The World's End - Maximum City [A Mutants & Masterminds Campaign]

Game Master DM_Lazer_Beam

The World's End - Maximum City
DM_Lazer_Beam's M&M Campaign
Elli's Map of Massachusetts
Station X-438
Castle Sinh Overview


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Baker:
Typical mortal drama. Fine. Hold on, this ride might be rough...for you. *Evil Smile*


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Baker closes his eyes, and leaps...

...right into the T-Rex's snapping maw!

You will need a Toughness save vs. DC 20 (conditions only)

It tries to rend and maul you by shaking you side to side. During one particularly vicious shake, Baker is unexpectedly sent flying towards the tank! He lands poorly, impacting the machine gun mounting and spraying bullets everywhere!

Baker:
As you land on top of the tank you briefly hear words in your head. They sound ancient and powerful and you realize that you are saying them. Your hands operate on their own, tracing invisible signs in the air. You end these signs and incantations as you "impact" the machine gun. Although now bent at an angle, the machine gun noticeably swivels towards enemies as it unleashes a deadly barrage.

Time to sit back and watch the fun. Oh, you can direct it to whichever targets you want with a thought. Free action It won't last more than a minute however. Or until it runs out of those metal beads...bullets?

Random Multiattack Machine Gun vs. Triceratops #1: 1d20 + 4 ⇒ (4) + 4 = 8 Damage DC 21
Random Multiattack Machine Gun vs. Pterodactyl #1: 1d20 + 4 ⇒ (12) + 4 = 16 Damage DC 21
Random Multiattack Machine Gun vs. Pterodactyl #3: 1d20 + 4 ⇒ (10) + 4 = 14 Damage DC 21
Random Multiattack Machine Gun vs. T-Rex: 1d20 + 4 ⇒ (3) + 4 = 7 Damage DC 21

All misses unfortunately.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

The fool what is he doing up there.No matter i have to get the other gadget from that over sized rat with wings.

Careful up there you fool
Timeline looks the the pterodactyl that took the other device and ports to it reaching out and touching the device and porting back. Once back Timeline quickly looks over the gadgets. Technology: 1d20 + 11 ⇒ (11) + 11 = 22
Ah what a little nifty device we have here.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Emit:
It is a golden sphere with a number of miniaturized holographic emitters at equidistant points on it's surface. Rather advanced tech for this time period as you recall. It is currently active. There is a rather sophisticated encryption program running that prevents you from simply switching it off.

To deactivate, you will need to succeed at a Technology/Expertise(Computers) skill challenge as a single full-round action next turn. To attempt the skill challenge, you must roll 5 of the appropriate checks and hit the correct number of successes.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Making me next turn actions to hopefully speed things up because I don't always have the time to post...ironic I know

Timeline looks over the device. Ive seen technology like this before but when in Time was that...Ah it doesn't matter but i think it was future tech now lets see if I can reconfigure this device and shut it down.

Timeline begins finagling with the device.

Technology 1: 1d20 + 11 ⇒ (4) + 11 = 15
Technology 2: 1d20 + 11 ⇒ (16) + 11 = 27
Technology 3: 1d20 + 11 ⇒ (1) + 11 = 12
Technology 4: 1d20 + 11 ⇒ (16) + 11 = 27
Technology 5: 1d20 + 11 ⇒ (1) + 11 = 12

Wow what a bunch of crap rolls awesome oh well


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

Hey! Don't gripe at me, that T-Rex threw me up here! Have you got a way to turn all this off yet?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Can't update map atm. Will do so when I get home.

T-Rex: Moves to the tank. It's motions seem slow and you notice it's back appears twisted and ...misshapen. Damage from the tumbling triceratops attack and Baker has taken it's toll. It's Staggered
***
Triceratops #1: Attempts to dent the tank!

Attack:
All-Out-Attack & Power Attack - Gore: 1d20 + 2 ⇒ (18) + 2 = 20 DC 6 to hit; Damage DC 25
***
Triceratops #2: Attacks the pope, then backs away by 40 ft.
@Pope: Make an Insight check.
Attack:
Gore: 1d20 + 6 ⇒ (17) + 6 = 23 DC 19 to hit; Damage DC 21
***
Raptor Pack #1 & #2: Surround Baker and the tank! The Alpha raptor seems upset about the death of it's mate. R.I.P. #3
All but one of them are Staggered.
***
Pterodactyl #1: Attacks P #3
Beak Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage DC 18
Toughness vs. #3's Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Not needed, #3 missed.
***
Pterodactyl #2: Circles the room looking for a a chance opportunity to strike.
***
Pterodactyl #3: Attacks P #1Beak Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage DC 18
Toughness vs. #1's Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Takes a Bruise
***
Pterodactyl #4: Circles the room looking for a a chance opportunity to strike.
***

Saves needed:
@Baker:

  • Toughness save DC 20 vs. Unlucky Accident (Conditions Only)

@Emit:

  • Tank Toughness save DC 25 vs. Triceratops Power Attack/All-Out-Attack

@Pope:

  • Toughness Save DC 21 from Triceratops Gore
  • Insight Check DC ??

Enemy Bruises Taken:

Dr. Oz: 1 & Incapacitated
T-Rex: 2 & Staggered
Triceratops #1: 1
Triceratops #2: 0
Raptor #1: 2
Raptor #2: 1 & Staggered
Raptor #3: 4 & Incapacitated <Mate>
Raptor #4: 2 & Staggered <Alpha>
Raptor #5: 2 & Staggered
Raptor #6: 1 & Staggered
Pterodactyl #1: 0
Pterodactyl #2: 0
Pterodactyl #3: 3
Pterodactyl #4: 0


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:
Emit's skill challenge: DC 20. Need 3 successes. failed by more than 5 so cannot retry.

The dinosaur's flicker for a moment revealing their holographic nature to all but continue moving!

Emit:
Emit, the security system is good, real good. It adapts to your attempts to hack it by disconnecting the input panel. Now the only way to turn it off is to destroy it or all of the holo images it's created.

You did notice however that there was a program in standby mode. It was set to trigger at a specific time. You were unable to get more information before the input panel went dead.

Dr. Oz's wrist device's emits a reminder. Plan M initializing in 12 seconds...


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

toughness: 1d20 + 10 ⇒ (15) + 10 = 25
I am getting upset at the triceratops that just hit me, here comes the Hebrew hammer. normal fist with power attack
attack: 1d20 + 6 ⇒ (11) + 6 = 17DC29
hopefully this will deter him.
insight: 1d20 + 0 ⇒ (4) + 0 = 4
you know, i'll use my second luck reroll on that
insight: 1d20 + 0 ⇒ (5) + 0 = 5+10=15


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Joe, You would have to charge in order to be close enough to hit the triceratops as it moved 40 ft away and you can only move 30. Charging in M&M is an attack penalty of -2 meaning your attack would have then not hit the triceratops. Did you want to double move instead??

Insight Check: That Triceratops isn't trying backing down, he is preparing to charge!


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i'll wait for the map to update to change my action since i have no idea where things moved to


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Sorry about the wait. New computer and all. Map is updated and T-Rex plus the second Raptor pack actually aren't able to make it to the tank this turn as they are all staggered.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

toughness: 1d20 + 11 ⇒ (7) + 11 = 18

DM:
I'll direct the next barrage of fire to the raptors surrounding me, and whichever other dino's that are within the range of fire of the turret (since I don't know it's range or how many shots it gets, I'll leave that up to you.)


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline hearing that there is only seconds left before who knows what happens he takes the device and loads it into the cannon of the tank and aims it at the T-Rex and Fires.
You better take a "Time out" big fella.
cannon: 1d20 + 4 ⇒ (6) + 4 = 10
damn i doubt that hits the big lumix but hopefully it breaks the device as planned.

Almost forgot again tank toughness here is the roll, let me know if this changes anything with the tank and I will re post.Tank toughness: 1d20 + 12 ⇒ (8) + 12 = 20


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

@Emit: Your post is fine but you have taken your action this turn. This will be your action for next turn.

@Baker: You only fail by 1 degree against the T-Rex bite so you are fine because of Impervious.

Baker:
Base short range (no penalties) is Rank x 25 ft. The machine gun has range 150 ft. then. Essentially the entire room is within it's first "range increment."

Since all of the enemies are within range and firing at all of them at once is an exercise in futility, which targets do you want? To fire at all 5 raptors reduces the Attack bonus to only +3 and the raptors are good at dodging. Firing at one target takes no penalty to hit and can add damage bonuses for how high it succeeds by.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

well, since no one is close enough to attack, i'll take a double move to be in front of the soon to be charger triceratops, and hopefully break its charge, feel free to put me in the must appropriate spot to do such with a double move.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

DM:
I'll aim at (in order) Triceratops, Raptor, Raptor, T-Rex.
Random Multiattack Machine Gun vs. Triceratops #1:: 1d20 + 4 ⇒ (8) + 4 = 12Damage DC 21
Random Multiattack Machine Gun vs. Raptor #1:: 1d20 + 4 ⇒ (6) + 4 = 10Damage DC 21
Random Multiattack Machine Gun vs. Raptor#2:: 1d20 + 4 ⇒ (6) + 4 = 10Damage DC 21
Random Multiattack Machine Gun vs. T-Rex:: 1d20 + 4 ⇒ (15) + 4 = 19Damage DC 21

And I really have no good actions at the moment that require my attention, so I'll just take a defensive stance and try to look as non-edible as possible...


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

T-Rex Toughness: 1d20 + 10 ⇒ (1) + 10 = 11

T-Rex takes more random gunfire to the face but stoically continues teh fight! Another bruise


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

T-Rex: Attacks Baker.

Attack:
T-Rex Bite: 1d20 + 8 ⇒ (19) + 8 = 27 DC 17 to hit; Damage DC 23
T-Rex Toughness Save vs. Sealed Fate: 1d20 + 11 ⇒ (11) + 11 = 22 Damage DC 18
***
Triceratops #1: Gores Tank
Attack:
All-Out-Attack/Power Attack - Gore: 1d20 + 2 ⇒ (18) + 2 = 20 DC 6 to hit; Damage DC 25

***
Triceratops #2: Attacks the Pope with a gore and then moves 60 ft. away to start another charge. Moved to [-D,-C],[59,60]
Attack:
Gore: 1d20 + 6 ⇒ (17) + 6 = 23 DC 19 to hit; Damage DC 21
***
Raptor Pack: The two closest raptor leap at Baker, easily clearing the distance from floor to the top of the tank!
Attack:
Team Attack-Claws vs. Baker's Parry: DC 17: 1d20 + 8 ⇒ (11) + 8 = 191d20 + 8 ⇒ (2) + 8 = 10 Damage DC 19 This attack cannot damage you but can apply temporary conditions.
Raptor's Toughness vs. Sealed Fate: DC 18: 1d20 + 3 ⇒ (5) + 3 = 8 [/ooc]
***
Pterodactyl #1: Attacks #3
Attack:
Beak Attack: 1d20 + 6 ⇒ (7) + 6 = 13 DC 18
***
Pterodactyl #2: Circle the room looking for easy prey.
***
Pterodactyl #3: Attacks #1
Attack:
Beak Attack: 1d20 + 6 ⇒ (12) + 6 = 18 DC 18
Pterodactyl#1\s toughness: 1d20 + 5 ⇒ (15) + 5 = 20
***
Pterodactyl #4: Circle the room looking for easy prey.
***

Saves needed:
@Baker:

  • Toughness save DC 23 vs. T-Rex Bite
  • Toughness save DC 19 vs. Raptor Team Attack (Conditions Only)

@Pope:

  • Toughness save DC 21 vs. Triceratops Gore

@Timeline:

  • Tank Toughness save DC 25 vs. Triceratops Gore (Conditions Only)

Enemy Bruises Taken:

Dr. Oz: 1 & Incapacitated
T-Rex: 3 & Staggered
Triceratops #1: 1
Triceratops #2: 0
Raptor #1: 2
Raptor #2: 1 & Staggered
Raptor #3: 4 & Incapacitated <Mate>
Raptor #4: 2 & Staggered <Alpha>
Raptor #5: 2 & Staggered
Raptor #6: 1 & Staggered
Pterodactyl #1: 0
Pterodactyl #2: 0
Pterodactyl #3: 3
Pterodactyl #4: 0

[ooc]***MAP UPDATED***


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

before i leave,
toughness: 1d20 + 10 ⇒ (13) + 10 = 23
cool, been lucky on those


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Baker, ignore the T-Rex attack. It was unable to charge you due to rough terrain. and it was still staggered.

Emit, your shot misses the T-Rex but sends the device hurtling towards the far end of the room...

Toughness: 1d20 + 10 ⇒ (12) + 10 = 22 DC 25

...and continues to ricochet 1d4 ⇒ 2 more times...

Toughness: 1d20 + 10 ⇒ (9) + 10 = 19 DC 20

Toughness: 1d20 + 10 ⇒ (5) + 10 = 15 DC 15

...before landing unharmed near the tank.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

Defensive Stance against Raptors: 1d20 + 7 ⇒ (14) + 7 = 21
Defensive Stance against Raptors: 1d20 + 7 ⇒ (16) + 7 = 23


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Since you said it is possible to charge the triceratops, i will, charge is a minus 2 penalty correct?
attack: 1d20 + 4 ⇒ (12) + 4 = 16
i think that is the triceratops AC, so make a dc 29 toughness chaeck


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Triceratops #2 Toughness: 1d20 + 14 ⇒ (20) + 14 = 34 Meets your fist head on!. Wow...just wow. These things are frickin indestructible. Guess I need to tone the monster Toughness saves down a bit...

Dr. Oz's Wrist Device: ...11...10...9...8...7...6...


Elder Human Mage 20/ Planeswalker 10/ Engineer 10
Quote:

Emit, your shot misses the T-Rex but sends the device hurtling towards the far end of the room...

Toughness: 1d20 + 10 ⇒ (12) + 10 = 22 DC 25

...and continues to ricochet 1d4 ⇒ 2 more times...

Toughness: 1d20 + 10 ⇒ (9) + 10 = 19 DC 20

Toughness: 1d20 + 10 ⇒ (5) + 10 = 15 DC 15

...before landing unharmed near the tank.

And by "unharmed" I mean it took three big dents Bruises but is still operating.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

Well I guess destroying it like that is out of the question... and that counting down can't be good...

Hey Professor! I've got an idea! Can you grab that sphere and pop to wherever you go that tank from, or at least disappear with it for a few seconds (read: jump forward one round) and see if the time-jump causes the dinos to lose their holo-cohesiveness! If that sphere is generating a continuous holo-signature on a low band frequency, then clipping a few seconds out of its modulation may disrupt the sphere's ability to generate holograms! Still not sure what to do about that count-down though... but it might be worth a shot?


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

The names Timeline kid and let me handle this it takes a real hero to deal with this not some lucky young punk.
Timeline realizing time is up and worrying what is coming and civilians in the area decides to do something maybe a bit brash. Timeline focuses on Mount Vesuvius in 1944{the last known eruption no really look it up} Timeline opens a portal under the device that leads to the inside of the volcano I open the portal on the inside wall of the valcano so that it falls into the lava
Expertise history: 1d20 + 12 ⇒ (2) + 12 = 14 +5 if using a memory which it is. so a 19

DM:
Not sure if the portal works the same for dc or not it think it does but also if i have to move out of the tank as a move to open the portal ill use my turn about to port out use my standard to open a portal and port back to the tank.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Baker picks up the HoloCore and tosses it into the tank. Move and a Standard.

@Timeline: Mt. Vesuvius is 5,000 miles from your current location. This would require you to use the Improved Extended Teleport function. 3 move actions, no turnabout and you'd be stunned for 1 round at the end. Making it a portal adds another move action to create the portal as per the flaw that was added to the portal function. I'd advise picking a different destination, one that is wihin 4 miles (a move action) or within 1,000 miles (a full-round action). 1,000 miles is essentially anywhere within the continental U.S.

You would still succeed at creating the portal just before the HoloCore goes off but it will take you this round and next round to do so. That means another round of dino beat down. And you'd have 1 round of being stunned after you created the portal.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Well I am going to re post my last post to make it work so ignore the last post. And with my last power point me and Rory made it a free action to use portal

The names Timeline kid and let me handle this it takes a real hero to deal with this not some lucky young punk.

Timeline realizing time is up and worrying what is coming and civilians in the area decides to do something maybe a bit brash.Timeline focuses on yellow stone in the year 1350 BC. The last known eruption.

Timeline opens a portal under the device that leads to the inside of the volcano using a free action I open the portal on the inside wall of the valcano so that it falls into the lava. It takes a free action plus my full round action.

DM:
Just incase i need to reroll Expertise history: 1d20 + 12 ⇒ (2) + 12 = 14[ooc]+5 if from memory which it is, 19 again don't matter.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Forgot to put in my post about Me using a swift action to remove the wrist device and drop it in the portal as a free action.
Timeline grabs the wirst device and as the portal opens under the device he drops in the wrist device as well.
I Sure hope this works or We might all be out of time.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

...5...

...4...

Timeline catches the HoloCore tossed by Baker Scott, IT specialist.

...3...

...2...

Timeline succeeds at pulling the wrist device off from Dr. Oz.

...1...

Timeline snaps his fingers and a shimmering hole appears in the base of the tank.

...0-

The HoloCore and wrist device fall into the molten lava below with not a femtosecond to spare.

Just in the nick of...Time. Timeline grins wryly.

The sounds of molten rock churning can be heard as the inside of the tank is assaulted by an incredible wave of heat, sulfur, and ash. As the portal closes, each of the dinosaurs flicker once before finally collapsing in on themselves, leaving behind only skeletal remains.

A number of of the bones shatter from earlier trauma at your hands or from falling (as is the case for the pterodactyl skeletons). The entire room is a complete mess.

Madelyn begins to stir...


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

I can't beloved believe that worked...
I say we blame everything on this Dr.O guy.

I need to get ahold of TeX to get the video feed for this whole ordeal...


Female Human Assistant Director of the Sphinxonium

Wh-wha-? Madelyn sits up, her hair a disheveled mess. She tries to stand only to hit her head against the cramped roof of the tank.

The pain seems to bring her surroundings into focus. I-I'm in...a tank?!

She spots Timeline and the unconscious form of Dr. Oz. Who are you and why are we inside of a WWII M26 Pershing tank?! Tell me right now or...or... She grabs something out of her pocket. I'll mace you!

Perception DC 7:
It's insect repellant not mace.

K-kidnapping is a federal crime. They'll put you away for life.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

I use a double move action to run as far down the tunnel as i can to get out of sight of the other two guys, hopefully reaching F 68 before the tank is removed. i cannot afford to replace the damaged property, time to run away.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

@Pope: You are able to safely get out of sight behind the double doors to this room. You are alone in the short hallway between rooms and can change if you wish.

The machine gun seems to have run out of ammunition and falls silent.

Perception DC 15:
The ammo feeds have been severed. Their frayed edges indicate inappropriate maintenance cause a small rip which developed into a tear when used. How...fortunate.


Baker:
Waaaay ahead of you mortal. When you leaped I took the liberty of using your...magic slate.

The last 1d10 ⇒ 6 x 10 minutes of video for this room have been deleted.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i will do so next turn when i have a move action to do so


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

We are out of turn-based so it's fine.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline in deep voice trying to mask his voice Batman stile if you would.
Mam I assure you I mean you no harm, This gentleman here brought these Dinos back to life as you seen briefly before you fainted so I rescued you and defeated them single handedly "in no Time Flat".

Timeline Releases the tank making sure the slight drop doesn't hurt mrs. Fourmer. He smiles then disappears into thin air.

Timeline teleports to the bathroom and changes back to Mr. Nile and starts heading towards the room he just teleported out of, on foot ofcourse.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Baker, you are standing alone in the dinosaur exhibit, staring into the rather confused and frightened brown eyes of Ms. Fourmer.

Admist a sea of broken tibiae, femurs, and jawbones.

As yourself.

Deception roll incoming.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

deception: 1d20 + 1 ⇒ (16) + 1 = 17 For my throaty bat voice


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:
Ms. Fourmer's Insight roll: 1d20 ⇒ 6

Emit, you walk out of the lobby to see one of the tour groups disbursing. Most head out the door but several linger in the lobby. There is a small crowd outside the museum's steps taking pictures and gawking at something outside on the roof.

A van pulls up outside marked FBBC. It has a stylized fireball and is topped by a small satellite dish. A reporter and cameraman step out and immediately head towards teh group of people.


Male Human professor [Injuries]x[heropoints]1[powerpoints]0

Emit sees the commotion outside and walks out side instead of going back to the room. Emit goes to check on his students he sent outside and make sure they are ok. Walking through the crowd he pushes his way to the bus and climbs on board.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

Baker tries to think fast...
Uh.... oh crap. Well, I guess the best lies have a bit of truth in them, so here goes nothing...

Baker slumps down into a sitting position, eyes growing wide.
Holy crap! I didn't know hard-light holograms were a reality yet! Robocorp has been working on something like that for a while, but this?

Baker looks up at Madelyn.
I just came in here following a signal from someone or something that was messing with my PDS feeds, and stumbled into a fight for my life against things a room full of dinosaurs.

Baker stands up, looking concerned.
If it hadn't been for that time-line guy, I'm sure I would've been toast, self-defense lessons or not... He's the one who put you in that tank, you know; to keep you safe he said. Said I would probably be fine out here with him covering for me.

Baker carefully walks over to Dr.O and gestures to the unconscious man.
Have you called the police yet to arrest this man? He's the guy time-line was taking on, and--

...bending down to examine his suit...

--judging by what he's wearing, it seems like he was the one controlling the holograms. You go call, quickly, and i'll make sure he doesn't go anywhere, i've got some zip-ties in my pocket that are usually for binding wires, but i'm sure they'll work for this.

Baker looks at Madelyn, willing her to believe his story given the Extra Effort he put into thinking it up and making sure all the pieces hopefully worked together, and breathes out as he feels a bit of fatigue creep into his muscles and joints.

Man, i've got to go to the Gym more often if this is going to be the norm... I thought I was in shape...

Persuasion: 1d20 + 8 ⇒ (14) + 8 = 22
Deception: 1d20 + 2 ⇒ (10) + 2 = 12

I'd like the extra effort to go for the Deception roll, please.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

As soon as Madelyn leaves, I want to make a check to see if there are any good parts on Dr.O that weren't damaged that I could stow somewhere for later, as well as zip-tie his hands and feet together.

If she doesn't leave to call, I'll put on the zip ties, and use that as an excuse to see if I can't get some tech off of him to look into later.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Emit, your students are still in the bus across the street. Well, all except Rogers and Franklin who are gawking with the rest of the crowd.

They are all gawking at the Sphinxonium's sphinx statue above the steps. It apparently has developed a large crack down it's face and through it's right paw. the statue is immense and is a part of the building structure itself. Probably going to be a huge pain in the rear to repair.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

Ithran:
Thanks for wiping that tape Ithran, saves me the trouble of calling and asking Tex to do it.

Baker mentally smiles.

You do make a good partner sometimes you know. Though, what's this about me somehow being able to jump across rooms now? That's new.


Male Human professor [Injuries]x[heropoints]1[powerpoints]0

Franklin, Rogers back on the bus right now i got to take a head count.
Huh that must have been that loud crash earlier oh well i think i saved the day again with my secret identity intact i just wish i could tell people sometimes.

Thanks for making me look good with you description by the way rob and good luck with all of that.


Male Human [0x Bruises] IT System Administrator (2hp/9Lp) 1ppt 0ep

Oh, you're not out of the woods yet, haha, but no problem. I am nothing, if not a team player :)

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