There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
Shackles Map | Campaign Bible

Infamy: 29 Disrepute: 14 Plunder: 16


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AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

The dolphin attempts to hit the octopus holding it (nose punch? tail slap? whatever... lol)

to hit: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Arhiel attempts to free herself from the weeds.

escape artist: 1d20 + 1 ⇒ (2) + 1 = 3 ... and finds herself more and more entangled, sigh...


Male

ROUND FIVE

As the dolphin twists and shrieks, its muscular tail slaps the octopus that is grappling it hard, and the octopus, writhing, dissolves into a slurry of bubbles and seafoam. Jesal, moving like a fish through the water, swims down to Giffer and closes his eyes, reaching out to the aquatic ghouls chained to the bottom of the whirlpool. He feels them push and fight against his control. There, at the bottom of the whirling waters, Jesal pushes back and, though they snarl and snap and writhe in their mental contortions to try to escape, they are no match for the druid...and both come under his command.

COMPLETELY defying the odds! Low rolls on their part, indeed. The rest of the party is up! You may just have time to save them!

Initiative
Alabaster, Edward, Isaac <----
Foes
Arhiel, Jesal

Tactical Situation

Vitals:

Lacedons HP: 13 each | AC/T/FF: 8/6/8 | Fort +2 Ref +2 Will +5 | CMD: 14 | channel resistance +2
Dolphin HP: 9

GM Screen:

Red Will DC 13: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Yellow Will DC 13: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward swims as far as he can.
Swim?: 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster swims down to Giffer and uses the power of Besmara to heal her, and then begins to cut her and Sandara free if he can.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Issac swims down at half his speed to try and aid in freeing Giffer and Sandara.

Swim: 1d20 + 16 ⇒ (10) + 16 = 26

Full round action to move 10 feet.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

with the last of the foes controlled, are we even still in inits? or are there more coming? the dolphin still has 2 more rounds I think if there are...


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

My post was assuming we are out of Initiative, but if we are as close to the wire as the GM implies, then we may still be just off the fact that failure is only a round or two away. If we are still in initiative, then alabaster will full move to swim this round, and heal next round.


Male

ROUND FIVE (cont'd)

We are down to the wire, indeed! Thus still in init...

As the gang swims closer to Giffer, it becomes clear that she's in a bad way, indeed. The two undead wait, swaying in their manacles, eyeing Jesal with a malevolent glare.

Giffer, meanwhile, has clearly been badly injured both by the ghoul's bite and, presumably, the grindylows before that. Sandara is still conscious, though she's unmoving--her wide eyes, however, urge you toward Giffer. And you can see why--even now, the gnome is beginning to choke and spasm, her shallow breath drawing too much water into her lungs!

Initiative
Alabaster, Edward, Isaac
Foes (Delayed)
Arhiel, Jesal<----

Tactical Situation

GM Screen:

Giff's CON DC 12: 1d20 ⇒ 4
Sandara HP: 4 (CON 10) | Rds. breath remaining: 13
Giffer HP: -6 (CON 11) | Rds. breath remaining: UNCONSCIOUS, DIES NEXT ROUND


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel sends her dolphin to charge at the ghoul closest to Giffer.

to hit: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
dmg if hits: 1d4 + 3 ⇒ (1) + 3 = 4


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Then she again tries to free herself from the weeds.

escape artist: 1d20 + 1 ⇒ (18) + 1 = 19


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Jesal casts air bubble on Gifford and then reaches out to haul her and Sandara up.

I can stop her drowning but I can't stop her bleeding unless someone else has healing

Miscast Chance : 1d100 ⇒ 73

-Posted with Wayfinder


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I got 1 heal spell left, but i'm not wthin range.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I got one heal spell left, and I'll be in range on my turn.


Male

ROUND SIX

Arhiel finally manages to free herself from the entangling seaweed (which only takes a standard action, so feel free to add in a move if you'd like) as her dolphin streaks through the water and bashes the ghoul in the shoulder. The undead turns toward the dolphin with a snarl. As it does so, though, Jesal closes his eyes and, concentrating hard, places his hand on Giffer's shoulder. A small bubble of air forms around the gnome's head, and you can see her draw in a ragged breath, coughing and choking. She's still in a bad way, though.

Initiative
Alabaster, Edward, Isaac<----
Foes
Arhiel, Jesal

Tactical Situation

Vitals:

Lacedons HP: Red 9, Yellow 13 | AC/T/FF: 8/6/8 | Fort +2 Ref +2 Will +5 | CMD: 14 | channel resistance +2
Dolphin HP: 9


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel moves to get out ofthe range of the weeds... and heads towards the others to help with ladies.

the dolphin attempts to bash the same ghoul again.

dolphin attack: 1d20 + 5 ⇒ (6) + 5 = 11
dmg if hits: 1d4 + 3 ⇒ (3) + 3 = 6


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward swims as best he can.
And before posting, i dread the outcome :)

Swim: 1d20 + 1 ⇒ (4) + 1 = 5

Edit: I was right


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster, now close enough, reaches out to heal Giffer.
Can I just use the same roll as before?

Swim: 1d20 + 7 ⇒ (18) + 7 = 25


Male

ROUND SIX (cont'd)

Edward leaps into the water, but is immediately dragged sideways into an uncontrolled submersion, tumbling around until he's fifteen feet below the surface!

Alabaster, meanwhile, keeping his place near Giffer, reaches out to her and calls on the power of Besmara. Sure, we'll just use that roll. The gnome gasps as the many bite wounds and nasty gouges on her body close up, and her eyes open. Although you can't hear her, you can see her mouth move inside the bubble: Alabaster?

Waiting on Isaac's action to move forward!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac is close enough to Giffer. He smiles at her, glad to see that she'll be alright. He begins to aid her to the surface.

Swim: 1d20 + 16 ⇒ (2) + 16 = 18


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster nods, and then starts helping get Giffer and Sandara to the surface.
Swim: 1d20 + 7 ⇒ (2) + 7 = 9


Male

Y'know what? No one has a negative swim check, the ghouls are neutralized, and Giffer's out of (immediate) danger now, so I'm going to take us out of combat.

As Isaac and Alabaster begin to pull their companions toward the surface, Edward manages to right himself, and Jesal, moving easily through the waters like a fish, aids everyone in making the surface. Above, Arhiel helps everyone out of the water and onto the seaweed-strewn (but now quiescent) ledge. Everyone catches their breath and half-sits, half-collapses on the rock.

COMBAT OVER

Sandara, breathing raggedly but regaining the use of her limbs, starts laughing shakily. "Besmara's sweet bones! I thought we were goners there fer sure! What in the name o' all the holies are you lot doin' here?! Don' tell me Plugg an' Scourge sent ye...damn, but it's so sweet to see a friendly face again." She smiles warmly at you all, despite her wounds.

Giffer, still wounded and having started off much more badly wounded than Sandara, is huddled on the floor next to Alabaster, her tiny frame racked with spasms as she chokes and coughs up the remaining seawater in her stomach and lungs. The sound echoes through the now strangely silent cavern, but you're all too relieved to have survived that fight to be perturbed by it.

There are a number of items lying around if you care to investigate the bodies of the fallen...spoilering them below. The ghouls that are now under Jesal's command (at least temporarily) are still manacled to the bottom of the cavern, but could be freed with some work if that was something you wanted to do...

Loot:
Sandara and Giffer sank so quickly because they were tied and bound to four large silver ingots apiece, each weighing roughly four pounds--they must be somewhat valuable. Now that you're looking around the room, you see that it has a number of nooks and crannies carved into the walls, and most of these house small scrimshaw objects. Of the ones you can see, most seem to be simply curios or trash, but a few are possibly valuable: a massive jawbone of a shark, carved with scrimshaw designs of an octopus eating whales and (more importantly) containing nearly a dozen hammered-in rings of gold and silver; a huge hooked tooth with a seaweed plugged cavity which, when opened, reveals six fist-sized pearls; and a massive whale skull covered in detailed scrimshaw diagrams and writing, though you can't understand it by attempting to read it...

On the floor, you find the rest of what seems to be Sandara and Giffers's gear, along with various scattered coins totaling 136 gp and 211 sp, an iron bracelet, a silver spearhead, and four remarkably well-preserved heavy crossbow bolts. Though the massive grindylow didn't carry any gear, the female did: in addition to the harpoon she never got the chance to throw, she carried a a white driftwood stick, a small glass vial filled with green liquid, and a lobster pot containing the following blades: two masterwork daggers, a masterwork silver dagger, a masterwork cold iron sickle, and a high-quality scrimshaw blade made of bone (more valuable as an objet d'art than a weapon).


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward's pride is slightly hurt, failing that second swim check.
He always knew the straining feats were the other side of his social coin.

"What matters is that you two are alive.
Besides, i've got to use my magic hands now."

With a knowing smile, Edward casts CLW on Sandara.
Heal: 1d8 + 3 ⇒ (7) + 3 = 10

"I've got something for you."

Edward hands Sandara her hat.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac breathes as he breaches the service. He grabs his floating tricorne and gets back on land. He lays on the ground, panting and laughing in relief. With Giffer, he gently pats her back to help get the water out.

Isaac is then busy with getting his thrown dagger (quickly, mind you) and begin looting the cavern. When everything is gathered, he chuckles. "Quit' th' haul. An' we haven't be lookin' through th' entir' cavern." When Sandara asks about why they're there, Isaac says, "Th' ship be run agroun'. We be gettin' fresh wa'er an' explorin' th' isle. We definitely be comin' back after th' mutiny, which migh' be soon. Ther' be so much loot we haven't collected yet."


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster pats Giffer's back as she coughs up the seawater, and sighs.
I be outta magic now. I used everythin' I had ta get us here. I wa'nt about ta lose me friends, fer sure.

His eyes turn dark and he spits the next few sentences.
An Scourge an' Plugg wa'nt even gonna send anyone ta find ye! Isaac, I think we need ta be seriously considerin' what needs ta be done... maybe even as soon as we get back on tha ship.

He raises to a sitting position, his back against the wall, and pulls Giffer against his side, sharing his body warmth with the injured gnome.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac nods at Alabaster, a frown settling in. "I be agreein' wit' ye. Befor' we be explorin' th' isle, befor' we be collectin' th' treasur', we be restin' an' healin'. Then, com' mornin', we be gettin' th' wat'r, returnin' to th' ship, an' takin' o'er."


Male

Giffer, breathing more steadily now, huddles against Alabaster, clearly grateful for the body warmth and the companionship. "Thank ye," she says weakly. "Thought that were th'end o' me fer sure."

Sandara smiles as Edward's magic heals her wounds. "Ah, that feels good. An' I agree wit' yer plan, Isaac--I'm sick o' livin' under Plugg and Scourge's thumb! Near-death experiences'll put yer priorities in perspective, me da used t'say."

When Edward tries to hand her her hat, she laughs. "Me hat! Never thought I'd see that again. But y'know..." she takes it and places it on his head. "I think it looks better on ye. Consider it a thank-ye from me t'you, for savin' the two of us. An' it's got a secret...if'n ye ever need a boat in a hurry, ye can get one by sayin' aloud, 'Hold me in thy bosom.'" She leans in and adds in an undertone to Edward, "T'the hat, not t'me."

She winks, then stands and dusts herself off. "Anyone find me holy symbol? If so, I'm ready to head on outta here. If I ne'er see a cave again, it'll be too soon."

Edward gets Besmara's Tricorne!


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20
Norv/ Sandara wrote:
"T'the hat, not t'me."

"Naturally..." [Playful look in his eyes]

----------

"Well then, this tricorne is telling me to tell us all to stay alive and take revenge on Plugg and Scourge.
Though i reckon we could all use the rest tonight, i don't know about you guys, but i'm out of my more useful arcane resources."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel nods to Edward and his new look.. "It suits you... and I too am pretty well tapped for magic for the day. "


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

"Dis one canna be hearin da call of da sea," Jesal agrees.

-Posted with Wayfinder


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster nods.
I be usin' e'rythin' tha Queen be givin' me, an' then some. I ain't wantin' ta piss 'er off an' ask fer anythin' more ta'day.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac smiles at Sandara and pulls out her holy symbol. "It was still on th' ship. Also, I be managin' to find all yer gear."


Male

Sandara nods firmly, taking her gear with a grin. "If that be the case, let's move ourselves on. But first..." She closes her eye and grips the obsidian holy symbol tightly. "Black Lady, we be about t'take ourselves a ship. It be ours already in spirit, I know, an' I'm sure you're none too 'appy with the current masters. So if it please yer mood, Black Lady, grant us the strength t'carry on--and we'll do ye a good turn when we get a chance, right enough." You all feel a wave of relaxing energy wash over you, like a luxurious saltwater bath as the Lady shows her favor to you. Sandara channels positive energy! Everyone gets 2d6 ⇒ (5, 5) = 10 hit points back!

Picking yourselves up, you all clamber back up the slick, seaweed-strewn slope and into the chamber in which the still-stinking corpse of the devilfish lies. Turning north--toward the chambers you've not yet explored--you advance cautiously on foot, passing through a narrow tunnel into yet another cavern. Seaweed fronds sway gently in the current of this broad cave, which is dominated by a pool fifteen feet deep.

Perception DC 20:
As you peer into the cave ahead of you, you spot a potential danger: disguised among the plant life clinging to the ceiling is a spiked iron grille, poised to fall on anyone who enters the center of the cavern! Not only would it hurt a lot, it would likely put you at risk of drowning since it would pin you beneath it...

Disable Device to disable it if you want, though you can also avoid it by just sticking to the sides of the cavern.

Updated Map


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

perception: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I see it?: 1d20 + 5 ⇒ (18) + 5 = 23

Peeing ahead, as best he could, something catches Edward's attention.

"Watch out, over there. That grille looks unstable, likely to drop soon, we wouldn't want to be underneath it if it did."


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AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

yeah, most folks don't pee behind them, unless there's a REALLY strong headwind... lol


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Oh, wow. That was so hilarious. I didn't understand what Arhiel meant. Then, I reread Edward's post.

Isaac sighs in relief as his wounds begin to close. As they go through the devilfish chamber, Isaac makes sure to pick up the dagger he threw earlier.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Isaac sees the trap and nods as Edward points out the trap. "I be seein' it, too. I don't be haven' th' skill to disarm it. Stic' to th' walls."


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster nods, and let's the rest of the group go first before he pulls up the rear, his pistol drawn.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Jesal follows the to be Captain.

-Posted with Wayfinder


Male

You creep forward, wading around the walls of the trapped cavern to evade the crushing iron grille, and make it into a long, rough dry series of chambers where you can walk with ease--the water barely covers these at all right now, though it must when the tide is all the way in. After a few chambers, you find yourself coming upon a narrow passageway into a cavern that has been carved to resemble the inside of some great sea creature, its ribs towering over and around the chamber. Isaac holds up a hand--ahead, you can dimly see a group of grindylows clustered in the chamber, chatting and generally looking in the direction of the cave entrance.

Unfortunately, one of them has noticed you just as you pause outside the chamber, and it shrieks something in Aquan! The others whirl to face you, snatching up spears from nearby or from their belts. Fortunately, they're all surprised, giving you the upper hand!

COMBAT (or the potential)! ROUND ONE
The whole party, and your friends, beats the grindylows in initiative! You can take actions in the order of posting!

Initiative
Party<----
Friendlys
Foes

Tactical Map

Aquan:
"Intruders! How did they get in here?! Where is the Queen?!"

GM Screen:

Stealthish: 1d20 + 2 ⇒ (18) + 2 = 20
Grindy Percep: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Alabaster: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Arhiel: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Edward: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Isaac: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Jesal: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Grindys: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Friends: 1d20 + 1 ⇒ (15) + 1 = 16


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

GM, will we have time to rest before facing off vs Scourge & Plugg?
I'd like to know how much fighting will be ahead before the day ends, as i'd otherwise like to devide or spare my remaining rounds of inspire.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

aquan:

"Your Queen is dead. If you want to live, you'll stand down... leave this place and never come back... One of you can be new the leader and find a new place to call your home... never look back. Your choice... leave or die."

diplo: 1d20 + 14 ⇒ (12) + 14 = 26


Male

You have at tonight to rest before Plugg and Scourge expect you back. ;)

The grindylows, still scrambling to grab weapons, pause at Arhiel's words and look fearfully toward each other, as though unsure how to proceed...


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Seeing them hesitate, Arhiel adds:

aquan:

"This is a one time offer and expires quickly... make up your minds fast - leave this place or die."

depending on Jesal or someone else who speaks aquan to advise the others as to what she's offering the grindylows so we don't have to fight them if we can avoid it


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac translates Arhiel's words to those who don't speak Aquan. He then frowns at the grindylows. He says in Aquan, "You'll be abl' to walk away. We won't pursu' ye. We won't kill ye. Howe'er, if ye will aid us in an endeavor, ye may continu' to liv' here."

Diplomacy (aid another): 1d20 + 8 ⇒ (14) + 8 = 22

My thought process is to get the grindylows to aid us in the fight against Plugg and Scourge in exchange for keeping their home... after we loot the place, of course.


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Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Isaac... That's pure genius. I mean, wow. An army of grindylows, plus the crew that supports us... They won't stand a chance...


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

aquan:

"My friend here has altered the offer and I agree... If you aid us you may remain here and continue to call these cozy tunnels your home. What say you?"

diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9
Alabaster Cain wrote:
Isaac... That's pure genius. I mean, wow. An army of grindylows, plus the crew that supports us... They won't stand a chance...

Thank you. It just came to me. I originally wanted to intimidate them, but then, I got to thinking after I saw Arhiel using diplomacy and just changed it to diplomacy.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Now to see if Norv thinks it awesome factor 10/10 to make it happen.


Male

I, too, am floored by that offer (and those rolls). Now to see if they are... :D

The grindylows' eyes widen when they hear you speaking Aquan, and even more once they hear what Arhiel and Isaac have to say. Several of them begin muttering among themselves, too low for you to hear. As you watch, one of them cuffs another in impatience, and the cuffed one turns toward its companion with a shriek of rage, baring its needle-like teeth.

Sense Motive or Knowledge (Local) DC 5:
It seems like the only thing grindylows are likely to respond to is power...

Mechanically, it's going to require repeated work to keep them under control. The carrot's a good tool, but you'll need to alternate it with a stick in the form of Intimidate checks or similar.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14

Isaac frowns as the grindylows bicker amongst each other. "They be only respectin' power." He approaches them and shouts in Aquan, "Enough! Yer Queen be dead! Th' larg' creatur' be dead! We be victorious here! We be offerin' ye a deal! If ye will aid us in a figh', then ye can keep these caves and yer home! If not..." He leaves the threat hanging in the air.

Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15

And it's average.

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