
Rev DM |

Tavar gasps once as Arishat urges him back from the grey road he was walking.
Distracted, the tiefling vents her outrage on another defenseless crossbow bolt. The skull titters and spins to look at her.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lanthair
Lynore - -2 to attacks (aura)
Thom - used AP
Barel - -2 to attacks (aura)
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; 2 ongoing acid damage (se); one shroud
Tavar (resist 11 necro) - BLOODIED; prone (needs to make death save as his turn is before Arishat)
Arishat - -2 to attacks (aura)

Rev DM |

Lanthair's attack knocks a gem free. As it shatters on the ground, a tiny screaming fragment of light disipates into the air.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lynore - -2 to attacks (aura)
Thom - used AP
Barel - -2 to attacks (aura)
Acererak construct (+2 attacks to end encounter) - BLOODIED; slowed to end Lynore's next turn; 2 ongoing acid damage (se); one shroud
Tavar (resist 11 necro) - BLOODIED; prone (needs to make death save as his turn is before Arishat)
Arishat - -2 to attacks (aura)
Lanthair

Thom Verikal |

"We got him now!"
Magic Missile: At Will; KEYWORDS Arcane, Force, Implement
You launch a silvery bolt of force at an enemy.
Standard Action, Ranged 20
Target: One creature
Effect: Level 11: 3 + Intelligence modifier (+5) + 3 (Implement) = 11 points force damage.
Arcane Reserves, +2 to damage with at-will powers when encounter powers are expended
Total Damage: 13 points force.

Rev DM |

Doh! Good point. You're not, of course. I know an aura is a cube, but even so ...
Rallying, the friends finally start to make an impact on the necromantic glitterball.
While Lynore slips into the shadows, Thom blasts it again with force, knocking the thing off balance long enough for Barel's hammer to hit it hard. Another gem tooth rattles.
Drain Soul recharge: 1d6=4. Oh, for goodness sake.
Snapping its teeth, the thing flies further away and launches another round of shadowy rays at the companions. Arishat gets her wish as a blast of power hits her.
Shadow Ray Flurry (Ref)
Targets Tavar, Thom, Barel and Arishat
1d20+21=36 v Tavar. Hits. 2d8=14 necro (resist factored in)
1d20+21=34 v Thom. Hits. 2d8+11=17
1d20+21=37 v Barel. Hits. 2d8+11=24
1d20+21=39 v Arishat. Hits. 2d8+11=23
24 damage to Barel
23 damage to Arishat
17 damage to Thom
14 damage to Tavar (resist factored in)
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro) - BLOODIED; prone (needs to make death save as his turn is before Arishat)
Arishat
Lanthair
Lynore - +2 all defenses to start next turn (used second wind); concealment and invisible to creatures more than 5 squares away(aura)
Thom - BLOODIED; used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; two shrouds

Arishat |

Arishat's eyes flare as the construct attacks her, and a burst of flame and brimstone gives the skull something else to think about.
Infernal Wrath, free action, when an enemy within 10 damages Arishat that enemy takes 2d6 + 4 ⇒ (6, 5) + 4 = 15 fire damage.

Tavar oracle of the Raven Queen |

Move to N16.
Cast mass cure light wounds, everyone regains HP as if they had spent a HS+4, Tavar regains HS+5.
Spend AP and use my second wind, all defenses +2 EOMNT.

Rev DM |

Tavar rises and moves to the middle of his friends before unleashing the warming blast of healing power over all of them.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Arishat
Lanthair
Lynore - +2 all defenses to start next turn (used second wind); concealment and invisible to creatures more than 5 squares away(aura)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; two shrouds
Tavar (resist 11 necro) - +2 all defenses to start next turn (used second wind); used AP

Arishat |

Arishat winds back her crossbow for another shot, and expends another crossbow bolt.
84/86 hit points
Minor, load crossbow
Basic Ranged attack, 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27 vs AC, damage 1d8 ⇒ 7
Edit: If that misses I'm going to melt this crossbow.

Rev DM |

@Arishat
Arishat looks with loathing at the crossbow as the skull catches the bolt in middair and bites it in half.
Sorry. That's a miss. It's a tiny creature/construct and as such has a ridiculous AC.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lanthair
Lynore - +2 all defenses to start next turn (used second wind); concealment and invisible to creatures more than 5 squares away(aura)
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; two shrouds
Tavar (resist 11 necro) - +2 all defenses to start next turn (used second wind); used AP
Arishat

Rev DM |

The halfling's sure aim deserts him, and the skull sneers.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Lynore - used second wind; concealment and invisible to creatures more than 5 squares away
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED; two shrouds
Tavar (resist 11 necro) - +2 all defenses to start next turn (used second wind); used AP
Arishat
Lanthair

Lynore |

Move to N13
Assassin's Shroud 3 and invoking the shroud 3d6 + 9 ⇒ (4, 2, 3) + 9 = 18, brutal 1, does 2d6+6
Eyebite 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37 vs will, 1d6 + 8 + 4 ⇒ (4) + 8 + 4 = 16 psychic damage and I am invis to the target until the start of my next turn
Lynore shrouds her opponent with another shroud and concentrates all her will into a fearful attack and erases her image from the skull briefly.

Rev DM |

The sneering face distorts as Lynore's attack hits it and another gem falls. As before, a tiny trapped figure breaks free and flees screaming. There is little left of the construct now, but it seems delusional enough not to care.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED;
Tavar (resist 11 necro) - +2 all defenses to start next turn (used second wind); used AP
Arishat
Lanthair
Lynore - used second wind; invisible to skull to start of next turn

Thom Verikal |

"Take that, you floating paperweight!"
Magic Missile: At Will; KEYWORDS Arcane, Force, Implement
You launch a silvery bolt of force at an enemy.
Standard Action, Ranged 20
Target: One creature
Effect: Level 11: 3 + Intelligence modifier (+5) + 3 (Implement) = 11 points force damage.
Arcane Reserves, +2 to damage with at-will powers when encounter powers are expended
Total Damage: 13 points force.

Rev DM |

Thom's invective is rewarded by another chunk of skull falling to the floor.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED;
Tavar (resist 11 necro) - +2 all defenses to start next turn (used second wind); used AP
Arishat
Lanthair
Lynore - used second wind; invisible to skull to start of next turn Thom - used AP

Rev DM |

Barel watches dolefully as his hammer flies gracefully through the air without hitting the skull.
Suddenly rejoicing, the thing flies closer and swamps Tavar with a binding of utter evil.
Drain Soul recharge: 1d6=6
Drain Soul v Fort.
1d20+21=41. Crit. Does no damage (unfortunately), but ...
Tavar is dazed and restrained (se both) but see below for nasty details.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Tavar (resist 11 necro) - +2 all defenses to start next turn (used second wind); used AP; dazed and restrained (se both, but see above)
Arishat
Lanthair
Lynore - used second wind; invisible to skull to start of next turn Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED;

Rev DM |

Tavar - need an important saving throw from you.
The cleric can do little as the skull darts away from his attack.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the contsruct is destroyed.
Arishat
Lanthair
Lynore - used second wind; invisible to skull to start of next turn Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED
Tavar (resist 11 necro) - used second wind; used AP; dazed and restrained (se both, but see above)?

Rev DM |

Tavar's deity wipes away the restraints holding mind and body in place.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the construct is destroyed.
Arishat
Lanthair
Lynore - used second wind; invisible to skull to start of next turn Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED
Tavar (resist 11 necro) - used second wind; used AP

Arishat |

Another weapon clatters to the floor, as Arishat drops her crossbow. She draws and throws and enchanted dagger, hoping that with this she can hit something. "Close enough for this, now."
Minor, draw dagger
Basic Ranged Attack, 1d20 + 15 + 1 - 2 ⇒ (12) + 15 + 1 - 2 = 26 vs AC; damage 1d4 + 5 ⇒ (2) + 5 = 7

Rev DM |

EDITED as I cross posted with Lanthair.
Her aim is significantly better with the more familiar weapon, but to her intense irritation, Arishat's attack glances off the tiny bobbing form.
Even so, for all it's infurating smugness, there is now very little left of the construct.
Lanthair's attack also comes tantalisingly close to success as Lynore pops back into view, possibly ready to deal the last blow.
Skull cruising at 30 feet.
Skull Aura 2 - enemies in aura take -2 to attacks.
Drain Soul (Fort). Effects:
On hit, target is dazed and restrained (se both). First failed save, target is stunned. Second failed save, target dies and its soul is trapped in one of the construct's soul gems until the construct is destroyed.
Lynore - used second wind
Thom - used AP
Barel
Acererak construct (+2 attacks to end encounter) - BLOODIED
Tavar (resist 11 necro) - used second wind; used AP
Arishat
Lanthair

Lynore |

Assassin's Shroud 1 and invoking it 1d6 + 3 ⇒ (2) + 3 = 5 brutal 1, no damage on miss
Executioner's Noose 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34 vs fort, 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17 force damage and the target is slowed until the end of my next turn
Lynore fashions a loop of shadowy force and lashes at the skull.

Rev DM |

The skull's antics are stopped in mid-cackle by Lynore. Shadowy ropes pull the thing to the ground and shatter the construct forever. As broken gems and bone scatter haphazard over the floor, more glowing figures emerge from the jewelled teeth and flee joyfully.
OUT OF COMBAT
Congratulations! Please level up to 14 - to take effect immediately. 48,327XP each.

Thom Verikal |

Leveled up to 14...finally, he he.
"Yeah, Arishat, you would look good with all those earrings on." Thom grins at her, "Next thing you know, I am gonna start seeing you wearing a dress, he he."
I assume we are taking an extended rest here? Or are we pressing on? If so, then Thom will take 10 on Arcana to reactivate the teleportation circle, total 32.

Arishat |

"Yeah, Arishat, you would look good with all those earrings on." Thom grins at her, "Next thing you know, I am gonna start seeing you wearing a dress, he he."
Arishat looks at Thom's robes. "I don't think it'd be as pretty a dress as yours." She snorts. "That always annoyed my brother. 'It's a robe, not a dress', he'd squeak. Then we'd go and find some siblings to bully, and laugh about it."
If you want an idea of Arishat's physique as I imagine it, Aveline Vallen in Dragon Age II has the right sort of muscular appearance. Obviously needs a different head and a tail, though. And a bit more armour. And a spear. I wish I could find a suitable picture.

Barel Dlode |

Barel is updated. Added Improved defenses as feat this level (didn't have other option previously) but did retrain sudden roots with Master@Arms (+2 Attack Bonuses and sheathe a weapon and draw a different weapon as a minor...pretty cool!)
I am trying to make this version of Barel accessible on Iplay4e and link in my character description now.

Thom Verikal |

Arishat looks at Thom's robes. "I don't think it'd be as pretty a dress as yours." She snorts. "That always annoyed my brother. 'It's a robe, not a dress', he'd squeak. Then we'd go and find some siblings to bully, and laugh about it."
"It's a robe, not a dr--" Thom abruptly cuts off his response. "Errr...yeah."
Cast Secure Shelter Ritual, and rest inside.

Rev DM |

Lynore - go for it. If you haven't used anything from the paragon path then it doesn't sound like the right choice.
I have the best visual of you all. Thom, vanity incarnate, Lanthair tough like old shoe leather and just about coming up to Arishat's Amazonian knees. Barel tugging his beard while Lynore lurks gracefully and Tavar stands proud, sure in the knowledge that his cat tabi will always keep him upright. I will hunt for pictures.
Thom constructs his comforting shack while re-enacting a childhood moment with Arishat and the companions retire for some well earned rest. The tiefling's ears glint with her new found jewellery.