Traveller - TNE (Inactive)

Game Master Daniel Stewart

Background::
The stories told by your parents of the wonders of the Third Imperium contrast to the reality of the old military base you have lived on all your lives. A leftover relic of a past age, it was once a waypoint for the IISS (Imperial Interstellar Scout Service) and a training and equipment depot for the Imperial Navy, Marines and Army. A small commercial repair depot was even installed during the period your parents called the “Hard Times”. It is said that a secret Imperial Laboratory also resides somewhere on the small moon, but no one seems to want to talk about it.

The year is 36TNE (The New Era), or 1196 by the old Imperial Calendar. Your group is made up of the sons and daughters of the staff and officers that manned the IISS Depot Thoth on the 3rd moon circling the Gas Giant Pyt-4. The system use to be home to a lush, technologically advanced planet of millions, Pyt-2, but not since the “incident” has anyone heard from them.

The “incident” as it has been called for the last 30 or so years, seems to have been empire-wide. Some sort of breakdown in technology turned the once helpful tech of the empire against its users. Before FTL communication ended, stories leaked through about computers turning off space station environmental controls, or warships firing on each other against the commands of the human passengers. It seemed the technological triumphs of the Third Imperium turned on their users…with deadly results.

Your family has lived on Pyt-4iii (Thoth) for all your life. Your parents use to belong to that great interstellar empire that you have read so much about, but no longer. Whatever they did in the “old” days is now moot…survival is all that matters. Pooling their skills, and with a huge amount of supplies located in the depot’s warehouses, the staff and officers of Moon Base Thoth were able to live and, to a very small extent, thrive. Society continued and people were taught what they needed to know to help live on the isolated and barren moon. Hydroponic farms were developed, environmental systems were maintained to supply the life giving air and water needed for the colony to survive.

As the years march on, the technology that keeps the moon base running has begun to breakdown. At first, with all the supplies in the depot’s storage areas, repairs were routine, but now as common items become more and more scares, certain functions within the base have ceased to be. Two ship’s boats sit in a hanger, parts cannibalized to keep systems within the base running. Other ships were taken in the early days of “The Incident”, never to be seen again.
Recently the heating exchanges that are used to moderate the temperature within the base have started to breakdown. Without replacements, the base will begin to cycle between periods of searing heat and icy coldness. The plant manager gives the current repairs only a few months before they too breakdown. You have been called into the office of the Base Commandant.


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Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

Marcus you are on point. Fling says as he rushes to the door to help muscle it open.
Athletics(Str): 2d6 + 1 + 1 ⇒ (2, 2) + 1 + 1 = 6


While Flint and Cole struggle with the door he calls out, "We could use a hand here."


Marcus tries to lend a hand, but there's too many people at the door.

Athletics+STR: 2d6 + 0 ⇒ (1, 2) + 0 = 3


Emilyene admires the strapping young guys working on prying the door open as she gives them a hand, one golf clap at a time.


"We just need a little more leverage," Jasmine says as she takes a strut off of a nearby table and wedges it into the gap that Ephraim has created. "And a little less gawking." She pushes against the crude lever, opening the door wide enough for the team to pass through.

Athletics: 2d6 ⇒ (5, 3) = 8

Liberty's Edge

Male Historian/Curator

With the addition of Jasmine's make-shift prybar, you are able to get the door open enough to squeeze out. You find yourselves back in the weird jungle room. The door stays open as you all pass through it.


Ephraim looks into the room with the lush vegetation and is filled with trepidation, I wish we didn't have to go back in there.

He hesitates and asks, "Marcus are you on point?"


"Yeah," says the security officer, rifle held to his chin as he scans for threats. "Secure the route, the vehicle and the supplies, in that order."


Emilyene looks at the dense vegetation with trepidation. She tries to hide her nervousness, poorly, as she pulls the shotgun from her pack and holds it tightly to her chest.


"Roger that," Cole responds as he removes his weapon from its holster. He looks at the weapon suspiciously what good are you against a virus?


We head towards the vehicle with some very itchy trigger fingers.


Jasmine quietly steps to the side as she enters the weird jungle lab. In theory, she knows that she should try to use the overgrown foliage for cover. Unfortunately, the tidy rows of Thoth's hydroponic farms are nothing like this, so Jasmine doesn't know how to put that theory into practice.

Liberty's Edge

Male Historian/Curator

As the group begins to cross the eco-environmental station, a number of loud crashes can be heard coming from the far side of the dome. An almost rhythmic beating that ends with the sound of tortured metal being bent and torn.


"I'm sure that's good news, right?" asks Marcus. "Move it, people!

He hustles along towards the vehicle.


Listening to Marcus's remarks about the crashing sounds Cole mockingly agrees,Yep, sounds real promising." He hurriedly follows Marcus.


Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

Flint moves into a position at the rear. He keeps glancing over his shoulders towards the ominous sound keeping an eye out for whatever may have been the cause of the noise.
Recon: 2d6 + 2 ⇒ (3, 5) + 2 = 10


Jasmine moves from cover to cover as she makes her way across the lab. Maybe she'll have a chance to see whatever made that crashing sound before it notices her.

Stealth: 2d6 + 1 + 1 ⇒ (4, 2) + 1 + 1 = 8

Liberty's Edge

Male Historian/Curator

In the quiet of the eco-dome, with only the sound of running water, the party can soon hear the rustling of vegetation and what sounds like a large number of ...people?.. coming towards them. A weezing can be heard, almost like the sound of a person who has run a far distance, only magnified ten-fold.

Bursting out of the undergrowth about 10 meters in front of you a number of figures lurch into view. Most are wearing only tatters of clothing, and some are completely naked. All seem to be freakish tall and limber, with hairless bodies and wide, unblinking eyes.

The creatures seem to stop for a split second, almost like they were sniffing the air, then as a group turn towards the party, letting out an undulating howl of pure rage. They charge.

The party has initiative, and may act first. There are anywhere between 10-20 of these creatures running pell-mell towards you. None are armed. Your Target Number is 8+ to hit.


It's just like basic, it's just like basic...

Emilyene murmers the mantra as she brings up her shotgun, closes her eyes, remembers to open them and squeezes the trigger.

guns 0, dex +2: 2d6 + 2 ⇒ (6, 2) + 2 = 10

damage: 4d6 ⇒ (2, 2, 4, 4) = 12


Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

Flint's eyes widened as he saw the mob of humanoids burst through the vegetation.
He quickly brought his ACR to bear on a group of targets he switched to full auto mode and fired his gun hoping his training would prove worth its scars.
Gun(Slug)+2+1: 2d6 + 2 + 1 ⇒ (2, 3) + 2 + 1 = 8
Damage: 3d6 ⇒ (3, 6, 1) = 10

Gun(Slug)+2+1: 2d6 + 2 + 1 ⇒ (3, 4) + 2 + 1 = 10
Damage: 3d6 ⇒ (5, 2, 5) = 12

Gun(Slug)+2+1: 2d6 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7
Damage: 3d6 ⇒ (5, 5, 4) = 14

After blazing away with his ACR Flint takes a few steps backwards keeping his eyes on the creatures.

Liberty's Edge

Male Historian/Curator

Emilyene: Because your ST score is less than 9, and the shotgun is listed as a bulky weapon, you have a -1 DM to fire the weapon.
Flint: Are you firing all at one creature, or spreading the damage around? You used 9 rounds of ammo.


Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

That point when you realize that your first shot didn't kill the monster. Flint would have fired at one creature until it went down and then swung his aim at the next one.

Liberty's Edge

Male Historian/Curator

LOL...welllll...then your two shots that hit went into the one creature...will update once everyone has posted....


Cole steps next to Emilyene calmly raises his arm straight out from his body. he sights his pistol aiming at one of the charging creatures. "Stay close," he warns Emilyene.

Pistol, Snub: 2d6 + 2 ⇒ (5, 4) + 2 = 11
damage: 3d6 - 3 ⇒ (5, 3, 5) - 3 = 10


"Fall back! Fall back!" says Marcus, determined to be the last of the group to retreat but eager nonetheless to find better ground. "Get us to a doorway where we can hold them off!"

He brings up the muzzle of his Advanced Combat Rifle and lays down a furious field of fire.

Fire the ACR on full auto. That's 3 attacks using 9 rounds. Each attack does 3d6. He is hosing down the enemy, so he'll resolve attacks against three different targets.

ACR, full auto, Attack 1, DEX+Gun Combat: 2d6 + 1 + 2 ⇒ (2, 5) + 1 + 2 = 103d6 ⇒ (3, 5, 3) = 11
ACR, full auto, Attack 2, DEX+Gun Combat: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 93d6 ⇒ (5, 6, 1) = 12
ACR, full auto, Attack 3, DEX+Gun Combat: 2d6 + 1 + 2 ⇒ (6, 4) + 1 + 2 = 133d6 ⇒ (5, 6, 3) = 14

That looks like three hits for 11, 12 & 14 damage
Used 9 of 40 rounds in the clip. Have 2 extra clips with me.


"Any bets that the gear won't be in the supply room?" Jasmine asks. "Nothing else has gone according to plan." She pulls her snub pistol and fires at the nearest humanoid.

Snub Pistol: 2d6 + 1 + 1 ⇒ (5, 5) + 1 + 1 = 12
Damage: 3d6 - 3 ⇒ (4, 3, 6) - 3 = 10

Liberty's Edge

Male Historian/Curator

Bullets fly down the pathway and slam into the oncoming humanoids, sending some reeling into one another, as others attempt to push past to get at the party. Two of the creatures seem to be down for good, with several others sporting grievous wounds that have slowed them down, but the majority are still coming at the group.

The party has retreated back to the pried open door leading into the generator room.


this is the room we just left?

Liberty's Edge

Male Historian/Curator

Yup

Liberty's Edge

Male Historian/Curator

SO the party can retreat back into the generator room and try to battle it out there, look for another way out, or something else you might think of. Otherwise you can go toe-to-toe with the beasties outside the doors....up to you.


Emilyene has no problem shooting them as they try to squeeze through the door. She backs into the room and then stands next to the door, shotgun ready to cover the others.


Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

Give ground back to the generator room
Flint says as he takes a few steps back through the doorway he kneels into a firing position so that the others behind him may have freedom to shoot over his head.


Hearing Flint Ephraim moves toward the Generator room. He looks behind him and yells, "Come on!"

Liberty's Edge

Male Historian/Curator

Just waiting on Jasmine and Marcus.


Okay thanks for the update!

Liberty's Edge

Male Historian/Curator

If they don't hurry...well those creatures are moving pretty quick....:-)


Marcus was going to say that they should look for another route, but with Ephraim and Flint falling back to the generator room, he follows along, knowing that keeping a level head and staying together is more important than any specific plan.


Jasmine follows back with the others. "Did anyone notice another way out of there?"

Liberty's Edge

Male Historian/Curator

Sorry for the delay, was moving this weekend and just got internet back here at home!

There are no doors other than the one you all came through, however you do notice a mechanic's crawlspace that looks like it leads away from the area. It is only 1 meter square, so it will be a tight fit, but you should all be able to get through.

The creatures seem to have halted outside the room, and you can hear a horrible rending and tearing sound as they seem to turn on the dead and wounded members of their own group...feeding on the still twitching corpses.


Marcus covers the door with his ACR. "There don't seem to be many options. Everyone into the crawlspace, quick!"


Jasmine slides the cover off of crawl space and climbs in. "We'll find out where this leads soon enough. Just hope we get there before the locals."

Liberty's Edge

Male Historian/Curator

The party all make it into the tiny tunnel and travel about 10 meters when the floor drops out to a deep chute. Far in the bottom you can see a light. At the same time, from behind you, you hear the tortured squeal of the door to the generator room being pulled apart.

The vertical shaft has a ladder bolted to one side, and soon the group is travelling down the tunnel to the bottom, where it continues on for some distance,; lights periodically lighting the area.

As the last of you gets off the ladder, the sound of the grating to the mechanic's crawlspace being torn off can be heard, followed quickly by the banging and scrambling of what you can only assume are the creatures trying to follow you. With a deafening cry from above you hear something hurtling down the shaft and before you can react, 2 of the creatures slam into the ground behind you. Both are obviously dead, but still twitch and spasam. One still wears the tattered remains of a lab coat, with an id tag still attached to the front. Above you can hear the creatures moving about and breathing heavily, but at the moment the ladder seems to have them confused.


Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

Flint walks over to the twitching creature in the lab coat and snatches up the Id tag. He takes a look at it before handing it to Emilyene.
Do you recognize the name from any of the information in the computer?
He then turns his attention and rifle on the hole in the ceiling.


Emilyene takes the ID badge and looks at it after she looks around the space they are currently in.

Liberty's Edge

Male Historian/Curator

After cleaning some of the gore off it, you can see the photo of a distinguished gentleman in his middle years. The name shows as Dr. Theodor Zamwycki. The badge also seems to contain some electronics that might be used to bypass security or maybe access computer terminals. The has no meaning to you and you do not remember seeing it anywhere on the computer files you saw.


"Lets stop gawking and keep moving,"Cole encourages his companions. "Or we can wait here and pick them off as they try to make it down the ladder," he offers as he begins to walk away.


"They might be coming from more than one direction. Keep going." says Marcus, who contributes to recover their rear with his ACR.

Liberty's Edge

Male Historian/Curator

As the party moves around 25 meters down the tunnel, another loud bang can be heard, the what sounds like the scrambling of a large dog on a smooth surface...magnified significantly due to the confined space. Looking behind you can see that several of the creatures have made it down (one way or another) and are picking themselves up and running down the corridor after you...on all fours! The are roughly 2 abreast and 3 deep...at the moment (meaning 6 creature are coming up on you ...fast!)

You may act...and can I know where everyone is...you can only get 2 players abreast in this tight space.


Male Human STR: 9 (+1) DEX: 10 (+1) END: 7/9 (+0) INT: 7 (+0) EDU: 6 (+0) SOC: 7 (+0)

Flint would have been at the opposite end as Marcus. Marcus called that he was covering the rear so Flint would have been in the front. These 6 are coming up from behind us so that would flip orientation and Marcus would be in the front lines and Flint in the rear.


"Blast them Marcus," Cole yells as he steps forward aiming his snub gun at the approaching hoard.

Gun Combat: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Damage: 3d6 - 3 ⇒ (5, 4, 2) - 3 = 8

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