| Rev DM |
Valorous it may not be, but survival is of the essence. Both Thom and Lynore bravely run away, although Thom suffers a passing attack from the Vestige as he leaves.
OA from Vestige v Thom
1d20+25=32. Hits. 2d8+9=18
18 damage to Thom.
Arishat/Kidlat/Lynore/Thom ONLY
Group 2 Portal
You strike the floor hard, landing within a domed chamber. A circle of runes in the ceiling marks the portal through which you've just passed. Your eye is drawn to a great green face carved into the stone of the floor beside you. The graven image of a horned devil stares up blindly - eyes blank, mouth opened to reveal a space of dead black within it. A single word has been scrawled into stone beneath the face; "Devourer".
Glowing Stone archways are set around the chamber, each with white mist swirling inside. Between the arches, some twenty well-rotted humanoid corpses hang from the ceiling, entwined with chains that drip black ichor to the floor.
Apologies for the less-than-awe inspiring evocation of the Devourer. I'm not that great with Fractal Mapper.
| Barel Dlode |
When the Vestige tries to engulf Kidlat, Barel immediately reacts by pushing the vestige back one square.
@RevDM: this breaks the holds correct? if not, I can rewrite the rest of my post.
On his turn, Barel first tries to stop the ongoing damage. He then shifts to R25.
----------------
surge +3 from Arishat
immediate interrupt: warden's grasp
on my turn:
font of life save versus ongoing: 1d20 ⇒ 6
move action: shift to R25.
If necessary: save versus ongoing--1d20 ⇒ 12
| Rev DM |
When the Vestige tries to engulf Kidlat, Barel immediately reacts by pushing the vestige back one square.
@RevDM: this breaks the holds correct? if not, I can rewrite the rest of my post.
It does. Kidlat is thus better off than he was.
Current status: 73/96hp 4/8 surges. Thanks everyone - this is one lucky swordmage you have here.Barel follows his companions through the portal.
Everyone bar Tavar
Map - Portal Group 2
You strike the floor hard, landing within a domed chamber. A circle of runes in the ceiling marks the portal through which you've just passed. Your eye is drawn to a great green face carved into the stone of the floor beside you. The graven image of a horned devil stares up blindly - eyes blank, mouth opened to reveal a space of dead black within it. A single word has been scrawled into stone beneath the face; "Devourer".
Glowing Stone archways are set around the chamber, each with white mist swirling inside. Between the arches, some twenty well-rotted humanoid corpses hang from the ceiling, entwined with chains that drip black ichor to the floor.
| Rev DM |
My apologies. I never saw Tavar's post with the boards going crazy and refusing to put dots up.
A circle of runes in the ceiling marks the portal through which you've just passed. Your eye is drawn to a great green face carved into the stone of the floor beside you. The graven image of a horned devil stares up blindly - eyes blank, mouth opened to reveal a space of dead black within it. A single word has been scrawled into stone beneath the face; "Devourer".
Glowing Stone archways are set around the chamber, each with white mist swirling inside. Between the arches, some twenty well-rotted humanoid corpses hang from the ceiling, entwined with chains that drip black ichor to the floor.
The horror above has gone, but you may well be somewhere even worse...
Actions?
| Barel Dlode |
Barel decides it is time to expend his second wind and try to heal up much of the damage from the vestige earlier.
Next, he begins to look around before even moving a foot.
Spend two healing surges. Perception check 1d20 + 10 ⇒ (2) + 10 = 12
hp=111/115; hs=5/14 left
edit: And with a roll like that, all Barel sees is his feet and a big picture on the floor.
| Thom Verikal |
Thom wonders if it is safe here to rest briefly.
Assuming it is ok and we don't get jumped here,
Short Rest, expend 2 heal surges,
updated status HP: 54/68; Bloodied 34; Surges: 1/8; Surge Value: 17
AP: 1 (1 spent)
once Thom has rested, then he scans the chamber, while staying put.
Arcana 1d20 + 20 ⇒ (15) + 20 = 35
Dungeoneering 1d20 + 11 ⇒ (3) + 11 = 14
History 1d20 + 16 ⇒ (10) + 16 = 26
Religion 1d20 + 16 ⇒ (12) + 16 = 28
| Rev DM |
Thom and Lynore - I need to know what you're looking at with those rolls. Perception is valid for the archways and the face in the floor (one each), Arcana/History/Religion for the face and Arcana for the archways.
EDIT:
Take 2133Xp for holding off the Vestige and making it through the portal. Total XP 36,833 and you are closing fast on level 13.
| Arishat |
Assuming a short rest:
Plant my Battle Standard of Healing, so for everyone who spends a healing surge within 5 squares everyone else recovers one hit point. Spend three healing surges, 17+60+4 (Thom and Barel) = 81/81 hit points, 2/8 surges.So far, Thom and Barel are regaining another 5hp.
Subsequently;
History check 1d20 + 15 ⇒ (13) + 15 = 28 - the face in the floor
"Well, this is new."
| Rev DM |
Arishat's knowledge of history informs her that she is looking at the infamous personal symbol of the twisted demilich, Acererak. Oddly, the symbol seems wrong. The symbol has never been depicted with closed eyes.
Lynore notices faint footprints leading to archways 1, 2, 6, 8 and 9.
She also notices that two of the bodies hanging from the ceiling are moving slightly.
| Lynore |
Arishat's knowledge of history informs her that she is looking at the infamous personal symbol of the twisted demilich, Acererak. Oddly, the symbol seems wrong. The symbol has never been depicted with closed eyes.
Lynore notices faint footprints leading to archways 1, 2, 6, 8 and 9.
She also notices that two of the bodies hanging from the ceiling are moving slightly.
Lynore relays her observations to the rest of the group.
| Rev DM |
Thom recognises that the mouth of the blind Devourer is a fixed sphere of darkness, much like a sphere of annihilation (i.e. a nasty arcane trap).
Lynore spots scapes and scratches around the gaping mouth, as though armour creatures have lowered themselves into it.
Before either has time to make any further investigations, they are rudely interrupted by the advent of two sword wraiths, who drop screaming from the ceiling and fly towards the party.
Roll initiatve please. Don't forget your +4 Arishat bonus.
Init so far:
Sword Wraiths - 29
| Rev DM |
Init so far:
Lynore - 38
Kidlat - 31
Sword Wraiths - 29
Thom - 19
Arishat
1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31 - Kidlat's init.
Speaking of which - Kidlat, are you still with us?
Just realised that my lovingly crafted and extremely information packed DM profile has been wiped clean ... forgive me while I scream extremely loudly and try to rebuild it.
| Rev DM |
Init so far:
Lynore - 38
Kidlat - 31
Sword Wraiths - 29
Thom - 19
Barel - 18
Arishat - 17
Starting the long slow haul to rebuilding. Do me a favour and check your own profiles are intact. Last time this happened, it was somehow connected to having many profiles open at once - and obviously in the course of starting the rebuild, I have had to do just that.
| Barel Dlode |
Do me a favour and check your own profiles are intact.
Barel is intact, at least for now.
A few questions (that you can ignore until you are ready to continue):
Do these wraiths look like the same as the ones we fought last time we first ported into Moil?
Did we get to have a short rest, or are we still in the same encounter? Barel, being the suspicious type, may not have dropped his Boiling Cloud form.
| Rev DM |
Different wraiths. These bods are flying and insubstantial. They wield swords of shadow.
You had a short rest and used surges to restore yourselves.
The rebuild is going to be slightly less agonising than I feared. Some genius found a cached copy from 30 July on Google, which is quite a bit of help.
| Lynore |
Assassin's Shroud 2 on W1, from killer's instinct
Shadow Step to I6
Executioner's Noose on W1, 1d20 + 17 ⇒ (5) + 17 = 22 vs fort, 1d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14 and the target is slowed until the end of my next turn and pulled to F8
Lynore fades in and out and appears next to Tavar, the shadow rope she throws at the nearest wraith appears to pass right through it.
| Rev DM |
| Rev DM |
Kidlat struts across the chamber and sends a noose of lightning towards the nearest sword wraith. The flickering light ruins his aim.
Lightning Lure (Fort). Range 3. On hit pulls target to nearest adjacent space.
1d20+14=18 - Kidlat v W2. Miss.
Can't get close enough to smack it with he Aegis, unfortunately.
The wraiths commune briefly with each other and converge on Barel.
Shadow Sword (Ref). On hit target is weakened (se)
1d20+22=25 - W1 v Barel. Miss.
1d20+25=35 - W2 v Barel. Hits. 2d8+7=22 plus 2d6=10 extra for the CA.
32 necrotic damage to Barel and he is weakened (se)
Thom
Tavar
Barel - weakened (se)
Arishat
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds
Sword Wraith 2
| Thom Verikal |
Thom touchs his spellbook and feels the warmth flow into his hands. He concentrates and calls on the powers of the tome to summona a flaming blade.
Firescythe: At E12
KEYWORDS Arcane, Fire, Implement
Your allies have the split second warning necessary to duck beneath the enormous, flaming scythe summoned by your magic.
Standard Action, Area Burst 2 within 10 squares.
Effect: Each ally in the area can fall prone as a free action.
Attack: Intelligence 1d20 + 15 ⇒ (7) + 15 = 22 vs. Reflex vs. W1
Intelligence 1d20 + 15 ⇒ (2) + 15 = 17 vs. Reflex vs. W2
Hit: 3d8 + 8 ⇒ (5, 2, 5) + 8 = 20 fire damage.
Miss: Half damage.
Destructive Wizardry +3 to damage if you hit two or more creatures
Clever Control +2d6 ⇒ (4, 3) = 7 damage with close or area attacks target 2 or more creatures, and only hit one.
| Rev DM |
It seems to me that if you drop prone, you don't take the damage and am going to interpret it that way. Dropping prone is a penalty in itself as you'll still need to use a move action to stand up again.
Thom's warning comes in time for Barel to drop to the gound and avoid the scything blade of flame that sweeps through the sword wraiths. Although the arcane blade hits neither, it generates enough heat to penetrate their insubstantial bodies as it passes.
Tavar
Barel - weakened (se); prone
Arishat
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds
Sword Wraith 2
Thom
| Tavar oracle of the Raven Queen |
Tavar moves to F6 and summons a Sheild Bearer in G11.
"The Queens eyes are on you and she doesn't like what she sees."
attack vs reflex, 1d20 + 15 ⇒ (12) + 15 = 27, damage = 2d8 + 9 ⇒ (5, 1) + 9 = 15
Any ally next to the Sheild Bearer gain +2 to all defenses, Sheild Bearer last to EOMNT.
| Rev DM |
The sword wraith is too fast for the shield bearer, but Barel feels the benefit nonetheless.
Shield bearer (yellow square) last to end Tavar's next turn.
Barel - weakened (se); prone; +2 all defenses while adjacent to shield bearer
Arishat
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds
Sword Wraith 2
Thom
Tavar
| Barel Dlode |
Barel tries to shake the weakness that came over him. He then stands up to face the wraiths flanking him. Although they do not gain a benefit on attacking him, he still doesn't like being flanked. He assumes the Form of the oak sentinel and his arms grow longer than usual (and slighly leafy). He calls out, "You think you are so tough, let's see if you can dodge this." He swings his hammer around and the ground begins to tremble immediately around himself that seems to swipe at the legs of the wraiths.
font of life save versus weakened= 1d20 ⇒ 15
Move action: stand from prone
Minor action: guardian form of oak sentinel
effect: melee reach=2, +2 to will (+2 to any nonAC defense until end of encounter, from Guardian's call hammer)
Standard action--roots of stone (versus AC, creates a zone of rippling earth UEMNT close burst 1):
W1:1d20 + 16 ⇒ (12) + 16 = 28
W2:1d20 + 16 ⇒ (12) + 16 = 28
On hit: 1d10 + 9 + 5 ⇒ (5) + 9 + 5 = 19 and if target leaves area (burst 1 around Barel), target is knocked prone and takes 5 additional points damage.
On miss: nothing.
Barel: hp=83/115 hs=5/14
+2 all defenses, additional +2 to will.
Uncanny dodge: flanking enemies do not get +2 to attack, but do get other bonuses associated with CA.
Do not worry about healing me yet. I have two uses of second wind this encounter, but will probably like an extended rest after this encounter if possible (particularly if I have to use the rest of my surges).
| Rev DM |
Powerful though his attack is, the sword wraiths are just strong enough to face down the strangely leafy form of Barel.
Shield bearer (yellow square) last to end Tavar's next turn.
Arishat
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds
Sword Wraith 2
Thom
Tavar
Barel - +2 all defenses while adjacent to shield bearer; melee reach 2 to end encounter
| Arishat |
Arishat glares at the wraiths. "More undead. Great." She slips across the room to flank one, getting between it and her allies. She feints a jab, looks past as if Barel is attacking, then tries to strike it.
Move (I12, H11, H10, G9) to F10
Standard: Deceiver's Ploy (or even Deciever's Ploy, as the character builder spells it) vs W1; Attack 1d20 + 19 ⇒ (8) + 19 = 27 vs Will; damage 2d10 + 13 ⇒ (7, 2) + 13 = 22 and the target takes a -2 penalty to attack rolls teomnt
Edit: If Barel attacks W1 in it's current position, he gets +4 damage for flanking with Arishat.
| Rev DM |
Arishat circles and smites, hoping to fool the wraith. Her ploy fails to affect the undead, which is clearly more tactically savvy than might have first appeared.
... and has high defenses.
Shield bearer (yellow square) last to end Tavar's next turn.
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds
Sword Wraith 2
Thom
Tavar
Barel - +2 all defenses while adjacent to shield bearer; melee reach 2 to end encounter; +4 when flanking with Arishat
Arishat
| Rev DM |
Arishat circles and smites, hoping to fool the wraith. Her ploy fails to affect the undead, which is clearly more tactically savvy than might have first appeared.
... and has high defenses.
Shield bearer (yellow square) last to end Tavar's next turn.
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds
Sword Wraith 2
Thom
Tavar
Barel - +2 all defenses while adjacent to shield bearer; melee reach 2 to end encounter; +4 when flanking with Arishat
Arishat
| Rev DM |
Arishat circles and smites, hoping to fool the wraith. Her ploy fails to affect the undead, which is clearly more tactically savvy than might have first appeared.
... and has high defenses.
Shield bearer (yellow square) last to end Tavar's next turn.
Lynore
Kidlat - 96/96: 5/10: 0AP: 2nd wind
Sword Wraith 1 - two shrouds; marked by Barel
Sword Wraith 2 - marked by Barel
Thom
Tavar
Barel - +2 all defenses while adjacent to shield bearer; melee reach 2 to end encounter; +4 when flanking with Arishat
Arishat