[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ looks around. How busy is the street?

"I was going to use... unconventional... means to climb up, and just stick to those shadows over there" he says, pointing to the growing shadow cast by one of the corner turrets.

"Then see if I can slip in a window before they get shuttered for the night. I mean, look at those shutters, no way would I get through them. But if they close them at night.. that means the windows must open, right?"


Iron Gods: Iron maps;

JJ, and anyone else paying attention, can see some laborers and farmers walk down Obsidian Avenue towards the central, poorer, neighborhoods from time to time coming back to home after a hard day of work, but otherwise the street is calm.

Profiting one of those moments without no one, Maxim moves forward hiding behind of the entrance columns and silently manipulates the door's lock until he hears the rewarding sound he was looking for.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim gives the others the nod that the lock had fallen to his consummate skill...

Don't need no Strider's walkin' 'bout inside our heads to operate like a well oiled machine. Hell's Teeth we been doin' this without any darned aid fir a long time now...

The gunmage attempts to open the unlocked door a crack, then pauses to see if naught can be heard;

Stealth? Door Opening: 1d20 + 14 ⇒ (8) + 14 = 22

Perception (Listening): 1d20 + 12 ⇒ (17) + 12 = 29


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Wh-whatever works," Marigold whispers back to JJ as Maxim works on the front door. Once she notices that he's been successful, she looks to the rest of the group. "We were g-going to use m-magics to sneak inside, r-right? If the c-coast is c-clear, I mean..."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Seeing no need to skulk up the side of the buliding, JJ slinks over to join Maxim at the front door, once the road is clear.

As he moves, he changes into a generic looking halfling.

"Might help me scout ahead.."


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

"I'd appreciate slipping out of sight, and into silence. Whoever is offering the cloaking, I'm ready. JJ, hold up before you enter. The guards didn't open the door themselves, so you're likely getting jumped either way..."

Definitely want another whap of Invisibility. Would more than one of us want to be Silenced? I know Kikinnin would...


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"O-okay...I should p-probably slip into s-silence too, even though it'll interf-f-fere with my c-casting," Marigold nods. "But I st-still have a few t-tricks up my s-sleeve that I d-don't need w-words or s-sound to pull out, at l-least," she smiles.
______________

Marigold can cast Silence or she can save her casting if Kythel would prefer to do it; either one works fine for her/me!


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

As the group approaches House Rhiavadi and prior to Maxim heading to the door, Kythel casts Protection from Evil both on himself and JJ. "I would like to slip in first, invisible and with the aid of stealth, I can be more effective away from anyone magically silenced".

Kythel nods and casts Silence centered on Kikinnin.

Assuming the door is ajar and that he is invisible, Kythel will slip into the portal opened by Maxim and immediately take to the walls utilizing his spider climb ability. Stealth 1d20 + 28 + 20 ⇒ (4) + 28 + 20 = 52. Spells Protection from Evil - current AC = 20.


Iron Gods: Iron maps;

I assume Maxim only opens a small crack to have a small glimpse. For anyone to pass, the door should be fully opened.
I also assume you cast the silence on Kikinnin's axe, rather than on him, as that would only silence himself, and not an area.

Maxim peers through the door's crack. There is little he can see from this angle besides a colorful tapestry and a plant. Next to the plant, 20 feet ago, there is a half-orc immersed in a deep exploration of one of his nostrils.

Soft music escapes the hall through the door crack.

No one has cast invisibility yet. Meerthan's wand has 19 charges remaining.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

I'm presuming that the Silence is the last spell cast, for the relative durations (minutes versus rounds). Also, I think the Silence can be either person or object, as the spell follows either as mobile.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

@GMR: Yup Maxim is just opening it a touch to see what lies beyond. Opening the door fully for anyone to pass in isn't his plan.

The gun-mage's brow furrows as he scans the interior through the cracked open door.

He raises his hand, showing "1" then moves back to his companions;

"One half orker. Minin' fir sumthin' up his own nostril. Looks bored, but could be a ruse... I'll defer to someone more foolhardy on the next step."

Should anyone offer him the wand, Maxim merely scowls and shakes his head.

O'er my dead corpse. Ain't acceptin' aid from them darned Striders.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ slinks into the nearby shadows. If and when the door is opened, he will slip through it.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel moves back with Maxim,"I can cast a holding spell on the Guard. Allowing us to sneak in. Juraan, can you activate the wand now for those of us who wish to be invisible?"


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Kikinnin allows Kythel his attempt before slipping into Silence himself, and giving the casters space to weave their spells.

Once Kikinnin has been Disappeared and Silenced, he moves through the door, and heads straight at the lone half-orc identified by the blond beard. His intent is to allow a fringe of space at the doorway to permit his companions to chuck spells, but his main goal is to drown the guard in Silence to forbid them any chance of making noise.

Stealth: 1d20 - 5 + 20 ⇒ (3) - 5 + 20 = 18 If the black beard can get to the half-orc quickly enough, might be able to impose -4 to Opposed Perception when he becomes Deafened... maybe? Also concerned that there's more than one guard...

Eldgammel, Power Attack: 1d20 + 20 - 4 + 2 ⇒ (8) + 20 - 4 + 2 = 26 for 1d10 + 6 + 8 ⇒ (3) + 6 + 8 = 17 damage

If the guard is indeed Held, Kikinnin's Axe becomes more of an executioner's blade.

Coup de Grace Additional Damage: 2d10 + 28 ⇒ (1, 8) + 28 = 37


Iron Gods: Iron maps;

With Maxim rejecting to touch the wand, it all comes back to Juraan helping the team turn invisible with the device.

The group moves then to the front door, and there, Kythel casts silence on Kikinnin and climbs to the exterior wall. Then, Kikinnin opens the door to the entry room.

R2. MAIN HALL
Soft music fills this opulent, sparsely furnished hall. A few chairs and plants stand against the walls be neath brightly colored tapestries. A five-foot-wide, ten-foot-tall spiraling column of butterflies floats in the middle of the hall, moving to the sound of the music.

Perception Blue: 1d20 + 3 ⇒ (19) + 3 = 22
Perception Red: 1d20 + 3 ⇒ (9) + 3 = 12
Two half-orcs standing near the entrance holding large orc double axes startle as the door opens. One tries to talk but founds alarmed that his voice is unable to produce any sound.

Initiative:

JJ (+2 urban, +2 underground, +2 jungle, +10 Abyss, +2 plane of fire): 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Kikinnin: 1d20 + 1 ⇒ (13) + 1 = 14
Marigold: 1d20 + 7 ⇒ (1) + 7 = 8
Maxim: 1d20 + 4 ⇒ (4) + 4 = 8
Juraan: 1d20 + 2 ⇒ (20) + 2 = 22
Kythel: 1d20 + 6 ⇒ (19) + 6 = 25
Half-orcs: 1d20 + 6 ⇒ (4) + 6 = 10

Because one guard did not notice your entry, you gain a surprise round. Only one guard will act during this surprise round.

Kikinnin steps in and delivers a powerful strike and popping out of invisibility. The half-orcs eyes open wide and their shouts are suffocated by the silence spell.

Surprise round: Kythel, Juraan, JJ, Kikinnin, Blue Guard, Marigold, Maxim
Round 1: Kythel, Juraan, JJ, Kikinnin, Guards, Marigold, Maxim

@Kythel, if you still want to use hold person, tell me on which guard please. Mind the 20' silence area around Kikinnin


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ dashes forward, striking at the guard in blue.
Partial charge
attack: 1d20 + 20 + 2 + 2 ⇒ (3) + 20 + 2 + 2 = 27
damage: 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

The dwarf moves forward before Kythel can attempt to hold one. Knowing that sch an action may end his invisibility prematurely, Kythel opts to hold the spell for later believing that the group will make short work of these two guards and knowing that the silence will keep things quiet.

Kythel will enter climbing on the inside walls and stealthing around the room to the stairwell to peer up into it. I will use the roll from above unless you want me to re-roll.

He will peer up those stairs.

Perception 1d20 + 19 ⇒ (13) + 19 = 32


Iron Gods: Iron maps;

JJ evens out Kikinnin with a powerful attack on the other guard, also coming out of invisibility.

Kythel gets inside the hall climbing up the walls without being unnoticed.
Only 20' climb speed as per spider climb

Kythel:

You do think the butterflies and music are not real but the product of magic. Otherwise, you do not notice anything out of place.

The guard retaliates on JJ while he shouts, his throat emitting no noise!
+1 orc double axe (2-handed): 1d20 + 15 ⇒ (17) + 15 = 32
Slashing/Magical damage: 1d8 + 8 ⇒ (1) + 8 = 9

The axe opens a gash on JJ's right arm.

Blue: 17 damage
Red: 17 damage
JJ: 103/112 hp
Kikinnin: silence r11
Surprise round: Kythel, Juraan, JJ, Kikinnin, Blue Guard, Marigold, Maxim
Round 1: Kythel, Juraan, JJ, Kikinnin, Guards, Marigold, Maxim

Juraan, Marigold and Maxim have a standard action for the surprise round.
Then Kythel, Juraan, JJ and Kikinnin go with their round 1


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 1

Status:

AC = 31
HP = 160/160
Weapon Equipped = Eldgammel
Condition(s) = Silenced

Kikinnin presses the slim advantage, weirded out a little for the lack of battle noise. He attacks Red, hoping that his first swing sends the half-orc to the floor, so he can step a little closer to Blue and bring the second guard down before anything crazy can ignite.

Eldgammel, Power Attack: 1d20 + 20 - 4 ⇒ (14) + 20 - 4 = 30 for 1d10 + 6 + 8 ⇒ (4) + 6 + 8 = 18 damage

Eldgammel, Power Attack: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 for 1d10 + 6 + 8 ⇒ (4) + 6 + 8 = 18 damage

Eldgammel, Power Attack: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 for 1d10 + 6 + 8 ⇒ (4) + 6 + 8 = 18 damage

edit:

Confirm Critical?: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21 for 2d10 + 12 + 16 ⇒ (6, 5) + 12 + 16 = 39 damage

The black beard brings his Axe to bear on whoever is still standing, after the others level their own attacks coming through the door...


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ unloads on the guard in front of him, swinging Alakast in a series of brutal strikes. First from the left, and then from the right. Down on the guards head and then up... Even JJ winces a little at that one.

attacks:

-4 to hit, non lethal
+2 to hit and damage from FE
Net -2 to hit +2 to damage
primary attack, TWF: 1d20 + 22 - 2 - 2 ⇒ (19) + 22 - 2 - 2 = 37
TWF attack, TWF: 1d20 + 22 - 2 - 2 ⇒ (11) + 22 - 2 - 2 = 29
secondary attack, TWF: 1d20 + 17 - 2 - 2 ⇒ (4) + 17 - 2 - 2 = 17
ITWF attack, TWF: 1d20 + 17 - 2 - 2 ⇒ (10) + 17 - 2 - 2 = 23
tertiary attack, TWF: 1d20 + 12 - 2 - 2 ⇒ (6) + 12 - 2 - 2 = 14
Damage is non lethal
primary damage(blunt,magic,good): 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15
TWF damage(blunt,magic,good): 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
secondary damage(blunt,magic,good): 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15
ITWF damage(blunt,magic,good): 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
tertiary damage(blunt,magic,good): 1d6 + 10 + 2 ⇒ (6) + 10 + 2 = 18


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Surprise Round

Knowing his black powder weapons will only alert half the city to their intent, Maxim instead draws his trusty Wand of Magic Missiles (Move Action) and covers the exterior of the building, lest all hell break loose...


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Surprise Round

Taking advantage of the open door, the silence, and her invisibility, Marigold hustles through the door of the mansion and steps into the corner just next to Kikinnin. Her eyes sweep over the entrance hall as she works to gain an understanding of what's happening and what threats lurk...


Iron Gods: Iron maps;

Maxim holds himself against the exterior wall, making sure the street remains quite while readying his trustful wand.

Marigold goes in while trying to hold a low profile.

Kikinnin opens a gash on the half-orc right hand just before he swings up and decapitates the guard. His corpse falls to the ground headless while a river of blood floods out of the open neck.

The dwarf steps forward then and strikes in rapid succession with JJ.

The young man halfling strikes with Alakast thrice, cracking bones and leaving ugly bruises.

With an unnatural orcish ferocity, the last guard refuses to fall without a fight.
+1 orc double axe (2-handed): 1d20 + 15 ⇒ (12) + 15 = 27
Slashing/Magical damage: 1d8 + 8 ⇒ (3) + 8 = 11

The half-orc makes another cut on JJ just before finally collapsing to the floor bleeding.

Combat is over!

Blue: 79 damage, unconscious, dying
Red: 93 damage

JJ: 92/112 hp
Kikinnin: silence r11

Loot:

2x +1/+1 orc double axe
2x mwk light crossbow
2x +2 chainmail
4x magical potions

Perception or Spellcraft+DM DC 18:

Potion of cure moderate wounds.

Butterflies fly around the now calm hall. The direction forward is not clear certainly, with many doors and a set of stairs as possible follow ups.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ drags the two bodies to the corner, and hides them among the shrubbery - hopefully making it not too obvious that something is amiss. He is more than happy to remove magical items from them and put them in his magical bag.

"Anyone know what these bottles do?" he asks, flexing his arm where the axe had cut it.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel inspects the doors at the far side of the room, listening for voices on the other side, then checking the door for possible traps. He figures that Marigold and Maxim have always been more reliable on what magic items are what since he joined the group. He is still of course, on the wall next to the door and not on the floor.

Perception - Listen 1d20 + 19 ⇒ (15) + 19 = 34
Perception - Detect Traps 1d20 + 20 ⇒ (1) + 20 = 21

He communicates through the Mindlink, "I am at the far doors, next to them on the wall, there appearsto be no trap on this door. I listened by the stairs but heard nothing coming from above that way".


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim shrugs his shoulders at JJ's question;

"Sorry Surabar, ain't gonna waste my Dee-tect Magic on a couple o' vials. Maybes Lil' Miss can help out?"

The gun-mage taps one of the corpses with his boot and a wry smile;

"Now if I was the cunning type and had me a magical hat that allowed disguises I'd be assuming the appearance o' one o' these mooks. Now we know what they're countenance is like. Wander these lower rooms and get a feel fir what's what, an' whose who, afore we ascend them there stairs..."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Oh, good thinking Maxim." smiles JJ, not at the least offended by the excellent suggestion.

The halfling quickly changes form to become a Fearsome Orcish Warrior.


Iron Gods: Iron maps;

Note potions can be identified with Perception

On a closer inspection JJ also finds a key on each of the corpses. By the size, it should open a small lock, not a big one. The half-orcs are relocated to a comfortable place behind a plant on the corner.

Kythel founds no traps and listens no voice, but he does definitely hear some dishes clinging one each other.

JJ is now, apparently, a fierce half-orc.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

He communicates through the Mindlink, "I hear some dishes clinging to each other. Either they are toasting or washing them through here".


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

While he's still quiet, Kikinnin begins opening doors, counterclockwise, starting with the door he's guarding. He expects to become noisy quickly, so he presses to explore, while the others loot the guards.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ pours a small bit of one potion onto a finger and licks it.
perception: 1d20 + 19 ⇒ (15) + 19 = 34

Then, quickly downs the whole drink.
CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 12
"Much better"


Iron Gods: Iron maps;

Kikinnin starts to open doors near the entrance.

R3. DRAWING ROOM
This cozy chamber has a pair of velvet-lined divans, each decorated with a soothing floral motif. Roses and violets grow from the carpet around each, and the air is scented with their fragrance. A delicate end table sits next to each divan.

Will DC 18:

The roses and scent in the air are illusions.

Appraise DC 20:
Each end table contains a single tiny drawer, in which are slashed a dozen or so sheets of gold rimmed stationary, tiny vials of ink, and several silver writing pens. Your cunning eye tells you they are worth 500 gp.

R6. DINING HALL
This large chamber has a hardwood floor polished to a glass-like sheen. A huge banquet table, its surface covered with blue silk cloth, sits in the middle of the room. Place settings for a dozen people have been laid out, and a towering mahogany silverware hutch sits against the east wall. To the south, a massive marble fireplace looms, a fire burning merrily within. Several small statuettes sit on the mantel.

The statuettes on the mantel are all of cavorting nymphs and satyrs, depicted in shocking poses. There are seven statuettes in all.

Appraise DC 20:
The silverware set kept in the hutch is of exquisite make, and as a set is worth 1,400 gp.
The statuettes are made of silver and gold, each worth 500 gp.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"There are the stairs up..." gestures JJ.

"I'll take the lead, ushering up guests. Or would you prefer to try those last main gates in the yard first?"


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Though she knows time is of the essence, Marigold also knows that sometimes the eccentric rich squirrel away important things in unlikely places. When Kikinnin moves on from the small drawing room, Marigold moves to the door and peers inside.

Will (DC 18): 1d20 + 15 ⇒ (9) + 15 = 24

[Oh, they're using illusions to make the place seem prettier and more fragrant. The things people spend their money on!]

Appraise (DC 20): 1d20 + 1 ⇒ (9) + 1 = 10

She takes a few quick moment to rifle through the end tables and probably finds some fancy-looking things or doodads, but isn't really able to determine if any of it actually valuable or if its just for show.

[No important documents in here, it looks like.]

Marigold then moves to stand next to Kikinnin, peering into the fancy dining hall.

[Yikes! Why do people like that sort of stuff in their homes?] she broadcasts, blushing a bit as she catches sight of the shocking statuettes.

Appraise (DC 20): 1d20 + 1 ⇒ (1) + 1 = 2

[Bunch of slob-art if you ask me...]


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Appraise 1d20 ⇒ 12
Appraise 1d20 ⇒ 3

We should open these last doors before we head up, as I said, I hear activity behind them.


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim moves into the drawing room first, casting an appreciative eye o'er the opulence;

Will DC20: 1d20 + 11 ⇒ (2) + 11 = 13
Appraise DC20: 1d20 + 15 ⇒ (6) + 15 = 21

He nods, clearly impressed as he checks on the desk, opening an drawer...

"Mighty nice in here. Could see me in such an abode, enjoyin' a tincture an' some good tabac. Writing set in here got gilt leaf paper... Worth 500 Suns... to the right buyer."

The gun-mage then moves into the dining room alongside the others and appraises its contents;

Appraise DC20: 1d20 + 15 ⇒ (16) + 15 = 31

"Hot dang! Place looks like it were decorated with Surabar's imagination! Risque statuettes an' the like! Worth a penny too... Silverware reckon would go fir 1,400 Suns. Each o' JJ's sassy statues got to be worth 500 Suns each..."


Iron Gods: Iron maps;

JJ confirms the stairs in the dinning room actually go up. He hears what seems a tender melody of violin and flute combination, and smells to roses or other flowers.

Following his counter-clockwise guard, Kikinnin goes after the doors pointed by Kythel. Before the dwarf opens them, they swing themselves as if pushed by an invisible hand and let you see the interior of the kitchen.

R9. KITCHEN
This is a well-stocked and well organized kitchen. Large tables for food preparation fill the central area, and the walls are covered with counters and cupboards. A massive marble fireplace sits against the west wall.

1d3 - 1 ⇒ (3) - 1 = 2 halfling servants are toiling in here, probably preparing for their mistresses' next meal. Both are formally dressed and look well taken care and feed.

Perception DC 15 or Sense Motive DC 20:

There is something strange about these halflings. Something in their appearance and behaviour is mismatched but you cannot tell exactly what.

The maid in front turns to you and asks "Who are you? What do you want?"


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Aiee! If possible, GM, can you sneak in the check on the other doors first, as Kythel advised? Kikinnin would heed the Pharasman's warning. He might have succeeded in opening those doors quietly :)

Sense Motive: 1d20 + 10 ⇒ (4) + 10 = 14

Having lost his silent shroud, Kikinnin remains in the doorway. "Sorry, I was looking for the loo. Any chance you could show me? Don't want to keep the Lady of the House waiting too long."

Bluff: 1d20 + 6 ⇒ (15) + 6 = 21


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Perception 1d20 + 19 ⇒ (17) + 19 = 36

"Ware Kikinnin, something is off about these Halflings!"

Kythel will begin to crawl around the wall in R9 to try and cut off the stairs at the back of the room.


Iron Gods: Iron maps;

You mean the southern ones in the entrance hall? Sorry, I understood he meant the kitchen. But ok, we will do those next, but not for now, I do not want to disrupt much the current scene

2d20 ⇒ (19, 9) = 28

The maid looks at Kikinnin and remains silent. The cooker blinks for some seconds then speaks up "Why did you not ask Blackspine and Wormspit? The guests' bathroom is the first door to the left going upstairs on the southern tower" the halfling points towards the tower at the entrance hall, then up.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Upon hearing the servants speak and then Kythel's warning, Marigold moves to stand a few paces directly behind Kikinnin and also to where she can see into the kitchen, somewhat. She stares hard at the one halfling she can sort of see, trying to figure out what might be amiss...

Perception: 1d20 + 18 ⇒ (17) + 18 = 35


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I don't have room for them in my apartment.. thinks JJ at Maxim.

And I'm not sure that Sara would approve of them. Actually... I'm not sure I approve of them.
Looking upward he adds

Sound of violins up there. Either they are trying to stop anyone overhearing what they are saying, or that is not where the business is being conducted.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Kikinnin thinks quickly to those who can hear him, in the caverns of their minds.

"So, these two are risks. They could easily announce our presence. JJ, we might need you to take out one of these halflings-not-halflings."

Kythel wrote:
"Ware Kikinnin, something is off about these Halflings!"

He doesn't relish his next move. He eyes the stairs in the back, the true problem at hand, and sizes up the halfling maid in front of him, the one not speaking.

"Ready, Kythel. You'll need to stop the other. Get to the stairs."

The black beard twists his Axe in his hand, allowing the flat of the blade to address the maid's noggin. Then he swings down to black her eyes.

Eldgammel, Power Attack, Non-Lethal: 1d20 + 20 - 4 - 4 ⇒ (11) + 20 - 4 - 4 = 23 for 1d10 + 6 + 8 ⇒ (1) + 6 + 8 = 15 Non-Lethal Damage


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Remember gang - don't waste time addressing Maxim through the Strider's trojan horse mind control link ;) Also whose (if anyone) is invisible? Maxim is not, relying on his own guile and stealth o'er the Strider's cursed wand lol.


Iron Gods: Iron maps;

I have the tokens in the map with transparency for the ones invisible: Marigold, Kythel and Juraan

Kikinnin recklessly hits the halfling maid with the side of his axe. But instead of falling knocked down unconscious, the figure suddenly melts in a pile of snow.

The other halfling opens his eyes wide like dishes and runs towards the stairs hitting the invisible figure of Kythel and falling down to his ass "Y-you are not guests of the Lady!"

K. arcana DC 27:

You identify the melted corpse of the halfling like a simulacrum a duplicate of another person made with the energy of the shadow plane and mater of the material plane. Whatever halfling was the base for the copy might still be alive... or dead.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim joins the "warrior in orcs clothing" and nods towards their set of stairs with a wry smile;

"Sounds like the others been found out Surabar. Reckon we either go up and cause a ruckus o' our own... Or we wait here an' deal with anyone, or anythin' that comes down..."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Best we go join them. " decides JJ.
"We don't know the layout of this area, and I'd hate to get separated."

He does cast a last look at the statues however.
"You think Sara would like that?" he asks, as he hurries off toward the ratcatcher.
Double move


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

I am still invisible as he hit me correct? But he knows something is there.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Kikinnin flusters a little as the halfling maid becomes something wholly other than unconscious. It takes him a moment to recognize the second halfling on the floor.

He shuffles over to the prone servant, hopefully in time to meet him fully standing. Looking at his Axe, he performs the same action- knock him... into snow?

Eldgammel, Power Attack, Non-Lethal: 1d20 + 20 - 4 - 4 ⇒ (7) + 20 - 4 - 4 = 19 for 1d10 + 6 + 8 ⇒ (1) + 6 + 8 = 15 Non-Lethal damage

"Someone care to explain what... that... is?" The black beard points his Axe at the pile of snow.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's eyes widen as the halfling maid just sort of collapses into a pile of wet slush after Kikinnin's strike. She hustles into the kitchen area, scooting past JJ as she does.

Kn. Arcana (DC 27): 1d20 + 9 ⇒ (14) + 9 = 23

"N-no idea..." she whispers aloud as she stares down at the snow. "B-but clearly s-some sort of m-magic is at work..."

Now even more suspicious than usual, Marigold murmurs a few words and begins looking around the kitchen for any other magical auras that seem out of place.

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