
DM HolyWater |

The guard continues to run, this time reaching the door though he takes a wound from the longsword. Kaath's grapple fails.
He can't open the door until next round.
Upstairs
Grumblejack walks over to the stairs crushing the body he had thrown earlier in the process. "Me kill more blue shirts."

Kaath the Bastard |

he moves and grapples again
Grapple: 1d20 + 10 ⇒ (20) + 10 = 30
PRAISE BE TO ASMODEUS
"Hah! Lady Yzera, seems like I've caught us a hostage!"

Carnadine |

Carnadine continues to work on the armor and asks for help.
If anyone is standing around, he asks them to find an exterior wall, a wall where the other side faces the elements.

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Yzera also continues to charge after the guard, bringing her sword down with all force.
Attack-charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Although not the most accurate, or solid of blows, the sword connects with a rather sickening thud.

Kelvar Mylan |

Kelvar helps Carnadine with stripping the armor.
Since we started doing that last round, that should be 4/10 needed to strip the armor from guard 5.

DM HolyWater |

Well that settles it anyway.
Yzera and Kaath charge after the guard and with one swift blow he collapses with a cry. Another guard down.
You can hear muffled shouts from outside but are unable to make any of it out. Behind you you can hear a man speak, "They killed him. Subdue the prisoners with all force!" Three more guards come out from one of the east rooms, similarly armoured as all the others. One has a bow and shoots at Yzera.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d8 ⇒ 1
An arrow grazes her shoulder.

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Wondering where the other fool prisoners are, but knowing that there is no other option now, Yzera spins around as she feels the arrow graze her shoulder.
She calls out as she charges:
More guards. Some help now.
Attack-charge @ guard 7: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
This time, the blow lands much more solidly leaving a wicked slash across the mans face with blood pouring down his front.
DM HW - can you put the map up so it is easier to find. I only see the first you posted a day or two ago and it is now on another thread page.

Kelvar Mylan |

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Hearing the guards, Kelvar abandons stripping the armor, grabs a longsword and shield, and begins running towards the stairs shouting, "There are more guards below!"
Else, he'll just keep stripping the armor.

Kord, The iron Serpant |

Knowing These humans are faster than him, Kord Stands guard at the door, ready to pull anyone down. Moments later when Kord hears Yzera's Cries for help, and looks to his fellow renegades.
"Grab what you can NOW and COME! They need us!
An animalistic bloodlust sweeps over kord as he charges down the stairs.
Double move or run as close as I can to the action. Id'e like to be able to charge and grapple next action.

Kord, The iron Serpant |

Even with the doors wide open? can I roll a perception in the wild case i do well enough?
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Carnadine |

Carnadine continues stripping the armor and shakes his head, "Of course there are more guards. We're in a prison. We can use that magic window on an exterior wall and the rope to climb outside where there are fewer guards. Focus people. Someone find an exterior wall."
hope you don't mind the meta-gaming a bit about knowing about the magic window.

Kelvar Mylan |

Dang, even with the door to the cells open? Okay, revising my action.
Noticing that Kaath and Yzera had been gone a while, Kelvar grabbed a longsword and shield and moved near to the stairs, listening for sounds of activity below.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Kelvar Mylan |

Yes, I am. I thought I'd be able to hear with that original Perception check. I didn't realize it was that sound proof. I'm listening for either voices or battle sounds.

Kord, The iron Serpant |

Ok in that case, Kord will move to the top of the stairs and wait to ambush any enemy who comes up, with a grapple.
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

Kaath the Bastard |

Damn! Kaath would've most certainly charged had I seen the map. Oh well.
Kaath treads cautiously behind Yzera.
Move: 30 feet, Standard: Total Defense. Unless I'm mistaken, AC should be 20 (14, Mage Armor +4, bloodrage -2, total defense+4).

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You can charge. These are the three new guards. Your last action was to charge/attack the guard trying to flee. This is a new round, you should be able to charge unless something is affecting you that I do not know about.

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For me the strange thing is not that people would all the sudden start following when a fight starts that they cannot hear, but that nobody followed in the first place to see what happened to the two of us who took off down the stairs. However, since nobody followed, then it is up the DMHW in my opinion as to when/if you all will hear shouting and the sound of battle.
With that said, lets see the charge Kaath.

Kaath the Bastard |

Kaath charges towards a guard.
Unholy Destined unarmed strike: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Unholy Strike Damage: 1d6 ⇒ 2

DM HolyWater |

Or that a 1hp Grumblejack just wandered off to find a fight all by himself too haha.
Grumblejack attack flank with Kaath: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Having little option but to fight or die again, the prisoners charge headlong into their new foes. Yzera's stike brutally wounds her target and the same for Kaath's target.
Behind the Guards the lone Grumblejack sees the fight having just come down the stairs and also slams the same target as Kaath. Not expecting such strong opponents and demoralised and hurt, those two guards retreat through the door they entered. "Retreat, we need Blackerly!"
Kaath and Yzera will each get an AoO from this
Grumblejack AoO: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Grumblejack confirm: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
As he(guard 7) runs, Grumblejack reaches out and snags one of his legs and pulls him closer. He seems to go into a frenzy and pounds into the guards chest again and again. Quickly killing him.
Seeing his allies flee or dead, the unhurt guard 9 also withdraws from the battle through the door.

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AoO: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Yzera one more swings the appropriated longsword with two hands, striking the retreating guard a glancing blow (which hopefully takes him down.
She will then follow the retreating guard hoping to stop him from calling any more reserves into action. As she heads through the door, she calls over her shoulder.
Grumblejack, get the others down here. Then follow us for some more blue shirt fun.
I cannot see the map beyond the door, so I do not know where she can go, or if there are others in the room.

Kaath the Bastard |

AoO: 1d20 + 8 ⇒ (10) + 8 = 18
1d6 + 7 ⇒ (3) + 7 = 10
unholy strike: 1d6 ⇒ 3
The guard gets hit by a shattering roundhouse.
if Yzera didn't kill him, that should.
Kaath follows after Yzera, letting his energy go.
Yzera! By my blood, I can take the appearance of a guard and deceive! Hold a blade against me and keep me hostage. We could draw Blackerly out and ambush him. We will have to time it perfectly though, I won't be able to hold the form for very long.

DM HolyWater |

Yzera and Kaath mercilessly slaughter the guard as he tries to retreat. He is dead within seconds. As you both follow the remaining guard into the other room you see doors at either end of the room, both open and no sign of the guard.
Sounds can be heard from the room to the south
Rosemary comes down the stairs and can see Grumblejack pummeling a corpse and sees Yzera and Kaath go through a door. Kord lookin down the stairs can also see Grumblejack's back.
Kelvar frees some armour with 'help' from someone and starts to put it on.

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Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Yzera thinks she hears something, but with the adrenaline pumping in her head, she is unsure where the sound came from.
Which way?
She looks at Kaath for an opinion.

Kaath the Bastard |

perception: 1d20 + 6 ⇒ (15) + 6 = 21
Kaath stops in his tracks, turning his head as if seeking the sound.
"There"

Kelvar Mylan |

Actually, I already have armor on. I was just stripping the armor off the guard for someone else, like Carnadine. I think he and I were working on the same guard.
"Kord, do you happen to see where our large friend wandered off to? We have more snacks for him."

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Kaath, the guard is trying to escape to get more help. The civilians are just huddled and scared. Unless you plan on threatening them in the hope that the guard will stop.
Yzerth once more moves up next to the guard to keep him from getting out the door.
I can make your death twice as painful as the others. Face me like a man, or are you scarred of little girls.

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Are you sure the guard could move that far? He, as with us, should not be able to move diagonally around a hard (wall/door) corner (moving diagonally around soft cover (the table) is ok I believe). Thus, I think that he should be 5' farther back with 60' of movement, if he started in the doorway. I think he should be in the "20" row, either diagonally adjacent to Yzera, or next to the wall.

DM HolyWater |

If that is the case then you are correct. Did not know about the no diagonals hard cover thing though it sorta makes sense now I think about it. You could have got away with doing the same yourself, I don't think I care which way it goes unless you show me some reason it must be no diagonals or pathfinder breaks.

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Here is the rules from the d20 site.
As a general rule, distance is measured assuming that 1 square equals 5 feet.
Diagonals
When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
.
You can't move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
.
You can also move diagonally past other impassable obstacles, such as pits.
.
Closest Creature
.
When it's important to determine the closest square or creature to a location, if two squares or creatures are equally close, randomly determine which one counts as closest by rolling a die.
It makes a difference in this case as if he is adjacent to the door, then he can open it (move/standard) and then flee (move). If he is at least 5' away, then he will have to move to the door, and then open it. In one case, he should be 5' from us, in the other, he will be out the door stirring up all sorts of additional trouble.

Carnadine |

Carnadine dons a set of chain mail and grabs a longsword and shield. He puts on the cleanest blue shirt and attempts to look like a guard. When ready, he ensures that the veil and all of its contents are with the group and offers, "Let's go."
He makes sure to introduce himself to Grumblejack to avoid being pummeled.
Disguise (Human Guard): 1d20 + 8 ⇒ (18) + 8 = 26
I think the guard kit was chainmail, heavy shield, blue-shirt, longsword, club, right? Please advise if I'm wrong. Thanks

Kaath the Bastard |

Kaath positions himself in front of the civilians so that if either were to run, he would be able to grapple as an AoO. Hostages can help a bit in a place filled with goody two shoes.
With a demonic low rumble emanating from his throat, Kaath blocks off the civilians, and threatens the fleeing guard.
"If you want to do right by your god, you'd stop dead in your tracks, 'less you'd like to live with their deaths in your conscious."
Intimidate: 1d20 + 6 ⇒ (15) + 6 = 21