Twilight of the Heroic Age (Inactive)

Game Master Simeon


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Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I’m thinking of bringing on an IRL friend of mine to both introduce him to PBP and replace Thirrion who seems to have vanished. How do people feel about that?


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

I have no objection, so long as their character fits with the group.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Fine with me.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Sounds good


HP 22 | AC 16 | Prescience 8/9

does surprise round mean only a standard action, then?
I'm assuming pulling a weapon is going to use up that action?


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

So is there a new character joining, now that the forums seem to be getting stable again?


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3
Zyrel wrote:

does surprise round mean only a standard action, then?

I'm assuming pulling a weapon is going to use up that action?

My understanding is you can pull the weapon as part of an action if you have BAB 1 or more. But if not, then you can't. If I'm wrong about that, then Erick will draw both his weapons only.


HP 22 | AC 16 | Prescience 8/9

I know you can do it as part of a move. I'm torn between drawing, and casting (and then drawing and shooting next round).
One of the most common house rules I've run into is surprise is a full round.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I generally run surprise rounds as either a move or a standard. Zyrel is correct in that you can draw as part of a move. The new player will join in a bit.


HP 22 | AC 16 | Prescience 8/9

Dang.... in which case draw and take cover I guess.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Then ignore the attack (I think it probably missed anyway), and have Erick draw both weapons this round.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick's sword for the curious.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

A nine ring sword, cool


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

@Erick: A neat sword.

@GM: I take it Kristleifur doesn't get to act until the surprise round is over. Or do you want me to post an action for him for the first true round?


HP 22 | AC 16 | Prescience 8/9

I'm not actually sure if that is possible with heal. I could take an hour and restore hp, I guess.
@GM Coyote?


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

I think you can wake them up, you just can't restore HP. So basically, they are at -2 or whatever, but they can't take any actions or they start bleeding again. I think.


HP 22 | AC 16 | Prescience 8/9

Should Zyrel be healed? I think I got confused.


HP 22 | AC 16 | Prescience 8/9

And confused about the pub. Sorry, a cold has left me groggy.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Hey everybody! My wife and I will be celebrating our 15th wedding anniversary Thursday, so no posts tomorrow from me. I'm be back on Friday.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

have fun


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Enjoy!


HP 22 | AC 16 | Prescience 8/9

If we are going to the den, then consider zyrel on overwatch. I suggest some others might do well there as well.
Some of the rest of us - in disguise preferably - might do well to go in and quietly look for information.


HP 22 | AC 16 | Prescience 8/9

Sorry for the confusion on my end.
So: can I get the plan? It sounds like
(A) go to <place we were directed to> and sleep the night
(B) go to caravan in the morning
(C) WHILE keeping an eye out for further ambushes.

Have I got this right?


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

And...

(D) Try to get some more information on whoever it was who sent people after us.
(E) Watch our backs going forward.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

sounds good


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Seconded on it sounding good.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick has a +7 to handle animals (making him an excellent wagon driver) but a -6 to ride (making him a horrible horse rider).


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Ouch!


HP 22 | AC 16 | Prescience 8/9

Did we get a range? I didn't see it.
While they're terrifying, have they actually displayed hostile behaviour? Thinking this is a context thing. They could be begging (badly) for a handout instead of threatening to eat us...


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

I don't see a range either. That's important for range modifiers and for knowing how long we have before the monsters catch up.

And while they could be just begging wretches, they definitely seem dangerous.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The range is in the combat maps.


HP 22 | AC 16 | Prescience 8/9

Aha! I'd missed the links.
Assuming 5' squares that's... quite close.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

At the bottom of combat posts, it would make be helpful to see a clear statement of who is up in combat.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Once again, my apologies for the lack of formatting. I was posting in a rush before class and felt I had to get something up.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

No worries. Just trying to make things smoother.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

been a bit quiet


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Yeah. I'd like to get some progress in this combat.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th
Armanus Jerax Hellfire wrote:

The tiefling advances in range of the next mutant and fires the other shot loaded in his double-barrel pistol.

[dice=Pistol]1d20 + 2
[dice=Confirming]1d20 + 2
[dice=Dmg.]1d8 x2, if confirmed

The 'Theatre of the Mind' is easier when the DM's right in front of you. I could have posted earlier but i had to think and re-think what's going on in the battle.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Apologies for my quiet. Also, maps are linked in my profile so you can see what’s going on.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

To all my games :

Apologies for the lack of posting. October was... not fun. Life sucker punched me, and while I was distracted with the bloody nose, Fate snuck up behind me and beat me with a baseball bat.

Things are clearing up, but it may be after the holidays before I have the energy to post regularly.

On the good side, it's looking like I may be employed before Christmas again, so yay.

Again, apologies for falling off the face of the earth, just... as I said, October was not a good month.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Understandable, real life comes first. In any case, glad to see you’re back and that things are starting to clear up.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

@Erick. It's good to hear from you. Hopefully things will be an improvement on October for you.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Hope thing improve


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

To all my games,

I'd again like to apologize for the lack of posting in October/November. It was about 30% physical, 30% mental, and 40% situational. I don't want to go into all the details, but I really did need the two months to deal with life and recharge my batteries. I spent a lot of time running around doing job searching, a lot of which included driving for 6-8 hours a day doing job interviews in Houston, which is a 3 hour drive for me. I almost had to move to Houston to get work, as I was not finding anything in Austin.

I do have good news though, all the hard work was worth it. I had two job offers arrive within a 24 hour period right before Thanksgiving. I am happy to announce that as of yesterday, at 8AM EST, I am now gainfully employed again with an international company. Best of all though, I am not going to have to move to Houston for it, I can stay in Austin and travel as needed while working remotely.

My health, and the health of all my family, is also in a much better place as of this week (other than a really nasty chest cold that made the rounds in the house, and for which I'm still hacking up congestion from).

Thank you for your patience, and I hope life is going well for you also.

If you are not comfortable with my rejoining the game, please let me know, and I'll completely understand.

MDT


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

@Erick, congratulations on the job offers and improved family situation. I've no issue with you rejoining, life happens.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'd be happy to have you back! Quite glad your situation has improved.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Sure, just tell me how you want me to rejoin. I haven't read up the 61 posts while I was gone, I didn't want to have knowledge I shouldn't have. I'm assuming Erick had to head off on a side mission of some type.


HP 22 | AC 16 | Prescience 8/9

Welcome back! Glad to hear everything worked out :)
Without trying to step on @GM Coyote...
Erick's mostly been in the background (presumably driving) since about halfway through the fight.
Essentially we fought off some mutants, survived a deadly storm by digging in, then trekked across the wastes to Alkenstar. We've just got there, and everyone is thinking about what to do next. Could be a good time to jump in?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Definitely a good time for you to jump in before the next plot beat. I will remind you all that you're expected to report to the trading company to collect your pay.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Sounds good. Any leveling up I need to do?

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