| Race |
Human |
| Classes/Levels |
Rog3/Clr2 | HP 35/35 | AC20/T15/FF16/CMD18 | F +6 R +8 W +7 | Mv 40' | Init +6 | Perc +10 | Effects: None |
| Gender |
F |
About Desdemona Augur
Female Human (Varisian)
Cleric (Herald Caller) of Desna 2
Unchained Rogue (Investigator, Scroll Scoundrel) 3
CN Medium Humanoid (Human)
Init +6; Senses Perception +10 (+8 when further than 10 feet from a fallen ally)
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
HP 35 (5d8+7)
Fort +6, Ref +8, Will +7; +1 vs. effects you've saved against in the last minute
Defensive Abilities Evasion
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Offense
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Speed 40 ft.
Melee +1 mithral rapier +7 (1d6+5/18-20) or
. . mwk cold iron rapier +7 (1d6+2/18-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6), sneak attack (unchained) +2d6
Cleric (Herald Caller) Spells Prepared (CL 4th; concentration +6)
. . 1st—bless, expeditious retreat D, protection from evil, stone shield
. . 0 (at will)—enhanced diplomacy, light, mending, purify food and drink (DC 12)
. . D Domain spell
. . Domain Travel (Exploration subdomain)
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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 14
Base Atk +3; CMB +3; CMD 18
Feats Exotic Weapon Proficiency (firearms), Skill Focus (Diplomacy), Two-weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Traits Honest, Magical Knack, Reactionary
Skills
Acrobatics +12
Appraise +4
Bluff +6
Climb +4
Craft (Clothing) +3
Diplomacy +14/+17
*Disguise +2
*Escape Artist +4
*Fly +4
Heal +6
*Intimidate +2
Knowledge (Arcana) +4
Knowledge (Planes) +5
Knowledge (Religion) +5
Linguistics +6
Perception +10
Profession (Baker) +7
Profession (Teacher) +7
*Ride +4
Sense Motive +10
Spellcraft +5
Stealth +12
*Survival +2
Swim +4
Use Magic Device +6
* untrained
-2 on all skills when further than 10 feet from a fallen ally
Languages Common, Gnome, Orc, Sylvan, Varisian
SQ adaptive learning, call heralds, divine heralds, door sight, fast talker, overprotective
Combat Gear potion of remove fear, potion of sanctuary, potion of vanish, potion of vanish, smokestick (2)
Other Gear mwk darkleaf cloth lamellar (leather) armor, mwk mithral rapier, mwk cold iron rapier, effortless lace, bandolier, blotter (0.2 lb), buttons (0.1 lb), conditioning oil for leather (0.4 lb), file, small (0.1 lb), inkpen, knife for cutting quills into pens (0.5 lb), leather paring knife (0.5 lb), leather straps (0.4 lb), masterwork backpack, metal polish (0.3 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scarf, scarf, sewing needle, soft cloth (0.1 lb) (2), spell component pouch, spring loaded scroll case, thread (50 ft.), vial
Italics is magical.
Money 266 gp, 4 sp, 9 cp
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Special Abilities
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Adaptive Learning +1 (Ex) Bonus to save vs. any effect successfully saved against in last minute.
Call Heralds (+1 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Exploration)
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Divine Heralds (Su) Summon creatures appropriate to deity.
Door Sight (5/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Talker (Ex) -5 to Bluff penalty for unlikely lies & +3 to Diplomacy to adjust start attitude.
Follow Up (Ex) Make two Gather Information checks in the time normally required for one.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.