The Way of the Monstrous (Inactive)

Game Master Stalwart


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Khostas seemed older. He went through that archway and disappeared for a few moments. I asked him about it, and he got a faraway look. He said he had been gone for what felt like months. He described birdsongs of impossible beauty. Tyhe wanted to go, but Tomund said without an invitation, we'd likely be trapped in the fey realm until we died of old age. Khostas agreed, and they both tend to know those things.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

"I know little of the Fae beyond that one should avoid making deals with them. I will have to rely on the expertise of others. It is fortuitous that we stumbled into each other."


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

"It seems though it is our lead. Find a river leading to seven stones under the shade of an oak tree. That I leave up to you. Once you point it's direction out to me I can then walk that way." She motions to the others. "You have eyes. I do not."


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Gos up to tree high to see if she can see what they talked about

Per 1d20 + 6 ⇒ (7) + 6 = 13


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

"Back in Dawn's Vale, fey sightings were pretty frequent. Many of the villagers, my parents included, kept iron sticks and bread about to ward them off."

Peacock's stomach lurches at the memory of his encounter with the bakery on that fateful night. Realising that he'd would never be able to enjoy a fresh bun or a nice slice of a warm loaf of bread again, he felt a deep pang of regret.

"... It's still pretty hard to believe I was the one those would end up warding off."


Sphene: It's hard to tell, but you believe that as the valley bends to the southwest, you notice a peak in the canopy that might be due to a very large tree. However, you also see a fair amount of brown and gray leaves in that direction, as if there were large swaths of the valley that were sick or dying.


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Sphene comes back.
"I can see something but I am still to weak to get height. It looks like a high point in the trees or one big tree. I can also see large swaths of the valley trees that were sick or dying. Something seems wrong here.

She lands and looks at them.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

"Bread?" Kane says, confused. "Fae do not like bread?"


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I will make it clear right here that there's no mechanical manifestation of it, but that the Fair Folk being repulse by bread (in some legends, stale bread, in others, hardtack, or fresh) is a bit I thought was pretty neat, and that's why I chose to go with it.

"I can't speak for all fey, but those that dwelled near my village were revulsed by it. Seems I inherited that along the other things. The one time I was near a bakery since my transformation, I'm pretty sure I came close to vomiting my guts out."


That's a perfectly affectation to take. Although it's also common for some types of fey to be bribed with small treats -- often baked goods or a saucer of milk -- to curry their favor. Whether there is actual fact behind these or simple wives tales remains to be seen. (Or take Knowledge checks.)


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Knowledge Nature: 1d20 + 6 ⇒ (14) + 6 = 20

Sorry for the delay

"Large swaths of the valley dying? That could be do to poisoned water, lack of water in this heat, or many more things. You will have to take me to the spot and maybe we can have clues. The dryad herself may know and if we assist in fixing the problem then she may help. I personally don't like the idea of the valley dying." She would move towards the direction sphene had indicated.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Peacock things for a moment. This isn't his battle to fight, but what else does he have?

"I agree. This has nothing to do with me, but I have no itention of not raising a hand to help, especially since I have this magic. You can count on my help."


Jazzai, that nice Knowledge check gives you all sorts of scenarios for the reason why the forest seems sick, many of which you've already mentioned. Unfortunately, without more information, you cannot deduce what's wrong.

Feel free to keep up your conversations. But I'm going to move things along a bit.

Picking the direction of the large tree, the party follows the flow of the rushing stream which cascades over and through the rough valley floor. It is slow going, because the ground is broken up by large water-worn stones, fallen trees and undergrowth. Jazzai, especially, needs assistance to navigate the often slick stones. The uneven ground frequently requires crossing the streams from one bank to another.

By midday, the party is wet, muddy and tired. But they have started to notice a change in the dense vegetation; brown patches on leaves or strange bulbous growths on trunks. The bird calls also seem to have dropped off, and if it weren't for the rushing waters, the valley would be much quieter.

GM:

1d100 ⇒ 73
1d100 ⇒ 42


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would stop from time to time sniffing at the patches, touching the various growths and smelling them. Her worry increasing as she tried to identify what was going on.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

Not being much of a woodsman, Kel was happy to let Jazzai's suggestions pick their path. It was slow going, what with the blind leading the dumb, but Kane found that he was enjoying himself.

As signs of corruption set in though, he became tense and even quieter than usual.


Jazzai still finds nothing to help her identify the source of the decay. However, every so often she'll detect a trace of a foul rotting odor that does seem to come from ahead. As the group pushes on, the stench grows enough that everyone can now detect it: the smell of rotting fish or raw meat. Before long, there's an accompanying drone of carrion insects around.

Perception, Jazzai: 1d20 + 11 ⇒ (14) + 11 = 25
Perception, Kane: 1d20 ⇒ 2
Perception, Peacock: 1d20 + 1 ⇒ (9) + 1 = 10
Perception, Sphene: 1d20 + 6 ⇒ (1) + 6 = 7

Jazzai:
Your keen scent is able to detect an undercurrent of plant pheromones. It's hard to describe, but you are relatively sure this foul odor is plant-based, rather than from a true rotting carcass.

The canopy is thick in this part of the valley, and the area you find yourself is shrouded in dense shadow. A fair amount of undergrowth still flourishes, but it is far different from the usual assortment of shrubs and ferns. Instead, there are large mushrooms, puffballs, and bizarre, broad-petaled flowers on ropy stalks.

Beyond them, you see in the distance a massive, hoary trunk of a tree and looming dark shapes.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would stop short and wrinkles her nose. "That is a plant that stinks. Not a true carcass. What ever it is that is rotting is plant based."

She would try to see if she could identify where the source of the smell was coming from lifting her nose and sniffing. If it is within her scent range standard action to identify direction.


Jazzai:
Jazzai, you know it's coming from 1d4 + 2 ⇒ (3) + 2 = 5 sources ahead of you. Some of them are beyond your regular range, but they're pungent enough that it's expanded. You also detect a strange tremor, in five spots ahead, but it's like no animal movement you've felt up to now.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai growled slightly. "Something is moving ahead...about 25ft ahead. It doesn't feel like animal, just a tremor of movement on my senses. There are also five sources of the rot ahead. A good distance." Since she can't see the plant life of mushrooms and such she can only give them what her senses tell her but she was expecting trouble and they saw her hair rise slightly along the back of her neck giving her the look of having a ruff of fur standing up.

"If it is plant life it may be fungal in nature and that can be dangerous."


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Sphene flaps her wings, she's in no state for a long fight on the ground, She take to the Air going up 50' move and gets her breath weapon ready.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

Kane nods and moves slowly in front of Jazzai, his curved pole arm leveled before him, moving toward the movement.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Peacock stays back at the ready, hovering about three feet off the ground behind Kane and Jazzai, following instincts he doesn't consciously realise he has.


Correction, Jazzai, the movement is actually between 45 and 55 feet away from you. And when I say movement, these five creatures are stationary at the moment. There is just enough movement in the root systems that allow you to distinguish them from a mundane tree or shrub or stalk.

Perception, Kane: 1d20 ⇒ 10
Perception, Peacock: 1d20 + 1 ⇒ (5) + 1 = 6
Perception, Sphene: 1d20 + 6 ⇒ (4) + 6 = 10

The others train their senses in the direction that Jazzai points, but none can point out the actual source of the danger from the varied forms of plant and fungal life.

Sorry about the poor rolling, guys,


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would look at them. "Sorry, double that distance. I can't tell what it is but it isn't animal." She would say. "Can you guys see anything?"

She would would stay where she was as Kane moved foward, only having her hearing to follow Peacock. Sphene was hard enough to follow considering the distance but she guessed she was up somewhere.


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Just seen again how fast she flys, she may be small but shes fast.

Sphene go's up to 150 feet and starts to cyclical 150' the area Jaxxai has indicated slowly.

Dragon Senses:

Dragon Senses (Ex):
Dragons have Darkvision 120 ft. and blindsense 60 ft.
They see four times as well as a human in dim light and twice as well in normal light.


Give me a fly check, Sphene. If you're moving that fast through a lot of undergrowth and foliage, you'd better hope you're flying well. I'm well aware of your senses. It's not that you don't sense what's around you, it's that you can't pick out the perps from the lineup.


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Shes 150' up how high is the trees? I was hopping to place her above the canopy GM, knocking herself flying into a tree is not part of the plan

Fly up above the trees

fly 1d20 + 6 ⇒ (11) + 6 = 17 to get above the tree canopy


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

It's going to be hard to spot anything on the ground if you're above the trees, unless it's a conifer forest. By the sound of things, canopy really means canopy in this area.


Sphene, you manage to avoid the largest boughs and limbs, but crash through smaller bunches of leaves, sending birds scattering. You reach the top of the canopy and are bathed in brilliant sunlight, dazzled for a moment. But Kane is right, your aerial position doesn't aid in spotting anything on the ground. Furthermore, the great oak still rises, its leaves and branches towering above you.


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Sphene flys around over the top of the canopy looking to see whats below.

Dos the great oak look sick or fine GM?


It too looks sick. Many of its leaves have brown patches, but many still are green. Whatever has afflicted it is either recent, or the oak is fighting it.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would follow behind Kane trying to keep about 10 ft between them hoping getting a little close will reveal something to her senses.


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

how far is it away GM if close she will

If close:

Sphene Calls out
"Peacock!! I need you with me, we have to find out what is doing this before we walk into real trouble, if we know whats going on we can try and help"

She then starts to fly to the great oak, Her fly speed is 150' with a double move that's 300' a round

Once there she flys around it to see if any one is on it, keeping her distance, she is not risking getting hurt again.

If far away:

She calls down to the others
"what ever is doing this has affected the great oak, fire may our best tool here. Burn out the sickness"


It's close enough for your movement.

Sphene Calls out, Peacock!! I need you with me, we have to find out what is doing this before we walk into real trouble, if we know whats going on we can try and help.

She then starts to fly to the great oak, circling around it in a wide circle. The traces of the disease appear throughout the massive tree's canopy.

Sphene:
When you get on the other side of it, you are able to see why this valley gets its name "The Seven Menhirs." Seven great standing stones, towering, easily 80 feet high, form a circle near the base of the tree, at the opposite side of the oak from where the rest of the group is. They are still beneath the canopy, as numerous trees stretch their branches over the great stones, and of course the great oak dwarfs even them.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

"Don't go too far! We don't know what's causing this!"

Peacock says, going after Sphene, but keeping to a lower altitude. As the menhirs come into view, however, he stops right in his tracks, marveling at the sight.

"Whoa... How did these end up like this?"


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

"Do you know this place Peacock? Whats wrong here?"

Sphene flys lower close to Peacock


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Hearing them leave she sighs and would edge closer to Kane as they moved forward cautiously.

"Sir Kane do you still see nothing?" She asked pausing to pinpoint where those five strange things were. Her voice showed her nervousness, as did her shaking hands. It was one thing to be in a group of four, but two had flown off, far beyond what she could easily hear unless they shouted loudly. Now it was her, carrying all the extra gear they had found, and Sir Kane. Though she believed he was great in a fight, she had never even been trained on weapons, and wouldn't even know how to use them.

Pausing to cover her face with her shirt as she pointed where the strange feelings were coming from.


Sphene:
When you fly low, near Peacock, your senses detect a humanoid shape that seems attached to the trunk of the great oak, facing the menhirs. It's roughly 15 feet off the ground. You are outside of direct vision (foliage is blocking line-of-sight), so the shape is actually detected through your blindsense.


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

She say in a low voice to Peacock wile flying close.

"I can feel someone on the tree trunk, just there. 25' up, facing the stones, They don't seem to be moving, you can go unseen go have a look, see if it's our dyad"


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

"Good idea," Peacock replies. Without another word, he lands in the canopy, feeling for the essence of the breeze and aligning his own alongside it.

Stealth (If need be): 1d20 + 12 ⇒ (17) + 12 = 29

Confident that he wouldn't be seen by any hostile creatures, Peacock ventures ahead of the group, hoping to get a good view of the creature Sphene indicated.


Kane and Jazzai:
As you inch forward, the stench becomes nearly overwhelming. I need Fortitude saves from each of you. DC 12 or be sickened.

Peacock:
As you duck beneath the canopy and descend, you see what Sphene had detected. You see a female impaled upon the hoary trunk of the massive oak. A great black spike of some unknown substance is jutting from her torso, and she hangs limply from it. Furthermore, you see that each of the great menhirs have a ropy black cord stretched around it, like someone -- or something -- wrapped some kind of chain made of solid shadow across their mossy surface.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

DM:
Is she moving at all, or does she seem to be dead?


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

GM and Kane:
Fort: 1d20 + 5 ⇒ (18) + 5 = 23 Even with her sensative nose this smell didn't seem to bother her stomach. Many of the things she had encountered during her time with the one that brought her to this land smelled far more rancid or stomach churning. It seems, at least for this stench, she wasn't as bothered by it though it masked other smells and she had to rely on her other senses.


Peacock:
She hangs motionless. It is hard to tell if she is dead or alive. Her hair has the appearance of leaves, and her skin seems of smooth bark.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

Ground group:
Fort: 1d20 + 5 ⇒ (8) + 5 = 13

"Very unpleasant." Kane rumbles, continuing to move forward. "Hard to see through the undergrowth. Nothing but diseased plants so far."


skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate
Gold Dragon
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 13/13 | F +3 R +4 W +3 | Init+2

Tree group:

Sphene looks on as Peacook head in then seems to disappear form sight.

Hope that Boy is safe, could not live with myself if he comes to harm, but what in the hells is on there, if we can get some idea of what is going on.?

She looks back at where she came from and where the other are.
"Hope they are all right, soon as we have an idea, we best head back"


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Ground Group:
She chuckles lightly and she racked her brain for what could hide in plain sight but moved via...possibly roots and stank to high heaven.

Know:Nature: 1d20 + 6 ⇒ (10) + 6 = 16

Jazzai puts a hand on his shoulder when they were twenty feet from the strange sensations and would drop the stuff she was carrying and pulled a spear out of the bundle. "Alright I am not expecting a friendly greeting. I wish the other's hadn't left." She said and would paused, "looking" for where they are. "If you want I can try to point one out with the pointy side of this stick but that would stir up a hornet's nest."


Jazzai:
Sorry; I didn't realize you hand Knowledge (nature), or I would have had you roll earlier. I looked at your page, but missed it somehow. Your memory comes back, thinking on something the forlarren said. Whipweeds sound like a nuisance plant that occasionally grew around the farms, especially in low-lying areas with a lot of moisture. They stink like carrion, and they can lash out with whip-like tendrils to defend themselves, though they aren't a particularly aggressive plant. If they didn't stink so bad, the farmers may have even tolerated them. You'd never encountered one firsthand, since you wouldn't have been any help rooting them out. You can tell Kane to look for man-sized plants with big petals.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Ground Group:
"Sir Kane, it just dawned on me what this could be. Whipweeds, the Forlarren called them. They are a nuisance plant that stink like this and live in low-lying areas with lots of moisture. They aren't aggressive normally but they lash out with whip like tendrils to defend themselves. Farmers back home had to deal with them and described them as man-sized plants with big petals. If they didn't stink so much I could see some of the farmer's might have tolerated having them around. If we avoid them they won't bother us possibly. But if these are Whipweeds I wonder what the black cords are. If you see anything that look like black cords tell me and maybe your description can jog my memory." She would then again point to where each was hoping to help him. "I would suggest staying at least this distance at a minimum and try to catch up with where the others flew off too. If....this is the dryad's domain, killing a plant without cause may anger her and since everything is sick, she may be too. We need to find her."

Yeah I have Know:Nature and Planes. And will probably pick up more when we level. She might not read or see but she loves listening to stories and generally knows descriptions from memory and how others describe them. And now with Scent, can learn things from smell.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Peacock rises back in the air, motioning for Sphene to follow him. He rushes back to Kane and Jazzai.

He lands in front of them with a *thump* falling to his knees from the impact.

"Sir Kane! Miss Jazzai! It's horrible! The dryad... she... she... I think she might be dead!"

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