The Spider's Web: A game of assassins and mistrust.

Game Master Tark the Ork


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Male Orc Expert 5

Jaded guardsmen, hellknights, criminals, and most unsavory types agree; Egorian produces a special kind of evil bastard. The oppressive environment, hellknight presence, infernal influence, and obsession with order and decadence breeds the type of seedy individual that leaves no witnesses, has few friends, and would just as likely rip out your spine and strangle your firstborn son as look at you.

It comes from a sense that, if one is caught, the government will make a sport of your grisly and painful death. Therefore it behooves one to ensure that either people are too afraid to turn you in, or no one knows you did it from the start. Hence where you come in.

You disposed of the note as soon as you could fearign that it might be traced to you or seen as contraband, or worse planted on you to frame you for something you did not do.

Walking through the crowded streets shoulder to shoulder with slaves, merchants, and devils of all shapes and sizes there is a comfort in the crowds and tall vaulted architecture of the city. The leerin gargoyles, black and red paint, and narrow alleyways somehow provide a unique form of cover to you. While the common man might grow fearful in the presence of so many dark places and terrifying silhouettes you exalt in the fact that the silhouette in question is often yourself.

However as you cross into the region known colloquially as Whipcrack you suddenly start to feel an uneasiness that you've never felt before. This is a halfling neighborhood. The buildings are short, light colored, and you stand among the homes and people as a giant. The people notice you and either cast their eyes away forcing themselves to ignore you or stare at you from windows, doorways and alleys. You are being watched. You are exposed. And it dawns on you why your potential patron chose this area. There is nothing you can do here that won't go unnoticed.

When you finally get to the textile mill at the other side of the neighborhood near the edge of the city you are somewhat relieved. It's size is comforting compared to the small homes and thatched roofs of halfling cottages and slave barracks. The text tile mill has lines of halflings pouring in and out wearing crimson bandanas around there mouth and nose and there eyes are covered by a pair of goggles. It appears you've come in the middle of a shift change. It's at this point you become aware of the smell emanating from the place. The sharp chemical odor of acrid dyes, chlorine, and various treatment agents for fabrics. At the entrance a large half orc with a whip on his belt and a large club next to him calmly watches the halflings expecting no trouble and recieving none. He nods as you walk up apparently not opposing you until you try to enter.

"Sorry sir/maam. Can't let you through without a mask and goggles. It's the rules you see. Stuff in there can burn your eyes and make you cough up a lung." With that he gestures towards a crate next to him where half lings are reaching in and either dropping off their headgear or picking it up. After a moment or two of digging you find a pair of goggles and a bandana the proper size and put them on. The smell of sweat and blood is strong but as you enter the textile mill proper you quickly discover just what the overseer was talking about. The fumes in here are thick and potentially deadly were it not for the chemically treated mask you wear. More, it provides you with something you've missed since entering Whipcrack, anonymity.

Feeling your way through bodies, vats of chemicals, loud embroidery machines and your own lack of direction you eventually make your way up the stairs and into an office labeled "Management".

Upon entering you find yourself standing in a small windowless room with a single round table surrounded by six chairs. Directly across from you sitting at the table is a middle aged man with a large round baldspot on his head shining in the light comign from various lanterns in the room. His face appears smooth and his hair (what's left of it) is a silvery white, clinging desperately to his head in a vain effort to remain. He wears an entirely blank expression that suggests your arrival is neither surprising or welcome. He is dressed neatly, in a lawyers outfit that is perfectly tailored and immaculately clean. In front of him on the table is a brown leather suit case.

"Good afternoon." The man says after a pause just long enough to make you feel awkward. "Please, have a seat. The others will be arriving shortly. Do not remove your mask nor give out your name until our business here is concluded. Doing either before you leave is grounds for forfeiture. I will not answer any questions nor give any statements until all others have arrived and we can begin properly. Understood? Good." With that the man clasps his hands together and awaits quietly for the rest.

Order of posting will be the order of arrival. The mysterious lawyer says the same thing to everyone as they enter until the last one arrives.


Female Tiefling Witch/1

.
I sit down with my back to a wall where I can watch the bald lawyer and the door.


Female Half-Elf Waves Oracle 1

It's those smells, Csiza keeps thinking. She wanders through the throng on the factory floor, keeping herself tight, yet flowing through and among the workers with an easy grace.

She walks into the office. She looks at the gentleman, touches her mask, then notes the other woman in the room, continuing to be masked. She leaves her own in place. Looking at the table, the chairs, and the windowless room, she walks over to the gentleman and sits at his immediate right. She pulls forth a slate and chalk, and waits.


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric moves through the alleys of whipcrack with his hood raised. Knowing that eyes are upon him, he ensures his gait is confident and his back straight. It was clear that the half-orc was here on business... and those who observe see the heavy chain hanging from his belt and realise that their gaze is better directed elsewhere.

Sniffing the air as he approaches the textile mill he notes the acrid and stinging odours, silently marking their taste in his mind. The half-orc guard gets a nod of respect from Gethric, he knows how difficult it is for his kind to survive in Egorian. Taking a mask and goggles, Gethric also pulls his cloak hood up and over his head.

Moving through the textile mill, he waits for a few moments outside the door and out of sight just listening. Finding no answer or talk forthcoming, he walks into the room to find it already housing two guests and their host. He listens to the lawyers speech in silence, mulling it over before offering a wordless nod of assent. Choosing to forsake a chair for the moment, Gethric moves to lean against the wall just to the left of the door. Those arriving thereafter would likely not notice him on first entering, only seeing him when their eyes take in the room entire.


Lilth's hand on her walking stick is light and almost playful, like her smile when she regards the overseer. She knew such men well, those who lusted after the sound of the whip striking flesh. Such simple creatures, she thought and sighed, and without a word slipped the blinders over her head and sightless eyes and hid her seductive lips behind the protective mask.

Inside, Lilith griped her stick like the tool she meant it to be, on occasion, using it to direct the little folk from her path, and to strike against the edges of equipment before she herself rushed into them. The cacophony was a distraction, and a clever one. She could imagine far less embarrassing locations to die than surrounded by little folk in their ghetto.

Lilith listens to the elder man's instructions very carefully before seating herself, and rests her quarterstaff near her knees, which is where her sightless eyes focus. After several moments of prolonged silence, she clears her throat.

I haven't actually given Lilith equipment, but she would be wearing rather fine clothes, although any who pay attention to fashions would recognize that they are at least a year dated, and the colors are quite muted, and somehow wrong

"It is not contrary to our instructions for me to remark that the homes of the little folk remind me very much of such displays made of cakes and candies that appear in shops. It lends an almost dream like quality to their oppression that I find vaguely amusing."


Male Halfling Rogue 2 (Thief) 26/26 HP

Shifting stance slightly against the wall, Gethric's brow furrows underneath his mask. Looking around the room he has noted the arrival of three women who are willowy and lithe... stark contrast to his stout and brutal frame.


Male Dhampir Alchemist (Psychonaut) 1

Felgrael walked unhurriedly through Whipcrack, taking in the sights of the halfling quarter. He would never normally find himself in such a place and it was important to take note of anything important. Coming to the factory he was happy that it appeared to comform to his own height needs.

At the half-orc's words Felgrael reached into the bin and removed a mask with goggles. He chuckled putting it on. He could identify almost all of the chemicals by smell as he walked up and coughing was the least of their worries. Some of these halfings with their statures would be dead by week's end if they lost their meager protection.

Walking through the main floor, Felgrael couldn't help but think of a number of compounds he could add to the stewing vats that would create a much more ... interesting effect on the workers. Moving to the office door he let himself in quietly and took a seat.

Apparently he was one of the last to arrive, 2 women seated already. Glancing over his shoulder he realized there was a half-orc leaning against the wall as well. Angling his seat to not have his back to the large man, he waited for whatever was to follow. For the moment, he was glad to have the mask and goggles in place. Anonymity was always Felgrael's favorite weapon of choice.


Female Tiefling Witch/1

Psyana quietly watches the group as they arrive. Too many to put them all asleep. And no water nearby to drown them in. However, all but the big male could easily be pulled beneath the waves for a quiet watery death.

Surprising to see so many women in the group. In this land, where women are frequently viewed as second class citizens there solely to serve their husbands needs.

With that, Psyana pulls her cloak about her more tightly to conceal her skin color and appearance.


Male Orc Expert 5
Psyana Rashkar wrote:


Surprising to see so many women in the group. In this land, where women are frequently viewed as second class citizens there solely to serve their husbands needs.

Imperiatrix Abigail, empress of Cheliax might have something to say about that.

HAve to cook breakfast will update when finished.


Female Tiefling Witch/1
TarkXT wrote:
Psyana Rashkar wrote:


Surprising to see so many women in the group. In this land, where women are frequently viewed as second class citizens there solely to serve their husbands needs.

Imperiatrix Abigail, empress of Cheliax might have something to say about that.

HAve to cook breakfast will update when finished.

Not sure she is a woman - more likely some type of devil spawn.


Male Orc Expert 5

As the last of you arrive and take your seats eyeing one another with the practiced wariness of a house of cats the man looks you over, nods, and places his hands on the table as he stands up. An action that seemed to involve more unfolding neatly then any kind of physical action you've seen in a person before. As he stands up he addresses all of you and gestures towards the case with accompanying gestures as he gives further instructions. "Now that it appears you have all arrived I will now leave this room. Do not attempt to follow me. I was never here. Within the case you will find your instructions labeled 1, 2, and 3. You will open each instruction in order after completing the task on the notes. If you attempt to open the notes out of order it is a forfeiture. When I leave you may speak freely. However do not take off your masks until you leave. Additionally you must use codenames for the duration of your tasks. I would wish you good luck, but, if you are professionals it should not be required. Good day."

With that the man pushes past you and with the incoming stench of chemical fumes and clatter of the textile mill the door is open and then closed.

You are now alone with the case.


Male Halfling Rogue 2 (Thief) 26/26 HP

Not visible under his hood and mask Gethric's left eyebrow raises quizzically. This is a little more formal and neat than I am used to... Gethric does not speak, or move to open the case.


Female Half-Elf Waves Oracle 1

The woman with the slate watched as the man stood and left. He didn't do that correctly, she observes. This is a test. Immediately suspicious, she stands, gathers her slate, and makes an odd gesture, wiping her fingers over the goggles.

GM:

Cast Detect Poison on the case. Then cast Detect Magic and scan the room.


Female Tiefling Witch/1

Still watching the others.

You may call me Squid.

I make no move from my seat and continue to watch the others.


Male Dhampir Alchemist (Psychonaut) 1

Felgrael rises from his seat and heads over to the case. I despise games, at least in so far as they're not of my own creation. Examining it closely, he moves his hands quickly and deftly over the seams and latch before finally opening.

Felgrael will take 20 on Perception (giving me a 20 :-P) to examine the case for any traps. At that point he will open the case and examine its contents. Disable Device on any traps found (or if the case is locked): 1d20 + 6 ⇒ (7) + 6 = 13


Male Halfling Rogue 2 (Thief) 26/26 HP

In a gravelly yet precise voice "Spawn... call me Spawn" he then watches the man who arrived last work at the case.


Now they are talkative? Lilith fumes. What a vulgar group of miserly c*nts. This mission is certain to be blissful...

"You might call me Candy," the only woman to speak before their host says, a smile clear in her voice.


Male Dhampir Alchemist (Psychonaut) 1

Felgrael looks up from the case at the others' words, his tone distracted and turning to sarcasm at the end. Hmm? Oh codenames. Sure, uh call me Smoke, that's mysterious and menacing enough eh? He shakes his head slightly with a hidden smirk. Once these masks come off, my lineage will make any codename irrelevant but why not humor our employer.


Male Orc Expert 5

Csiza:
Your spells detect no poison. But powerful magic emits from the three notes. Abjuration auras emit from all three. But the 2nd aura on the second note makes your heart race faster. Nacromancy.

Felgrael deftly opens the case. The expensive leather opens easily with a faint creak. Within the case is empty save for three envelopes sitting neatly inside. As expected they are labeled 1, 2, and 3.


Female Tiefling Witch/1

Psyana watches alertly, prepared to move the second anything happens. Upon seeing that the case did not explode or otherwise set off a trap, she stands and walks over to see the letters.

Well - number 1 is first.

She casts detect magic on the case and letters - and anything else magic in the room.

If nothing is detected, she picks up the letter marked 1, opens it and reads it.


First thing that popped in my mind with the letters. NSFW.

"How dull," Lilith sighs, and taps her quarterstaff lightly. "Might one of you open the letter?" she requests. "I am afraid that my reading voice is atrocious, and do not wish to do our host a great injustice."


Male Orc Expert 5
Psyana Rashkar wrote:

Psyana watches alertly, prepared to move the second anything happens. Upon seeing that the case did not explode or otherwise set off a trap, she stands and walks over to see the letters.

Well - number 1 is first.

She casts detect magic on the case and letters - and anything else magic in the room.

If nothing is detected, she picks up the letter marked 1, opens it and reads it.

You may read Csiza's spoiler above.


Female Tiefling Witch/1

TarkXT:

Spellcraft to determine what these spells are.

Letter 1:1d20 + 9 ⇒ (14) + 9 = 23
Letter 2:1d20 + 9 ⇒ (10) + 9 = 19
Letter 3:1d20 + 9 ⇒ (2) + 9 = 11


Male Orc Expert 5
Psyana Rashkar wrote:
** spoiler omitted **

Psyana:
The first spell appears to some form of spell you've never seen before. Your best guess is some kind of Magic Mouth spell. But it's much much more advanced than that particular spell. You cna only guess at what it can do.

Female Tiefling Witch/1

Open them if you will. The first is some type of powerful magic mouth, probably to give instructions. The second envelope has some necromancy involved in its ensorcering, the third is also magic. All three have some type of protective magics about them as well.

I step back closer to the door prepared to bolt if necessary.


Male Dhampir Alchemist (Psychonaut) 1

Felgrael grabbed the first envelope and looked at the others before opening it. No reward without risk.

I'll read the letter aloud if the magic mouth doesn't say everything already.


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric hasn't moved from his leaning post while the others have been fussing over the case. Arcane spells and traps are not his speciality, so he merely waits for orders.... those he understands.


Male Orc Expert 5

As Felgrael cracks open the envelope it immediately beings to smolder and burn. With a yelp the man drops the letter onto the table where it bursts into flame. As you watch the fire dance it speaks to you in an unsettling voice that reaches into your mind and drops the words right in. More it also speaks the words simultaneously in every language you know, and many that you don't. Csiza is particularly shocked, having heard a human voice that was not her own inner thoughts penetrate the deadspace of her ears and drop into her mind.

"If you are recieving this missive you have done as instructed. This is good. Following instructions are important. You may now be wondering what this is all about. For nwo there is little to say. What can be said is that we are a business, and as a business we constantly seek individuals to fit our specific criteria to be employed. Consider this an interview for employment.

We are a secretive organization as you may have already guessed, and very good at what we do. What we do however is considered highly unlawful by more then ninety percent of known nations in the world and will gain you the ire of hellknights, guards, paladins, and more the world over should your profession become known. You will be going into places that none would go, and perform a task that few are ethically and morally equipped to complete. The pay off is that you will become part of a much larger network of professionals who will give you steady work, competitive pay, and training in the killing arts by the finest paid killers in the world.

In the case there is a second note. Undoubtedly the magically inclined among you have determined that it possesses a special enchantment separate from the rest. This is a specialized form of curse designed to keep our secrets in case you decide that the secrets you learn are more valuable than your employment. It is difficult to remove by design and beyond the protective function of the curse it is completely harmless. By opening the second letter you accept this curse and the obligation to perform the next set of instructions.

If you are morally or ethically incapable of breaking laws, stealing, murdering, lying to your loved ones, or other such tasks or you feel that you cannot work with our organization please feel free to leave through the exit and our business relationship will end and you will not be contacted by anyone again."[/b]

With that the flame goes up in a puff of smoke leaving a small pile of unidentifiable ash on the table.


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric's surprise at the efficacy of the magic is hidden beneath his mask and hood. Mulling the message over in his mind. It can't be any worse than what I do already, and I have no kin to worry about lying to.... and I doubt they would let you simply walk away now the gambit has been laid plain.

He remains in place arms crossed leaning against the wall, making no movement to depart.


Female Half-Elf Waves Oracle 1

Csiza backs away from the fire, utterly shocked by the mental intrusion. Her goggles fog and her breathing grows heavy, small bits of acridity seeping in through the cloth.

Yet as the message concludes, Csiza looks around the room, and without warning, without hesitation, leaps over to the letters to open the second.


Female Tiefling Witch/1

As I said - protective magic, some type of magic mouth. And the next one involves necromantic magic which they obviously intend to use to gain our compliance. You sure you want to open that envelope?


Male Dhampir Alchemist (Psychonaut) 1

Felgrael dusts the charred bits of the letter off his hands. Pausing a moment to think he finally steps forward towards the second letter. The theatrics are impressive but boil it down and job is a job. And let's face facts, in Cheliax there are worse ways to ensure compliance than a simple curse. He nods to Csiza holding the second letter. I'm in.


Female Tiefling Witch/1

Likewise.


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric does not speak but if anyone looks towards him, he gestures to continue and open the second letter.


Lilith simply laughs at the idea of a curse. "We are in Egorian. A curse may be broken, but a contract is eternal. Open it," she concludes and nods towards the envelope.


Female Half-Elf Waves Oracle 1

The silent one does not even bother to acknowledge the agreement before opening the second letter.


Male Orc Expert 5

Since no one has apparently physically stopped the deaf girl from opening the letter...

Without reacting to your various ascents the strange chalk board girl tears open the letter and teaches you a savage lesson in pain and regret. There is no fanfare, no magical whoos you are simply hit with a wave of pain as it feels like your entire body is on fire searing a message on the price of betrayal in your flesh. You don't know how long you've been unconscious but when you come to you stare into the palm of your hand to find a bright red scar of a stylized skull that forms the abdomen of a vicious looking spider emblaxoned on your palm. It's from that moemnt you know that giving up any of the organizatiosn secrets would doom you to a brief lifetime of this horrid torment you felt. As you watch it slowly sinks in and eventually fades. Left on the table unfolded neatly is the letter.

"Your task is simple. Mathias Kervange is a middle class merchant in the Triumph district who has recently gained powerful enemies. These enemies have paid to have his life ended by the end of the week three days time. You are to be the instrument of his demise. None are to know who killed him. Know that we do not employ petty thieves or thugsour performance will be watched. When Mr. Kervange's life is ended open the third letter for details on how to receive payment and further work with our organization."


Female Tiefling Witch/1

I look from one to the next of my new companions.

Well, that went as well as a necromantic curse could go. Although the next time one of you seeks to release a curse on all of us before talking it through, you will not have to worry about this curse ending your life.

Now to business, since we do not seem to have a choice but to work with this group of spiders. Who knows about this Kervange and the Triumph district?

I look from one to the next awaiting answers, with my gaze remaining longest on the silent warrior and the quiet woman who just cursed us all.


Male Dhampir Alchemist (Psychonaut) 1

I didn't see you making any moves to leave the room. Maybe you should reserve some of that blame for yourself. Granted if you want out, it appears our employers have left you an easy enough solution. Felgrael raises his hand contempously towards Psyana.

As far as the target and the district, I'm afraid I know little.

Ah gotta love the group of Evil characters solely out for themselves. :-)


"Isn't that a bit like crying 'rape' after you turn on the lights, hunny?" Lilith says sweetly, though the smile beneath the mask is not. "Take your lumps, Sugar, and kindly refrain from idle threats."

Lilith hums for a few moments, considering the methods of how one might introduce herself into the triumph district, and her grin broadens. "I've a thought. I should think it would be enlightening to take a stroll to this location. I sincerly doubt that the air quality is likely to improve presently, and these blinders are making my head ache."


Female Tiefling Witch/1

Ignoring the commentary from the peanut gallery while still watching the silent duo. We have three days. Lets leave this odorous area and determine how our skills can be used to relieve this man of his life.

Again looking from person to person. Squid, Spawn, Smoke and Candy. For the time I shall call the mute one Silence. Since that appears to be her motto.

I walk over by the door and wait to see who will be the first to leave.


Female Half-Elf Waves Oracle 1

Csiza stares back at Psyana, whatever she might be thinking hidden beneath the goggles and mask. She motions with her head towards the door.

Taking a moment to look at the palm of her hand, Csiza pulls out a pair of supple leather gloves and dons them. Picking up the third letter, she opens the door and heads out.


Female Tiefling Witch/1

I follow the quiet one out the door.


Female Half-Elf Waves Oracle 1

"Silence" stops, turns around, and points back to the table in the room, and the letter describing the target upon it.


Female Tiefling Witch/1

Seeing the second opened letter on the table I return, pick it up, and memorize what it says. If there is any fire or acid visible once we leave the room, I will destroy the envelope and letter. If not, I shall destroy it as soon as possible.

I then again follow Silence.


Male Dhampir Alchemist (Psychonaut) 1

Felgrael will follow the others out of the office and through the factory.


Male Halfling Rogue 2 (Thief) 26/26 HP

As the second letter is opened, Gethric feels the pain wash over him as though a surging wave. Unconsciously he starts to growl as the searing fire burns through his being, flooding his senses with agony. Gethric does not fight the pain, he lets it suffuse his being - revelling as he is taught that he still yet has much to learn in service of his dark lord. Falling to his knees the growl becomes an roar as he holds his hands wide and forces his eyes back open. Riding the surf of pain as long as he is able he is the last of the group to succumb to the cold dark of unconsciousness.

Returning to the world of light, Gethric flexes out his limbs working out the lingering feelings caught within. Again he is one of the first to come to, but he spends long moments staring at the slowly fading spider on his palm - so all are awake before he moves. Again letting the others read of the letter, his mind turns to more mundane tasks - such as what he knows of the man or area...

Knowledge (Local): 1d20 + 4 ⇒ (16) + 4 = 20 - On Mathias himself, or if not then more on what to expect in way of guards for a middle class merchant.
Knowledge (Geography): 1d20 + 6 ⇒ (3) + 6 = 9 - On the Triumph district

"First, lets get out of this cesspool of smells." following the lead of the mute lady with the letter. As he passes the half-orc at the entrance he discards his mask and goggles and ponders questioning the thug... but thinks better of it. Our new paymasters are too cautious

Moving out into the somewhat more clean air of Egorian, Gethric breathes deep before turning to his new companions. Now that the hood has dropped, his bastard heritage is clear to all - and he casts a weather eye over the others as they also reveal the truth of their blood.


Female Tiefling Witch/1

After leaving the smell factory, Psyana discards her mask and goggles, ignoring the half-orc as she does. She keeps her hood up, but you can see that her skin is dark, and almost bluish. Clearly she is of drow, or in this land tiefling, heritage. As the party moves away from hellish factory, a small black thrush flies down and lands on her shoulder.

Didn't take knowledge(local) at level 1, oh well.

Does anyone have a place where we can talk? Unless you can breathe under water, my hideouts will be useless.


Candy follows after the others, probably a little too closely to the silent giant, allowing him to block the little folk and moving with him to avoid the machines rather than rely upon her quarterstaff for guidance. When she removes the blinders and the mask, despite the attractive features of her face, including a full and sensuous mouth, eyes are immediately drawn to her sightless ones. Without, Candy resumes her reliance on her quarterstaff, clutching it as one might a life line.

"I've a private room, if you're interested in paying the group rate," she practically purrs. "Strictly professional mind. And," she nods to the nigh silent ones, "provided present company agrees to speak."


Male Orc Expert 5

Gethric:
You've heard of this Mathias. But only little. In terms of importance in this city he ranks near the bottom rung as far as influential people goes. He lives in a small house in the Triumph district with all the other middle class patriots huddling around the statues of Queen Abrogail ascensing a mountain of devils and male admirers to reach the top. He's an old man and has spent much of his fortune opposing numerous civic works around that city that would rip down old monuments and roads making thousands homeless in favor of the more orderly and infernal approach that Egorian school architecture offers.

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Male Orc Expert 5

This is the OOC thread for the Spider's Web. The following are soem basic rules.

1.Minimal metagaming: It happens and I don't particularly mind it so much. But blatant metagaming won't be tolerated.

2. I fill in gaps.: For the sake of clarification and story it's not uncommon for me to fill in gaps in character backstories that have remained empty or vague. This is mostly to make the backstory fit the game or to give a character incentive to take part in soemthign he'd otherwise not care about.

3. How combat works.: Essentially I roll everyones initiative and take the average of those rolls as the groups initiative. Same as the badguys. Initiative for the group itself is done in order of posting. If there have been a bunch of posts and you have not posted for 24 hours since the last actions than you'll get NPCed for that action so we can get through the combats quickly. I'll use a battlemap with X/Y coordinates to make things simpler on you.

4. Ask questions: If you need to know something; ask. preferrably with some kind of roll attached. That way I don't have to ask for them. Sometimes I'll roll knowledge checks ahead of time so I can give you that knowledge beforehand to save time. But not often.

5. Posting: Let me know ahead of time if you can't post for a day or two for some reason. One post a day is the minimum I ask, If you disappear for three or four days without notice expect to be replaced and not let back in until someone drops again.


Male Dhampir Alchemist (Psychonaut) 1

Felgrael checking in. Working on the build now, I should have it finished by end of the weekend at the latest.

Thanks so much for accepting me, I'm really looking forward to this game.


Female Tiefling Witch/1

Thanks for choosing me. Who gets to go sleep swimming first?

I think that most of my character is done. Might add to the backstory this weekend if I get the time.

Ok - now I am really ticked. This is the second time this character has reverted and deleted crap. WTF - I will redo it for the third time this weekend.


Male Dhampir Alchemist (Psychonaut) 1

TarkXT I had a question/request. As a dhampir there are a number of issues I'll have to deal with which I'm fine with, it will add to the RP aspects. One thing I would like to try to maybe work out is the negative energy affinity thing. I react as an undead, i.e. negative energy heals me, positive hurts. This could prove problematic to say the least and I don't want this to potentially drag the game down or cause extra stress to deal with for the group.

I've had GM's before who would allow monstrous races, including undead, and they would often allow the creation of potions of inflict wounds at the various levels to help deal with this type of situation. These have to be ingested so they don't work as weapons but they do allow for an undead character while maintaining a cleric who can heal the rest of the group.

You can probably see where I'm going with this. I would like with your permission to be able to take the Inflict spells as extracts for my Alchemist. If you're cool with this I figure I would simply swap the Inflict spells for the Cure spells as options at the appropriate levels.

The light sensitivity isn't an issue that could cause true gameplay issues but the healing could cause really big problems.

If this is an issue, then I might need to swap the race choice but the overall character concept will stay the same.


Male Orc Expert 5

You can replace but not add the inflict line in exchange for the cure line. You'll still need to take the infusions discovery to pass them out as "poisons".


Male Dhampir Alchemist (Psychonaut) 1
TarkXT wrote:
You can replace but not add the inflict line in exchange for the cure line. You'll still need to take the infusions discovery to pass them out as "poisons".

Perfect, that's exactly what I was hoping for. I might use them as poisons later like you describe but I really just want to keep myself in the fight, so to speak.


Male Halfling Rogue 2 (Thief) 26/26 HP

Just a dot for now, will be polishing up the character tonight.

Oh, and yes - I will most definitely be shopping for a better avatar ;)


Female Human Housewife/1

*blushes*

I meta gamed yesterday. And I am still ashamed. It wasn't intentional, I just am more than a little stupid when i first get up in the morning.

Will work on getting Lilith an alias sometime today, which... is while most folk on the North American continent are sleeping anyway, so it should not be too much of a disruption.

Wow, did I really forget how to spell continent?


Male Halfling Rogue 2 (Thief) 26/26 HP

Tark - I've been looking over my fellow assassins and thinking about future potential development.

Mulling over going Ranger (Warden) to 4, then 2 levels in another Martial class and getting at least three levels of Horizon Walker after that.

The payoff hits at level 9, when I'd have a +8 Favored Terrain bonus in Urban as well as a +8 Favored Enemy bonus against any creatures who are native to the urban environment. It's got a faint scent of gouda to it at the moment though, and I'm not necessarily sold on it.

Do you have any issues with multi-classing that way?

Also, is the campaign going to be mostly urban? - or will we be spending alot of time out of cities?


Female Half-Elf Waves Oracle 1

Great! I'll work on finishing the backstory for Csiza. Looking forward to this!

Oh, and Felgrael: I can heal you! I have the Inflict line.

Ooh, I just realized Murderous Command has no components for me... I think, people attack...


Female Tiefling Witch/1

Ok, character fixed AGAIN!!! I think that the background is about the same as before. I saved it as a document on my computer this time since Paizo seems to hate this character so that it keeps getting reverted.


Female Half-Elf Waves Oracle 1

Character is ready, complete with background!


All righty. Got this sukka made. Now just gotta go through my posts to find her complete history (which was made for another game so I'm going to remove the heavy religious overtones before submitting) and should be done... sometime before tomorrow :P


Female Tiefling Witch/1

Ok, so we have the blind oracle, the deaf oracle, the vampire alchemist, the witch who lives in the sea, and a ranger. Mark, ya gotta do something with that ranger or it will just be too normal for this group.

Welcome all, this should be interesting from a tactical standpoint.

And with that, Psyara disappears back beneath the water.


Female Human Housewife/1

seriously? we have a deaf oracle? Make a mute ranger, we'll line up together, side by side :P


Female Tiefling Witch/1

Yep - we will be DD-BUF Assassins. The Deaf, Dumb, and Blind Undead Fish Assassins. Actually, that has a good ring to it - we are DD-BUF.


Female Half-Elf Waves Oracle 1
Hu5tru wrote:
seriously? we have a deaf oracle? Make a mute ranger, we'll line up together, side by side :P

What? Did someone say something?

Hey Lilith, I don't want to tread too much on your MO. Right now, we both have Inflict and Murderous Command. I plan to be Obscuring-Mist-Water-Sight-Sneak-Attack as a Waves Oracle/Ninja as my main MO, so we'll diverge pretty quickly from here. Shouldn't be a problem, but I figured I'd give you a heads up just in case it starts looking like we're similar.


Female Human Housewife/1

i can learn a cure spell... i mean... it'll make me significantly weaker over time, but i think someone might find one of the divine casters being able to heal them handy sometime.

*laughs*


Female Half-Elf Waves Oracle 1

Nah, I don't mind the overlap right now at all. I think that it'll not be a problem over time. You're more of the strong caster, and I'm more of the sneak-in-and-strike kind.

(It's what I love about oracles. Two oracles can be completely different.)


Female Human Housewife/1

Well, technically Lilith is neutral, so she can pick either, but yeah, being able to keep the group up and healthy probably would be a good thing. And while playing puppeteer is more her thing, specializing in enchantments probably isn't going to be the greatest pay off until I have spell focus and greater spell focus to make taking those spells actually a sound investment.

Me, I love playing clerics and bards. I'd play a cleric of norberger if I wanted to slaughter the party to please my god, but... that seems rather counter productive to being a party member :P


Male Dhampir Alchemist (Psychonaut) 1
Csiza wrote:
Oh, and Felgrael: I can heal you! I have the Inflict line.

Huzzah healing! Having, at most 2d8+2 healing per day with no other extract options was already scaring me.


Male Dhampir Alchemist (Psychonaut) 1

Alright, Felgrael should be pretty much built mechanically. I'll have a backstory up at some point but I'm ready to go otherwise.


Male Orc Expert 5

Going to be ineresting to see hwo this plays out.

The answer to "Will this be an urban game" is: no not really. Eventually you'll graduate from your city into the empire proper, and from there into world class.


Male Halfling Rogue 2 (Thief) 26/26 HP

Well decisions on progression have a conceit that I'll even last that long ;) - and I'll be Warden to Level 4 regardless anyhow. Can decide the rest when it comes up in anger.

3 year old son has a fever and flu, so character probably won't be done till tomorrow - will see how I go.


Female Tiefling Witch/1

While I cannot cast spells spontaneously, I can cast CLW - so I can always take 1 or 2. I plan on using the Slumber Hex a lot, and will likely take Flight, Fortune, Misfortune and Cackle over the next few levels, I could take the Healing Hex, although it is not really in character with my I don't give a crap about anyone else motto. I will probably take Extra Hex for my feats as well at least a few times.

Perhaps we should get me a Pearl of Power, 1st level. Then I will be able to cast 2 CLW for the cost of 1 spell.

Gethric - get your kid up an running, there will be more than enough time to kill things in the game once he is better.


Male Halfling Rogue 2 (Thief) 26/26 HP

Well, he's down for a nap so I've a few minutes ;)

Profile should be mostly done - only need to polish up on the gear section mostly, fill it out with all the minor bits and pieces that just take time to choose.

I've taken Cosmopolitan to grab Knowledge (local) and Diplomacy (for the purposes of information gathering) as class skills as well as a couple of languages.

For the second language - is there some form of semi-agreed hand signals that would be used by those that lurk and sneak? - kind of like Thieves Cant. If possible I'd take that as the second language alongside Infernal.


Female Half-Elf Waves Oracle 1

Here's a quick rundown of my planned progression:

L2: Ninja. Poison Use, Sneak Attack. Skill points in Acrobatics, Escape Artist, Stealth, Perception x2, Swim x2.

L3: Oracle. Spells: Touch of the Sea, Mending. Feat: Point Blank Shot.

L4: Oracle. Revelation: Fluid Nature. Spells: Divine Favor, +1 DEX.

L5: Oracle. Spells: Slipstream, Guidance, Inflict Moderate, Silence. Feat: Precise Shot or Deadly Aim.

L6: Ninja. Ki Pool, Trick: Deadly Range or Fast Stealth. Curse improves.

Csiza won't be a main caster. Perhaps I should be the one to trade out Murderous Command? I won't have the saves Lilith will.


Female Human Housewife/1

My tentative plan for Lilith is social and enchantment magics. And yes, if you're multi classing, you'll not have the pull that she will. And if you cast murderous command, that's a round that you're wasting that you could be divine favoring and kickin' butt.

All boils down to economy of action.


Male Halfling Rogue 2 (Thief) 26/26 HP

Heh - after a few levels I kind of see Gethric's role as the bus conductor. Make sure you get there in one piece and then stand outside and keep an exit open while warding people away from all the screams and terror erupting from where the mark lives ;)


Male Halfling Rogue 2 (Thief) 26/26 HP

Oh and in response to Psyana - Gethric is a reasonably devout Kuthite, so he'll be plenty weird enough ;)


Female Human Housewife/1

Oooh, a Kuthite. Egg-cellent!

Tark, any problems with my pro's true neutral alignment? Her methodology is such that only those who have been contracted to be killed will be, and it's just business to her, never personal. But then, taking money for services performed in the commission of murder is still evil isn't it?


Female Tiefling Witch/1

Er - yeh, I think that killing for any reason other than defense is generally considered evil - if you are doing it to balance things out, then perhaps you could claim neutral -- but contract killing I am pretty sure has a highly evil bend to it.

My progression is probably:

Level 2 - Rogue - sneak attack
Level 3 - Witch, Extra Hex - Hexes -- Misfortune or Fortune, Cackle
Level 4 - Witch
Level 5 - Rogue, Rogue Talent - Sniper's Eye(will figure this out when I get there), Evasion, Extra Hex - Fly
Level 6 - Witch
Probably all Witch thereafter, possibly with 2 more Rogue levels at some point for skill points and 2d6 sneak damage

I figure I am the disabling/buffing assassin.


Male Halfling Rogue 2 (Thief) 26/26 HP

Tark's call ultimately - but I could see a hired assassin in a Neutral alignment very easily, especially if you focus only on the marks and not on bystanders. Issues of alignment are pretty damn subjective anyway.

The concept of going into Horizon Walker is actually really growing on me, so I'll likely progress that way. Quite a nice bit of synergy between it and the early level Warden abilities.

So Warden 4, then Something x 2, then Horizon Walker X. Gethric will be capable in melee, but hardly an overwhelming figure. Probably will focus more on field control than damage.


Female Human Housewife/1

Another PC died today. All I'll have for running my characters for a bit will be the SRD.

Sorry for the inconvenience.


Female Tiefling Witch/1
Hu5tru wrote:

Another PC died today. All I'll have for running my characters for a bit will be the SRD.

Sorry for the inconvenience.

Sorry to hear that, I have just one word for people with PC problems:

MAC


Female Human Housewife/1

HA! You obviously have never been to scandinavia, friend. Everything here costs at least 3 times its American counterpart, so you can imagine how much a Mac would cost.

I would take Edward from Twilight to my bed before I go over to the dark side and touch anything associated with apple.


Female Tiefling Witch/1

I switched 2 years ago when I went on my own, and have never been happier - 2 years without a crash or any lost data. Reboot about once a month just because.

Nope, never been to Norge - my brother lived in Ski near Oslo for a year though.


Male Orc Expert 5
Hu5tru wrote:

HA! You obviously have never been to scandinavia, friend. Everything here costs at least 3 times its American counterpart, so you can imagine how much a Mac would cost.

I would take Edward from Twilight to my bed before I go over to the dark side and touch anything associated with apple.

So you'd rather have sex with an inhumanly strong cold fleshed emotionaless sickly looking creature of darkness who snaps your spine with the force of his thrusts (has no one ever told him about cowgirls?) and then give birth to his dark unholy spawn two weeks later in a wretched birthing ritual that will in all likelihood result in your death than get an iPhone.

.
.
.
.
.
To each their own I suppose.

No issues with the neutral assassin. I did say this was a neutral to evil game.


Female Human Housewife/1

How is it you know all this stuff, Tark? I was more referring to a glittering girly man who exhibits behaviors consistent with having a vagina and an excess of what I like to call b*tch hormones.

My Sony Errikson is three or four years old.

And my PC could play videya games.


Male Orc Expert 5
Hu5tru wrote:

How is it you know all this stuff, Tark? I was more referring to a glittering girly man who exhibits behaviors consistent with having a vagina and an excess of what I like to call b*tch hormones.

My Sony Errikson is three or four years old.

And my PC could play videya games.

Let's just say I'm a sadist who took far too much enjoyment from watching someone go on about it whilst getting drunk and being depressed over the loss of his years long girlfriend.

It was like watching the perfect storm of black depression unfold into a beautiful flower of drunken nerdness.


Male Halfling Rogue 2 (Thief) 26/26 HP

My defence against knowing exactly how crappy Twilight is falls under the Know your Enemy theorem.


Female Half-Elf Waves Oracle 1
Hu5tru wrote:

My tentative plan for Lilith is social and enchantment magics. And yes, if you're multi classing, you'll not have the pull that she will. And if you cast murderous command, that's a round that you're wasting that you could be divine favoring and kickin' butt.

All boils down to economy of action.

So I am switching out Murderous Command for Divine Favor.


Male Orc Expert 5

Point of Contention: I'm assuming the end bit in Lilith's backstory is her introduction to the Spider's Web. Sadly the game starts with the aforementioned invitation. Secrecy is a big deal to them and chances are you won't even meet a single member face to face before third level.

Otherwise everyone is okay thus far.


Female Human Housewife/1

Okie doke, I can change it. As I said, I made this character for a game that never got passed the recruitment part.

You can tell Spoony doesn't drink because he has a bottle of Canadian Club and calls it whiskey. When I bought Segrem's Seven to drown it in 7-Up, I never called it whiskey.


Male Halfling Rogue 2 (Thief) 26/26 HP

Tark - I'm aware that I haven't thrown up much in backstory, but that is partially because there isn't much of note in his history.

A few points of note:
Early life in Belkzen as a bastard slave in the orc camps. Picked up by a Chelish slaver who was trawling for manual laborers.
Progressed through labor camps and wound up escaping and diving headlong into the sewers and slums of Egorian at a young age.
Lived in the city by his wits and strong arm, learned early the best spots to scavenge and the ways to remain unseen.
Connection to Zon-Kuthon comes from another of the half-orcs he knew in the slums (who disappeared, perhaps taken by hellknights). The pain and suffering both inflicted and experienced was what makes his experience 'real' to him.
Immediately prior to receiving the invitation, Gethric was acting as muscle for a couple of low-lying loan-sharks.

If you need any more specifics, let me know - but I'm fairly happy letting Gethric's story organically evolve during the PbP


Female Human Housewife/1

Huh...

How would one stat Bella Swan? NE, surely... commoner 1, WIS 5, CHA 7 (for being repugnant). Maybe... she's a changling? The daughter of a hag... hmmmmmm.


Male Halfling Rogue 2 (Thief) 26/26 HP

Small Animated Object? - I mean she is pretty much just a doormat...


Female Tiefling Witch/1

I hear the initially tried a small inanimate object, but even for a vampire that was a little cold.


Female Half-Elf Waves Oracle 1
Csiza wrote:
So I am switching out Murderous Command for Divine Favor.

I must admit, though, I'm so tempted to replace it with Liberating Command, though. A no-component immediate-action get-out-of-X-free card sounds so nice... But so reactive and less likely to occur than, well, combat in general...


Female Tiefling Witch/1

Psyana sinks back beneath the dark waters and takes a nap waiting for the message to be delivered.

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