Undead_Narrator's Age of Worms Campain - The Rise of Kyuss

Game Master AoW_GM


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Oh, and I will be changing Anders' background to a more Golarion appropriate one - probably basing him in Daggermark.


Anders Trelassion wrote:

OK, I'd like to present Anders Trelassion, Paladin/Sorceror/Eldritch Knight.

I haven't picked up traits for him yet what books are we allowed to pick traits from and are any of them campaign traits?

Also the fluff is there, but it's messy. It will be cleaned up As and When I have time, but his background and personality have been completed subject to approval.

Traits are not limited to any source. Campaign traits have to be approved by me.


OK, well I went with a couple of generic traits (Armor Expert and Trustworthy), so no approval needed there.

Grand Lodge

This is the familiar for Anders Trelassion. The Name Jeeves was taken, so I changed it to Jeeves the Familiar.

Grand Lodge

Happy New Years!


Last minute submission but nonetheless a submission.

Sczarni

Tossing my hat into the ring here, with:

Pele Ento'Yoshi

Spoiler:

Pele Ento’Yoshi

Male Elf Evoker 15

CG Medium humanoid (elf)

Init: +5; Senses: Perception +22; Low-Light Vision

Speed: 30, Languages: Common, Elven, Abyssal, Aklo, Aquan, Auran, Celestial, Draconic, Dwarven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Necril, Orc, Protean, Sylvan, Terran, Undercommon

Defense

AC 23 (Dex +5, Deflection +4, Mage Armor +4) Touch 19 FF 18

HP 122 (15d6+60)

Fort +13 Ref +15 Will +15 (+2 vs enchantment)

Immune: Magical Sleep, suffocation, starvation, thirst

Offense

Melee: quarterstaff +8/+3 (1d6+1) or longsword +8/+3 (1d8+1 19-20/x2)

Ranged: composite longbow +13/+10 (1d8+1 20/x3) Range 110 Ammo: 40

BAB 7 CMB +8 CMD 23

Statistics

Abilities: Str 12 Dex 20 Con 16 Int 30 Wis 12 Cha 8

SQ: Favored Class (Wizard; HP), Keen Senses, Elven Magic, Arcane Bond (Ring), Intense Spells (+7 damage on evocation spells)

SA: Force Missile (3+int/day, 1d4+7 force damage, range 250’), Energy Wall (15 rds/day, as wall of fire but can choose energy type)

Feats: Scribe ScrollB, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Penetration, Extend Spell5, Greater Spell Penetration, Eschew Materials, Empower Spell10, Spell Focus (Conjuration), Augment Summoning, Combat Casting, Spell Mastery15

Traits: Bastard (+1 sense motive, class skill), Observant (+1 perception, class skill)

Skills: appraise 15+10+3, fly 15+5+3, knowledge (arcana) 15+10+3, knowledge (dungeoneering) 15+10+3, knowledge (history) 15+10+3, knowledge (nature) 15+10+3, knowledge (planes) 15+10+3, knowledge (religion) 15+10+3, linguistics 15+10+3, perception 15+1+3+1+2, sense motive 15+1+3+1, spellcraft 15+10+3(+2 to id items), stealth 15+5

Combat Gear:

Equipment: headband of intellect +6 (perception, sense motive, knowledge(religion), belt of physical perfection +4, cloak of resistance +5, ring of protection +4 (bonded item), ring of invisibility, tome of clear thought, handy haversack, boots of levitation, clear spindle ioun stone, iridiscent spindle ioun stone, longsword, quarterstaff, dagger, composite longbow (+1), 40 arrows, 50’ silk rope, bedroll, spellbook, pen & ink, belt pouch, chalk, charcoal stick, everburning torch

Coin 3560gp

Carried Weight: 17 lbs

Spells Prepared: (CL 15, Concentration +25 (+29 cast defensively), DC Spell Level +10, Evocation +12, Conjuration +11 / Prohibited Schools: Necromancy, Illusion)

[b]Cantrips: dancing lights, detect magic, message, prestidigitation

1st: burning hands, charm person, feather fall, grease, identify, mount, protection from evil, floating disk

2nd: see invisibility, web, extended feather fall, protection from energy, extended shield (2), extended mage armor, scorching ray

3rd: extended see invisibility, extended flaming sphere, empowered magic missile, tiny hut, haste, fly, fireball

4th: arcane eye, wall of ice, extended greater magic weapon, extended tiny hut, empowered scorching ray (2), globe of invulnerability, lesser

5th: teleport, wall of force, extended resilient sphere, extended wall of ice, empowered fireball, cone of cold

6th: extended wall of force, chain lightning (2), disintegrate, summon monster VI

7th: greater teleport, extended summon monster VI, mage’s sword

Spellbook:

0th: All except Necromancy

1st: burning hands, charm person, enlarge person, feather fall, floating disk, grease, identify, mage armorM, magic missile, mount, protection from evil, shield

2nd: flaming sphere, scorching rayM, see invisibility, web

3rd: hasteM, fireballM, flyM, greater magic weapon, tiny hut

4th: arcane eye, globe of invulnerability, lesser, resilient sphere, wall of ice

5th: cone of cold, teleportM, overland flightM, wall of force

6th: chain lightningM, contingency, disintegrateM, summon monster VI,

7th: greater teleport, mage’s swordM

Description: Pele stands 6’ tall, weighing 130 lbs. He has the typical reedy frame of most elves, with pale skin and light blue eyes. Unlike most elves, he wears his hair closely cropped to his head, with a narrow leather headband around his brow, bearing a single blue gem directly between his eyes. He wears dark red and black robes, with a heavy hooded cloak over all. A longsword, longbow, and dagger sit in sheathes on his person, while he carries a stout carved quarterstaff in hand.

Personality: Pele learned very early in life that nothing comes without a cost. Through years and years of dedicated study, he mastered the elemental powers of magic, favoring fire and the pure destructive energies therein. His father, a potent wizard and sage himself, beat any idea of the use of necromancy out of the young elf, to the point that he will target undead creatures and the wielders of necromantic magic almost above all others in combat. He also learned how to master the difficult art of casting while under duress and dangerous situations. He now travels the lands far and wide, seeking out new knowledge and ferreting out the forces of undeath to burn where he can.

Background: Pele grew up hard, for an elf. The bastard son of a high counselor, he was made to know his place early and often. He spent his early decades cataloguing scrolls, shelving books, and working essentially as a slave/apprentice to his father. While not quite a social outcast, Pele took to the studies hard, in an (ultimately futile) attempt to garner true acceptance from his father. Luckily, he possessed the drive and natural ability to really master the arcane arts, and pulled himself out of that social standing through that work. Having mastered his magic, he now travels as if a forlorn elf, seeking adventure, companionship, knowledge and the chance to do some real good in the world.


Happy new year all


Happy New Year's all! 3.5 hours left till deadline. These are the complete applications I will be considering for the four slots:

Gideon - Half-elf cleric of Sarenrae
Draken - Human sorcerer
Rothgar - Dwarven monk
Alexander - Human fighter
Shadow - Half-elf shadowdancer
Arcturo - Human bard
Flizzibus - Gnome paladin
Bigby - Human ranger
Osric - Human fighter
Shayn - Half-elf druid
Anders - Paladin/sorcerer/EK
Bjorn - Human Sorcerer
Pele - Elf Wizard


Well, deadline has been reached. Thank you so much for the great applications and the interest - there were many permutations I went through but in the end, went with my gut so these are the four characters chosen:

Gideon (cleric)
Rothgar (monk)
Flizzibus (paladin)
Pele (wizard)

Here's the link to the Discussion thread: Link

Liberty's Edge

Congratulations to those selected.
Please keep me in mind if you ever need replacements.

Grand Lodge

Seconded.


good luck to those who were selected!


Thanks for the chance!


Well done those that were picked. Have fun, guys!

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