Keith the Thief |
Thank you for DMing, Tippo, and very sorry to hear about the situation at your office.
You should consider taking a character and posting as we go along.
Maybe the distraction would help you, or, if not, it's completely and totally understandable.
All the best, and I hope things improve as soon as possible.
Keith
GM-Hairy |
Well I have taken over hopefully I can keep this campaign running nicely.
I have decided that on initiative I will take a party, monster and NPC initiative. This just means that I will take the average party initiative and use this as the modifier then anyone can post in an order.
It will make more sense when we actually do it :P
Maya Harlech |
I'm cool with you taking over. I'd rather stay a player for this campaign anyhow.
Doing party initiative may still cause issues with the improved initiative feat, depending on how you do it, but if it is an issue, I'm sure the players who chose the feat could just switch it for something else.
Keith the Thief |
I used the Goblin from here I am not sure if it is different or not to the one in the BB.
Just one left. I did this mainly as a tester of initiative stuff.
The BB is a subset of the SRD info.
Everything is consistent (AC, CR level, XP, movement, perception, etc).What the BB does not do is give the actual basic stats (STR, INT, WIS, etc). Instead it just gives the modifiers.
And the SRD (and bestiary) gives stuff like ecology, which is cool.
The only reason I (personally) want to stick with BB is so that I don't get overwhelmed.
But I own the CRB and so it's not a problem to look up something.
Thanks much
Talberon Toil |
I used the Goblin from here I am not sure if it is different or not to the one in the BB.
Just one left. I did this mainly as a tester of initiative stuff.
If we are going to stay with group initiative, I would appreciate being able to change my Improved Initiative Feat. Would this be acceptable? Or, is Initiative being determined alternately (how are you figuring our group's Initiative Bonus)?
Best,
TB
GM-Hairy |
Well what I did is take everybody's average Initiative.
So when that is worked out it is 3.666 if I remember rightly so I rounded down (Against my Instinct.) to 3 (I should have went to 4 thinking on it).
So changing the Feat would be acceptable as it would most likely not make a whole world of difference to the average, it would most likely stay around 3. So change it if you wish :P
If anyone has any other ideas to improve on this that would be great.
Do people prefer this way of combat?
Talberon Toil |
"Do people prefer this way of combat?"
I prefer it over what we were doing, but I would love to try rolling initiative and posting as we get on. Then a GM recap of events in initiative order. Will it occasionally mean that I attempted to hit a already vanquished foe? Probably. But I think it is acceptable and can be explained easily in the chaos of battle. Perhaps even trying an Out-of-Game encounter here in the Discussion thread?
Think of the interesting possibilities. I read that Belethor attacks the lead Goblin. I check the to-hit and damage roll and it looks solid, so I post that I move through to assault the second Goblin only to find, when the GM posts, that it (the first Goblin) was still alive and lashes out at me as I pass (assumes AoO though) but you get the picture. Even with PFBB I am now between opponents, flanked!
Best,
TB
Keith the Thief |
Sequence of events of PCs:
.
.
.
.
Trapper (shortbow, misses)
Talby (crossbow, hits)
Maya (dismounts)
Gozer (axe, hits)
Tamilius (ice cone, hits)
Belethor (sling, hits)
Trapper (shortbow, misses)
Is this correct?
And did I mess up by having Trapper attack twice?
I thought we'd gone to the next round.
Keith the Thief |
From In Game Thread wrote:"HAHAHAHAHA! WTF????? I know this should be Discussion, but I couldn't resist! HOW OH HOW?!?!?!?!"Must be from that last drink from the wine skin! Nice.
TB
Believe me, I know how you feel! :-/
Trapper's going to become a liability if he doesn't start making better "to hit" rolls!
Talberon Toil |
Keith, I took to mean we got a surprise round since we heard them coming. A kind of "They are going to show up next round so be prepared." kinda thing.
I just put out what I was going to do while the Goblins climbed up on the mound (move party member), and since we had initiative, wrote what I would do at the beginning of the first actual round.
But of course, I may have screwed the proverbial pooch!
The Bane
Keith the Thief |
Keith, I took to mean we got a surprise round since we heard them coming. A kind of "They are going to show up next round so be prepared." kinda thing.
I just put out what I was going to do while the Goblins climbed up on the mound (move party member), and since we had initiative, wrote what I would do at the beginning of the first actual round.
But of course, I may have screwed the proverbial pooch!
The Bane
That makes sense. I just wanted to be sure, especially since you used terms like "Move Action".
Since I don't have the game's protocol memorized yet, I have to double check with the rule book to make sure I do things right.
Thanks!
Talberon Toil |
Hey guys just wondered if anyone would be interested if I ran We Be Goblins. I will play with probably BB rules and the such.
Let me know if any of you fancy it, thought it might be quite fun. If not no worries :D
Instead of this or in addition to? I am not familiar with it, assuming it is a module?
I might be up for it, but it would probably depend on what it is and would have to stick with PFBB.
Best,
GM-Hairy |
It is one of the free ones that are available for download from Paizo. Basically everyone in the party gets to play as a Goblin, it is only short but it could be quite fun.
You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result. Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.
That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!
Talberon Toil |
"This could be your chance to go down in Licktoad history!"
If they wrote such things down, that is.
What is the seriousness level of it? I loved the old Orcs of Thar gazetteer for B/E D&D, but I hated the comical sides of it.
Sounds interesting though... in a "Sticking it to the man!" kind away.
TB
Talberon Toil |
I would assume, if he is going to stick with the PFBB, he would take the notes on the right side of the PFSRD Goblin page and disregard any rules that aren't in the PFBB. Or, that is where I would start.
So,
Goblin Characters
Goblins are defined by their class levels—they do not possess racial Hit Dice. All goblins have the following racial traits.
–2 Strength, +4 Dexterity, –2 Charisma: Goblins are fast, but weak and unpleasant to be around.
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.Classic Monsters Revisited: Goblin Deities
Removed due to formating issues!Classic Monsters Revisited: Variants
Arctic Goblin An arctic goblin is furrier than its kin, covered with white hair that grants it cold resistance 5.
Those who seek shelter in the endless caverns of the deep underworld grow large bulbous eyes that grant darkvision out to 120 feet and long spidery limbs that give them a +5 racial bonus on Climb checks.
Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy Walker.
From there, it would be like rolling up any other character, or so I would think.
TB
GM-Hairy |
Joba if you wanted to run it thats fine by me :P
and yeah I meant in addition to this one. I will still be running this. The main reason I suggested it was because I wanted to get a feel of how it would be played because I will be running it with my real life group shortly.
The module seems quite light hearted Talb, I guess a lot of it is down to how the players play, but in my eyes this would not be an overly serious game :)
When I read 100+ degrees I automatically thought Celsius...then I remembered you work in Fahrenheit!!!
Keith the Thief |
When I read 100+ degrees I automatically thought Celsius...then I remembered you work in Fahrenheit!!!
Yep, we stick to Fahrenheit.
The high temperature here Saturday is 106 deg F = 41.1 Celsius!Does the UK use metric units nowadays?
I haven't been over there since 1999, and it seemed like folks still used British units a good bit.
GM-Hairy |
Joba I think it was one of those ones for free RPG day. It is a bit creepy that we both wanna run it.
Ah well if any of you fancy playing here is the link to the discussion.
Just check in there and we can see who fancies playing :D
GM-Hairy |
I have a quick question that has just started niggling at me.
Does a creature that the party is fighting die when it reaches 0 HP or less. OR does it die in the same way that a PC would, i.e. when hit points reach the negative constitution.
Hope the question makes sense. I don't think it matters either way but just wondered.