Amiri

Shadow..'s page

57 posts. Alias of AdamWarnock.


Classes/Levels

HP: 10/10 AC 17/14/13: F+2, R +6, W+2, Per:+6, Init: +6, Arrows: 40

About Shadow..

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Shadow
Female Human (Chelaxian) Ranger (Urban Ranger) 1
NE Medium Humanoid (Human)
Init +6; Senses Perception +6
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DEFENSE
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AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
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OFFENSE
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Spd 30 ft.
Melee Dagger, Punching +3 (1d4+2/20/x3) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Darkwood Longbow, Composite (Str +2) +6 (1d8/20/x3)
Ranger (Urban Ranger) Spells Known (CL 0, 3 melee touch, 5 ranged touch):
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STATISTICS
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Str 14, Dex 18, Con 11, Int 13, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot
Traits Reactionary, Vagabond Child (urban): Disable Device
Skills Climb +5, Disable Device +10, Escape Artist +3, Fly +3, Knowledge (Local) +5, Perception +6, Profession (Cook) +6, Ride +3, Stealth +7, Survival +6, Swim +5
Languages Common, Infernal
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Wild Empathy -1 (Ex)
Combat Gear Arrows (40), Dagger, Punching, Darkwood Longbow, Composite (Str +2), Studded Leather; Other Gear Artisan's outfit, Backpack, Masterwork (11 @ 24.68 lbs), Cooking kit, Crowbar, Flint and steel, Grappling hook, Potion of Cure Light Wounds (2), Potion of Hide From Animals, Potion of Pass Without Trace, Potion of Shield of Faith +2, Rations, trail (per day) (2), Rope, silk (50 ft.), Sunrod (2), Thieves' tools, masterwork, Waterskin, Whistle, Signal
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SPECIAL ABILITIES
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Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Track +1 +1 to survival checks to track.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Appearance:
Shadow would pass for a noble in looks, but not in bearing. She tends to keep her head down and her small size allows her to be mistaken for just another street urchin, until you see the wiry muscles cording and the intense gaze she scans the environment with. She wears her black hair in a simple, loose bun. Her eyes are an icy blue and noticeable enough that she tries to keep the hood of her cloak low when walking about. She is short, at 4 feet 8 inches, and light at 100 pounds.

Personality:
Shadow Can come across as meek and weak-willed because she keeps quite and rarely argues with anyone. She prefers to go along with the flow of things rather than fight. As a result, she tries to avoid social situations and keeps her distance. She isn't cruel, but she isn't nice either. She prefers clean, quiet kills from a distance. She also doesn't question why, figuring that if her employer wanted her to know, she'd be told, but she is not so trusting that she'll blindly go in, and prefers to get as much information as she can about her target herself before striking.

Background:
Shadow grew up fast on the streets. An orphan, and a young one at that, she would not have lasted long if she didn't. She began as a simple thief, but she moved up to the odd assassination job as her skill with the bow began to manifest. She learned to cook well as a way to keep earning money when she needed to keep a low profile, and had used it as a front to meet with more than one client. She has most of the hallmarks of a typical Chelish girl, the three deviations being her small size, her unusual strength, and her icy blue eyes.