Trekking the Darkmoon Vale - time to grow up boys and girls! (Inactive)

Game Master Edeldhur


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Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Ok guys, done This creature is a Grick, they usually carry their prey to their lair before eating them so we should look for it

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

It was dragging Kibbo up that wall over there, and dropped him there on that ledge. Let's get him down first.

I intend to climb the wall but if it proves too hard I ask the guys for a lift.

Climb: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar turns to the rest of the group

Guys, set a perimeter, watch the entrances

Then he moves to the center of the room to search the area and the body while keeping an eye on Tsin


Regional Map // Ravine map // Tactical Map

Tsin, it is easy climbing up to the ledge, where you find multiple remains of rotting and smelly... Things... You can even make out one or two desiccated kobold husks.

You can't simply carry Kibbo on your back and climb down, as it would entail further logistics. However with assistance from your companions, you can get him down from the ledge.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Ok, we all work to get him down. Is he still alive?

Duncan can you heal him?

So this is the lair... I'm thinking if we should torch it.

Saktar, I think the lair is up here, there's all kinds of remains rotting here. Should we just torch it?

Is the stench physically unbearable? If not, I take a look around, for possessions among the corpses and alternative exits.


Regional Map // Ravine map // Tactical Map

The stench uptop is really nasty yes Tsin.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Did you check it for valuables? If you did just leave it, we're in a closed cave and you wanna make smoke?

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

Tsin, I give you a hand with kibbo but don't torch the place. It's a bad idea.
Guys keep watch while I see what I can do with Kibbo.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I wrap a scarf around my nose and mouth, to block the smell, and take a look around.


Regional Map // Ravine map // Tactical Map

1d20 ⇒ 18
1d20 ⇒ 19

The ninja plods onward through the refuse, finding it to be a mix between fecal matter, urine, decomposing cadaver parts of animals and kobolds, along multiple different unidentified fluids and the consequent molds...

Unfortunately, he finds no valuables whatsoever.

Duncan easily ascertains Kibbo has no particular ailment, apart from having been mauled by the creature's tentacles, and bitten - bottom line, he is still alive, but severely wounded.

1d20 ⇒ 14

And bleeding badly.

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

I heal Kibbo
cure light wounds: 1d8 + 3 ⇒ (8) + 3 = 11

Tsin get over here so I can heal you.
cure light wounds: 1d8 + 3 ⇒ (8) + 3 = 11


Regional Map // Ravine map // Tactical Map

Kibbo opens his eyes hesitantly, then stands up abruptly and coughs out a phlegm of blood.

"Masters save Kibbo life? Great Healer from Sky heals Kibbo healed?" - he seems dumbfounded, sitting there, and looking around at all of you.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Thanks Duncan my friend. Welcome back Kibbo ma man! You ok there?

I look around too, trying to understand everyone's mood.
Then I shrug and go investigate the pool and boiling liquid more calmly.

What's the liquid? I dip something in it - an arrow or something else I find laying around.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar doesn't even looks at the kobold and looks around

Guys, any movement? Kibbo, where are your friends?

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

I told you we’ll defend you while you behave.

While Tsin is checking the pool I check/guard the doors to the north


Regional Map // Ravine map // Tactical Map

1d20 ⇒ 16
1d20 ⇒ 9

Tsin Tao wrote:
Thanks Duncan my friend. Welcome back Kibbo ma man! You ok there?

"I are good yes Great Chief One-Shot! goodgoodgood!" - Kibbo smiles widely, displaying a multitude of rotten teeth, and a few others missing. He seems happy to be alive.

Tsin Tao observes the pool and liquid more carefully, and concludes the sludge must be indeed made of blood and molten slag.

Saktar Litharion wrote:

Saktar doesn't even looks at the kobold and looks around

Guys, any movement? Kibbo, where are your friends?

"Friends Sir Master of Magic?" - he looks around apparently puzzled, then back at Saktar - "You! You are Kibbo friends!" - and bows deeply.

Duncan keeps watch to the north, but notices no movement whatsoever.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Let's move north as planned before all this mess.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Saktar, is this for any sort of magic thing?

I point at the blood sludge pool.

Kibbo, what's that thing for?


Regional Map // Ravine map // Tactical Map

"THAT thing?!" - Kibbo's eyes go wide open - "Is BIG, power... Has the bloods, and with power THING is of fire in deep power. Now! When blood......." - his voice trails off somewhat, and his shoulders slump - "Kibbo don't know what is" - and he grins sheepishly.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar casts a minor spell and looks around

Cast detect magic and examine the sludge and the "nest"


Regional Map // Ravine map // Tactical Map

Saktar finds no magic in either place.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

No magic here guys let's get moving

He points to each member of the group mumbling some magic words

Renew message on each member of the group

When he turns around he seems to be mumbling still

Message to the group members

Guys, remember who Kibbo is, stay alert and move forward


Regional Map // Ravine map // Tactical Map

1d20 ⇒ 8

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Alright, let's pick up where we left off. Let's cross the trap room together and I go on ahead after that, yes?

Can we open the doors at AH 53?
If so, I say we go that way North until the trap room, cross it and then I move stealthily down the corridor that goes North from the East exit of the trap room.

If the doors don't open we can just backtrack through the center room.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Kibbo don't stay behind again. Walk between me and Duncan

After Tsin takes the lead I lead the rest of the group and I look back to make sure Kibbo is coming with us.


Regional Map // Ravine map // Tactical Map

1d20 ⇒ 5
1d20 ⇒ 17
1d20 ⇒ 9
1d20 ⇒ 18

Kibbo nods enthusiastically at Lokeemon, and falls into place after the warpriest.

The northern doors of the chamber slide without much effort or noise, and the companions plod through the tunnel again, to reach the room with the large and unusual stone obelisk.

Tsin Tao explains the path to cross the area, and even Kibbo seems to catch on as the companions walk in a single conga line, with a 'step only where I step attitude' until they are safe on the other side.

From then onward, the ninja returns to his silent and lonely task of exploration, and moves further down the tunnel until he reaches an intersection to his left, leading to a closed door.

The tunnel continues north, and seems to turn left up ahead.

Map updated guys - GO!

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I just whisper to the message spell

There's a door here guys but I'm continuing ahead. Can you come up to the door and wait there till I get back to you?

Then I continue North and turn West and so on.


Regional Map // Ravine map // Tactical Map

Will wait for the others to reply. Or at least Saktar :D

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

I respond through the message spell

Go ahead Tsin, we’ll wait for you by the door.


Regional Map // Ravine map // Tactical Map

1d20 ⇒ 10
1d20 ⇒ 14
1d20 ⇒ 13
1d20 ⇒ 12

Tsin plods forward, as the others take up position mid tunnel.

The path bends left further up ahead, but then leads to a dead end, about 10' from the corner.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I check for traps and secret doors on that dead end.
If nothing, I turn back and join the group.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

As the group settles in guarding positions around the door, Saktar turns again to Kibbo

What's inside this door?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I wait in the corridor close to the doors and I'm alert for any sound coming from the doors.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Regional Map // Ravine map // Tactical Map
Tsin Tao wrote:

I check for traps and secret doors on that dead end.

If nothing, I turn back and join the group.

1d20 ⇒ 13

1d20 ⇒ 17

Tsin, you find no secret doors at the end of the corridor turn.

Saktar Litharion wrote:

As the group settles in guarding positions around the door, Saktar turns again to Kibbo

What's inside this door?

Kibbo's face frowns in obvious effort... Then, he stops and smiles widely - "Kibbo don't know" - his shoulders slump - "Kibbo no use to Big Masters..."

Lokeemon Keilsparn wrote:
I wait in the corridor close to the doors and I'm alert for any sound coming from the doors.

Lokeemon, you hear nothing in particular except for Kibbo's whining at not being of any use.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Let's get it open guys, volunteers? - Saktar says as he walks away from the door (bringing Kibbo along)

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Tsin check for traps and if the door is locked. I'll open it and face whatever is on the other side.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Sounds good. I check for traps and unlock it if needed.
Then I push it open slightly, peek inside and listen for activity.


Regional Map // Ravine map // Tactical Map

1d20 ⇒ 6
1d20 ⇒ 13
1d20 ⇒ 20
1d20 ⇒ 19

Tsin Tao takes his time with the door and lock - as it seems to be untrapped and unlocked, he pushes it gently inward, peeking inside the room.

The large square chamber was clearly once the personal living quarters of an important dwarf. A simple stone bed stands in one corner near a large stone table.

A large anvil also rests here, looking somewhat out of place. A massive maul has been attached to the anvil by a crude mechanical arm, and a dwarf skeleton, his skull crushed, rests atop the anvil.

The area has no other exits apart from the one where Tsin is peeking from.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Cool! I step inside carefully making sure there's noone else in there.

I approach the anvil without touching it and check out the arm mechanism, trying to understand what it does.

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

Tsin don’t touch anything yet.

I use my knowledge religion to try to figure out if this means anything
Knowledge Religion: 1d20 + 3 ⇒ (14) + 3 = 17

Then I also use detect magic on the room

DM, just want to point out I have stonecunning…

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar carefully enters the room mumbling some arcane words

Cast detect magic and check the surroundings


Regional Map // Ravine map // Tactical Map

"Leave my master in peace" - a raspy, almost high pitched voice is heard, though you cannot pinpoint from where - "And begone from this place... Or die"

Both Duncan and Saktar realize, in the meantime, two auras emanate from the skeleton on the anvil - his robes are decayed and tattered, but his boots remain usable and show as magic to their magic enhanced eyes.

Also, the skeleton’s left hand still bears what seems to be a black iron gauntlet, which also detects as magic.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar looks around trying to sense unseen foes

Try to detect magic all around. It takes 1 round to change directions so I'll take my time. If I detect anything other than the items, I'll focus on it and try to gain more info

Guys, do you see anybody?

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin takes a few steps back towards the entrance, gazing all around him, visibly creeped out by this supernatural voice.

I'm trying to spot anyone else in the room or an entrance or hole where the voice may have come from.


Regional Map // Ravine map // Tactical Map

For how long do you guys want to keep looking?

Also am giving the others a chance to chime in.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

I'll look till I scan the whole room

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I move forward to the position Tsin was in. I should already be with my weapon drawn but just in case I'm not I draw my weapon.

I ask to the room: Who's speaking?

And then I ask the group: Guys any idea what we are dealing with?

I also look around to see if I notice something: Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Regional Map // Ravine map // Tactical Map

Saktar you can see most of the room, except for the parts naturally obscured by the bed, the anvil, the table, etc. Yet, you do not detect where the voice could be coming from. And no other auras apart from the ones I already pointed out.

Tsin, you don't spot anything of the sort.

After Lokeemon moves and speaks into the room, an answer can be heard - "I am it, guardian of Gristogar. This is your last chance to leave" - though the Warpriest cannot understand exactly where it is coming from.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Gristogar means anything to me?

knowledge religion?: 1d20 + 5 ⇒ (12) + 5 = 17

If I don't know Gristogar, to the group: Gristogar anyone?


Regional Map // Ravine map // Tactical Map

Nope, means nothing to you Lokeemon. We may need a STRONG History roll here :D

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