The Spider's Web: A game of assassins and mistrust.

Game Master Tark the Ork


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HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Just going to assume that Shadow saw nothing different. She was waiting to see if anything changed. Taking 10 in the climb checks back down if possible.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

After several minutes, Shadow climbs back and meets with the others. and relates what she saw.

She tells them everything in the spoiler above. Reposting here for convenience.

What Shadow Saw:
Taking your time to climb the tree you stare over the wall and see a mansion beyond a rather sizable garden. Attached to it is a green house to the west. On the opposite side of the green house appears to be some wooden structure perhaps a stables or a barn. All this is level to the top of the wall but separated by a deep haha that is ten foot across. So even if you get to the top of the wall there is a pit separating you from the garden proper. You do not make out any movement on the grounds.


Female Tiefling Witch/1

Are there any other entrances into the grounds that you saw? An where is there best point to breach the wall and cross the ditch.

Could we get a log or two to use to cross the pit? Or, is there a place with a tree close enough that we could use a grappling hook and then cross the pit from the top of the wall to the tree?


Male Orc Expert 5

Sure, the trick is gettign the log on top of the wall and somehow getting it to lay across without falling over to either side. The wall itself is about a foot and a half thick of stone.


Female Tiefling Witch/1

No, is there a place where we could swing a grappling hook from the top of the wall to catch a tree branch, and then cross the pit with the rope strung from the top of the wall to the tree. The tree trunk would have been to create a bridge over the pit if it is only about 10 feet.


Male Orc Expert 5

Nope. Other than thick shrubbery and out of control bushes there are no trees.


Female Tiefling Witch/1

Shadow, could we get a tree over the wall and across the pit? Or did you see any rocks or something onto which to tie a rope so that we could climb across?


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

It's Hawk actually, but Shadow is supposed to be a psuedonym too so eh.

Hawk shakes her head at Squid's question.

"No that I could see. There may be one on the other side. I didn't see any ground-keepers, either. From the looks of things our target is as paranoid as I am."


Male Orc Expert 5

Or he desires an unobstructed view to the forest beyond his garden. That's what ha ha's are for anyway. :D


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric stretches languidly as the scouts report. Seeing as the initial discussion seems to not be bearing fruit he helpfully suggests "Should we look at the front gate?"


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Well after the way her first assignment ended, you can't blame the girl for being just a bit paranoid.

Hawk gives a shrug.

"We could try. We either need cover or a good bluff, and I work better with cover."


Female Tiefling Witch/1

What was in the ditch? Would it be hard to cross at night?


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

How deep was the haha and was there anything in it?


Candy considers the two positions. For the first, her ability to climb is second only to her ability to pass as a normal citizen in most situations, completely contingent upon her company. And the pit at the bottom of the wall? Like to be filled with something considerably nasty to keep any from thinking of burrowing beneath. Short of hiring an engineer to take a tactical survey of their method of entry, this seemed a very poor choice.

"If the expanse of the wall is perhaps too great to enchant," Candy begins and taps her lips, "most assuredly the front gate will likely be, as it is the main portal. We can assume that the pit, and whatever dwells within, if only in our imaginations, is a deterrent enough for most... persons like ourselves for our target not to consider it a point of entry worth defending."

Candy looks to Spawn and Hawk "Get as close to the gate as cover will allow and report back. Better yet, have any of you," she leaves the question open, "any talent for preparing an encampment?"


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

+6 to survival, will have an IC answer as soon as Tark responds to my question above.


Male Halfling Rogue 2 (Thief) 26/26 HP

Querying in a even voice without any hint of challenge "If you think the gate enspelled... shouldn't yourself or Squid tag along as well? Your eyes might be dark but they can ken things ours cannot."

Regardless, Gethric will make off with Hawk in silence towards the estate's entrance. He keeps to the cover of the trees and shadows where possible before taking a weather eye upon the main gate.


Female Tiefling Witch/1

I follow along with Spawn and Hawk. I will keep detecting magic as we follow the wall.

Cast detect magic and continuously scan to see if there are any magic traps or alarm type spells. This will slow our movement, but I doubt we are going to be running next to the wall anyway.

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25


Male Orc Expert 5
Shadow.. wrote:
How deep was the haha and was there anything in it?

Hawk:
Deep enough that you could not tell what was at the bottom from your vantage point. You can guess that if its built like a traditional haha it's as deep as the wall is high, around 20ft.

HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40
Psyana Rashkar wrote:
What was in the ditch? Would it be hard to cross at night?

Hawk gives the tiefling a shrug.

"Couldn't tell. It's probably twenty feet deep, so my guess would be we don't want to find out unless we have to."

Lilith the Blind wrote:
Candy looks to Spawn and Hawk "Get as close to the gate as cover will allow and report back. Better yet, have any of you," she leaves the question open, "any talent for preparing an encampment?"

Hawk seems rather embarrassed as she answers.

"I've never been out of the city before, but I've had to scout out a target for several days before. It wouldn't be the first time I've slept outdoors."

Hawk moves through the woods close to the treeline. She keeps an eye out for any gaps, holes, or guards along the wall. All the time worrying over the lack of activity.

Why were there no groundskeepers? This place is too big not to have any, and the grounds were too neat for there not to be any. Was it an illusion? Did I miss something? Please, don't let it be that I missed something. Please! I don't want to be on the wrong end of an ambush again! I don't want to die.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
She's looking for anywhere that might be a potential point of entry.

Sense Motive DC 9:

Bluff: 1d20 - 2 ⇒ (11) - 2 = 9
Hawk is nervous about something, she's trying to hide it, but something about her bearing gave it away.


Male Orc Expert 5

As the group travels along the wall towards what they presume is the gate Hawk spots out a whole in the wall level to the ground surrounded by tossed about stones and piled dead leaves. The whole appears to be four feet tall and about 3 feet wide. Enough for one person to crawl through at a time.


Female Tiefling Witch/1

Nice find. You want to climb the wall and keep a lookout while we go through? Or would you prefer to go through first Ms. Hawk?


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

"Just Hawk."

Before she moves anywhere, Hawk makes sure there are no guards or anything on the walls.

Taking 20 on Perception: 20 + 6 = 26
if she can't do that.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Do you see any magic around the breach, um..."

Hawk looks a little confused for a moment, like she's trying to remember Squid's name.

"Is it 'Fish' or is it 'Squid'? I've heard the others call you both, and... I... wasn't... sure."

The young woman looks at the tiefling like she's afraid of the backlash of getting her name wrong as her voice trails off.


Female Tiefling Witch/1

It is Squid - I sort of live beneath the water. The most useless hex in the world, but it is fun to role play.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

"'Sort of'?"

Hawk gives Squid a puzzled look before shaking her head and pushing the question to the back of her mind.

"Forget I said anything. Do you see anything, Squid?"

She gestures to the wall as she asks the question.


Female Tiefling Witch/1

I did not detect anything magical from my scan. At least not anything that Tark informed us of.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Sorry, one of the drawbacks of playing this character, is waiting on the GM to get back to us as she makes certain that she's not going to miss anything.


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric frowns as a suggestion is made to breach through "I had thought we were to not be so hasty this time? We go through now, without the others and without any plan and I'd wager it would not be long before my chain was bloody once more."

"Let's find the gate, look it over and get back to Smoke and Candy."


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

"Never said I was going through."

Hawk continues her scan of the wall.

"Just trying to see if we can get a closer look before moving on."

If we were doing it my way, we'd try and find a way to lure the target away form any nasty surprises. Not go in to where they are.

An involuntary shudder races up Hawk's spine as the memory of the botched attempt replays in her head.


Male Orc Expert 5

Still no magic on this portion of the wall.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Okay, since Psyana already said so, we'll be moving along.

Hawk stops scanning the wall and looks to the tiefling beside her.

"I don't want to push our luck too soon. Let's see what's at the gate."

With that she begins moving again. She still keeps her eyes out for any more breaches and holes in the wall, as well as any guards.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric continues to follow around the compound to where they will hopefully come across a gate.

Can supply stealth and perception when needed - though Spawn would keep to the foilage at this point if possible.


Candy watches the others leave, and hooks an eyebrow in Smoke's direction.

"Has it occurred to you that should we fail in this endeavor, it would scarcely be questioned why five obvious cosmopolitans perished in the wilds?" Candy inquires, and crosses her arms beneath her breasts, drumming her fingers on her arms.


Male Orc Expert 5

Continuing on to the gate and ignoring my delightfully tempting hole? :D


Male Halfling Rogue 2 (Thief) 26/26 HP

At this point yes... Candy said she'd tell me off if we did anything rash without checking with her first :P


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

The party's main scout is a paranoid ranger with self-confidence issues. Of course she's going to ignore the hole for now. Although, later might be a different story.


Male Orc Expert 5

It's good to know the prostitute is concerned what holes Gethric puts his head through.


Hey, you read it, he totally shot her down when she offered not sex but an alternative arrangement for healing. I am pretty sure if she actually offered sex he would just kill her. :P


Male Dhampir Alchemist (Psychonaut) 1

Smoke simply nods at Candy's assesment. This job does seem to be heading down the same path as our last one. Here's hoping they find a way in that doesn't bring the place crashing down around us.


Male Orc Expert 5

Bypassing the enticingly easy entrance into the manor grounds the scouting group contineus walking for a while (eventually the wall turns north) before they come across a dirt road that's nearly been grown over with weeds and vines. To the west you see an old iron gate built in the egorian style; tall, spiky and imposing.

What catches your eye is a skeleton attached to the gate. Tattered rags hang from its bones and a sign hangs from its neck written in blood.

Gnomish Sign:
"Abandon all sense of dignity ye who enter here."

Perception DC14:
The skeleton appears to be made of papermache.

Detect Magic:
The skeleton and gate itself radiate auras of magic.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Perception: 1d20 + 6 ⇒ (2) + 6 = 8 ...Really, that just happened.

Too distracted by the grisly sight to really take a closer look at it, Hawk seems to be on the verge of panic. Her breathes are coming in sharp, quick gasps and her eyes dart all around as they seem to glaze over. She stumbles back into a tree and slides down its trunk until she's sitting against it. all the time muttering.

"No, no, nononono! This isn't happening! This can't be happening. I didn't see anyone! I promise! I didn't see anyone!"

Ah, the joys of playing a character suffering from PTSD.


Female Tiefling Witch/1

Perception: 1d20 + 4 ⇒ (20) + 4 = 24 <-- Do I notice anything else while wasting a natural 20.

After scanning the area for a moment with her Detect Magic.

Well, there appear to be two things to note. First, the skeleton and gate are both radiating magic. And second, the skeleton is made out of paper mache.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

I forgot to add in the last post. Let me know if I take things too far.

Hawk, who has gone quiet now except for the silent whimpering, doesn't seem to hear Squid. Her eyes stare out at nothing, and her hands are holding her head.


Female Tiefling Witch/1

Spellcraft(gate): 1d20 + 9 ⇒ (16) + 9 = 25
Spellcraft(dummy): 1d20 + 9 ⇒ (15) + 9 = 24

Seeing Hawk staring blankly at the gate and muttering. Psyana turns and speaks briefly in a strange hissing language to the small bird perched on her shoulder.

Abyssal:

Go and fly up and see what lies beyond this gate and this wall. Let us know what is there.

The bird then takes off flying high above the compound before returning a few minutes later.
--> DM Tark, let me know if Mrrith sees anything.


Male Orc Expert 5

Psyana:

RE: The magic.

Unfortuantely none of the auras themselves are magic items nor spells being cast. Merely spells in effect. Still this is a clue and you quickly determine that the spell on the gate is transmutation while the one on the skeleton is illusion.

The bird comes back and describes the grounds as above in terms of rough shapes and smells. It recalls the coprse of a cat it had an amusing peck at but when questioned did not see any people though it did see a large hole back where you pass the hole in the wall. It smelled funny.


Female Tiefling Witch/1

My read on the gate is that there is some type of transmutation spell in effect. And the skeleton has illusion magic on it. I doubt the spell on the gate is the alarm spell frequently used by wizards as that would be of a more protective nature. However, what it is I could not say. I could try putting an animal to sleep and then we could toss it against the gate to see what happened if we wish to proceed with this gate further.

When Mrrith returns: My friend here saws that the grounds are pretty much deserted. There is a dead cat somewhere, which seems sort of odd. And the hole we passes does apparently go through, but it smells funny. My interpretation would be that something lives in the hole. Not sure what.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Kinda surprised Gethric hasn't tired to snap Shadow out of her daymare yet.

Hawk, whose only movement was to curl up tighter against the tree and bury her head in her knees, doesn't seem to register Squid's words, or is even aware of where she is.

Perception DC 25:
Though from the sounds of her mumbling, you're pretty sure that whatever has seized the poor ranger's mind is not pleasant. Hawk keeps mumbling, "I don't wanna die!" quickly over and over again,


Male Halfling Rogue 2 (Thief) 26/26 HP

Spawn's player was asleep :P - and public holiday today in Malaysia.

Seeing their newest member turn turtle within herself, Gethric growls - baring his nubs of tusks and gives her a solid slap. Attention grabbing for now - no intent to do damage

Leaning in close to the human he leers threateningly, while running a thumb across the barb of his chain. Savoring the sharp pain, he daubs Hawk's cheek with a smear of the blood now running freely from his digit "Wake up and pay attention... or the next blood you feel will be your own." before holding gaze a few seconds.

Turning back to Squid "Best we get back to Candy and Smoke. We can talk it over there." starting to move before pausing to grimace at Hawk and make sure she is following.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

Sleep? What's that :P Also nice post, Although Spawn may have just made the problem worse. (Okay not really, but Hawk is now scared senseless by him)

Spawn's slap sends Hawk reeling. Before she realizes what she is doing, she reaches for the punching dagger at her side and almost gets it out. Her eyes come back into focus right as the looming half-orc daubs her cheek with his blood. she visibly swallows as she puts the dagger back in its sheath. If his intention was to frighten her, he succeeded.

She doesn't say anything on the way back. Hawk takes the rearguard and does everything she can to avoid looking at Spawn.

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Perception to see if they are being followed: 1d20 + 6 ⇒ (7) + 6 = 13
Probably not with those rolls.


Female Tiefling Witch/1

Psyana watches as the newcomer and the psychotic half-orc challenge each other. Nods at Spawn's comment and follows behind him as they make their way back to the glory hog and the blind bimbo.


HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

That wasn't a challenge, that was more of a fight or flight response. If it's too over the top, just let me know nad I'll tone it down.


Female Tiefling Witch/1

Lol - have you read this whole thread? Spawn smacked me for real damage, then I put him to sleep and walked out of the room.

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