Twilight of the Heroic Age (Inactive)

Game Master Simeon


2,551 to 2,600 of 2,663 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>

Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa moves up to look at the fallen hulk. She doesn't touch it

That was exciting. You okay, Lanatir? That hit looked rather solid

perception: 1d20 + 12 ⇒ (12) + 12 = 24


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Fort vs Mummy Rot: 1d20 + 6 ⇒ (16) + 6 = 22

"No, Elsa, I am most definitely not okay. Do we have other healing resources? Scrolls, potions, or wands?"

At 15/39 assuming Desdemona can sacrifice a non-domain spell for that CLW.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Here Elsa hands Lanatir a potion

It won't taste that nice, but it will heal a bit

cure light wounds potion


HP 22 | AC 16 | Prescience 8/9

"Hold - if we have some time I have my medical kit. We can save the potion until afterwards."
not sure if we are prepared to spend the time? 1 Hour for treat deadly wounds.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Okay good thinking, but that could take a bit, wouldn't it


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Been walloped by a cold. Hopefully I’ll have the wherewithal to update tomorrow. Apologies for the wait.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

"I am fine with taking the time to treat this injury. I don't think we are in a huge rush."
So that is 5 HP back if Zyrel can make the check?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa pocks around the room, looking for anything of interest

take 10, 22 result


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Elsa finds approximately 100 GP in assorted grave goods and unholy trinkets.

The complex continues to the north where sets of staircase lead both east and west, though the western staircase is blocked by rubble.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa puts the trinkets into a sack

So East is easist. Thoughts?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Hey folks, been pretty seriously under the weather and swamped with life lately, just checking to make sure you all want to head east?


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

I believe I am waiting for Zyrel to make a Heal check first, but yes.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Yes indeed. Onwards


HP 22 | AC 16 | Prescience 8/9

sorry thought people were worried about the time and missed the update.
Can't use precognition, any chance of an aid? I believe you need to be trained in heal and hit dc 10...

heal (treat deadly wounds): 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Damn, totally thought I had posted. Zyrel, since there's no time pressure I'll let you take 10 on the heal check.

The party gets healed up before heading down the passage to the east. It opens out to a large room, several braziers crackling with an unearthly, possible magical, fire. At the northern point of it, a large altar to Lamashtu sprawls across a raised platform, the walls around it engraved with images of corpulent beasts spawning vast legions that war against each other.

A figure that looks like a human corpse kneels in front of it, prostrated as if praying.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Desdemona approaches silently... trying to get a closer look.

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa moves to one side, quietly.

stealth: 1d20 + 14 ⇒ (8) + 14 = 22

Curious. Prayer for a dead man. I would have thought he would be beyond that


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

GM Screen:

Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

As Desdemona creeps forward she notices something...odd. The body seems to be swaying slighty of it's own power, almost imperceptibly, but nonetheless noticeably.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

With the 5 HP from Treat Deadly Wounds and the 7 from Desdemona's CLW (for which she gave up Stone Shield), Lanatir is at 20/39.

Lanatir drinks the potion that Elsa offers.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Now at 24/39. Still more HP than Elsa or Zyrel have... guess he's going to have to be extra cautious. Also, I note that he contributed 150 gp to a Wand of Cure Light Wounds that Aakif took off with!

Lanatir hangs back for now while Desdemona investigates.


HP 22 | AC 16 | Prescience 8/9

Zyrel, still chagrined over his poor performance, takes the time to remove his coat and find a better point to shoot from.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Desdemona taps the figure upon the shoulder lightly. Hey...


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

uh oh


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Rolls:

La init: 1d20 + 11 ⇒ (4) + 11 = 15
El init: 1d20 + 4 ⇒ (20) + 4 = 24
Zy init: 1d20 + 6 ⇒ (6) + 6 = 12
D init: 1d20 + 6 ⇒ (12) + 6 = 18
enemy init: 1d20 + 8 ⇒ (18) + 8 = 26

Attack: 1d20 + 9 ⇒ (5) + 9 = 14

As Desdemona taps the figure, it turns it's head, empty eye sockets staring with unmistakable hatred at the cleric. It's voice is a hollow rasping thing as it says, "This place is forgotten. Soon you shall join it."

With that, it springs to it's feet and slashes at Des with a bony claw though the nimble cleric is able to dodge!

The party is up!


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa's hands flicker and she speaks two words, magicae telum and magic missiles fly at the undead.

magic missile: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

Desdemona, don't talk with the dead man. You don't know where he's been Elsa says as three magical darts slam into the creature


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir attempts to identify the creature (rolling Religion on the assumption that is undead, but he has every Knowledge skill - most are +10).
Knowledge (Religion): 1d20 + 12 ⇒ (3) + 12 = 15

He then moves up in front of Elsa and readies to strike the (presumably undead) creature if it comes within reach.

Readied Action:
Attack, PA: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 1d10 + 5 + 6 ⇒ (10) + 5 + 6 = 21


HP 22 | AC 16 | Prescience 8/9

Zyrel slides right as Lanatir slides left, standing on the stairs above Elsa. In the same motion he draws an arrow and lets fly.
assuming standing on stairs he can shoot over the altar, but there might be some sort of ac bonus? -4 if shooting into melee.
prescience: 1d20 ⇒ 4 well - not using that.
move to study, standard to shootshoot into melee: 1d20 + 8 + 1 - 4 ⇒ (7) + 8 + 1 - 4 = 12 damage if hits: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

also Elsa is short


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'll give Des and AoO, sure. Still waiting on her action.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

As the devoted rises, turning it's hollow eye upon Desdemona... the girl reaches out with a rapier.

AoO, +1 mithral rapier: 1d20 + 9 ⇒ (19) + 9 = 28
dmg, +1 mithral rapier: 1d6 + 5 ⇒ (3) + 5 = 8

Crit?, +1 mithral rapier: 1d20 + 9 ⇒ (19) + 9 = 28
dmg, +1 mithral rapier: 1d6 + 5 ⇒ (5) + 5 = 10

Desna protect us...

As the creature considers or ignores its mistake... Desdemona strikes again, with both blades in rapid succession. The heirloom wrap around her second blade's hilt making it nearly float as it dances.

atk1, +1 mithral rapier: 1d20 + 7 ⇒ (10) + 7 = 17
dmg1, +1 mithral rapier: 1d6 + 5 ⇒ (6) + 5 = 11

atk2, mwk cold iron rapier: 1d20 + 7 ⇒ (17) + 7 = 24
dmg2, mwk cold iron rapier: 1d6 + 2 ⇒ (1) + 2 = 3

Effortless Lace.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Desdemona's rapier strikes with deadly precision, followed up by Elsa's magical bolts of force. Zyrel isn't quite able to get a hit in, however.

The creature shrieks in anger before lashing out twice with jagged claws at Des. She's able to dodge both strikes though.

The party is up!

Rolls:

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Attack: 1d20 + 9 ⇒ (9) + 9 = 18


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

I didn't want to have to advance...

Lanatir reluctantly moves into combat and brings his blade down on the undead.
Adamantine and magic, if it matters.

Attack, PA: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Damage: 1d10 + 5 + 6 ⇒ (9) + 5 + 6 = 20


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

If at first you don't succeed, try try again

magic missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9

three more near-invisible darts slam into the undead horror


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Yes, crypt dweller... stay with me. Desdemona goads the... thing, thankful for Lanatir's positioning.

atk1, +1 mithral rapier, flank: 1d20 + 7 ⇒ (18) + 7 = 25
dmg1, +1 mithral rapier, sneak: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (3, 5) = 16

atk2, mwk cold iron rapier, flank: 1d20 + 7 ⇒ (3) + 7 = 10
dmg2, mwk cold iron rapier, sneak: 1d6 + 2 + 2d6 ⇒ (3) + 2 + (2, 1) = 8

crit conf, +1 mithral rapier, flank: 1d20 + 7 ⇒ (1) + 7 = 8
crit dmg, +1 mithral rapier: 1d6 + 5 ⇒ (3) + 5 = 8


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

@Desdemona - how are you getting Sneak Attack? I did not have enough movement to get into a position where I could flank with you. I am just next to you.


HP 22 | AC 16 | Prescience 8/9

allow me to explain then ;P
With a muttered curse in Elven Zyrel gives up drawing a bead through the various pieces of clutter, drops his bow and runs. He skids through dust thick enough to be near frictionless, but keeps his balance as he draws his strange branched spear. Spinning around the far side of the altar he brings the spear up into a guard position.
12 squares, leaves him 10ft from the monster with a reach weapon. He can't attack, but he can provide flanking. If Des holds a second for it to turn around as yrel zips up she'll have a partner and exactly the sort of thing flanking is supposed to provide.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

teamwork for the win!


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

As the warriors converge on the undead horror, they move in for the kill (or perhaps re-kill) and cut it down from three sides, putting it to rest just as abruptly as it awoke.


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Well, he should be bothering anyone anymore... Nice work everyone. Des looks around, both blades still drawn.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

With a sigh, Elsa casts detect magic, and examines the body, and the room
perception: 1d20 + 12 ⇒ (15) + 12 = 27


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

Kn Religion, identify it: 1d20 + 5 ⇒ (14) + 5 = 19


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Dang, thought I had posted and update. Sorry folks.

Desdemona is fairly certain that this being was some sort of huecuva, undead priests who committed blasphemy against their faith. Given the nature of the demonic faith of Lamashtu though, huecuvas can also arise as a result of the warped piety that demon-worshippers feel, with equal parts hate and love for their demonic masters.

The most obvious thing in this room is the long hallway leading to what once must've been the front door to the shrine. It's blocked with rubble, possibly intentionally collapsed from the inside.

Elsa finds various unholy trinkets, mostly ivory devotional offerings to the Mother of Monsters with 300 GP.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

She bags them for now.
So, where next?


HP 22 | AC 16 | Prescience 8/9

Zyrel moves back to his pack, checking carefully that nothing has come loose or spilled.
"You are too kind, Desdemona. I think it obvious my suggested strategy has been suboptimal. Going forward I suggest Lanatir attempt to engage on the front line and allow you the opportunity to flank. I suggest if you or I call 'Flank' and a target, I will switch to melee and attempt to flank with you."


F Human Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None

She nods approval of his words.

Just because something didn't work out as intended, does not mean that it wasn't the right thing to do... It must be weird hearing one such as I speak of discipline.

We worked together, that's what matters. Success will come for us, as a team.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

and don't start conversations with the undead. It never ends well Elsa says with a grin


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The complex has a few more rooms through it. To the north along the hallway is a stoutly made wooden door, it's ancient lock still strong. It could be picked, but it would be difficult.

To the south there's a crumbled section of wall leading into a cave, darkness preventing much vision into it. There's also a door at the far end of the hallway, though a susurrus of whispered babbling can faintly be heard on the other side.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa tries to orient herself. Which way was the more direct route to exit where they wanted to?
not certain what roll for that, if there is one.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Based on the layout of the complex, the locked door seems the most likely to reach the top of the plateau.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa examines the door
This seems to be the straightest line to the plateau
perception: 1d20 + 12 ⇒ (13) + 12 = 25


HP 22 | AC 16 | Prescience 8/9

Zyrel produces locksmith tools. "I trained as a locksmith for a few years. Unless someone else feels they have a better chance, I will look for traps, listen at the door, and then attempt to pick the lock."
Zyrel looks around carefully, obviously not trying to look at anyone in particular.

2,551 to 2,600 of 2,663 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Twilight of the Heroic Age: A Homebrew Game in an Industrial-era Golarion All Messageboards

Want to post a reply? Sign in.