
Black Tom |

OK, I can't fight the urge anymore - I'm starting another game. If there happens to be anyone out there who hasn't played, read or DMed the Age of Worms campaign you're welcome to join.
I will be using the Wilderlands campaign setting but Pathfinder deities. 20 point buy, core rules only, no traits, standard gold. You don't really have to know anything of the campaign setting beforehand. You start in a tough little godforsaken mining town on a peninsula that is nominally subject to the City State of the Invincible Overlord.
I expect you to be able to post once a day on weekdays. As a DM I think I have two things going for me: I try to be civil and I try to keep the pace up. Other than that I'm rather old school and like my campaigns zany but deadly.
I've met a lot of great gamers here, so anyone that's gamed with me and liked it will get preferential treatment but otherwise it's first come. I will take six players, and I prefer a balanced party of heroic (good) characters.

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I'm very interested in AoW.
Do you have to know anything about the Wilderlands CS, because I'm not too familiar with it?
I'm not sure what I'd play yet as I'm starting to exhaust my Core Rulebook concepts (I've started looking at the APG Playtest Classes for ideas).
What kind of timeframe for getting PCs ready?

Aaron Bitman |

I will be using the Wilderlands campaign setting but Pathfinder deities. 20 point buy, core rules only, no traits, standard gold. You don't really have to know anything of the campaign setting beforehand.
That's good, because I DON'T know anything of the setting. But I've never read Age of Worms either - I don't even know what it's about - which is a GOOD thing.
I would love to play a half-orc character who ran away from his evil orc tribe because he wanted to be good, so he moved to a predominantly human (elf? dwarf? etc.) society, even though the people there are prejudiced against orcs, so my character is hated and spit on. (I know it's overdone, but what can I say? Drizzt Do'Urden was an influential character.) Would a character concept like that make sense in this "Wilderlands" setting?
As for class, a Barbarian or Fighter would be an obvious choice... but I wouldn't mind playing a Cleric, if no one else wants to.

Black Tom |

You're all welcome, and I hope get the characters done in a week or two - at least enough to get some preliminary role-playing rolling. You can email me at
APG playtest classes would be fine, but subject to update as the final version comes out.

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You're all welcome, and I hope get the characters done in a week or two - at least enough to get some preliminary role-playing rolling.
Ahh good, plenty of time then. I have a full weekend/beginning of next week and I was worried we'd be starting soon. :)
APG playtest classes would be fine, but subject to update as the final version comes out.
This is awesome news and I wouldn't have it any other way than an update to final rules come August. :)

Black Tom |

Black Tom wrote:You can email me at ** spoiler omitted ** to discuss backgrounds further.Sorry, I have a problem with sharing my e-mail address. If this is mandatory, I'll have to drop out.
No, it's not mandatory. We can deal with background in spoilers. It's just an option. By the way, I like your character concept.

Kobold Catgirl |

I'm interested if there's still room. I'm willing to play whatever the party requires.
I'm thinking about a witch, as I have yet to see one played. I'll elaborate the concept in a short while.
EDIT: okay, I'm thinking a gnome witch, with a goat familiar. At the advise of several Paizoanians, I am using the statistics of the ewe for the goat, since none exist yet. If that isn't alright, I'll try something like a fox or bat.

Black Tom |

Here's my (Max's) cleric of Sarenrae for your consideration (still need to work on background).
Thanks!
Very nice.

Black Tom |

The town you start in is called Wolfstone by the way. As for background, it would be nice for some of you to know each other but it is not necessary. If you find something in each other's background that you can relate to that's great, but I'm not going to force you.
You can either roll for starting gold or take the average. I am going to trust you to roll your own dice.

Deevor |

The DM that ran the Morrick Mansion...I want in on this, might have to pull my entries to some other campaigns....I have a crazy idea for a fighter/cleric of Lamashtu...he got rejected from another campaign, but I'd like to resurrect the idea. Obviously not a cleric in the accepted sence, without the ability to heal. Before I get all excited and spend time building the character, just need to know if you have any objection to having a slightly mad fighter/cleric or a single classed cleric of Lamashtuin in your campaign? Would have Chaotic Neutral alignment.

Black Tom |

The DM that ran the Morrick Mansion...I want in on this, might have to pull my entries to some other campaigns....I have a crazy idea for a fighter/cleric of Lamashtu...he got rejected from another campaign, but I'd like to resurrect the idea. Obviously not a cleric in the accepted sence, without the ability to heal. Before I get all excited and spend time building the character, just need to know if you have any objection to having a slightly mad fighter/cleric or a single classed cleric of Lamashtuin in your campaign? Would have Chaotic Neutral alignment.
This game is filling up fast and I don't know if there are any spaces left (depends on how many people actually finish their characters). Also I would have to say no to the character concept for this campaign. On the other hand the idea of a cleric of Lamashtu would fit splendidly into the Morrick Mansion campaign (which got derailed to the Grey Citadel).
Please head over to the Morrick Mansion discussion thread (we still use that one) and pitch your concept there (I'll need some more details to understand what you want to do). There is a paladin in the party and I don't know how the other players would take it. But if everything works out you're welcome to join there.

Kobold Catgirl |

Deevor wrote:The DM that ran the Morrick Mansion...I want in on this, might have to pull my entries to some other campaigns....I have a crazy idea for a fighter/cleric of Lamashtu...he got rejected from another campaign, but I'd like to resurrect the idea. Obviously not a cleric in the accepted sence, without the ability to heal. Before I get all excited and spend time building the character, just need to know if you have any objection to having a slightly mad fighter/cleric or a single classed cleric of Lamashtuin in your campaign? Would have Chaotic Neutral alignment.This game is filling up fast and I don't know if there are any spaces left (depends on how many people actually finish their characters). Also I would have to say no to the character concept for this campaign. On the other hand the idea of a cleric of Lamashtu would fit splendidly into the Morrick Mansion campaign (which got derailed to the Grey Citadel).
Please head over to the Morrick Mansion discussion thread (we still use that one) and pitch your concept there (I'll need some more details to understand what you want to do). There is a paladin in the party and I don't know how the other players would take it. But if everything works out you're welcome to join there.
I'd rather not make the character unless I'm sure I'll get in, because I have a lot of other stuff to do. I can drum out a background and personality, though.

Kobold Catgirl |

It kind of depends on what familiar I get. Assuming I can get a goat, though...
Her pale cyan hair (or are we using D&D rules? In which case, it's just black)is ragged and unkempt, and she generally wears a hood.
Her goat really is named Goat, because she sees little point in giving him some elaborate and meaningless name. Despite this, she is very fond of Goat.
The backstory will be out soon as well.

Aaron Bitman |

Okay, here is the first draft of my character. I haven't had time yet to work out how he knows any of the other PCs, and I'm afraid that it will be well over a day before I have time to start working on that. But it's a start. What do you think?

Black Tom |

Urg looks good, and that makes two characters ready to go.
I can't really say about the rest, but if there is a huge amount of interest we could make up another party. However I won't send more than six into the Whispering Cairn, so that would have to be another adventure, to reconnect later with the AoW. Don't know if that would appeal to anyone.

KenderKin |
Urg looks good, and that makes two characters ready to go.
I can't really say about the rest, but if there is a huge amount of interest we could make up another party. However I won't send more than six into the Whispering Cairn, so that would have to be another adventure, to reconnect later with the AoW. Don't know if that would appeal to anyone.
I can post multiple times per day and rarely evening/weekends.
Here is my PC
Character Name
Sanstree
Class Druid
Level 1
Alignment N
Feats:
spell focus (conjuration)
Augment Summoning
Nature bond...Weather domain (no animal companion)
History/Background
Interest in both druid and arcane magic, was living in the nearby mountains and recently traveled to town looking to learn the wizards art.
Appearance
16 year old male human with light brown hair and green eyes.
Stats From The High Fantasy (20) Point Buy
Str 7
Dex 8
Con 13
Int 18
WIS 18
CHA 7
River Rat
You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels.
Cliff Jumper
You spent your early years exploring and foraging along the coastal cliffs.
Benefit: You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Kidnapped as a youth and forced to work for pirates off the local coastline. Eventually escaped captivity and swam away one night with a dagger in his teeth and a gem worth (starting gold in a belt pouch) to live in the forest as far from the sea as possible eventually setting in the nearby mountains.

Kobold Catgirl |

Here's my backstory:
Evalt raised her well enough. She left Erine alone, fed her, and taught her the art of witchcraft. Erine was free to essentially do whatever she liked.
One day, while exploring, Erine found a tattered journal in a tree's knothole, cleverly hidden. It was Evalt's log.
Erine discovered the dreadful truth: She was being raised to be Evalt's weapon, when the hag made her grab for power. Once Evalt succeeded, she was to be dealt with.
Horrified, Erine attempted to escape, but was caught by the hag's wards. The hag found her, trapped, and realized that Erine knew her plans. She locked her in her closet, to dispose of later.
But there never was a later. A band of wandering adventurers, seeking to force Evalt to answer for some crime or another, attacked, and in the chaos the wards slipped. Erine managed to break out of the closet, and fled the swamp.
And Goat's backstory:

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Deevor again,
Yep, I'm up for whatever happens a side adventure or the main thing. You have seen both my clerics, so I'm happy to start with either or my alchemist in the side adventure. I must go through and complete the characters, but really only want to do that if there is a realistic chance of getting into a game. However Canvy Mandrain would be my first choice.

hogarth |

I'm thinking of running a small group through Citadel by the Sea (yeah, I'm that old), and possibly slot you into the main adventure later.
That's my sentimental favourite adventure from Dragon Magazine.
I'm still working on my alchemist, I'll let you know when he's partially complete.

Friar Feres |

Okay, so our party composition is thus:
Me: Human Cleric of Sarenrae
Aaron Bitman/Urg Legbreaker: Half-Orc Barbarian
Lucendar/Valgrim Twin-Axe: Dwarf Ranger
Hogarth/Vug Vang: Elf Alchemist
Rimrock/Bubluka (Bubba): Half-Orc Bard
Flash: ? something from the APG ?
Pretty versatile group; looks like the only thing we might be missing is someone with trapfinding capability.

Syndessa Shadestalker |

Okay, so our party composition is thus:
Me: Human Cleric of Sarenrae
Aaron Bitman/Urg Legbreaker: Half-Orc Barbarian
Lucendar/Valgrim Twin-Axe: Dwarf Ranger
Hogarth/Vug Vang: Elf Alchemist
Rimrock/Bubluka (Bubba): Half-Orc Bard
Flash: ? something from the APG ?Pretty versatile group; looks like the only thing we might be missing is someone with trapfinding capability.
OK, If we need a trapfinder, I could rework this Character a little without much drama.
Or possibly create another Character, but very similar, just tweaked slightly (Human Race, no Traits, etc...)
Black Tom |

Since the party is coming together I opened a discussion thread here. Let's move the discussion there. I'm glad that everyone is still aboard. It looks like a fun party. I must confess that I'm not really familiar with the APG classes, but it's a great opportunity to see them in action.
There aren't many elfs native to Wolfstone, so you'll need a reason to be there. Also the question is whether you know each other beforehand. But please make a dot in the other thread and I'll see what we can do.
Also as I said before, no traits. And I hope you are honest about not knowing the AP beforehand.
If there are any takers for the Citadel group you can continue to post here, and make up your characters. I can take at least four.