Twilight of the Heroic Age (Inactive)

Game Master Simeon


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Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Though not aware of Lamashtu’s primal secrets, Desdemona knows a bit about her. In Golarion’s medieval and early industrial eras, Lamashtu was a deeply feared goddess in a time when the wilderness posed a terrible threat to hapless travelers. Monstrous fecundity allowed her to field great legions of demons to throw against the mortal world. Though the reach of industry and civilization has pushed the grip of her faith back to the wildest and most savage parts of the world, her cult persists fiercely there, staunchly devoted to their dark mother.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

...so as you can imagine, we're in for treat.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Knowledge (Religion): 1d20 + 12 ⇒ (3) + 12 = 15
Lanatir knows less than Desdemona does about this particular deity.

"What is our next step?"

Desdemona, should we leave the doors to you as our rogue? Beyond just looking for traps, I see you've got Door Sight from the domain - my cleric/feysworn of Count Ranalc loves that ability.


HP 22 | AC 16 | Prescience 8/9

"Ha!" Zyrel lets out a single cynical laugh and acknowledging nod at the end of Desdemona's explanation.
"Alright, everyone get ready. I'm going to spend some time checking for auras and triggers before we try anything. If anyone needs to use the bathroom, now is the time, because you are not going to want to spend time alone in there."
He then pulls out a thick book and spends a quarter of an hour consulting it before carefully going over the door in front of him.

memorise detect magic, cast detect magic
perception: spot traps: 1d20 + 13 ⇒ (11) + 13 = 24


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Zyrel finds no magic, nor any evidence of traps. However, trying to open the door at all yields no progress save for dust and shards of ancient wood tumbling from the cracks between the boards. As far as he can tell, this door is entirely blocked from the inside.


HP 22 | AC 16 | Prescience 8/9

"Blocked. We should find another way in."


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Desdemona approaches a possible opening... tryingn to make heads or tails of it.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

It is as if it has been sealed from the other side
she shudders
Creepy thought


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Back and ready for business! Which entrance do folks want to go in to?


HP 22 | AC 16 | Prescience 8/9

Zyrel takes Desdemona's action as fait accompli.
"Good choice." he agrees "if we end up retreating back to town I don't want something cutting us off either!"


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

We should look for an alternative entrance


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

They are not entrances per se, but openings that have developed between the structure and natural landscape.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Desdemona peers into the entrance that she stands in front of. It's hard to see much in the dim light of the complex, but she makes out a floor made of worked stone tiles and a niche in the wall opposite the crumbled-open section that contains some sort of stone box or sarcophagus.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa shrugs
I suppose that depends on your perspective


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

"Should we get some Light in there, or just start on in?"

Thinking a Light pebble might be helpful here.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Let's see...

Picking up a small stone, the woman whispers a prayer... and add the stone lights up, she tosses it into the opening.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Apologies, a little new years trip went pear-shaped when a huge storm hit and knocked out power for a few days. Made the most of it, but the remote stretch of coast I was staying at had absolutely no cell service.

The glowing stone sheds some more light on the area. There are more wall niches containing sarcophagi, the carvings on them showing monstrously warped humanoid beings, grotesque and bestial in ways that even the most warped of the Spellscar mutants could never attain.

The center of the room contains something that looks like a large carved pillar about 25 feet across, with a statue of Lamashtu in the center. One corner of it is entirely broken, leading to the still-shadowed interior.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

it has been quiet, so...
I'm small. Maybe I can slip in for a closer look
Elsa will try to enter, if that is possible


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

I was waiting for one of our rogue types, but Lanatir can't let the squishy Elsa go off into danger on her own.

"Please allow me to go first, Elsa. I have trained to protect my allies." That is, the Cut from the Air feat.

He moves up quietly, just to the edge of the room, looking around and listening for any movement.
I see no cover for Stealth, but he's at least trying to Move Silently as we used to say in the old days.
Stealth: 1d20 + 5 ⇒ (12) + 5 = 17
Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

In the dim light of the edge of the glowing pebble, Lanait spies something...off. Within the cracked pillar, something stands. It reminds Lanatir of a mummified corpse, but it's form it stands at almost ten feet tall and warped beyond any recognition as human.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir tries to recall if he has heard of creatures resembling this form.

He has all the Knowledge skills; +10 for most, +12 for Religion.

Knowledge: 1d20 ⇒ 2 Ehhh... probably not with that roll.

He stands guard.
"Something here. Statue, corpse, or foe, I know not."


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa squeezes in behind Lanatir

Wow, a big boy. Never seen something like that before

Know arcane: 1d20 + 6 ⇒ (11) + 6 = 17

perception: 1d20 + 12 ⇒ (8) + 12 = 20

I hope that's not a flesh golem, Elsa is not set up for them.


HP 22 | AC 16 | Prescience 8/9

Note: Zyrel is carrying his medium load backpack + coat, with bow in hand.
What is the light level? Assuming dim? If so Zyrel only ignores range penalties for the first 100ft - but this should still be point blank.

move to Study Target, standard to ready attack if it moves. If not stopped he will then close to 30ft and shoot (I believe immobile loses dex and thus is flat footed)
perception: 1d20 + 12 ⇒ (15) + 12 = 27
knowledge:engineering: 1d20 + 7 ⇒ (13) + 7 = 20 IS it a statue?
Zyrel shrugs, realising that as it is within the pillar Lanatir is unable to decapitate it. As he studies it he draws his bow, aiming for the head.
"Want to pick an eye?" he asks casually.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

It's definitely not a statue. Lanatir thinks this may be some sort of undead, but it's not a type he's familiar with.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Well, hey there... Big Fella.

Desdemona readies her two rapiers, muttering, ...and people are just dying to get in.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Fire. Fire is good against undead, isn't it?


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

"Desdemona, do you know what it is?"


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Kn Religion, Undead: 1d20 + 5 ⇒ (16) + 5 = 21


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Desdemona is fairly certain that this is some sort of mummy. This one was likely made from the body of a large and severely warped mutant. Mummies tend to be resistant to physical damage and spread diseases with their attacks, but their linen wrappings are quite flammable.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Looks like a mummy, what it was in life... I've no idea, something... unnatural, altered.

Physically resilient, but readily flammable!


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks at the creature
Well...should we burn it? It's not doing much
Her fingers twitch. Elsa could cast fire spells, but it wasn't her favourite spell type


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HP 22 | AC 16 | Prescience 8/9

unless someone stops him Zyrel is still planning to put an arrow through its head next round - albeit possibly a flaming one at this point


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Can always wait for it to move, but don't let it touch you.

Their touch can cause a flesh withering rot, if I'm not mistaken.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Been swamped lately, I'll do my best to update tomorrow.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Zyrel nocks an arrow and fires! His arrow goes very, very wide. It does, however, attract the attention of the mummy which turns and casts its baleful gaze upon the party.

Desdemona and Lanatir are up!

Zyrel shot: 1d20 + 8 ⇒ (1) + 8 = 9

Init:

La init: 1d20 + 11 ⇒ (5) + 11 = 16
El init: 1d20 + 4 ⇒ (3) + 4 = 7
Zy init: 1d20 + 6 ⇒ (7) + 6 = 13
Des init: 1d20 + 6 ⇒ (12) + 6 = 18
Enemy init: 1d20 ⇒ 5


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Desdemona speaks a prayer and casts Bless as she circles wide around the guardian.

+1 To Hit, +1 Saves vs Fear.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir holds his ground.
Should the mummy approach, he will step up and strike at it.
Readying to 5' step and attack if it comes within 10'; you can include a 5' step with a readied action if you don't move on your turn.

Fear save would come first? If applicable:
Will, Bless: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Readied Attack:
Attack, PA, Bless: 1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31
Damage: 1d10 + 5 + 6 ⇒ (5) + 5 + 6 = 16
Confirm?: 1d20 + 12 - 2 + 1 ⇒ (15) + 12 - 2 + 1 = 26
Crit Damage: 1d10 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Weapon is magic and adamantine.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

damn!
Elsa's hands moved and spoke a word as she cast
burning hands: 5d4 ⇒ (4, 3, 1, 2, 1) = 11 DC15 reflex save for half fire damage
Flames exploded from her hands, expanding to cover the mummy


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Lanatir immediately senses an aura of palpable dread and despair around the mummified, though he powers through it with the aid of Desdemona's blessing.

The undead beast shambles forward, and Lanatir finds that he has perfectly set up an attack on the creature, slicing into it with a blow that's equal parts precise and deadly.

Elsa follows it up with a blast of fire that scorches the husk of a mutant!

The party (minus Elsa who already acted) is up! Mummies are damn slow, so it had to double move to reach you all.

GM Screen:

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11
Mummy HP -41


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

light it up, guys


HP 22 | AC 16 | Prescience 8/9

prescience: 1d20 ⇒ 11
studied +1, point blank shot +1, into combat -4. Move to go back 10 to 20 ft unless is inside reach
attack: 1d20 + 8 + 1 + 1 - 4 ⇒ (16) + 8 + 1 + 1 - 4 = 22
damage: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
Zyrel falls back and has another attempt at the creature. "Can we lure it outside?"


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

"I can't easily disengage here," Lanatir responds to Zyrel. Since it has reach, he can't Withdraw, and there's no room behind him for a 5' step. Acrobatics is dicey but possible, but would just leave the rest of you exposed.

He slashes with his sword, staying on his guard.

Attack, Bless, PA, CE: 1d20 + 12 + 1 - 2 - 2 ⇒ (7) + 12 + 1 - 2 - 2 = 16
Damage: 1d10 + 5 + 6 ⇒ (2) + 5 + 6 = 13

AC is 22 this round with Combat Expertise.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

If she's in position to flank, Desde will... each rapier a blur.

atk1, rapier, mithral, twf, wf, +1, flank: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
dmg1, rapier, mithral, +1, sneak: 1d6 + 4 + 1 + 2d6 ⇒ (5) + 4 + 1 + (5, 6) = 21

atk2, rapier, cold iron, twf, wf, mwk, flank: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
dmg2, rapier, cold iron, mwk, sneak: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (6, 6) = 15


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

If possible, Elsa will take a five-foot step back, to clear for the combatants


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Lanatir isn't able to make as much progress on the mummy, but Desdemona and Zyrel are both able to get some good hits in, with it's body's cohesion seriously crumbling at this point.

Despite that, the mummy looms over Lanatir, putting all it's unholy bulk into a mighty slam on the elven warrior.

Yikes! A confirmed nat 20 for 31 damage!

Rolls:

Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Crit Confirm: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d8 + 20 ⇒ (3, 8) + 20 = 31
-56


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir strikes back at the creature, but is unable to hit, off-balance from the pain and the shock of the creature's blow. At least he provides a flank for Desdemona.

Attack, Bless, PA, CE: 1d20 + 12 + 1 - 2 - 2 ⇒ (1) + 12 + 1 - 2 - 2 = 10


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

By the Goddess! You will fall!

atk1, rapier, mithral, twf, wf, +1, flank, bless: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
dmg1, rapier, mithral, +1, sneak: 1d6 + 4 + 1 + 2d6 ⇒ (1) + 4 + 1 + (2, 2) = 10

atk2, rapier, cold iron, twf, wf, mwk, flank, bless: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
dmg2, rapier, cold iron, mwk, sneak: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (2, 3) = 13


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

With two deadly and precise strikes, the mummy falls!


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

I don't know if I could have taken such a blow, Lanatir. Perhaps, no other among us. We owe you a debt.

She claps the on the shoulder, albeit gently.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

This should help a bit...

expeditious retreat >> clw, magical knack: 1d8 + 4 ⇒ (3) + 4 = 7

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