = 13
2d10 ⇒ (8, 9) = 17
2d10 ⇒ (9, 3) = 12
2d10 ⇒ (1, 5) = 6

Fate Point Roll
1d10 ⇒ 7

So 2 FP.


for starting gear not to worried about it. Look at the prices and how much you actually start with may dissuade you from getting something more rare to start with :)

Crap forgot wounds. Gonna go with 9+1d5 seems to be average for Imperium citizens.


I would love to join in.

Necromunda is my all-time favourite game and it has been way too long since I dipped my toes into the dank and dangerous underhive.

The only thing is that I don't have any experience with DH2, so if you'd be willing to guide me there I'm all game.


Roscoe, I have listing of all the skills/talents and such in spreadsheets on the campaign info so you shouldn't need the books for that info.

Basically the cost for attributes/skills/talents are based on your aptitudes. If you match 0 for something it's most expensive, 1 it's medium cost and 2 it's lowest cost.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Decimus was the friend I was talking about.

Are stats play them where they lie or can we assign them after rolling?

I'm thinking of some kind of combat character, possibly with a little tech skills thrown in. I always liked the Van Saar


assign where you like.

I put listing of advancement costs in another spreadsheet to make it easier so he can download all the charts to get an idea of what's what if he don't' have the books.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Stat: 2d10 ⇒ (6, 6) = 12
Stat: 2d10 ⇒ (2, 8) = 10
Stat: 2d10 ⇒ (9, 7) = 16
Stat: 2d10 ⇒ (2, 4) = 6
Stat: 2d10 ⇒ (6, 5) = 11
Stat: 2d10 ⇒ (2, 10) = 12
Stat: 2d10 ⇒ (10, 6) = 16
Stat: 2d10 ⇒ (5, 1) = 6
Stat: 2d10 ⇒ (7, 3) = 10


9+1d5 for wounds and 1d10 for fate as well.

OHHHHHHHHHHHH i forgot to have you guys do divination as well. Those are always fun/random. 1d100


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Wounds: 1d5 + 9 ⇒ (1) + 9 = 10
Fate: 1d10 ⇒ 9 So two fate points
Divination: 1d100 ⇒ 41 ...a mind without purpose wanders in dark places.


So you just need to go through and pick your quirks (Advantages/Disadvantages), think i set limit of 4 points in disadvantages so you could potentially have 5 total advantage points (start with 1). Pick out your aptitudes and spend your starting 100 credits on gear listed in the pdf :)


Wounds: 1d5 + 9 ⇒ (3) + 9 = 12

Divination: 1d100 ⇒ 4 Trust In Your Fear - So +5 Per but also a Phobia. On top of what I'm getting from Mad Hatter, this should get interesting. ;)

GE, I see what you mean about equipment!

Would you like us to PM you characters for confirmation or post them here?


you can just post them here that's fine.


Josiah Graves, played by Decimus Observet

An outcast from the spire who has wandered in dark places, with only his wits and his irons to keep him safe. His eyes are those of a man who has seen too much.

Josiah was thrown out of the spire for reckless duelling with other nobles - he was a bit too good at it and flaunted it. He made his way into the underhive and did well for a time. At least until he fell into very bad company. A cloudboy gang who had become corrupted and had made fell pacts.

Josiah exited said gang on bloody terms, though not before witnessing horrors both of this world and not. Now he skulks when he might have strutted and just tries to survive.

He has learned much of the ways of the underhive.

Attributes
Ws 27
Bs 54
S 32
T 31
Ag 42
Int 36
Per 39
Wil 26
Fel 31

Fate 2

Wounds 12

Divination Trust in your Fear +5 Per, Phobia

Origin
Spire-born
+3 Fel
+3 Int
Deceive

Quirks
Expert 2 Defense Offense
Born Liar 1 +10 to Deceive tests
Tunnel Rat 1 +10 to Navigate in underhive
Gun Nut 1 +6 BS

Drawbacks
Dark Soul 2 2d10+5 CP and malignancy
Mad Hatter 2 2D10+5 IP and mental disorder

Aptitudes
Wary Gunman +5 BS

Ballistic Skill Finesse
Perception Fieldcraft
Agility Defense from expert quirk
Intelligence Offense from expert quirk

Weapons Training: Low-Tech
Common lore (Underhive)

Bs +5 100
Ag +5 100
Dodge 100
Awareness 100
Navigate (surface) 100
Stealth 100
Mighty Shot 400

Equipment

Common quality clothing a sling bag
A bedroll
10 packets of Re-cyk wafers
2 one litre water bottles
100 Guild credits

Monoknife 7.5
Flak Helmet 20
Heavy Leathers 30
Autopistol 15
Bullets 12
Silencer 10
Stub Revolver 5

Spent 99.5

Common quality clothing a sling bag
a bedroll
ten packets of Re-cyk wafers
Two one litre water bottles
100 Guild credits

Monoknife 7.5
Flak Helmet 20
Heavy Leathers 30
Autopistol 15
Bullets 12
Silencer 10
Stub Revolver 5

Spent 99.5

*******************************************************************

A few more questions. :)

1. How is the malignancy decided? Roll as usual?

2. The insanity from mad hatter, perhaps flashbacks to horrible deeds? And a phobia of things that walk like men.

3. Does a monoknife cost 7, 7.5, or 8 creds?

4. Can the flak helmet be in the shape of a top hat?

5. And most important, how does Josiah look to you as is?


I'll roll for your corruption/insanity/malignancy.

Josiah Graves Corruption: 2d10 + 5 ⇒ (8, 6) + 5 = 19
Josiah Graves Insanity: 2d10 + 5 ⇒ (1, 2) + 5 = 8
Josiah Graves Malignancy: 1d100 ⇒ 69

Poor Health: The character constantly suffers petty illnesses and phantom pains, and his wounds never seem to fully heal. Reduce the
character’s Toughness by 1d10. (OH BOY!)
1d10 ⇒ 5
Well i guess that can play into one of your insanity. "THEY ARE CONSTANTLY EATING ME FROM THE INSIDE!"

When you say things that walk like men are you scared of anything walking on two legs? That's just about everything!

We will round up for costs of .5

Sure flak helm can be top hat :)

Everything looks good to me.


2d10 ⇒ (4, 1) = 5
2d10 ⇒ (10, 4) = 14
2d10 ⇒ (9, 9) = 18
2d10 ⇒ (6, 9) = 15
2d10 ⇒ (1, 4) = 5
2d10 ⇒ (1, 9) = 10
2d10 ⇒ (6, 2) = 8
2d10 ⇒ (1, 9) = 10
2d10 ⇒ (5, 1) = 6

Fate: 1d10 ⇒ 10
Wounds: 9 + 1d5 ⇒ 9 + (4) = 13
Divination: 1d100 ⇒ 48


Roscoe Divination is....
If a job is worth doing, it is worth dying for.

Increase this character's Toughness or Willpower characteristic by 3. Reduce his Fellowship or Strength characteristic by 3.

Scarab Sages

Dotting for interest. I'm in an Only War game and it's going well so here I am.

I'll look over the documents.


Thanks! That fits really good. Rolling for Mutie: 1d100 ⇒ 4

Going for Big guy, Mutie, Bruiser; Hard-up, Wilder

The dumb as a rock Heavy :D


God Emperor wrote:

Poor Health: The character constantly suffers petty illnesses and phantom pains, and his wounds never seem to fully heal. Reduce the

character’s Toughness by 1d10. (OH BOY!)
1d10
Well i guess that can play into one of your insanity. "THEY ARE CONSTANTLY EATING ME FROM THE INSIDE!"

When you say things that walk like men are you scared of anything walking on two legs? That's just about everything!

We will round up for costs of .5

Sure flak helm can be top hat :)

Everything looks good to me.

Ouch on the poor health! But it come with the territory.

Yeah, that wording was pretty vague. How about a phobia of seriously deformed mutants, things that remind him of his nightmare incident with daemons and corrupted gangers?


Not minor deformed Toxic Ogre-sized brutes right?


Roscoe LOL nice. I'll allow you to coat your weapons with your toxins you can determine where it comes from giving your melee weapons toxic 1 quality. Your almost like a mini plague marine... Or Chaos Ogryn without to much chaos yet....

Josiah up to you just don't make it something to easy :) You would probably be slightly disturbed by Roscoe based on his size/mutation...


2d10 ⇒ (4, 10) = 14
2d10 ⇒ (4, 1) = 5
2d10 ⇒ (5, 3) = 8
2d10 ⇒ (8, 1) = 9
2d10 ⇒ (9, 3) = 12
2d10 ⇒ (8, 2) = 10
2d10 ⇒ (3, 2) = 5
2d10 ⇒ (8, 9) = 17

Fate: 1d10 ⇒ 4
Wounds: 1d5 + 9 ⇒ (4) + 9 = 13
Divination: 1d100 ⇒ 75


I spotted this when browsing and thought it would fit well with the "feeling devoured from inside" insanity. Also, not being frightened of a party member by default. ;)

Quote:
fear of seeing what's inside people/animals (sort of like seplophobia but might be triggered by blood, any deep cuts or wounds, viewing autopsies or dissections, viewing pictures or seeing preserved organs in a jar basically anything that exposes what's under our skin - there is a reason skin is there and is opaque


Is this Roscoe?

Josiah i like that one! Can see you wigging out when Roscoe rips someone in half and their guts fall to the floor...


I have in mind that Josiah had higher willpower but it's been ground down by the horrors and taint he's endured. So not so much needed to get him to snap!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Wow and here I was thinking my guy would be a bruiser but we've got one hell of a scaly horror to unleash upon the underhive here.

Lil' Lazlo
Lazlo is a native of the underhive and was a member of a recently shattered gang called the Slaughter House, one of the Fleshcutter Gangs. Lazlo had been a full gang member only a few months when they were shattered by a powerful gang of mutants from deeper down the hive.

Lazlo is covered in ritual and dueling scars. He was becoming a rising star in the Slaughter House before their untimely end. He's still got his chainsword so aims to carve out a new future as a sellsword or maybe even found a new gang.

Underhiver
Ex Juve, Bruiser. Unlucky
WS 50*, BS 32, S 36, T 50**, Agi 30, Int 30, WP 32, Fel 31, Per 26, Wounds 10/10. Fate Points21

Weapon Training (Low Tech, Chain)
Skills: Awareness, Dodge, Parry, Common Lore (Underhive)
Aptidues: Toughness, Defense, WS, Offence, Agility, Fellowship

Divination: ...a mind without purpose wanders in dark places.

Gear: Chainsword 35, Light Flak Cloak 50, Bow 10, Explosive Arrows (10) 4, Arrows (10) 1

XP:
Weapon Training (Chain) 300, Dodge 100, Parry 100, Toughness +10 350, WS +5 100, Unspent 50


Kevin looks good!

Josiah I just realized you got an auto pistol but no training in it with your starting exp. If you don't want to get penalties with it you may want to switch some things up.


Panic what you thinking?


Lol yeah, thats about it. Im more thinking about something like this:

Spoiler:
https://img00.deviantart.net/139e/i/2013/194/9/b/warhammer_ogre_kingdoms_ma neater_conversion_by_badgroth-d6dbeb2.jpg

This is what I have for crunch, and could use some feedback if anyone feels like going over it:

WS = 40
BS = 33
Str = (5) 46
Toughness = 44
Agility = 25
Intelligence = 19
Perception = 28
Willpower = 30
Fellowship = 17

Fate: 1d10 ⇒ 10 = 3
Wounds: 9 + 1d5 ⇒ 9 + (4) = 13
Divination: 1d100 ⇒ 48

If a job is worth doing, it is worth dying for.
(Tough +3; Fellowship -3)

Underhiver;
Big guy (Size 5, +3 Str Toughness and Unnatural Strength 1)
Mutie: Toxic 1
Bruiser

-2 Hard-up -25% starting creeds, -10 commerce tests
-2 Wilder -6 int and fellowship

Core attribute: Strength
Primary attribute: Toughness
Secondary: Weapon skill
Tertiary: Willpower

Aptitudes: Strength, Offense, Toughness, Defense, Weapon Skill, Willpower

1000xp spent

Talents: Weapons Training: Low Tech
Frenzy: 200xp; Thunder Charge: 400xp; Bulging Biceps: 300xp

Skills:
Common Lore (Underhive); Athletics (known): 100xp; Awareness (known)

Gear:
Common quality clothing, a sling bag, a bedroll, ten packets of recyk wafers, Two one liter water bottles, 0 guild creds

Carapace Helm 40 (Divers helm)
Great Weapon 25 (Anchor)
Big Wrench 10


Roscoe

You would get +5 Strength for taking Strength as your core. You also get Offense as an aptitude. I would swap your primary aptitude with secondary so you also get Defense as an aptitude else you will only start with 5 instead of the normal 6.

Love the big anchor as your great weapon! LOL


Thanks for the tip, I've swapped them and added the 5 to strength.


Just remember to list out all your aptitudes so you don't forget later :)

Strength, Offense, Toughness, Defense, Weapon Skill, Willpower


Roscoe Thunder Charge requires 50 Str but I'll let it fly since you took Big Guy and have the UC Str 1 fit's your character concept.

Scarab Sages

2d10 + 20 ⇒ (6, 4) + 20 = 30
2d10 + 20 ⇒ (7, 5) + 20 = 32
2d10 + 20 ⇒ (7, 10) + 20 = 37
2d10 + 20 ⇒ (10, 9) + 20 = 39
2d10 + 20 ⇒ (9, 2) + 20 = 31
2d10 + 20 ⇒ (2, 9) + 20 = 31
2d10 + 20 ⇒ (2, 6) + 20 = 28
2d10 + 20 ⇒ (8, 9) + 20 = 37
2d10 + 20 ⇒ (9, 6) + 20 = 35

fate: 2d10 ⇒ (5, 6) = 11
wounds: 2d10 ⇒ (3, 8) = 11
divination: 2d10 ⇒ (9, 5) = 14


Choon what you thinking?

Fate is 1d10
Wounds is 1d5
Divination is 1d100


If any of your characters are done and your ready to rock I'll kick off your stories, just post in discussion so I know.

Scarab Sages

Thinking Heretek with weak eyes.

fate: 1d10 ⇒ 10
wounds: 9 + 1d5 ⇒ 9 + (3) = 12
divination: 1d100 ⇒ 31

Sorry, I got carried away with the Ctrl+V


Divination:
Thought begets Heresy.

Reduce this character's Intelligence characteristic by 3. The first time he would gain 1 or more Corruption points each session, he reduces that amount by 1 (to a minimum of 0) instead.

Loss of Int sucks a bit for Heretek but less chance of getting corruption :)

Scarab Sages

Are you using the DH2 book for everything not mentioned in the creation guide? I don't have all the attributes and related skills and all that memorized. I think you said you are...

Scarab Sages

That's actually interesting for me. Thoughts are dangerous things and when I have lots of them they tend to lead to bad places. For other people that is.

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Underhive Adventures Recruitment All Messageboards

Want to post a reply? Sign in.