There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
Shackles Map | Campaign Bible

Infamy: 29 Disrepute: 14 Plunder: 16


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Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac is shocked as the dolphins finish off the monster. He stares at them. "That's it. When I be gettin' a ship, th' figurehead will be dolphins. Tough littl' guys." He smiles when Arhiel brings up the bracelet. He looks at the three directions and sighs. "Wher' to go, wher' to go."

So, a dolphin just body slammed a demon squid. Cool. :)


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

"The bracers is half of a pair designed to improve one's archery skills. It will only work though if we can find the other half of the pair."

She sighs as the dolphins disappear after a brief time... "Well, they were useful while we had them...I can only summon 2 more for the day - or cast other perhaps useful spells. I hope we don't run into too many more such creatures as that demon squid."


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward nods at Isaac's statement.

"That would a pretty figure head. Plus, dolphins are known to be intelligent and sometimes helping drowning people."


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster was in the middle of a lunging strike with his cutlass, a devout prayer to Besmara bellowing from his mouth, when the dolphin dropped the people's elbow on the demon squid.
Wha--, I mean, how... A dolphin be killin' tha thing? Color me impressed, lass. It be seemin' yer spells be a bit more then ye be giving yerself credit fer, Arhiel.

The young priest sheathes his blade and reloads his pistol.
Nice find on them bracers. Mayhaps one o' us can find tha other, an' be usin' em?


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

"Creatures of da sea always bein our friends, dis one thinks. Be movin on, too."

Jesal gestures with his spear.

-Posted with Wayfinder


Male

What direction shall we go in? :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac scratches his chin. "I be sayin' we go wes'."


Male

Assuming that you all go west.

The western passage slopes steeply downward, and you can hear churning water below you. As you creep forward, you find yourself standing at the lip of a far greater cavern...

Hundreds of remains float in this large bowl of water, which churns with bones, scraps of flesh, and the carcasses of strange, almost alien fish. Just visible through the roiling stew are humanoid bodies floating in the water, wan corpses drifting near the bottom of this cauldron like sleeping guardians.

There are other humanoid figures here, too, though: bound and hanging from the ceiling, with heavy silver ingots tied to their feet, are a very bloodied and worn, but still conscious, Sandara Quinn and Giffer Tibbs!!

As you approach, though, you hear a scream of...well, it sounds like hunger, and you see a many-legged, grinning female grindylow in the water. She brings the harpoon she wields down on a kelp rope, and there's a snapping sound as your friends plummet toward the water!

COMBAT!! ROUND ONE
Alabaster, Edward, and Isaac leap forward!

Initiative
Alabaster, Edward, Isaac<----
Foes
Jesal, Arhiel

Tactical Map Note that I added a depth side-view on the right...the white dotted line is the current water level, since you entered near low tide. All squares are 10 feet, and you'll need a DC 10 Swim check to swim in the churning waters. Let's get this party started!

Perception DC 9:
As you take steps forward, you notice something else lurking just below the water near the lip you're standing at. It looks like...the biggest grindylow you've ever seen?!

GM Screen:

Initiative Alabaster: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative Arhiel: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Edward: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Isaac: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Jesal: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Queen: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Whale: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Lacedons: 1d20 + 2 ⇒ (5) + 2 = 7
Whale Stealth: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Swift Action: Fervor to cast Divine Favor. Move Action: Water Blessing to add 1d4 cold damage to weapon. Standard Action: Fire Pistol.

Alabaster is standing outside of the deep water, if possible, to fire his pistol, and then will close with his cutlass next round. If he has to make a swim check to be in range/line of sight, I will go ahead and roll it.

Swim: 1d20 + 8 ⇒ (4) + 8 = 12

Alabaster shouts at the sight of his crewmates floating amongst the body parts.
Ye'll be payin' fer this! No one hurts any o' me crew an' lives! Me Queen! Bless me now, an' be 'elpin' me strike down tha beasts tha' seek ta harm yer followers!

He pulls his pistol, the holy symbol dangling from the chain on the grip glowing with a bright crimson light, and takes aim, firing one loud, resounding shot.
Attack, Deadly Aim, Divine Favor against Touch AC: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Cold Damage: 1d4 ⇒ 2

There be another one in tha water! Tha biggest damned one yet!

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

---------------------------------------------------------
Blessings Remaining: 3/4
Fervor Remaining: 2/3


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward's eyes turn very angry, at the sight of his romance being plummeted into the depths.

Starting a tale about the delights of sushi, Edward grabs his rapier.


Male

Just waiting on Isaac!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Crud. I forgot to get my dagger that I threw. I'll get it later.

Isaac curses as the thing drops Sandara and Giffer into the deep. He hears Alabaster's warning. He knows he's beat up. He turns to Jesal. "Think ye can th' hidden big one to o'r sid'?" He moves a bit and stares hard at the female... thing. He shouts in Aquan. "I be Isaac Sliv'rman'. I be blessed by Besmara, th' Pirat' Queen! I be a child o' th' sea! Ye cannot be stoppin' me or me crew! Now, cower! Cower before' th' migh' o' my lineag'!"

Intimidate to demoralize: 1d20 + 7 ⇒ (8) + 7 = 15


Male

Alabaster: do you want to close to within 20' to resolve the attack against Touch AC (giving up the cold damage from the blessing to move)? Or attempt the longer shot resolving against normal AC?

ROUND ONE (cont'd)

The grindylow on the far side blinks when Isaac speaks in Aquan, that starts making a low burbling sound. You realize that she's laughing.

"Thankho pen seuosai pathabchai?" she sneers. "Khaphachao laeluksai khongkhaphachao daihabphon duanyoanad khongaem keoa khong sad dia lasan tonoengdai. Naipadchuban khohaihao boengsing leuod nyangkhongthan nae penmunkha to va!" As she finishes speaking, Alabaster fires at her, causing her to shriek in pain. Glaring, she raises one hand, drawing a twisted, bleached-white stick of driftwood, and begins chanting something!

As she does so, there's a rush of water as the biggest grindylow any of you have ever seen surges out of the water and lunges at Alabaster. Its tentacles whip at least a man's height out from its body, and if it were standing it would be at least eight feet tall. Alabaster jumps backward, but not quickly enough; the huge beast's jaw closes on his arm and, jerking its head, the grindylow drags him into the water, wrapping its tentacles around him!

Alabaster takes 9 points of damage and is grappled. Party's up, Arhiel and Jesal's actions resolving first!

Initiative
Alabaster, Isaac, Edward
Foes
Arhiel, Jesal<----

Tactical Map

Aquan:
"You claim a fearsome lineage?" she sneers. "My son and I have been blessed with the power of Old Mother Monster herself. Now, let us see what your weak walking blood is worth against that!"

Vital Stats:

Female: HP: 18 (no cold damage) | AC/T/FF: 17/13/15 | Fort +4 Ref +3 Will +9 (+4 vs. water spells and water/aquatic subtype abilities) | CMD: 16 (24 vs. trip)
Giant: HP: 31 | AC/T/FF: 15/9/15 | Fort +6 Ref +1 Will +3 | CMD: 18 (26 vs. trip)

GM Screen:

Bite vs. Alabaster: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Grapple: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

We'll forgo the cold to move.


Male

Great, thanks!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel starts casting a spell...


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

"Dis one be thinkin it bein to strong for dis one's faith. Bein a bit more direct this one will be."

Jesal will cast aggressive thundercloud and leave it on the female one in the back.

Damage: 3d6 ⇒ (5, 5, 5) = 15 electrical, Reflex Save DC16 to negate, provides concealment regardless.


Male

ROUND TWO

The female grindylow shrieks and ducks as the thundercloud flies at her, barely avoiding being struck full-force by the blast. You can see her still within the cloud, the stick she drew glowing faintly.

Meanwhile, Sandara and Giffer, though struggling weakly, are beginning to sink beneath the water!

Rest of the party is up! A reminder that Alabaster and the big guy are grappling.

Initiative
Isaac, Alabaster, Edward
Foes
Jesal, Arhiel

Vitals:

Female: HP: 18 | AC/T/FF: 17/13/15 (has concealment, 20% miss chance) | Fort +4 Ref +3 Will +9 (+4 vs. water spells and water/aquatic subtype abilities) | CMD: 16 (24 vs. trip)
Giant: HP: 31 | AC/T/FF: 15/9/15 | Fort +6 Ref +1 Will +3 | CMD: 18 (26 vs. trip)

GM Screen:

Ref DC 16: 1d20 + 4 ⇒ (19) + 4 = 23


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

CMB to Break Grapple: 1d20 + 6 ⇒ (10) + 6 = 16

Alabaster sets his shoulders grimly, and tries to push off of the giant creature with his feet to break the grapple.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward, seeing both Alabaster and the women in danger, has an idea.

Keeping up inspire.

"Ai auzit cel despre grindylow și fecioara Tian Xia?
Se pare că de piatra sunt mai populare decât bărbații normali, le-am luat mai multe anexe pentru a le mulțumi cu."

Aquan:

[b]"Did you hear the one about the grindylow and the Tian Xia maiden?
It seems Grindylows are more popular than normal men, they've got more appendages to please them with."{/b]

Hideous laughter on the big grappler, DC 15 will save.

'If' it works, Alabaster can hopefully pull the ladies back up.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I don't know what's worse... That you went there, or that I got it...


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Maybe bit of both?


Male

Though Alabaster struggled mightily, he's unable to free himself (being disturbed by Edward's joke doesn't help). The big creature stares at Edward, just blinking stupidly. It clearly doesn't get the joke. It growls something in barely intelligible Aquan.

Made the save, sadly. :P Just waiting on Isaac's action.

Aquan:
"Please them? What is this, some joke based on your disgusting mating habits? What does pleasure have to do with spawning?!"

GM Screen:

Will Save DC 15: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

BOO!!! :)


Male

Poor guy's so confused. :P


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Issac glares at the female grindylow. He shouts in Aquan, "Very well! Let's do this!" He runs and dives into the water.

Swim: 1d20 + 16 ⇒ (4) + 16 = 20

He decides to aid Alabaster. He brings his cutlass down on the large creature.

Attack (Inspire, Underwater): 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Due to inspire courage and the water, the result is 4 or 5. Not that it makes a difference.

Unfortunately, he misses.

Yeah, wading into melee with 7 hp. Not my smartest idea.


Male

Sorry for the delay...sick and had friends over yesterday. On we go!

ROUND TWO (cont'd)
As Isaac dives into the water, he slashes his cutlass wildly, but it just rebounds off a tentacle. The big creature, meanwhile, roars and, distending its jaw, drags Alabaster, still shouting and clawing, into its maw. The jaws shut with a snap, and the creature swallows!

Alabaster has been swallowed whole! He takes 12 points of damage and remains grappled...but conscious...inside the belly of the beast!

The female grindylow, meanwhile, cackles as her wand lets loose a burst of green light and an octopus appears in a swirl of bubbles in the midst of the cauldron. It swims downward and then up, trying to grab onto Isaac from below with its tentacles. The wily captain manages to evade both the new face of watery death and the writhing tentacles of the huge grindylow. The grindylow on the far side of the cave chortles, chants some words, and the seaweed on the pathway leading down to the cauldron writhes and seizes on Arhiel's limbs! Jesal and Edward manage to avoid the seaweed...for now.

Arhiel is entangled. The rest of the party is up!

Initiative
Isaac, Edward, Alabaster
Foes
Jesal, Arhiel <----

Tactical Map Alabaster is in the big guy...the green bars cover squares that are now difficult terrain.

Vitals:

Female: HP: 18 | AC/T/FF: 17/13/15 (has concealment, 20% miss chance) | Fort +4 Ref +3 Will +9 (+4 vs. water spells and water/aquatic subtype abilities) | CMD: 16 (24 vs. trip)
Giant: HP: 31 | AC/T/FF: 15/9/15 | Fort +6 Ref +1 Will +3 | CMD: 18 (26 vs. trip)

GM Screen:

Check to swallow: 1d20 + 12 + 5 ⇒ (8) + 12 + 5 = 25
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Trip vs. Isaac: 1d20 + 12 ⇒ (2) + 12 = 14
Grapple vs. Isaac: 1d20 + 3 ⇒ (19) + 3 = 22
Grab: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex Arhiel: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex Edward: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex Jesal: 1d20 + 2 ⇒ (14) + 2 = 16


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel finishes her summoning spell and her first dolphin slams into the cackling wand-wielder...

to hit: 1d20 + 5 ⇒ (20) + 5 = 25
dmg if hits: 1d4 + 3 ⇒ (1) + 3 = 4


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Swim: 1d20 + 16 ⇒ (16) + 16 = 32

Isaac tries to slash at the big guy again. "Let 'im go! Let 'im go! Let 'im go!"

Attack (Underwater, Inspire): 1d20 + 6 - 2 + 1 ⇒ (3) + 6 - 2 + 1 = 8 Really?
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Due to inspire courage and the water, the result is 2. Again, not like it makes a difference.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

oh... i rolled a 20!

to confirm crit: 1d20 + 5 ⇒ (17) + 5 = 22
extra dmg if crits: 1d4 + 3 ⇒ (4) + 3 = 7

Also - Arhiel starts casting again...


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I'm really banking on a critical hit to get out of this thing on my turn. Halp.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

In fact, I'll go ahead and roll it because I may be unable to post tomorrow. Swift Action to fervor and caste magic weapon. That brings me up to +4 with Divine Favor, Magic Weapon, and Inspire.

Alabaster sets his feet against the inside of the beast's stomach, and stabs viciously into flesh with his cutlass, dragging the blade down to create a gash long enough to escape out of.
Attack, Power Attack, Divine Favor, Magic Weapon, Inspire: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Confirm Critical: 1d20 + 8 ⇒ (13) + 8 = 21
Extra Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Let me OUT!!!

Besmara and the dice gods heard me!!


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Jesal leaves the cloud on the woman.

3d6 ⇒ (5, 3, 2) = 10 electrical damage, reflex DC16 negates

He then casts frost fall on the area occupied by the big grindylow. If the 5 foot burst extends down to the pokemon octopus, great

Frostfall: 2d6 ⇒ (1, 5) = 6 cold damage plus Fort Save DC16 or be staggered one round. Take 1d6 cold for all that start their turn in the area for the next 1 round.

-Posted with Wayfinder


Male

ROUND THREE!

Arhiel; you need to make a concentration check (DC 15+spell level) to cast, since you're entangled.

Arhiel's magical dolphin appears in a burst of light, does a backflip, and slaps the grindylow right in the face! She shrieks in rage and turns toward the golden marine mammal. As she does, so, though, Jesal's thundercloud booms and she screams as a lightning bolt stabs into her. The grindylow slumps into the water, and slowly begins to sink. Her monstrous progeny bellows in rage, but is interrupted by Jesal's spell freezing the water around him--and then shrieks in pain as Alabaster's cutlass comes splitting out of his gut!!

Alabaster, you can use a move action on your turn to move into a space adjacent to the big guy. Edward's up!

Dimly, you can see Sandara and Giffer, who have sunk down to the bottom of the pool and are struggling violently against their bonds...and it looks like there's something else down there!

Initiative
Edward, Isaac, Alabaster (move action left)
Foes
Arhiel, Jesal

EDIT: Tactical Map

Vitals:

Female: HP: -3 | AC/T/FF: 17/13/15 (has concealment, 20% miss chance) | Fort +4 Ref +3 Will +9 (+4 vs. water spells and water/aquatic subtype abilities) | CMD: 16 (24 vs. trip)
Giant (staggered): HP: 1 | AC/T/FF: 15/9/15 | Fort +6 Ref +1 Will +3 | CMD: 18 (26 vs. trip)

GM Screen:

Reflex Save DC 16: 1d20 + 3 ⇒ (1) + 3 = 4
Fort Save DC 16: 1d20 + 6 ⇒ (17) + 6 = 23


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I forget how to roll conc... give me a few mins while I look it up... sigh

ok got it

concentration dc 17: 1d20 + 5 + 3 ⇒ (6) + 5 + 3 = 14

frack! she loses her last spell for the day!

Unable to maintain concentration in the entangle, Arhiel fumbles her spell and it's lost... she curses softly in Aquan... and then bites her lip to keep from crying...


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac sees the attacks of the others hit their marks. Knowing that Sandara and Giffer don't have much time, Isaac yells out, "Thos' o' ye who aren't busy, let's ge' 'em! Ther' be somethin' down ther'!" He holds his breath and dives down. He moves to avoid the big monster.

Swim: 1d20 + 16 ⇒ (4) + 16 = 20
Acrobatics to avoid AoO: 1d20 + 10 ⇒ (20) + 10 = 30

Oh, nice rolls! The big guy is almost down!

Full round action to move half speed. Also, I don't know if I've been holding my breath, but I'd like to note that I can hold my breath for up to 42 rounds.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Sandara, you can't drown now!!!

Edward spends this round's inspire on a special.
"Oh and you didn't like it, well too BAD!"

His last word sending a shock of force at the big grindy.
Archetype, spend 1 round of bardic performance to deal 1d4 + 3 ⇒ (3) + 3 = 6 dmg to an object, or half vs a living creature.

Edward snaps at the other grindy, producing a vocabulary that would even baffle Blackbeard into silence. As such...[redacted] :)
Intimidate: 1d20 + 9 ⇒ (5) + 9 = 14


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster bursts out of the creature's stomach, covered in ichor and bits of flesh, and turns, brandishing his cutlass.


Male

ROUND THREE (cont'd)

Isaac, you had posted an attack earlier, so sadly you only have one move action left. This is still round three! Edward, the female grindylow is already unconscious, thanks to Arhiel and Jesal! :P

As Alabaster bursts from the creature's stomach, Edward's last words form a rippling cone of force that smacks the biggest grindylow square in the face--its head snaps back, and it slumps into the water!

You don't have time to celebrate, though--through the churning chum, you can see Sandara and Giffer, sunk to the bottom, struggling against the creatures there, and blood floating up through the water! The octopus jets toward Isaac and tries to entangle him, but just can't find purchase...

Initiative
Isaac, Edward, Alabaster
Foes
Jesal, Arhiel<-------

Tactical Map

Vitals:

Underwater: HP: 13 each | AC/T/FF: 8/6/8 | Fort +2 Ref +2 Will +5 | CMD: 14 | channel resistance +2

GM Screen:

Ghoul attack Sandara: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Ghoul attack Giffer: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Giffer's Fort DC 13: 1d20 + 3 ⇒ (20) + 3 = 23
Sandara Fort DC 13: 1d20 + 3 ⇒ (14) + 3 = 17
Giffer CON DC 10: 1d20 ⇒ 11
Octo Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Sandara HP: 7 (CON 10) | Rds. breath remaining: 16
Giffer HP: -5 (CON 11) | Rds. breath remaining: UNCONSCIOUS


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel directs her dolphin to charge the octopus...

to hit: 1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19
dmg if hits: 1d4 + 3 ⇒ (3) + 3 = 6

She tries to free herself from the entanglement..

?: 1d20 ⇒ 7 not sure what I have to roll here, but I'm pretty sure a 7 won't make it no matter what I get to add to it, lol


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sorry about that, Norv. I kind of jumped the gun there. On, the upside, the grindylows are dead! Downside, Sandara and Giffer are drowning!


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Jesal will cast slipstream and then move.forward and underwater as far as he can.

-Posted with Wayfinder


Male

ROUND FOUR

As Arhiel struggles, her dolphin swims across the pool and rams into the octopus, which turns toward it in rage. Jesal summons a wave of water which, though it's slowed down by the writhing plant life the grindylow summoned, does successfully deliver him into the water. Below, you can dimly see Sandara struggling, though Giffer seems...awfully still.

Party's up!

Initiative
Isaac, Edward, Alabaster<----
Foes
Jesal, Arhiel

Tactical Map

Vitals:

Lacedons HP: 13 each | AC/T/FF: 8/6/8 | Fort +2 Ref +2 Will +5 | CMD: 14 | channel resistance +2
Octopus HP: 7


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Swim: 1d20 + 16 ⇒ (1) + 16 = 17

Isaac stares as Giffer is still. He decides to go for her first. He immediately swims down towards her. 'Pleas', Besmara. Don't le' 'em perish. Not lik' Ranak.'

Full-Round action to move at half speed.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Damn. I can't channel until next level. Reeeeeeally need it now.

With the giant grindylow that ate him out of the way, Alabaster finally gets the opportunity to look towards Sandara and Giffer. Not liking what he sees, he cries out.
Giffs! Sandara! I be on me way!

With that, he dives, and attempts to use the power of Besmara to cast a healing spell on Giffer, who seems to need it the most.

I would like to use my swift action to fervor and heal myself, my move action to swim down to her, and try to occupy a square in which I won't provoke an AoO for casting while dropping Shield of Faith to cast Cure Light Wounds.

Fervor Heal on Alabaster: 1d6 ⇒ 2
Cure Light Wounds on Giffer: 1d8 + 3 ⇒ (7) + 3 = 10


Male

Alabaster, unless you have a swim speed I don't know about, you unfortunately can't make it all the way down to Giffer in one round. Using a full-round action to swim gets you half your normal speed, and a move action only gets you 1/4. Giffer, sadly, is 30' below you (35, actually, but you need to move 30 to touch her). :(

Retcon as needed, if you wish...otherwise, just waiting on Edward's action!

Alabaster Swim: 1d20 + 8 ⇒ (10) + 8 = 18


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Darn, nothing against undead...submerged or otherwise.

Edward casts vanish, then tries diving as well, going for Sandara.
Swim: 1d20 + 1 ⇒ (18) + 1 = 19


Male

ROUND FOUR (cont'd)

Alabaster, I'm assuming you full-round swim to get as far as possible...still allows you to heal yourself, since that's a swift action. Edward, sadly due to the difficult terrain due to the weeds you can only get to the lip of the pool if you cast the spell.

Edward winks out of existence, and Alabaster and Isaac dive into the depths, as you all struggle to save your friends! The octopus turns in rage toward the dolphin, and wraps its tentacles around its foe, sinking its beak into the cetacean's flesh. Below you, you can dimly see the two figures at the bottom of the pool resolving as ghouls--lacedons, in fact. They are (fortunately) manacled to the bottom of the pool, but even as you watch one manages to sink its teeth into Sandara's leg, and she stiffens as its venom courses through her! Giffer, meanwhile, is already unconscious and starting to choke...as you watch, the nearer ghoul snaps at her, just missing as it reaches the limits of its manacles and the currents pull Giffer away.

Initiative
Alabaster, Edward, Isaac
Foes
Jesal, Arhiel<-----

Tactical Situation

Vitals:

Lacedons HP: 13 each | AC/T/FF: 8/6/8 | Fort +2 Ref +2 Will +5 | CMD: 14 | channel resistance +2
Octopus HP: 7
Dolphin HP: 9

GM Screen:

Octopus Grab: 1d20 + 3 ⇒ (16) + 3 = 19
CMB: 1d20 + 5 ⇒ (20) + 5 = 25
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Ghoul Attack Sandara: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Ghoul Attack Giffer: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sandara Fort Save, disease: 1d20 + 2 ⇒ (4) + 2 = 6
Sandara Fort Save, paral: 1d20 + 2 ⇒ (4) + 2 = 6
Giff CON DC 11: 1d20 ⇒ 11
Sandara HP: 4 (CON 10) | Rds. breath remaining: 14
Giffer HP: -5 (CON 11) | Rds. breath remaining: UNCONSCIOUS


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Jesal will move to within range of the women and channel.

-Posted with Wayfinder

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