The Shackles of Freeport on the Razor Coast - DM VoV's Piratey Jaunt (Inactive)

Game Master Mark Sweetman


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Minor Crab-beast

Iscarel's and Bek's strikes are turned by the flagging beast before Rackham manages to sever a tendon with his thrust. The bear falls to one knee, putting it's jaw at the perfect height for Tipene to clobber crosswise with his weapon. Cheekbone newly concave the jungle bear strains for a moment before falling with an ignoble squelch into the piled guano. The bats continue to screech and mill, though their numbers are thinning slightly as they do so.

Combat over - apologies for the delay, yesterday was a public holiday


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Rackham wipes the gore off his blade and onto the beast's corpse before sheathing his weapon. He puts an arm around Tipene, concerned look on his face.

You alright, friend? Good thing someone got a few licks in on that behemoth before he found us or it could've been worse.

DM VoV--cool idea to blind/damage it in that way to kind of lower the CR. Cool fight.


***INACTIVE*** Bloodrager/3

The Tulita shakes himself and seems to shrink a little, the wild magic that had filled him fled. He leans heavily on his tewhatewa, panting for breath. "I'll...be...all right in a moment."

HP: 8/22

-Posted with Wayfinder


M Gnome Conjurer

Quillin salutes the filthy black rat that disappears with a cloying sulfur stink to accent the guano. The gnome hops down from his hiding place commanding vantage and looks with disdain at the bear's corpse. "That wasn't so bad. Can't see how he wiped out all those natives. Any more of those gems around? Not worth much, but maybe some rube will mistake them for rubies".


Minor Crab-beast

A slog back over to the excavation site shows that there is a reasonable little nodule of gems yet to be broken out. Maybe thirty minutes sweaty work.


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Yeah, let's stick around awhile and see if we can find some more of these gems. Nothing like shit-covered stones to endear ourselves to the crew, right? Rackham smiles in the dim light of the cave, but his suggestion is sincere.


Minor Crab-beast

Echoing through the tunnel back to surface you hear the onset of the storm washing through. Taking advantage of the relative calm you manage to extricate the knot of unworked gemstones from the crumbling blackened rock that they're ensconced within. The bats appear to be driven to calm by the storm and though there is some activity and the occasional additional deposition - they leave you to your busy work...

Anything else before storm breaks and you're back to the jolly?


HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1

"I suppose the storm would wash the shit off. Maybe once we get the gems, we let the skies bathe us."
Nothing else for Bek.


***INACTIVE*** Bloodrager/3

Tipene nods, then winces as the gashes in his sides rearrange themselves unpleasantly. "Do any of you have healing?"


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"By Calistria, that looks unpleasant. I fear I used my last potion in my escape on the island. Just try not to bleed out, friend."


M Gnome Conjurer

'Do I look like a priest?!" Quillin snorts. "Best we get back to the ship if you want a fix up."


Minor Crab-beast

After a short time's busywork you settle in to let the storm roll overhead and break. The intensity lasts for a good couple of hours before the worst of the thunder seems gone and the rain dissipates from a dumping to a steady fall. Weak enough to make for the shore at least.

Are you open carrying the gems, or keeping them withheld?


***INACTIVE*** Bloodrager/3

"Keep the rocks to ourselves for now."


M Gnome Conjurer

Quillin keeps the pouch recovered earlier safely stowed from sight. Out of sight and out of mind he hopes.


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Why? James asks bluntly.

Can't fence 'em before somebody discovers them, but if we bring them to the crew we can get on everyone's good side. Much easier to earn a bigger share of prizes later on, that way. Let's work for gold down the road instead of copper now.


HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1

"'Fraid hurting has always been more my thing than healing. Let's get back. Did we make any deal with the captain about loot other than her wreck?"


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel shrugs. "We haven't, but captains on these waters aren't afraid to maroon those who they suspect of holding out on them. Take it from me."


***INACTIVE*** Bloodrager/3

The Tulita considers, then nods. "You are right." As Machiavelli observed, make no small betrayals.


HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1

"Then we play it straight with her? Fine with me."


Minor Crab-beast

Sorry for not updating sooner - knocked out with a 24-48 hr bug this weekend.
Pending Quillin's confirmation I'm assuming you're going with open carry? - at least of the knot of stones recovered from the guano cave?


Minor Crab-beast

As you make your way back to the shore, you find a few tree branches where they shouldn't be, but the majority of the island's weathered the storm relatively well. Emerging back out onto the beach you see the half-orc righting the jolly boat and give her a hand shuftying it back out into the waves for the short paddle. She doesn't really ask questions, preferring to get out to the ship and let Lanteri do the asking.

The punt is easy enough and arriving at the Bride you find it in good repair, the lee of the island proving a decent enough storm break. Once you're all safely aboard and the jolly's being hoisted Lanteri moves down onto main deck and asks directly "So... worth the trip?"


***INACTIVE*** Bloodrager/3

Tipene shrugs, hiding a wince, and looks at whoever is carrying the swag.


M Gnome Conjurer

earlier (sorry, thought I responded).

Bloody Bek wrote:
"Then we play it straight with her? Fine with me."

"Nine Hells! The only honest pirates in the Shackles. Fools."

he'll hold on to his wee bag unless called out.


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
Once you're all safely aboard and the jolly's being hoisted Lanteri moves down onto main deck and asks directly "So... worth the trip?"

Quillin shrugs as well. "Cost Tippene a bit of blood for an old mine with a couple of pretty pebbles. Worth it, Tippene?"


Minor Crab-beast

A hand comes out expectantly for the aforementioned stones which are provided by _____. Lanteri gives them a once over and a confused sniff, catching a whiff of the guano, before tossing them over to the quartermaster. She speaks and turns "Fair enough, we need to be underway again."

Horumheb picks up where the Captain left off and starts barking orders and directions to get the Bride off anchor and away. At Tipene he adds "See the doc and get stiched"


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Once they get under way James will talk to anyone who will listen about the encounter with the scarred jungle bear and how Tipene withstood the fierce creature's claws and teeth.


***INACTIVE*** Bloodrager/3

The Tulita nods and makes his way to sick bay for the promised treatment.


Minor Crab-beast

Tipene is seen to by the surgeon, who despite a couple of jabbing pinpricks where the needle's not well placed stiches him up without much concern. The Bride gets back underway and you end up with a span of days smooth sailing in the aftermath of the storm. Mostly open sea and without sight of any other ships on the horizon. No mention nor notice seems to have been made of your gemstones, and similarly the captain hasn't taken too much interest in relieving you of them - having only kept a couple of gems from the first blushing.

All back to full and fully restored... also, please advance your characters to LEVEL 3

It's with a general sense of both calm and readiness that you find the air a mite changed when sail sight is seen ahead. The colours flying are out of Freeport, and there's a general sense of hubbub and excitement that this might be your rendezvous ahead.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel washes washes himself clean, figuring the smell of briney sea-water is better than reeking of guano all week. Iscarel perks up at the sight of the sail on the horizon. "Well, well. About time."


M Gnome Conjurer

i'm leveled up. Realized I was shorting myself some spells :/

"So let's see what these lobstermen look like."


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4
Quillin wrote:

i'm leveled up. Realized I was shorting myself some spells :/

"So let's see what these lobstermen look like."

A fair sight prettier than that jungle bear, I'd wager,

James muses, squinting into the distance, smiling at the prospect of the rendezvous.

I'm all good to go--got a pretty significant power boost, too, and I even took a few ranks in Perception!


HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1

"Aye. Might be time for a swim for something other than washing off guano soon."


Minor Crab-beast

Drawing closer to the ship your eyes are... somewhat disappointed. There isn't any massive contraption to see, nor are there exotically dressed or colored accoutrements on the smallish clipper that you're rendezvousing with. The lobster in the lobstermen looks to be held in a waxed canvas covered pile on the foredeck that's secured for rough weather transport. The crew on the other ship consist of your usual rough types, bearded men with distant looks... and a couple of gnomes in relatively clean garb.

Once close, Lanteri sees the Bride brought alongside and meets with her opposing captain (one of the bearded distant types) for a good fifteen minutes in the other man's quarters before emerging.

A momentary pause to allow an opportunity for information gathering / communication attempts or the like, otherwise I'll fast forward a bit more.


***INACTIVE*** Bloodrager/3

Tipene looks for anyone on the other vessel who might be a Razor Coast colonial...more to steer clear of than anything else.


Minor Crab-beast

Tipene's scan comes up short as he spies only those of a Freeport origin on the other vessel.


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

James leans against the rail, hailing one of the opposing crew who seems less distant (though perhaps not less bearded) than the rest.

Hey, friend--you heard anything about this wreck we're headed to? What's she carrying?

Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20

+2 if the guy happens to be a slaver

Note--everybody gets +1 morale bonus to Profession (Sailor) from James' "swagger" ability, if that ever comes up.


Minor Crab-beast

Rackham's assumption of friendship draws a wry scoff from the sailor opposite, but he isn't called on it. The man guardedly responds "Surely if your Captain wanted you to know... you would've got told? 'Sides, don't matter much to me... I get paid any which way it tumbles."

You can fire back any more questions in 'flextime' (ie flashback style) but I'll roll the narrative on as well.

Making her way back onto the Bride Lanteri sets Horumheb mustering to be back undersail. The Freeport vessel tacks onto your stern and follows you on. The target looks to be a island not too far off - maybe a day's sail or more. The rest of the day ebbs into night as you sail... before Lanteri calls to weigh anchor to avoid approaching the shallows without aid of light. The Freeport vessel keeps astern of you, though there is a commotion on her foredeck.


Minor Crab-beast

A calm night passes and you're awoken for the dawn by the sweet ministrations of Horumheb's voice. Anchor up and a short jaunt leads the Bride and follower into an exposed shoreline with jagged volcanic rock outbreaks. Lanteri has Hinsin on the foredeck keeping a second set of eyes into the water... seeking to avoid the worst of the rocks that jut upwards and are partially hidden by the roiling waters. Despite a couple of close shaves where the hull groans as it scrapes along something... you manage to get to where the Captain's looking to and an anchor is thrown down to pull taut. The Freeport vessel has an easier time with a shallow draft and comes up a short distance alongside.

Think Napali coastline on Kauai in Hawaii

It's then that you get to have a good look at what must give the Lobstermen their name... and what was concealed beneath the canvas on the other ship's foredeck. A bizarre contraption of metal and cloth - like a golem from a mage's tale and yet hollow and ungainly. It waddles around with a tethered line snaking from it's head and back to a contraption that wheezes, hisses and spurts with turning wheels and thwapping paddles. The sight of it is horrifyingly comical and intriguing the same.


Minor Crab-beast

Struck dumb with the confusing nature of it all or the soporific effect of meleagris gallopavo consumption you watch as the bizarre metallic man waddles to the side of the ship... and falls off the side. Judging by the run in the tethers it falls like a stone for 30-40 feet before coming to a thudding halt.


M Gnome Conjurer

Quillin watches the strange spectacle with interest."What's it doing?" he asks Lantern.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Oh no. You aren't getting me in one of those..."


***INACTIVE*** Bloodrager/3

Tipene looks interestedly over the side at the oddly armored man's descent. "What if there is something dangerous down there? How does he get back up?"


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Damned if I know--feeling up for a swim?


***INACTIVE*** Bloodrager/3

The Tulita smiles tightly. "I am a very good swimmer, when Ocean is awake in me."


HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1

"Maybe he pulls on a rope and they pull him up? I'd rather swim without a suit too."


M Gnome Conjurer

"You're a couple of mermaids, I'm sure," the gnome smirks and frowning that the captain seems to be ignoring him, returns to staring at the water.


Minor Crab-beast

The queries put out by the crew (both those that were already of the Bride and those put on in Lilywhite) are answered tersely and without true clarity by Lanteri "He's going down to get something, then we're going to haul it up." and Horumheb adds with a snort "Gods willing no-one'll needs get wet." as all eyes are fixated on what very little of the metal man's wake is visible...a single line and a few stray bubbles.

It's a good twenty minutes of boredom inducing work before there's any further action. Bek's thought proves mostly true as the line jerks a few times... twice then once then thrice if you're counting... and the men on the other ship manhandle a couple of chains over to the ship's side. The chains end in a split loop that's threaded around the line then send down with the metal-weight to the sea floor. The split ring following the line downwards and the chain snaking after.

Horumheb explains "For the hauling" and another ten minutes pass before another series of tugs on the line (twice, twice and once) and the chains are looped around capstans and some men on the Lobstermen ship begin the heavy work of straining and slowly hauling the chains back surfacewards.

A Perception check please, and confirmation of your present disposition - I'm assuming all watching from the side of the Bride with at least a middling interest in proceedings?


***INACTIVE*** Bloodrager/3

Yep. Although Tipene will occasionally be checking if the normal lookouts are watching for other things that might come up out of the water at us.

Perception check: 1d20 + 8 ⇒ (12) + 8 = 20


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel shudders at the the thought that anyone might step into that iron-maiden like contraption willingly, and watches in slick-browed suspense.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


M Gnome Conjurer

Quillin leans into the rails, eyes squinting and ears twitching.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

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