Bloody Bek's page

113 posts. Alias of michaelane.


HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1

About Bloody Bek

Bloody Bek
Male wereshark-kin skinwalker (seascarred) skald (bekyar demon dancer) 3
CN Medium humanoid (shapechanger, skinwalker)
Init -1; Senses low-light vision; Perception +5
AC 12, touch 9, flat-footed 12 (+3 armor, -1 Dex)
hp 27 (3d8+9)
Fort +5, Ref +0, Will +2; +4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee mwk cutlass +6 (1d6+3/18-20) or
. . mwk ranseur +6 (2d4+4/×3)
Special Attacks raging song 9 rounds/day (inspired rage)
Spell-Like Abilities (CL 3rd; concentration +5)
. . 3/day—charm animals (aquatic animals only) (DC 13)
Skald (Bekyar Demon Dancer) Spells Known (CL 3rd; concentration +5)
. . 1st (3/day)—heightened awareness, liberating command, moment of greatness, saving finale
. . 0 (at will)—detect magic, glorious music, know direction, mending, message, read magic
Str 16, Dex 9, Con 14, Int 12, Wis 9, Cha 14
Base Atk +1; CMB +4; CMD 13
Feats Extra Feature, Scribe Scroll
Traits mentored
Skills Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +6, Perception +5, Perform (dance) +6, Perform (percussion instruments) +9, Profession (sailor) +3, Spellcraft +5, Swim +9; Racial Modifiers +2 Perception, +2 Swim
Languages Common, Polyglot
SQ bardic knowledge +1, change shape, change shape (+1 natural armor), change shape (amphibious), change shape (bite), change shape (ferocity), change shape (swim 30 ft.), versatile performance (percussion)
Other Gear mwk hide shirt, mwk cutlass, mwk ranseur, masterwork tool, 155 gp
Special Abilities
Bardic Knowledge +1 (Ex) Bek adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Change Shape (4/day) (Su) Bek can change shape into a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
Amphibious Can breathe water and air.
Bite Gain a bite attack that deals 1d6 points of damage.
Ferocity Remains conscious and can continue fighting even if his hit point total is below 0. Bek is still staggered and loses 1 hit point each round. Bek still dies when its hit point total reaches a negative amount equal to his Constitution score.
Natural Armor +1 racial bonus to natural armor.
Swim Speed 30 ft. swim speed.
The racial ability score bonus and additional feature last as long as Bek remains in that form, and he can remain in bestial form for as long as he wants. While in bestial form, Bek takes a –4 penalty
on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype. Bek can return to his humanoid form as a swift action. To change forms and gain a different benefit, Bek must first return to his humanoid form
then use his shapechange ability again. Bek can shapechange into bestial form a number of times per day equal to 3 + 1/2 his character level.
Extra Feature When you change shape to your bestial form, you may choose one additional feature from those listed in your shapechange ability and gain that benefit while in bestial form.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mentored (Perform [percussion instruments]) +1 to skill checks when making an aid another roll.
Raging Song (standard action, 7 rounds/day) (Su) A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level beyond 1st, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces. A raging song has audible components, but not visual components. Allies must be able to hear the skald for the song to have any effect on them. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead.
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
Versatile Performance (Percussion Instruments) +9 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks

Bloody Bek is a Shackles native born in a village of Dagon-worshipping Bekyar along a wereshark-infested stretch of the Mwangi coast. The village's priest recognized the taint of the shark in the boy at a young age and began training him to be one of the feared seascarred shamans of the Shadow in the Sea. But Grand Admiral Harthwik Barzoni of Bloodcove had long coveted the ability of Dagon's seascarred shamans to inspire crews to violent rage and dreamed of an unbeatable fleet of corsairs bound to Bloodcove's service. The young boy was stolen from his home and soon shipped out on one of Barzoni's warships. Perhaps Dagon himself had cursed the boy, but stability proved hard to come by on the Fever Sea. The boy who came to be nicknamed Bloody Bek soon became a man moving from ship to ship and crew to crew in a never-ending series of boardings, battles and shipwrecks the latest of which has landed him in a town with the unlikely name of Lilywhite.
Wish List
Pelt of the Beast 15,600 gp