The Triune Alliance (Inactive)

Game Master EltonJ

The Triune Alliance is a loose alliance of three worlds working together to keep dragons at bay.


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Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

I hope I'm not derailing things and you really want us to go to Ravenloft Elton, it's just not the kind of place you go to idly.


Host Shirren Scholar Inactive

No level one adventures in Ravenloft?


Male Human Psion 10/Atlanteologist 10

Not right now. I wanted you to adventure in Ravenloft later, when you are level 5 or 7.


Host Shirren Scholar Inactive

Chkchka can't sleep in cher new bunk very well yet... strange environment che still needs to get used to, so che pulls up the local want-ads on cher Commpad, and starts browsing for any jobs they might be able to put in a bid on.


CG Mul Soldier (Icon) 1

"I'm not saying we have to go hunting my brothers right away. We can do some work to get better gear and a good working ship first."


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Arthur relaxed a little "Well at least I can give you the co ordinates, at the very least you're a lot closer than you were five minutes ago."


Male Human Psion 10/Atlanteologist 10

Everyone here, please give me a perception check.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Host Shirren Scholar Inactive

Here... where? Are we in our new ship where I said I was going (we sold the Goblin ship already), or somewhere else?

Perception if "here" is the new ship:

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Psion 10/Atlanteologist 10

Good, good. So far, so good.

Exo-Guardians

Female Human Mercenary Soldier(Bombard) 1 // Hp: 10/11 |•| Sp: 0/8 |•| EAC: 13 |•| KAC: 15 |•| Fort/Ref/Will: +3/+3/+2 |•| Initiative: +3

Couldn't post it earlier, a bug where Submit would only Preview

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


CG Mul Soldier (Icon) 1

Perception: 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Psion 10/Atlanteologist 10

Chckchka:
There is a skittermander about your ship. He seems to be waiting to install your new power core and your weapons. Ready to assist your mechanic.


Host Shirren Scholar Inactive

Chkchka gets up and lets the skittermander into the ship.

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Okay, I have the book again, and am buying a flame pistol for my character...

Stik returns from his shopping, the drone hanging from his back like a backpack.

Hello again, have we purchased a ship?


Host Shirren Scholar Inactive

Yes. We have purchased a ship. We are in it now. It is night-time, and I have just let a skittermander into the ship to help complete all the upgrades we bought.

Chkchka goes back to bed.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Arthur will keep an eye on the Skittermander, half out of curiousity and half out of being wary about letting a stranger run around on the ship... which was odd since everyone else here was practically a stranger. He'll happily talk with the Skittermander if it is so inclined.


CG Mul Soldier (Icon) 1

Iamb claims a room, drops his stuff in, then goes to bed.


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Male Human Psion 10/Atlanteologist 10

The skittermander and his team managed to complete the upgrades to your ship over night.

Exo-Guardians

Female Human Mercenary Soldier(Bombard) 1 // Hp: 10/11 |•| Sp: 0/8 |•| EAC: 13 |•| KAC: 15 |•| Fort/Ref/Will: +3/+3/+2 |•| Initiative: +3

Glory mimicks her pals, claiming a room and leaving her stuff.

But before going to sleep she checks every air conduit, places a paper reading 'Knock twuce before opening or face the consequences' and positions her heavy cannon aiming towards the door.

She then goes to sleep with one hand over the trigger and a grenade under the pillow.


Male Human Psion 10/Atlanteologist 10

With the updates to your ship finished, it took a while, but your ship is ready to fly in the morning. The power core is installed, and so are your weapons. The freighter is ready for it's maiden flight. Now someone has to give it a name and christen it.

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Stik Boards the ship and goes to familiarize himself with the engine and generally make note of everything. Making sure every bolt and screw is tight and secured.


Male Human Psion 10/Atlanteologist 10
Stik-Tik wrote:
Stik Boards the ship and goes to familiarize himself with the engine and generally make note of everything. Making sure every bolt and screw is tight and secured.

Give me an Engineering roll at +2.


CG Mul Soldier (Icon) 1

Iamb begins checking out the weapons.

Exo-Guardians

Female Human Mercenary Soldier(Bombard) 1 // Hp: 10/11 |•| Sp: 0/8 |•| EAC: 13 |•| KAC: 15 |•| Fort/Ref/Will: +3/+3/+2 |•| Initiative: +3

Glory, not being an engineer neither a ship gunner but being comfortable with both career paths, helps where she can.

By which I mean I'd like to aid another Stik and then Iamb.

Engineering: 1d20 + 4 ⇒ (13) + 4 = 17

<Any job offer, fellas?> she broadcasts through the ship's comm unit, using the chance to both ask and wake up the others. <Trigger finger's itching and this baby's weapons need some fire baptism>

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Engineering: 1d20 + 10 ⇒ (8) + 10 = 18 unless I can take 10 instead
Stik issnt putting much effort into his work, figuring most of the ship doesn't really need matinence. Everything looks fine down here... Stik Says, making sure all the moving parts are properly lubricated.


Male Human Psion 10/Atlanteologist 10

There are several options for salvage in the Eberron system's asteroid belt. There is also options to take cargo to Greyhawk. Not to mention a mercenary job to take out a rogue scro ship around Eberron.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Good question, has Arthur been able to spot any likely jobs? Space Craig's List that kind of thing.

Arthur probably wont sleep much that night with the new ship, walking around the common areas and getting used to it.


Male Human Psion 10/Atlanteologist 10
Iamb wrote:
Iamb begins checking out the weapons.

The weapons are ready to go and ready to be used on your new ship.


Male Human Psion 10/Atlanteologist 10
Arthur d’Cannith wrote:

Good question, has Arthur been able to spot any likely jobs? Space Craig's List that kind of thing.

Arthur probably wont sleep much that night with the new ship, walking around the common areas and getting used to it.

Take ten on Computers gets you to choose jobs from the station mission kiosk.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Taking 10 would be a 17 for Arthur. What potential jobs has he spotted?


Male Human Psion 10/Atlanteologist 10
Arthur d’Cannith wrote:
Taking 10 would be a 17 for Arthur. What potential jobs has he spotted?

  • A rogue Scro ship has been spotted around Eberron and is harrassing shipping.
  • Salvage is needed in the asteroid belt. A derelict passenger liner in the deep field needs to be reclaimed.
  • Someone has broken the law of Cyre and is hiding on Eberron 2. The man is considered armed and dangerous and carries stolen experimental technology.
  • A ship is needed to take cargo back to the Greyhawk system. The cargo is prefabricated housing.

As ship's captain, you can sign up for a maximum of three jobs.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"Well there's for jobs that look interesting. There's a scro ship in the Eberron system harassing shipping. Second is a passenger lined deep in an asteroid field that needs to be salvaged and reclaimed. Third there is an outlaw from Cyre hiding on Eberron, he's armed and dangerous and apparently has stolen experimental technology. Lastly there is a cargo hauling job to bring prefabricated housing to Greyhawk."


CG Mul Soldier (Icon) 1

"Given the little amount I know about her, we might as well take the job for the scro ship. It'll make Glory happy."

Exo-Guardians

Female Human Mercenary Soldier(Bombard) 1 // Hp: 10/11 |•| Sp: 0/8 |•| EAC: 13 |•| KAC: 15 |•| Fort/Ref/Will: +3/+3/+2 |•| Initiative: +3

"<Scro?!?!>" she screams before the comm-link emmits the noise of rushing steps and suddenly gets cut short.

A couple minutes, and a good deal of screams that can be traced to her room, later a new comm-link opens from her personal comm unit "<I have fortified my position and am ready to repel the damn Scro attack. Unless they send kommandos... Please Gods don't let them be kommandos...>"

In due time -or after the application of tranqs- she goes out again.
My vote for the 3 missions we can claim is: Scros, Salvage and Bounty Hunt.
In that order of completion unless we can trace a natural route in another order

Exo-Guardians

Female Human Mercenary Soldier(Bombard) 1 // Hp: 10/11 |•| Sp: 0/8 |•| EAC: 13 |•| KAC: 15 |•| Fort/Ref/Will: +3/+3/+2 |•| Initiative: +3

"<Scro?!?!>" she screams before the comm-link emmits the noise of rushing steps and suddenly gets cut short.

A couple minutes, and a good deal of screams that can be traced to her room, later a new comm-link opens from her personal comm unit "<I have fortified my position and am ready to repel the damn Scro attack. Unless they send kommandos... Please Gods don't let them be kommandos...>"

My vote for the 3 missions we can claim is: Scros, Salvage and Bounty Hunt.
In that order of completion unless we can trace a natural route in another order


Host Shirren Scholar Inactive

I'm good with any of the missions. Scro is fine as the first one. My favorites personally are the salvage and prefabricated housing ones. But all of them sound interesting in one way or another.

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Stik hears the words "Experimental" and "Technology" and immediately puts in his vote for that. Any chance to get new technology is a chance worth taking! But I do suggest we do something that doesn't require us getting involved in a fire fight first. I only have one canister if petrol and I want to be prepared for a battle if we are getting into one.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"The salvage mission might give us a chance to work out any kinks... and if we are lucky maybe the scro will attack us. That does remind me, what is a scro?"


Host Shirren Scholar Inactive

Space-orcs... I think?


CG Mul Soldier (Icon) 1

"I'm guessing Glory is probably an expert."


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"There's got to be more to it than that... right? Is it just me or do the various green skinned races that crop up on worlds other than Eberron have a very bad rep."

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Stik thinks for a moment. Well, honestly, races of my home world have similar names to yours, but are Soo much different. Our elves for example can run miles across desserts with no issues. Your elves trying such a task would die halfway through the first quarter of dehydration. And orcs don't only have green skin, some have black or red if I remember correctly...


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"True... but I think if you threw the average Eberron Elf in a fighting pit against two from yours smart money would be on the Eberron Elf. They have quite the martial culture."

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Stik Scoffs. No dought, but you forget, the history of Arthas. We are based on a gladiatorial culture. Our elves may not be as well trained, but they are fast, and tough. Eberron elves, like all others, are weak, they too are nimble, but not fast. Arthas elves can outlive your own in a battle if endurance. All they need to do is wear you out, then the prey is easy! he looks to Lamb. Am I not right, Lamb?"


Host Shirren Scholar Inactive

Chkchka whispers to Stik-Tik:

It's Iamb, with an I, ... letter EYE, not ELL.

Scarab Sages

Male Thri-Kreen Mechanic (Spacefarer theme) 1

Stik looks at his datapad and nods. Oh, yes, I see it now, So easy to mistake two letters with each other...


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CG Mul Soldier (Icon) 1

"Yes, my mother thought she was sooo clever. My brothers names are Iama and Iamc."


Male Human Psion 10/Atlanteologist 10

Give me perception checks.

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