| Rev DM |
The narrow passageway twists and turns before opening out into a ruined chamber. There are no other doors and the central area is entirely taken up by a gaping chasm. Necrotic sludge flows over the edge in a neverending rain and gushes from wrecked brickwork in the walls of the pit. At the bottom, you see four familiar and unwelcome symbols. Trapdoors, shaped in the likeness of the Devourer, and coloured red, yellow, green and grey.
14 squares down to reach the bottom. Sludge causes 2d10 necrotic damage if a character enters or starts their turn in it.
| Arishat |
What is there in the chamber that we could secure ropes to? Could we get ropes across from one side to the other, then another one down from those into the centre of the chamber?
Alternatively, how steep are the sides of the pit? Would it be possible to block the holes in the brickwork and descend the pit relatively safely if the sludge was shut off for a time?
| Rev DM |
You can tie ropes to the door and if you have a climbing kit could possibly rig a cross rope from a piton driven into the wall.
Cutting of the sludge flow is going to be difficult as you can't really see the holes under the stuff.
The thick black circle is the lip of the pit - completely covered in sludge.
| Barel Dlode |
Barel will use his dungeoneering prowess to find the strongest rock in which to embed the pitons. He then offers to help lynore with her task.
I hope this actually helps, so here goes: dungeoneering check= 1d20 + 16 ⇒ (17) + 16 = 33
Barel looks at Lynore as she offers the kit. "I am not so great at it either, but I will give it a try."
Athletics=1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
| Rev DM |
Barel's knowledge of stonework is unsurpassed and with Lynore's somewhat cack-handed help, he finds a secure spot to anchor the other end of the rope. With some care, it should now be possible for a person to climb down, mostly avoiding the tumbling sludge.
For "with some care" please read a DC25 Athletics or Acrobatics check to keep away from the sludge on a swinging rope. Failing by more than 5 means you are hit by sludge and take 2d10 necrotic damage.
| Arishat |
"Perhaps if we got a second rope across, someone could be on that one helping lower people from above as well."
Might that help as well? As Aid Another, if nothing else? With Barel's idea and that, it might be easier. I think we only have to get one person down to secure the rope at the bottom and stop it swinging.
| Rev DM |
Do you have enough rope to do this thing? A standard coil is only 50 feet. You have 300 feet between you. You need 140 feet for the double line down to the bottom of the pit and you'll need more than the 160 feet left to run a parallel line over the pit itself. Note that getting all of it back is likely not possible - Thom can Mage Hand the hanging bits with no problem, but he wouldn't be able to see the support lines from the bottom of the pit.
I would be prepared to reduce the DC to 20 if you can do it. Once you have one person down, they can hold the bottom of the rope and the DC would drop to 15 for the next people down.
| Lynore |
I can teleport 4 squares when standing next to a person and going to a person already across. So that may help a little. Acrobatics I can handle much better. I have an ability that would let me go insubstantial (sustain minor) or phased for quite a long way (1 round when i choose, insubstantial as a sustain minor) Would either of these help navigate the room to put me near the bottom to help other people down?
| Rev DM |
As long as the Iron Cohort doesn't need to be within line of sight, that works fine as an anchor point. Once you have someone down there, the DC to get down for any subsequent characters would be 20 Acro/Ath I think. You still have Lynore's climbing kit, so you'd all be at +2 for the skill check on that.
| Arishat |
Or one end to a rock, the other to the Iron Cohort. Either way works.
If this doesn't qualify as an encounter, Arishat can 'Take 10' and descend, using Lynore's climbing kit for +2 to get the Athletics check to 26. Can she use Athletics then to 'Aid Another' as they come down?
| Rev DM |
Arishat descends and discovers that the bottom of the pit is no more appetising than the top. Necrotic sludge rains down around her, running off into darkness, while at her feet, the four trapdoors leer unpleasantly.
You can use Athletics to aid another on the descent. Can I also have a Perception check from you.
| Arishat |
"Plenty of space at ground level. But there's a ledge part way down. I'm wondering if we need to investigate it. Still, I'm holding the rope."
How far off the ground is it, and how practical would it be to climb up to see what's on it once we're down? As in, would we be climbing up a rain of sludge?
| Rev DM |
Still hanging onto the rope, Lynore rests an exploratory toe on the ledge, wincing slightly as the black rain gushes over her.
1d10=3 damge from the falling sludge
The stony projection moves very slightly beneath her feet. It will take her weight, but not for very long. Ten feet above her, she notices that the sound of the black rain echoes strangely.
Your passive perception is good enough to notice the second item.
| Barel Dlode |
"Hey guys there is a opening in the wall up here. Should I explore it?"
"Sure, it may be important. If there is room, let me know if you need another set of eyes and I will come help explore. Maybe a dwarf's eyes can help figure out the space."
I have perception +10, but high Dungeoneering (+16) and Nature (+14), which could potentially be of use...but if anyone else would do better, then feel free to speak up before I head down there.