| Undead_Narrator |
OK, I'd like to present Anders Trelassion, Paladin/Sorceror/Eldritch Knight.
I haven't picked up traits for him yet what books are we allowed to pick traits from and are any of them campaign traits?
Also the fluff is there, but it's messy. It will be cleaned up As and When I have time, but his background and personality have been completed subject to approval.
Traits are not limited to any source. Campaign traits have to be approved by me.
psionichamster
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Tossing my hat into the ring here, with:
Pele Ento'Yoshi
Pele Ento’Yoshi
Male Elf Evoker 15
CG Medium humanoid (elf)
Init: +5; Senses: Perception +22; Low-Light Vision
Speed: 30, Languages: Common, Elven, Abyssal, Aklo, Aquan, Auran, Celestial, Draconic, Dwarven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Necril, Orc, Protean, Sylvan, Terran, Undercommon
Defense
AC 23 (Dex +5, Deflection +4, Mage Armor +4) Touch 19 FF 18
HP 122 (15d6+60)
Fort +13 Ref +15 Will +15 (+2 vs enchantment)
Immune: Magical Sleep, suffocation, starvation, thirst
Offense
Melee: quarterstaff +8/+3 (1d6+1) or longsword +8/+3 (1d8+1 19-20/x2)
Ranged: composite longbow +13/+10 (1d8+1 20/x3) Range 110 Ammo: 40
BAB 7 CMB +8 CMD 23
Statistics
Abilities: Str 12 Dex 20 Con 16 Int 30 Wis 12 Cha 8
SQ: Favored Class (Wizard; HP), Keen Senses, Elven Magic, Arcane Bond (Ring), Intense Spells (+7 damage on evocation spells)
SA: Force Missile (3+int/day, 1d4+7 force damage, range 250’), Energy Wall (15 rds/day, as wall of fire but can choose energy type)
Feats: Scribe ScrollB, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Penetration, Extend Spell5, Greater Spell Penetration, Eschew Materials, Empower Spell10, Spell Focus (Conjuration), Augment Summoning, Combat Casting, Spell Mastery15
Traits: Bastard (+1 sense motive, class skill), Observant (+1 perception, class skill)
Skills: appraise 15+10+3, fly 15+5+3, knowledge (arcana) 15+10+3, knowledge (dungeoneering) 15+10+3, knowledge (history) 15+10+3, knowledge (nature) 15+10+3, knowledge (planes) 15+10+3, knowledge (religion) 15+10+3, linguistics 15+10+3, perception 15+1+3+1+2, sense motive 15+1+3+1, spellcraft 15+10+3(+2 to id items), stealth 15+5
Combat Gear:
Equipment: headband of intellect +6 (perception, sense motive, knowledge(religion), belt of physical perfection +4, cloak of resistance +5, ring of protection +4 (bonded item), ring of invisibility, tome of clear thought, handy haversack, boots of levitation, clear spindle ioun stone, iridiscent spindle ioun stone, longsword, quarterstaff, dagger, composite longbow (+1), 40 arrows, 50’ silk rope, bedroll, spellbook, pen & ink, belt pouch, chalk, charcoal stick, everburning torch
Coin 3560gp
Carried Weight: 17 lbs
Spells Prepared: (CL 15, Concentration +25 (+29 cast defensively), DC Spell Level +10, Evocation +12, Conjuration +11 / Prohibited Schools: Necromancy, Illusion)
[b]Cantrips: dancing lights, detect magic, message, prestidigitation
1st: burning hands, charm person, feather fall, grease, identify, mount, protection from evil, floating disk
2nd: see invisibility, web, extended feather fall, protection from energy, extended shield (2), extended mage armor, scorching ray
3rd: extended see invisibility, extended flaming sphere, empowered magic missile, tiny hut, haste, fly, fireball
4th: arcane eye, wall of ice, extended greater magic weapon, extended tiny hut, empowered scorching ray (2), globe of invulnerability, lesser
5th: teleport, wall of force, extended resilient sphere, extended wall of ice, empowered fireball, cone of cold
6th: extended wall of force, chain lightning (2), disintegrate, summon monster VI
7th: greater teleport, extended summon monster VI, mage’s sword
Spellbook:
0th: All except Necromancy
1st: burning hands, charm person, enlarge person, feather fall, floating disk, grease, identify, mage armorM, magic missile, mount, protection from evil, shield
2nd: flaming sphere, scorching rayM, see invisibility, web
3rd: hasteM, fireballM, flyM, greater magic weapon, tiny hut
4th: arcane eye, globe of invulnerability, lesser, resilient sphere, wall of ice
5th: cone of cold, teleportM, overland flightM, wall of force
6th: chain lightningM, contingency, disintegrateM, summon monster VI,
7th: greater teleport, mage’s swordM
Description: Pele stands 6’ tall, weighing 130 lbs. He has the typical reedy frame of most elves, with pale skin and light blue eyes. Unlike most elves, he wears his hair closely cropped to his head, with a narrow leather headband around his brow, bearing a single blue gem directly between his eyes. He wears dark red and black robes, with a heavy hooded cloak over all. A longsword, longbow, and dagger sit in sheathes on his person, while he carries a stout carved quarterstaff in hand.
Personality: Pele learned very early in life that nothing comes without a cost. Through years and years of dedicated study, he mastered the elemental powers of magic, favoring fire and the pure destructive energies therein. His father, a potent wizard and sage himself, beat any idea of the use of necromancy out of the young elf, to the point that he will target undead creatures and the wielders of necromantic magic almost above all others in combat. He also learned how to master the difficult art of casting while under duress and dangerous situations. He now travels the lands far and wide, seeking out new knowledge and ferreting out the forces of undeath to burn where he can.
Background: Pele grew up hard, for an elf. The bastard son of a high counselor, he was made to know his place early and often. He spent his early decades cataloguing scrolls, shelving books, and working essentially as a slave/apprentice to his father. While not quite a social outcast, Pele took to the studies hard, in an (ultimately futile) attempt to garner true acceptance from his father. Luckily, he possessed the drive and natural ability to really master the arcane arts, and pulled himself out of that social standing through that work. Having mastered his magic, he now travels as if a forlorn elf, seeking adventure, companionship, knowledge and the chance to do some real good in the world.
| Undead_Narrator |
Happy New Year's all! 3.5 hours left till deadline. These are the complete applications I will be considering for the four slots:
Gideon - Half-elf cleric of Sarenrae
Draken - Human sorcerer
Rothgar - Dwarven monk
Alexander - Human fighter
Shadow - Half-elf shadowdancer
Arcturo - Human bard
Flizzibus - Gnome paladin
Bigby - Human ranger
Osric - Human fighter
Shayn - Half-elf druid
Anders - Paladin/sorcerer/EK
Bjorn - Human Sorcerer
Pele - Elf Wizard
| Undead_Narrator |
Well, deadline has been reached. Thank you so much for the great applications and the interest - there were many permutations I went through but in the end, went with my gut so these are the four characters chosen:
Gideon (cleric)
Rothgar (monk)
Flizzibus (paladin)
Pele (wizard)
Here's the link to the Discussion thread: Link