Twilight of the Heroic Age (Inactive)

Game Master Simeon


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Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Yikes!


HP 22 | AC 16 | Prescience 8/9

My guess would be...
normally we would kill'em'all and sell their stuff for bargain basement prices without knowing what it is. Anything not physically on the premises is lost.
If they walk, they probably take some of their stuff with them.
If we wind up their business we can return goods, and sell things off. We can probably get the equivalent of their bond back.
We then give some of that to them, and keep some of it ourselves.
I'mm not sure we'd actually make any more money than the first way, but we have less risk, make less (or reduced) enemies and have a better chance of gaining information. There's also a better chance for our employers to hire people they like.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

I like the idea of getting info or hires out of this crowd.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

apologies for my bad post rate. Life has been busy. should be ok now


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Good to have you back!


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Welcome back, Elsa


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Welcome back Elsa!


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

@All: Don't forget that Automatic Bonus Progression is in effect!


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HP 22 | AC 16 | Prescience 8/9

@Kris: thanks! I had forgotten, and +1 weapon and +1 armor is about 3K worth of items we would 'normally' need to have. Plus - free stat point!


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

That's good to know! I didn't realize we had that, and I won't say no to another +1 to all saves. I already had a +1 to all saves due to the protection domain.

Cleric 4

+5 hp
+1 BAB
+1 Fort/Will
+1 DEX

+1 1st and 2nd level spell slot

+1 to the following skills:
diplomacy, heal, intimidate, k.local, perception, stealth
+2 to appraise

Weapon Attunement +1
Armour/Shield Attunement +1


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Long day at work today, so I’ll update tomorrow.


HP 22 | AC 16 | Prescience 8/9

Thinking this.
Wizard 3
+1 Dex
+3 hp
+1 Fort/Ref
+1 2nd level spell/day
+2 spells known (Sense Vitals, Mark of Blood)
FC: +school use
Weapon Attunement +1
Armor Attunement +1
Skills +5
Perception +1 Stealth +1 Acrobatics +2 Spellcraft +1
Backgrounds +2
Profession: Soldier +1
Know: History +1


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Gunslinger Level 4 (musket master)

HP 32 = 25 + 7 (6+1 con)

BAB +1

Fort +1
Ref +1
Will

Dexterity +1 -> 19

Bonus Feat: Precise Shot

Skill Ranks per Level: 5 (4 + 0 Int +1 favoured class)

Disable Device
Perception +2
Stealth +2

+2 background skills

Knowledge Engineering +2

Class Features:

Bonus feat

Automatic Bonus Progression

Armor attunement +1 (Small Mwk. Leather Armour)

Weapon attunement +1 (Small Mwk Rifle)


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

It seems we might've lost Badhru. I'll send him a PM, before looking for a replacement melee character.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

That's unfortunate. Hopefully Badhru will respond soon.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

+4 HP
+1 base attack
+1 will save
+1 DEX
+1 perception, intimidate, spellcraft, stealth
background +1 Linguistics, know geography

New spell Scorching ray


HP 22 | AC 16 | Prescience 8/9

It wasn't my intention, but I can pivot Zyrel to be better at HTH if I go Slayer then Wizard instead of Wizard then Slayer. What he won't be is a frontliner (Zyrel is made of glass)
I think best case is Badhru comes back.
Second best is a new frontliner.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

I'm sure it would be pretty easy to find a new frontliner. Hopefully Badhru returns


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Having not heard back from Badhru, I’m going to do a bit of looking for a replacement. Anyone you folks play with that you’d want to invite?


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Basically we're just looking for someone to stand in the front and hit stuff, right? Ideally Str based.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

There are lots of viable mechanical options for a melee character with some endurance. I suggest an active team player.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Yes it's a pretty broad topic. We could easily have a durable barbarian or a very nimble swashbuckler.

Someone who can engage with the story, and the versatile characters. Posts fairly regularly, but not just to further their combat turn.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

This campaign setting offers some wonderful opportunities for enterprising characters.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Level 4
Hit Dice: 1d6 + 1 ⇒ (5) + 1 = 6
Ability increase at 4th level +1 Cha

+1 BAB, +1 Will

+1 1st-level spell per day
+4 2nd-level spell per day

+1 0-level spell known (ray of frost)
+1 2nd-level spell known (invisibility)

Skills
+1 Intimidate
+1 Diplomacy
+1 Sense Motive
+1 Knowledge (arcana)

+1 Craft (painting)
+1 Appraise


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'm going to pause us for a few days while I look for a replacement for Badhru. I'll phase out Badhru and introduce the new player at Shabhala's.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Fair enough.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Okay, this is Aldizog's character.

@Zyrel, I really thought a lot about your perspective on Elven culture. I strongly considered making Lanatir a Myrmidarch Magus, which would be much more of a polymath, but the delay to getting Cut from the Air would be just too long IRL. So instead I made Lanatir an unusually single-minded elf (Lawful Neutral), with a considerable part of his young adulthood spent away from Kyonin, with twenty years in the First World. Recognizing your culture and painting him as a bit of an outlier.

His AC is quite a bit lower than I would like, but he will improve over time. I normally like defensive characters but in PbP there is an imperative to keep things moving quickly, and having good damage output carries a metagame value. Dodge (+1 AC) vs Weapon Specialization (+2 damage) was something I went back and forth on quite a bit.

Happy to take any suggestions. Still not sure about gear. With 3,000 GP, is there a limit of no more than 1,500 on any one item?

I'm not sure exactly how he came to be here, so that can be figured out, but he's comfortable working as a sellsword - and also has a mysterious mission from one of the Eldest to provide a plot hook.


HP 22 | AC 16 | Prescience 8/9

Suggestions? Hmmm.

Have a look at Combat Stamina Feat. If Z was full BAB I'd be looking at it. It was designed explicitly to help fighters (high feats, high bab). You have a lot of 'normal' feats selected, and all of those have a small advantage. Given you have a LOT of proficiencies, it means for 4 stamina you could take a shot with a longbow and count as both focused and specialised.

I'm not sure if Step Up is worth it. Normally it absolutely is, but in this case we need you to stop them from closing with us! Anyone engaging you and stepping back out of combat just forfeited the effective +4AC they get for being in combat, when every other member of the party seems to be ranged...

Check out the Lore Warden and Skirmisher archetypes. Both of these archetypes get more skills and skill points, and trade out medium and heavy armor proficiency. In a world where a lot of weapons target touch, armor is not as good as it normally is without an ability that lets you apply it anyway.

Lore Warden archetype, and switching Fencer for Threatening Defender?
Normally combat expertise is not great, but a dodge bonus to your ac would work against all attacks, including bullets. Threatening Defender means the first +1 is basically free. Admittedly the basic archetype doesn't give you it for free yet. Combat stamina lets you pay stamina to avoid the penalty.

Skirmisher is even better; your dodge AC increases by 1 at 3, and again at every 4 levels, with no real cost.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Thanks for the feedback.

Good point on Step Up. I had assumed that most of you had Precise Shot but didn't actually check that. Might switch it out, then. Probably for Combat Reflexes.

Fencer helps the AOOs of Cut from the Air next level.

I had considered both of the archetypes you mention. With Lore Warden, it is such a step down from the original version that it's depressing. Skirmisher was a decent choice. But I took into consideration that combats are not all firearms - maybe 50/50? Cut from the Air is going to be his main defense against firearms, while the armor is there to defend against melee threats.

Advanced Armor Training has some nice benefits that ultimately can give more skills than Skirmisher or Lore Warden (and some other benefits as well), but that takes a while to pay off. It isn't as good as Advanced Weapon Training, but it's decent.


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Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I’d be willing to allow the original lore warden. It’s always seemed like an unduly harsh nerf to me.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Hmm, that's an interesting option, between the Knowledge skills and the CMB bonus.

Lore Warden works very well for a follower of Magdh, considering the Deific Obedience. It might require a bit of tweaking to his story but I think I see how that will work.

AC would suffer... but he'd have more out-of-combat utility, and could have some fun with combat maneuvers.

Sure, I'll go for it. Will work on the revisions.


HP 22 | AC 16 | Prescience 8/9

Good points, don't feel pressured to change anything. I hadn't realised Fencer was there for the AoO from Cut. Bear in mind you can only use CFtA once per AoO expended, and if you do then you will not have an AoO to hit anyone who tries to walk past you. Combat Reflexes is a great choice, then.

I think Kris has it, but to be honest we do have a lot of magic users, meaning the +4 may not be as important to them as it is to Zyrel.

Want a character tie? Do they know each other?


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

@Zyrel, I was thinking of a character tie. How old is Zyrel? Lanatir is 150. Zyrel might know of Lanatir's mother Cairel, who I had said was a swordswoman of some renown. Or his father, a jeweler. Lanatir might have been a bit of an odd duck in Kyonin, though these days he is actually quite the polymath, even with a splash of magic that he didn't have before (the Envoy feature giving him some SLAs).

Lanatir's adventuring days on the Material Plane were 4815-4827 AR. Before that, in Kyonin. After that, in the First World (until very recently). We are now in 4847.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I feel like any sort of time discrepancy between the two elves could easily be explained by First World mumbo jumbo. If time is going to flow strangely anywhere, it’d be there.


HP 22 | AC 16 | Prescience 8/9

Zyrel ventured out into the world during the age of heroes... so, a while ago? He's spent at least thirty (probably more like 50) years in Kyonin. On the other hand I figured his time out in the world was basically teenage rebellion. I had him in my mind as the human equivalent of 22. He should probably be between 120-170. Given elves reach physical maturity pretty quickly, then basically just settle in, that gives a lot of overlap they could share.

That means overlap is likely from Kyonin, and therefore pre-4815.

(A) they trained under the same master at some point. Probably a martial master training elven weapons. In this case I'd be tempted to have them be basically the same age.
(B) they have a family relationship. I'd be tempted to push it to highlight the difference in aging between elves and humans. Great-uncle or something could work, given the potential age gap between elven siblings. We could also make grandfather work (either way, probably) but it'd be a stretch, and I'm not sure that direct a link works well.
(C) they share a hobby and are old friends. I'm prepared to put a skill point into anything you like, if it isn't covered by an extant skill.

Anything take your fancy?


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

@Zyrel, I think option 1 is best. They trained in the sword together, perhaps with Lanatir's mother. Oh, that's an idea - anybody doubting the value of swordsmanship is implicitly insulting Lanatir's mother! Lanatir won't be prickly about this anymore, but he would have been before his First World sojourn (and maybe Zyrel even recalls an angry outburst on the topic). Nowadays, he will just smile smugly and internally vow to prove the doubter wrong.

So Zyrel was traveling outside of Kyonin in his "teenage" years, then came back and underwent more training. That's when they met. Lanatir would have been interested in Zyrel's stories of the world outside, and only moderately curious at the story of the dwarf's gun. The two elves trained in the sword together, but while Zyrel's studies then took a diverse path, Lanatir remained unusually focused. As reports started to trickle in regarding changes in the outside world, Lanatir seemed to become even more stubbornly focused on mastering the sword and less and less interested in the rest of the world. Lanatir's parents probably even used Zyrel as an example to encourage Lanatir to go out and see more of the world. Few had high hopes that he would find any sort of enlightenment.

Lanatir would have left Kyonin before Zyrel's encounter with the Kalistrade merchant guards, I think (he left Kyonin 32 years ago). So he was feeling hostile to change even when it was just second-hand rumors and vague reports. And when Zyrel meets him again, something will have changed.

Someone dedicated to mastering the sword in a world of tech seemed like a fun option (again, like the Romulan swordsman in Star Trek: Picard, or Jedi in Star Wars to a degree), but one who was reactionary and hostile to technology would just be grating and tiresome. I wanted that traditional combat style without being constantly mad at the world - hence his enlightenment in the First World.


HP 22 | AC 16 | Prescience 8/9

Sounds good!


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir will pick up a few things for this excursion.
He had a lot of coin left and hadn't bought all the low-priced things.

MW Backpack (50)
50' Silk Rope (10)
Bedroll (0.1)
6 days trail rations (3)
Soap (0.5)
Flint and Steel (1)
2 Waterskins (2)
Sunrod (2)
20 cold iron arrows (2)
20 silver arrows (41)
6 scrolls Endure Elements (150)

Remaining gold: 478.4

So still have plenty to contribute to party needs.


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Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Any recommendations what I should buy? I have lots of money.

@DM, how do you feel about wands of CLW?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Totally fine with them. They help a lot with the drag that is out of combat healing.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Wands of CLW are a great boon to a party.

I'll sort out my equipment tomorrow.


HP 22 | AC 16 | Prescience 8/9

I'm happy to kick in for one, if you are getting one, though Zyrel is not quite so flush.
Zyrel will buy 28 days worth of rations (56 gp)... if I can find his damn equipment sheet.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Armanus will as well.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

I appear to not have recorded Kristleifur's gold on my own sheet.

Does anyone have a record of our gold shares in wages and loot handy?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I can look back through to see what you've gotten tonight. Currently posting from my work laptop so things are slower and harder to access.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Thanks!


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Couldn't track down the exact number, but I'll call it 3000 gold.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Thank you!

Are magic items readily available here for future reference?

Right now, I think Kris will grab a month of rations and leave it at that.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Yes, Ridwan is a big enough city that most items within your price range are available.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Okay, who here would like to pitch in for a wand of CLW? I have the money to buy it outright, but I'm happy to receive some help.

Just tell me how much you'd like to contribute. Any amount is fine.

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