| Rabbi Joseph Fankenburg |
i use the time that Baker is using on the furnace to explore the last two crates for anything useful
crate #1
perception: 1d20 + 0 ⇒ (19) + 0 = 19
crate # 3
perception: 1d20 + 0 ⇒ (17) + 0 = 17
| Elli Landis |
| Baker Scott |
Let's see what Hammer Industries has for security measures on this furnace.
Baker plugs his PDS into the terminal.
Expertise Computers: 1d20 + 7 ⇒ (1) + 7 = 8
Expertise Computers: 1d20 + 7 ⇒ (1) + 7 = 8
Expertise Computers: 1d20 + 7 ⇒ (10) + 7 = 17
Expertise Computers: 1d20 + 7 ⇒ (9) + 7 = 16
Expertise Computers: 1d20 + 7 ⇒ (6) + 7 = 13
Hmm, lots of low rolls there... three above 12 though... I'll keep these I think, we'll see what happens.
| Prof. Emit Nile |
Are you saying that this Murderer D.Mask is up there right now just trotting around willy nilly around all those innocents around Madelyn.
Emits begins pacing around mumbling to himself.
I could go back and stop this all but who knows what could happen...no no I cant not after last time but I have to do something but what!!! God this is so frustrating I could just teleport around the entire museum until i track this rat down and port him right into a maximum security prison....but that might take to long,what do i do come on what would Jason do he always knew what to do oh Brother where are you when I need that incredibly obnoxious demeaning insulting advice because Im dumb compared to you speech!!
oh what you want me to try to hack that quad-harmonic quark fluctator shouldn't be to hard.
Expertise computers 1: 1d20 + 11 ⇒ (2) + 11 = 13
Expertise computers 2: 1d20 + 11 ⇒ (9) + 11 = 20
expertise computers 3 : 1d20 + 11 ⇒ (19) + 11 = 30
Expertise computers 4: 1d20 + 11 ⇒ (9) + 11 = 20
Expertise computers 5: 1d20 + 11 ⇒ (4) + 11 = 15
Emit pushes Baker aside gently.
Sorry kid i know your good with this tech stuff but let an expert handle this.
| Prof. Emit Nile |
Thanks and im Assuming I also borrowed you pds when i pushed u away because my Lil device isn't with me atm so ill hand it back when hes done posting.
Its ok kid maybe I can teach you a thing or two but later, now we make haste its up to us to figure this out, and whether you are super or not your a part of this now and to be honest Ive worked with worse if it means anything.
| DM_Lazer_Beam |
Wow, nearly perfect bell curve of rolls there. Technically if you aren't aiding Baker, I have to go with his rolls first.
Baker, the system is frustratingly dense and repetitive. Just as you think you've gotten in, the warning light turns on and extra security protocols are activated to reset the system and undo all of your progress. +5 to all DC's.
Emit, seeing your chances of flushing the villain out about to evaporate, you take over the controls. After some intial difficulty with the out-dated mainframe configuration, you manage to not only halt the securtiy protocols, but reverse it back to it's source. The light blinks green indicating you have control of the system.
Two virtual gauges appear on the screen alongside a highlighted view of the entire museum vent system. One gauge is for temperature and the other is for fan speed. There is an abnormal hot spot in vent PR-0017. That particular vent provides air to the museum's walk-in vault.
Joe, as you are searching through SE-0012 you find a tiny dart underneath a full-set of plastic human bones. This was apparently the short-running Skeletal Exhibit.
The next crate over, CE-0024, contains nothing interesting that you can find other than some carboard cutouts of a caveman and some felt loincloths from the Caveman Exhibit.
| Rabbi Joseph Fankenburg |
chest please
hmm, there is an abnormal heat spot in the ducts over the vault, if only there were some way for one of us to get to the vault quickly and check up into the air-vent as to what that is. if only timeline were here he could probably do that, cough cough cough.
| DM_Lazer_Beam |
The treatment plant is understandably a good distance from the main city but you manage to arrive on time. A large billboard above the brick and cement building is emblazoned with the name of the owners: Wayste & CO. The plant manager comes out to meet you at the front door. The balding man practically reeks of chemicals.
Hello there, gal. You'n must be the geogramer that's gunna fix our prublem? Well you'nt come a moment too soon. Only Vats 1-3 are runnin' and if'n I don't get the back-up cleared Ol' Mr. Wayste is gunna waste me if'n ya catch ma drift. Now don't git that skeered look in yur eye. I ain't asking ya to clean da vats or nuthin'. The main sewage line is all stupped up somewurs and we can't seem to get enough flow. You need to git up tru the access tunnel into the sewer proper and radio me when you is get to tha prublem. Job pays only if we can get the flow to start again. Names Bill by n' by. He hands you an old-style walkie talkie.
You can tell from the flow of the sewage that it is really low.
You can ask the foreman for a map of the sewer lines and any other mundane gear that you'd find helpful in fixing the "prublem".
| Elli Landis |
| DM_Lazer_Beam |
| DM_Lazer_Beam |
Emit cranks the fan speed and heat up to 11. You quickly begin to read temperatures in the 100 degree Farenheit range. The abnormal temperature reading now becomes practically undetectable against the background of heat.
You can hear a rattling sound coming from the Vent Shaft.
| Prof. Emit Nile |
Well Its good theres no cameras down here.
Emit it looks to his two partners.
well I can go check out the vault.
But first Emit that still has bakers pds pulls up the vault camera and puts it to a loop.
expertise computers: 1d20 + 11 ⇒ (17) + 11 = 28
Emit then turns to Baker handing back his pds
Here you may need this. Ok boys heres the plan Baker you will stay here in case they manage to come back through the vents you will be here. Joe Suit up cause you and me are going in I may need back up and I know you can handle this. I put the cameras on a loop in the vault so we should be good to port in there take care of business without anyone knowing.
Emit then steps back a bit and transforms into Timeline.
| Timeline |
Timeline appears Standing there looking at the two.
You ready for this.
Timeline walks over to Joe waiting to teleport him.
Timeline will teleport once i can confirm that everyone can confirm on the plan i know im not the leader but the situation called for action so hopefully no one is upset that i laid out this plan and feel free to say no but if its a go and joe changes into whatever he calls a supersuit then ill teleport.
Timeline after everything is confirmed Teleports into the sphynxonium main vault.
| Rabbi Joseph Fankenburg |
will do! I use my thousand faces to transform in a hurry into the good reverend Martin Luther King Jr. expertise religion: 1d20 + 16 ⇒ (8) + 16 = 24
I'm ready when you are. Baker, you good with monitoring the current camera feeds?
| Baker Scott |
I'll be fine here. Before you go, I'm going to assume you have cell phones? Put my number in there so you can contact me if needed. Baker gives his number.
Get going, i'll stay in the area here at least.
When they port out I want to see if I can pull up a schematic of the building basement. I want to know what exits there are to the basement (vents included). If I can't I'll make a quick tour of the basement to locate and then seal off all but the entrance we came in by.
I really hope I can trust these guys. They seem like they're good, but i still should keep an eye on them, just in case. And once we seal this place off, we shouldn't let them have all the fun, should we Ithran? Baker mentally smirks.
I'm going to use my PDS to get a visual from the cameras on where Timeline and Joe are porting to, so I can keep track of what's going on up there, and hopefully keep an eye on their movements throughout the museum.
Expertise Computers: 1d20 + 7 ⇒ (17) + 7 = 24
| Timeline |
Rob i already made a check to put the cameras on a loop in the vault i figured that would keep the security away but if you could use your pds to turn off any alarms in the vault it would be appreciated.
Timeline looks to Baker Before we port away. would like him to do this before we port in there.
Hey kid you think you could check for alarms in the vault and shut them down if there is so we don't set them off by porting in.
| DM_Lazer_Beam |
The Access Tunnel is north of the plant set into the side of a natural hill next to where the sewage flows out of.
| DM_Lazer_Beam |
The rattling sound gets louder as Joe begins to change his form and Emit is attempting to loop the vault's camera feeds.
a small metal capsule rolls out of the vent and sprays a green and purple mist into the air!
The cloud fills this corner of the cramped basement including around the furnace controls.
Two Fort saves each.
| Elli Landis |
| Baker Scott |
Fortitude: 1d20 + 1 ⇒ (13) + 1 = 14
Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3
Gonna use a luck point on that second roll there, and anyone else who wants to reroll 1 of their rolls counting the roll as an 11 - 20 can do so.
reroll with LP spent: 1d20 ⇒ 15 + 1 = 16
Let me know when I get my hero point for that, please :)
| DM_Lazer_Beam |
You should see a new link at the top of the page that says Sewer Map.
| DM_Lazer_Beam |
Baker, you you feel your facial muscles contracting and twitching on their own. Your face feels kinda numb. Take 1 Bruise from Nerve Damage. BBE registered, Hero point awarded.
Baker's re-roll for you guys applies only to the second save. Tell me if you are changing your actions otherwise I will assume the same things you were doing in your posts above.
Joe, you cannot crane your neck to see very far up the shaft. You'd need to climb inside or have some sort fo remote sense to see up the shaft.
Enemy: 1d12 ⇒ 8 Protection Buff
Rank: 4 + 1d6 ⇒ 4 + (1) = 5 Rank 5
Til end of this scene, Death mask gains a +5 luck bonus to toughness saves from synergetic effect between his immune system and residue from the poison bomb.
| Timeline |
cough cough...Hold on. Hurry with that hack kid and Joe prepare for the teleport after the alarm is down.
Timeline realizing Baker needs time to hack the alarm teleports Baker and Joe with him outside the gas to give him enough time.
| Baker Scott |
Once clear of the gas, Baker taps into his PDS again.
Through the stiff, macabre grin that is creeping into his facial muscles, Baker attempts to turn off any potential alarms in the system.
Expertise Computers: 1d20 + 7 ⇒ (18) + 7 = 25
What the heck, was that some sort of nerve gas?!
| DM_Lazer_Beam |
Now outside the gas, Baker switches to a view of the vault...only to find the camera disconnected. He is also able to get into the alarm system only to find that it has been disconnected as well. A basic schematic of the museum is available for viewing however. There are no other basement entrances other than the stairs and the large vent shaft (although only a very agile person could consider that an entrance).
Emit, you feel your outer extremities begin to go numb. -4 Stamina from Deaden Nerves. this lowers your Fortitude and Toughness saves by a like amount.
I need a second round of Fort saves from Baker/Emit (Joe is apparently immune) as this IS Nerve Gas and has a Secondary Effect. If you'd stayed in the cloud, that would have been a total of three rounds of saves. This D. Mask isn't fooling around.
| Elli Landis |
| Rabbi Joseph Fankenburg |
Baker beware, we might soon have a visitor. this gas could have been rigged to go off when we removed the obstruction in hte vent or D. mask is coming back and will be here soon.
contact us if he appears again.
| Timeline |
I...I.. Cant feel my hand, we must hurry before this gets any worse.
Emit looks to Joe looking weak from the gas.
My friend you look to be immune to the effects to the gas you might need to take point on this at least until I can make my move. I fear close combat is out of the picture for me in this condition.
| Timeline |
Give me a sec gotta grab some gear.
Timeline Goes back in time to grab full plate armor and a gas mask. Putting them on in the past.
Expertise history: 1d20 + 12 ⇒ (13) + 12 = 25 eidetic memory + 5
intellect: 1d20 + 10 ⇒ (19) + 10 = 29eidetic memory + 5
Timeline appears back in Full plate Knight armor wearing a gas mask.
Joe you ready?Lets go.
Timeline grabs Joe and teleports into the vault.
| DM_Lazer_Beam |
A bruise is the term I'm using for the cumulative -1 to all of your saves (Dodge, Parry, Fort, Toughness, and Will). They represent you taking damage. The more you have, the more likely you will fail subsequent damage saves and eventually by enough to become incapacitated. It's the term that M&M 2e used for them which is why you aren't finding it in the book. They call them "-1 circumstance penalties" and their rules are listed under the Damage power in the Powers section.
| Death Mask |
Hero Point Awarded to Baker, Joe, and Emit for thwarting Death mask's Plan A! Great teamwork!
You be too late mon...enjoy your tomb...
The vault door closes and the tumblers fall into place locking you in! Not, lol
Inside the vault you can see a pedestal and velvet pillow that is conspicuously empty. There are a number of smaller vault doors lining the inside of the vault. None of them are open.
Perception checks you two.
Death Mask: 1d20 + 14 ⇒ (4) + 14 = 18
Martin Luther King Jr.: 1d20 + 1 ⇒ (15) + 1 = 16
Timeline: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Order:
- Baker
- Timeline
- Death Mask
- Martin Luther King Jr.
| Timeline |
I don't think so I cant let you hurt anyone else im going to stop you now.
Timelines Eyes begin to glow with temporal Energy as he ports into the hallway outside the main vault of the sphixonium. I need to know where i port before i take the rest of my turn.
| DM_Lazer_Beam |
You can hear Madelyn giving her speech to the tour group.
And this is the final resting place of Em-Shakaroath a previously unknown Pharoah from the First Dynasty. It was unearthed with full cooperation of the Egyptian government and is graciously on loan for the month. It should be noted...