Rev DM |
Glittering teeth chatter horribly as another barrage of missiles fail to damage it. The skull giggles offensively.
Ratner's Reject made me inhale tea.
To clarify - Thom is correct. You'll need to reactivate the teleportation circle to leave.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lynore - 5 ongoing necro (se)
Thom - BLOODIED; used AP; 5 ongoing necro (se)
Barel - 5 ongoing necro (se)
Acererak construct (+2 attacks and all defenses to end encounter); slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; vulnerable 5 to all Tavar's attacks (se)
Tavar (resist 11 necro)
Arishat
Lynore |
Assassin's Shroud 1 on Acererak
Executioner's Noose 1d20 + 16 ⇒ (8) + 16 = 24 vs fort, 1d6 + 9 + 4 ⇒ (3) + 9 + 4 = 16 force damage and i pull the target 2 squares straight down and the target is slowed until the end of my next turn
save vs ongoing 1d20 ⇒ 7
Lynore once again tries to draw the skull towards the group.
Rev DM |
Getting into the spirit of things, the skull makes a rude noise at Lynore and flashes its gem teeth at her.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Thom - BLOODIED; used AP; 5 ongoing necro (se)
Barel - 5 ongoing necro (se)
Acererak construct (+2 attacks to end encounter); slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; vulnerable 5 to all Tavar's attacks (se); one shroud
Tavar (resist 11 necro)
Arishat
Lynore - 5 ongoing necro (se)
Thom Verikal |
Rev, thom availed himself of Tavar's heal earlier, so he is at full HP.
Thom glares irritably at the grinning skull, Let's see how it likes this.
Acid Arrow: A shimmering arrow of green, glowing liquid streaks to your target and bursts in a spray of sizzling acid.
Standard Action, Ranged 20
Attack: Intelligence 1d20 + 16 ⇒ (5) + 16 = 21 vs. Reflex
Hit: 2d8 + 5 ⇒ (7, 2) + 5 = 14 acid damage, and ongoing 5 acid damage (save ends).
Make a secondary attack.
Secondary Target: Each creature adjacent to the primary target
Secondary Attack: Intelligence +14 vs. Reflex
Hit: 1d8 + 5 acid damage, and ongoing 5 acid damage (save ends).
Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
Rev DM |
Clear case of cut and paste fail. Thom is now unbloodied on the map and Lanthair is restored to his init position. Thom - still need a save v ongoing necro from you.
Thom delivers a faceful of acid to the skull. Most of it misses, but enough hits to make the thing look even more horrible than it already did.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Barel - 5 ongoing necro (se)
Acererak construct (+2 attacks to end encounter); slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; vulnerable 5 to all Tavar's attacks (se); one shroud; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore - 5 ongoing necro (se)
Thom - used AP; 5 ongoing necro (se)
Barel Dlode |
Barel still just wants to wollop this skull at least once, but he realizes with it so high up, he might as well stay where he to launch his attack. He takes careful aim with the hammer and flings it with a mighty heave!
ranged basic: (19)+ 15 (-2 long distance, I think) = 32 vs AC
damage = (5)+8 = 13 damage.
if that doesn't hit him, then Barel throws a very short stamping and cursing fit...if it does hit him, then Barel throws a very short and happy dancing and cursing fit!
Rev DM |
The skull rocks in the air as Barel's hammer hits it full on. It sneers horribly, showing gemmed teeth and spins to try and down a foe in return.
Sing and dance. You hit it and it is bloodied.
Drain Soul recharge: 1d6=6. Yes.
Bobbing close to the ceiling, it turns on Lynore as the only target in reach.
Drain Soul (Fort). On hit target is dazed and restrained (se both, but see below for failed save consquences.
1d20+21=28 - Skull v Lynore. Hits.
Lynore is dazed and restrained (se both)
Save v Tavar's effect: 1d20+5=13 - Yes
Save v ongoing acid: 1d20+5=6 - No.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore - 5 ongoing necro (se); dazed and restrained (se both but see above)
Thom - used AP; 5 ongoing necro (se)
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; one shroud; 2 ongoing acid damage (se)
Rev DM |
Gerald Ratner was a businessman who imploded his own million-pound product a few years ago. He ran a chain of high-street jewellers and announced at a lunch awarding him for his spectactular success, that most of his stock was utter crap. Share prices in Ratners plummeted in seconds and he went bust within days. It's a sweet irony that he was right and the jewellery was indeed rubbish.
Rev DM |
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore - 5 ongoing necro (se); dazed and restrained (se both but see above)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; one shroud; 2 ongoing acid damage (se)
Barel Dlode |
Sing and dance.
Spoiler:Move action: "Manamana, Doo do da doodoot, Manamana Do Doo Doot Doot, Manamana Doo do da doodoot, da doodoot, da doot doot doodoot doot!
Ratner:
Rev DM |
Tavar moves deftly around the newly revealed pit trap as he blasts move divine light into the floating abomination.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Arishat - +2 next attack on Skull
Lanthair
Lynore - 5 ongoing necro (se); dazed and restrained (se both but see above)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; one shroud; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat |
Sorry.
Arishat loads another bolt grimly, as the skull hovers mockingly. "Third time's the charm, or so they say." As the bolt flies wide, she mutters something about the unknown 'they' and the location of their brains.
Minor, load crossbow.
Basic Ranged attack 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15 vs AC, damage 1d8 ⇒ 5
Rev DM |
Not to worry - it's a frustrating fight when you can't hit the thing.
More missiles clatter to the floor and the skull jeers again at the heroes.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lynore - 5 ongoing necro (se); dazed and restrained (se both but see above)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed, can't teleport and provokes OAs when it shifts to end Thom's next turn; one shroud; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore |
Free action shroud #2 invoking both 2d6 + 6 ⇒ (6, 4) + 6 = 16 brutal 1, does 1d6+3 even on miss
Executioner's Noose 1d20 + 16 ⇒ (14) + 16 = 30 vs fort, 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18 force damage and i pull the target 2 squares down to O10 and the target is slowed until the end of my next turn
save vs ongoing 1d20 ⇒ 16
save vs dazed/restrained 1d20 ⇒ 13
Lynore once again tries to draw the skull towards the group
Rev DM |
Determination and loathing written in equal measure over her delicate features, Lynore brings all her skill to bear and hauls the cackling monster ever closer to destruction.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore
Thom Verikal |
Thom notes uneasily the skull still has the ability to drain souls. He thinks, I wonder if it can do it while blinded, he he.
Radiant Pillar:
KEYWORDS Arcane, Implement, Radiant, Zone
You conjure a cylinder of light that illuminates the battlefield, searing the eyes of your foes.
Standard Action, Area Burst 1 within 10 squares.
Effect: The burst creates a zone of bright light until the end of your next turn. Creatures are blinded while within the zone. If a creature vulnerable to radiant damage starts its turn within the zone, it takes damage equal to double its vulnerability.
Rev DM |
The skull howls protestingly as Thom bathes it in extremely painful light.
Skull cruising at 30 feet.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se); blinded within zone and taking 10 damage at start of turn
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore
Thom - used AP
Rev DM |
Barel's hammer thumps into the skull, rocking it in the air so it spins wildly for a moment in Thom's radiant pillar.
Drain Soul recharge: 1d6=3. No.
Flying slowly out of the blinding light, more shadowy rays dart towards Tavar, Thom, Lynore and Lanthair. Clearly feeling a little beleaguered now, the thing repeats the attack.
Took 10 radiant at start of turn. Moved (slowed) out of zone. Shadow Ray Flurry v Tavar, Thom, Lynore and Lanthair. Uses AP and does same again.
Shadow Ray Flurry (Ref)
1d20+21=35 - v Tavar. Hits. 2d8+11=24
1d20+21=35 - v Thom. Hits. 2d8+11=20
1d20+21=32 - v Lynore. Hits. 2d8+11=20
1d20+21=25 - v Lanthair. Miss.
and again
1d20+21=24 - v Tavar. Hits. 2d8+11=23
1d20+21=31 - v Thom. Hits. 2d8+11=20
1d20+21=23 - v Lynore. Miss.
1d20+21=29 - v Lanthair. Hits. 2d8+11=20
47 necro damage to Tavar (or, in this case 36 thanks to his resist)
40 necro damage to Thom
20 damage to Lynore and Lanthair
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore - -2 to attacks (aura)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se)
Tavar oracle of the Raven Queen |
Healing word on Lanthair, spend a HS and get extra 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19HP extra and +3 to all defences EOMNT.
Tavar regain 1hp.
Zelous Sanction on the skull, attack vs will, 1d20 + 15 ⇒ (2) + 15 = 17, damage = 2d8 + 9 ⇒ (4, 5) + 9 = 18 radiant.
on hit next ally to hit skull can immediately spend an HS.
Rev DM |
Tavar
Tavar gets the halfling back in the fight, but fails to make any impact on the skull itself.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Arishat
Lanthair
Lynore - -2 to attacks (aura)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat |
Arishat grimly loads another crossbow bolt and sends it at the ceiling - or technically at the skull, but we all know how that will work out. "Thom, you're tough enough to stand up to this. Keep your head up and the spells coming."
Minor, load Crossbow
Standard, basic ranged attack 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 vs Ac, damage 1d8 ⇒ 3
Minor, Inspiring Word for Thom, he can spend a healing surge and recover an extra 3d6 ⇒ (6, 2, 5) = 13 hit points.
edit: Arishat needs to put her vanity away and get a pair of glasses to hit anything beyond her reach.
Rev DM |
Wishing she'd taken her mother's advice for once ("Darling, you can get very stylish glasses these days,") Arishat attacks the blameless ceiling.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lanthair
Lynore - -2 to attacks (aura)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat
Rev DM |
I'm sure you've thought of this already, Arishat, but when you level (which will be at the end of this fight), you might consider taking one of the Archer powers for warlords. I've just invested in a decent throwing javelin for my paragon warlord on the basis that he was completely useless unless he was neck deep in enemies. And that's not really his style.
Arishat |
Rev DM |
@Arishat
@Everyone
Rev DM |
A pebble joins Arishat's growing pile of crossbow bolts.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lynore - -2 to attacks (aura)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se)
Tavar (resist 11 necro)
Arishat
Lanthair
Rev DM |
The skull blithely ignores Lynore's shadowy noose, but can't avoid future retribution as her trademark shroud drapes over it again.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se); one shroud
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore - -2 to attacks (aura)
Rev DM |
Thom's force attack knocks a chunk off the skull. For the first time, the tiny construct is looking a little battered.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; can't teleport and provokes OAs when it shifts to end Thom's next turn; 2 ongoing acid damage (se); one shroud
Tavar (resist 11 necro)
Arishat
Lanthair
Lynore - -2 to attacks (aura)
Thom - used AP
Rev DM |
Barel's hammer returns without doing any further damage to the skull. Smirking, it flies closer to inflict its aura on Barel and Arishat as well as Lynore before snapping with frustration when its ability to drain souls fails to return. Thoroughly irritated it flings random bolts of shadow at the companions most likely to damage it.
Drain Soul recharge: 1d6=3. No. Bah.
Shadow Flurry (Ref)
Targets Lynore, Thom, Tavar and Lanthair
1d20+21=28 - v Lynore. Hits. 2d8+11=23
1d20+21=35 - v Thom. Hits. 2d8+11=23
1d20+21=34 - v Tavar. Hits. 2d8=9
1d20+21=32 - v Lanthair. Hits. 2d8+11=22
23 necro to Lynore and Thom
22 necro to Lanthair
9 necro to Tavar (resist factored in)
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro)
Arishat - -2 to attacks (aura)
Lanthair
Lynore - -2 to attacks (aura)
Thom - used AP
Barel - -2 to attacks (aura)
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; 2 ongoing acid damage (se); one shroud
Arishat |
Oops, forgot to mention this earlier but Thom is at 9/72 hp. Bloodied, quite, he he.
Arishat used Inspiring Word on him last time round, after he took 40 damage in one go. Healing Surge + 13 hit points.
"Stupid skull. Why won't you target me?" Arishat sounds annoyed. I could retaliate to that.
Rev DM |
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro) - BLOODIED; prone and dying (needs to make death save)
Arishat - -2 to attacks (aura)
Lanthair
Lynore - -2 to attacks (aura)
Thom - possibly BLOODIED; used AP
Barel - -2 to attacks (aura)
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; 2 ongoing acid damage (se); one shroud
Thom Verikal |
Arishat used Inspiring Word on him last time round, after he took 40 damage in one go. Healing Surge + 13 hit points.
OK fixed...HP 40/72 Surge 6/8
"Stupid skull. Why won't you target me?" Arishat sounds annoyed. I could retaliate to that.
"I think it only targets those who are hurting it..."
Arishat |
"Tavar! We're battling servants of one of the worst necromancers of all time. The Raven Queen is watching. Stand up, and make her proud of you!" Arishat loads another crossbow bolt, and tries again to hit the skull.
Inspiring Word on Tavar, he can spend a Healing Surge and recover an additional 3d6 ⇒ (1, 2, 3) = 6 hit points.
Load Crossbow
Shoot crossbow, 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 12 vs AC, damage 1d8 ⇒ 3
"I think it only targets those who are hurting it..."
"I'm trying to. That should count for something."