Izoze

Jeeves the familiar's page

1 post. Organized Play character for Gavmania.


Full Name

Jeeves

Race

Air Mephit Familiar AC20 (T14, FF17) HP74/74 DR5/magic F/R/W 10/6/10 per+11

Gender

Male

Languages

Auran, Common, Empathic Link, Speak with Master,

Strength 13
Dexterity 15
Constitution 12
Intelligence 8
Wisdom 11
Charisma 14

About Jeeves the familiar

CR 3
Male Familiar Air Mephit outsider 3
TN small animal/magical beast (air)
Init +6; Senses Darkvision (60 ft.), Perception +11,
Languages Auran, Common, Empathic Link, Speak with Master,
AC 20, touch 14, flat-footed 17
hp 74 (3HD)DR 5/magic, Fast Healing 2
Fort +10, Ref +6, Will +10
Speed 30 ft. (6 squares) Fly 60 ft. (Perfect)
Melee claw +14/+14 (1d3+1)
Face 5 ft. Reach 5 ft.
Base Atk +12; CMB +12; CMD 25
Special Actions Breath Weapon (15' cone of sand and grit, 1d8 slashing damage, DC 13),
Innate Spell-Like Abilities: blur ( DC 14, 1/hour) gust of wind ( DC 14, 1/day) Abilities Str 13, Dex 15, Con 12, Int 8, Wis 11, Cha 14
Special Qualities Alertness, Darkvision, Deliver Touch Spells, Empathic Link, Fast Healing 2, Improved Evasion, Share Spells, Speak with Master, Summon (Air Mephit),
Feats Dodge, Improved Initiative, Martial Weapon Proficiency, Simple Weapon Proficiency
Skills Acrobatics +3, Appraise -1, Bluff +8, Climb +2, Craft (Untrained) -1, Diplomacy +3, Disguise +2, Escape Artist +3, Fly +18, Heal +1, Intimidate +2, Perception +11, Perform (Untrained) +2, Ride +3, Sense Motive +4, Spellcraft +14, Stealth +12, Swim +2, Use Magic Device +15,
Possessions Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.
Breath Weapon (Su) An air mephit can unleash a 15' cone of sand and grit every 4 rounds as a standard action that deals 1d8 slashing damage. A reflex save (DC 13) halves the damage.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Fast Healing (Ex) Regain 2 hp/round when in gusty and windy areas. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Speak with Master (Ex) If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Summon (Air Mephit) (Sp) Summon 1 Air Mephit, 25% (Level 2)