To The Nine Worlds
(Inactive)
Game Master
Signore di Fortuna
Chosen by Woden, our adventurers search for the lost gods. Combat Map
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Ok....laying down again after like my millionth trip to the bathroom. I don't see how I could possibly have anything left in me.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Yeah I'd say negatives or con damage would make sense as more of a shock to the system, brink of death type thing.
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
Well, for some reason, we're locked out of Gameplay. It's probably temporary, but not sure why it happened.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
It shouldn't have done it at all....we didn't do anything wrong to warrant them doing that.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Nah probably just another glitch, it's been iffy today. Sorry my responses are slow, it's kinda busy tonight.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Not to mention the iffy connections. I'm nice abd drugged up so I'm gonna try to get some sleep. Nighty night.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Oh Sig, Oh Sig.....where for art thou Sig? I think it's your turn.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Sorry weird sleep schedule.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
It's okay. I just hope you're getting some rest somehow. I hate that they did that to you. It just doesn't seem right.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
On phones all night and it's pretty busy tonight.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Awweee...well at least you'll have some fun reading to come back to. harharhar.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
What're you considering swapping TWF with?
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Not sure, but TWF and TWD isn't doing much for me. I already have weapon focus and weapon finesse.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Good point, and the hit penalty of TWF is rough, especially since it would tie up your feats to get better at hitting with 2 weapons. It's not like a Ranger that gets them for free.
Cool thing with Unchained is that in another level you get to add your Dex to damage as well.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
I could drop both and take dodge as one. I don't know what to do for the other. Wasn't there a feat that let you add dex to damage?
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Found it: Fencing Grace, which requires you to only wield one rapier, lol.
Edit: I meet the prerequisites for it too.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Is Fencing grace in addition to Strength or in place of it?
Because as an unchained Rogue you get that next level anyway.
Finesse Training (Ex)
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Derp, it's the same thing. Back to the drawing board then :P
Speaking of 3rd level, everyone level up.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Oh....I can't level up right now. I'm way too sleepy to think clearly. Besides...Henry knows what direction I'm going in with Frostine and can probably come up with good stuff, but I'll go ahead and roll for the hp now.
HP....Come on, mama needs some more health!: 1d6 ⇒ 4
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Good thing is it means you still have 2 feats to spare.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Took dodge and mobility to swap out for the two-weapon feats.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Figured that would help and mobility would make getting into flanking less of a hassle.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Yeah that makes sense. Leveling.

♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
+1BAB , + 1 Reflex
New spells known: Ghost Sound, Lock Gaze
Rage power: Guarded stance +1 to AC vs Melee when raging (2 rounds)
Feat: Recovered Rage
You regain rounds of rage or raging performance when you drop a foe.
Prerequisite(s): Rage or raging song class feature.
Benefit: Whenever you reduce a foe to 0 or fewerhit points while you are raging or using raging song, you regain 1 round of rage orraging song (your choice if you have both abilities), as long as the number of Hit Dice that foe possesses are equal to or greater than 1/2 your character level. You cannot use this feat to regain more rounds of rage or raging song each day than your daily maximum number of rounds, nor can you ever exceed your maximum number of rounds
New Song: Song of Marching (Su) At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Could have sworn I posted a reply. Forum must have eaten it. Will soon.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
It's okay, it's been a crazy kind of day and these forums have been known to do that. No worries. We just still up cuz I think we were out in the heat too long today and got a little sick cuz we're having trouble with our tummies.
So...now I'm drawing a blank on how to continue this game...
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
So here's the deal:
The sorceress is actually Loki, trying to usurp the Nine Realms and bring about Ragnarok. The blacksmith is actually Tyr and the healer is actually Eir. Corrie is Yggdrasil. Loki made them forget, but it actually isn't Loki who brought the heroes to this realm. The heroes are supposed to help the gods remember and defeat Loki.
Unfortunately, I can't get the idea to come together well. Add in the overload of NPCs as well.

F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
WEll....for starters we can let Risque and Ishmael go. They can be off doing their own thing or whatever because they aren't major players in here I don't think because we already have a rogue...we don't need two more. So that would cut down on that. The healer we were gonna take Noletta to and see if her leg could be mended and then we'll figure it out from there. I forgot what Noletta was supposed to be though....also, by freeing the gods and completing quests to restore things to the way their supposed to be could help them remember who they are.
It's not a bad idea....it just needs developing and we have to be able to free the gods in a way that doesn't become repetitive. Like go kill this and rescue these people or get back these items. Good, now go kill something else and so on and so forth. I just don't know how to develop the idea so that it doesn't become doing the same things over and over again. As far as story ideas go though....it's not a bad one. You're just feeling a little overwhelmed at the moment. Just relax and let it flow, it'll come.
Honestly, another player would help ease my burden, especially a healer. I can concentrate on Thorgr, Corrie and Jerrica. But of course we have the problem of finding someone who can deal with the types of stories I tell (i.e. Showtime After Dark :P)
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
And someone who doesn't act like an Ass, or create drama for no good reason or just makes everything into a joke when they're not too busy feeling sorry for themselves because they're socially inept.
That rules out a lot of people :P
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
If we could find someone that we mesh well with and won't disturb the flow...then I'm okay with that. You know how picky we are though. Like....we interview people and stuff for spots in our games because we don't want to deal with any jerks.
Hehe. I'm open to suggestions.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Mark? I don't know....I just throw stuff out there and see what happens.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
I don't really have a lot of friends that I could personally ask to jump in....not unless you want me to ask paul provost...and there's no guarantee of what his availability would be. But I do agree that we need a different healer.....I just don't know who to ask and I'm scared to see what we would end up with if we opened it up to just anyone. I don't want to invite trouble.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Hmmm let me think. There's also a certain maturity level (aside from the MATURE rating) that rules out some people as well. I'll see if I can come up with anyone.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
If push comes to shove I can always whip up a Norse themed healer.
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