The Screaming Sky - DM Downrightamazed

Game Master downrightamazed

"A screaming comes across the sky. It has happened before, but there is nothing to compare it to now." -- Thomas Pynchon, Gravity's Rainbow


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Male Nazzadi Sergeant Major

*snickers*


[peanutgallery]

@Dev: Gross!
@Crash: Double-Extra-Gross!!
@DRA: Awesome!

[/peanutgallery]


Chelsea "Airfix" Scarlett wrote:
DM Downrightamazed wrote:


Kinda waiting on you guys to decide how to approach your targets right now...

Oh, I think Alastair has made it very clear how he intends to approach his target...

( •_•)

( •_•)>⌐■-■

(⌐■_■)

Its like she knows what i'm thinking O.o; scary...


By the way, your personal quarters in the Hive, the ones I described earlier, look a whole lot like this place here except where the balcony is, there would be bedrooms, and there's a sunken living area in the middle. Just FYI.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7

D Keter? The Crown? As in Keter D'Atzilut? The plot thickens.


Male Nazzadi Sergeant Major

Oooooo, good catch Dies Irae, I missed that one.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7

Relationship Map

I catch everything so far?


By Odin's eyepatch, DI, that's fecking BRILLIANT! Hahahaa, I love it!


Lol :) love it DI!


Anyone going with Kyra?


Male Nazzadi Sergeant Major

I will. Also, excellent chart DI, I laughed.

As a side note, you've indicated that my symbiote communicates via telepathy, what's the range?


That's a good question; there are lengthy (and very neckbeard-y) arguments about it on the CT forum. According to both them and RAW, you really shouldn't be able to communicate with non-tagers at all when you're Shifted, but I don't like that so I'm houseruling that you can.

Here's how it works:
# of people || max. distance
============================
1 || 500
2 || 400
3 || 300
4 || 200
5 || 100

That make sense? In other words, you cannot simultaneously "send" to more than five people or in excess of 500 ft., ever, until you gain more XP. That's your current ceiling.

Tager-to-tager communication is longer distance, etc. and per RAW.


Aight, so it looks like I've got Dev and Kyra heading into Abeche and everyone else en route to Eritrea. I'll give it 'til the morning before I kick things into gear, so I can make sure Winston (well, and anyone, really) has a chance to speak up if he wants.


Cythery is going to go with Kyra we just haven't been home all day.


If kyra, cythera and dev are failing care of the city then Alastair will move onto Eritrea, which is the island mission right?


Correct.


Is natural language processing a solved problem in this setting? Would it be practical to simply download a program for on-the-fly translation, or would we need the support of an actual linguist?


That's a terrific question. I don't think real-time natural language processing is going to happen any time soon, and would certainly be a lower priority in the midst of the Aeon War. However, extrapolating from current advances, I'd say an average (DC12) Computers check will allow you to use current translation services to get a reasonable version of what she's saying.

Also, in terms of combat, let's start out by letting you declare your own dodge rolls, since dodge/AC is active in this combat system instead of passive and quite likely will involve drama points, etc. Also, don't forget you can use drama points to subtract dice from your opponents and not just add dice to your own roll. Subtracted dice will go from right to left.

This also opens up some fun for describing how you dodge. :-)

Also, John and Winston; the guys on the roof aren't near the edge, so I've left you out of the combat for now. If there's something you can do, feel free to roll initiative and I'll insert you next round. Otherwise, go ahead and do whatever actions on the ground, independently of Alastair, and free of turn-based movement.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7

Boss, minor clarification; is the team popping off a RPG or Missile?

If it's a shoulder fired missile with a missile lock, chaff dumping is a valid solution.

If they're dumb-firing RPGs... then it's a point and shoot thing, so it's a matter of getting the heck out of the way.


It looks like all the rpgs are dumb firing.. Cause chaff Dispenser says it blocks missile silos and torpedo..


Kyra is correct; this is the RPG-27. I think that's the model. It's the one that does +4 Hybrid damage.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7
DM Downrightamazed wrote:
Kyra is correct; this is the RPG-27. I think that's the model. It's the one that does +4 Hybrid damage.

Missile? Anyone ordered a missile?


No, thanks trying to keep my girlish figure. Missles have too many chemicals ;P

At least I avoided the worst of the damage. And I think Flare guy is frakken hosed.... >:)


With integrity scale weaponry and a sensor suite that includes x-ray imagery, a full targeting suite, and bioscans... I don't imagine that it would make much of a difference whether the hostiles are near the edge of the building or not. You'd just point a charge beam in their general direction and even without a direct hit, the exploding concrete and other structural material would probably make life difficult for an unarmored target. I'm more familiar with the Rifts style MDC/SDC division than this system's integrity/vitality scale, is shooting through buildings a viable tactic or are most things made of super-tough futuristic composites?

Also, I'm having a bit of trouble imagaining the experience of a cthuhlutech battlefield. Why would one walk/run instead of flying most places? Flight might be particularly noisy... how much noise does a mech on the ground make? Does a stealth system cancel out noise as well as visuals? We could hear the woman screaming so I assume we have external microphone pickups and not just comms. Does a pilot have a 360° field of view from the mech's sensors, or are there blindspots?


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7
John Mcnaught wrote:
With integrity scale weaponry and a sensor suite that includes x-ray imagery, a full targeting suite, and bioscans... I don't imagine that it would make much of a difference whether the hostiles are near the edge of the building or not. You'd just point a charge beam in their general direction and even without a direct hit, the exploding concrete and other structural material would probably make life difficult for an unarmored target. I'm more familiar with the Rifts style MDC/SDC division than this system's integrity/vitality scale, is shooting through buildings a viable tactic or are most things made of super-tough futuristic composites?

A Rifts MDC/SDC *SHUDDER* comparison is fairly apt in this case. One point of Integrity is 50 Vitality.

A Skyscraper is 30 Integrity. Which unfortunately means 150 points of damage to bring it down...

John Mcnaught wrote:
Also, I'm having a bit of trouble imagaining the experience of a cthuhlutech battlefield. Why would one walk/run instead of flying most places? Flight might be particularly noisy... how much noise does a mech on the ground make? Does a stealth system cancel out noise as well as visuals? We could hear the woman screaming so I assume we have external microphone pickups and not just comms. Does a pilot have a 360° field of view from the mech's sensors, or are there blindspots?
Mortal Remains wrote:

True stealth systems incorporate chameleon panels, silent running, heat baffles, and stealth anti-radar coating to make a mech virtually impossible to detect. This technology is touchy and fragile and it has been difficult to modify for use on powered armor, where such a system could be put to a variety of critical uses.

A recent breakthrough has made a limited version of such a system possible. While it does not have full chameleon panels, it contains camouflage panels that mimic the basic colors and patterns around the mech. It has heat baffles and stealth antiradar coating, but is not silent.

Also...

FLYING TANK


True but flare guy is toast if one of those shots land :)

and the other two will be quick to follow >:)

Although the little punks hit me albeit I was with in the 1-5 fail range (thank goodness!)

But the fun has started. :) I just Hope I did my actions correctly. New system, new worries. >.>;


@Alastair: I think you missed this in my post up above:

DM Downrightamazed wrote:
Also, don't forget you can use drama points to subtract dice from your opponents and not just add dice to your own roll. Subtracted dice will go from right to left.

So if you do it ahead of time, like you're doing now, then obviously I just use fewer dice. If you do it on something already rolled, you just start with the last die and go back to the first, i.e., RtL. So, if you spent two on the missile guys' shot, it would take away their 10 and one of their 9s.

This is just a "shoot from the hip" ruling, too, BTW, I have no problem adjusting it or using other suggestions from y'all. I'm still figuring out how this'll work in PbP myself. :-)


@Kyra: I don't think we can use drama points for initiative tests...

core book, pg54 wrote:
Drama Points can only be used to affect the number of dice rolled for Tests. They cannot be used to affect any other type of die roll including Initiative, Armor Rolls, or Damage.


Oops well then my initiative is 9 ;-)


John McNaught wrote:
...is shooting through buildings a viable tactic or are most things made of super-tough futuristic composites?

Well, it's not an issue of building toughness so much as it is one of A: how much noise you want to make, and B. "Collateral Damage". Remember there are other citizens around and in the buildings, and they aren't all Hybrids or other corrupted beings.

John McNaught wrote:
Also, I'm having a bit of trouble imagaining the experience of a cthuhlutech battlefield. Why would one walk/run instead of flying most places? Flight might be particularly noisy... how much noise does a mech on the ground make? Does a stealth system cancel out noise as well as visuals? We could hear the woman screaming so I assume we have external microphone pickups and not just comms. Does a pilot have a 360° field of view from the mech's sensors, or are there blindspots?

I imagine that some type of 360 degree "vision" is available between the combo of external cameras, scanners, and everything else. Basically, my takeaway is that if you're gonna sneak up, you need to be a Shadow tager, or have enough noise around you -- visual and/or aural -- to confuse scanner arrays.

Also, though, I'm of the opinion that once you're in an engel, or once you're a 20-foot horror from beyond another dimension, stealth usually isn't exactly your main concern anyway. :-p

As for flying, I can see where flying everywhere could make you that much easier of a target. If there's lots of cover, like your current situation, then yeah, flying seems totally obvious and advantageous. In places with lower buildings, I could see it not being quite as much of an advantage. Depends on the current tactical situation in a given engagement, I guess is what I'm saying.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7
DM Downrightamazed wrote:
John McNaught wrote:
...is shooting through buildings a viable tactic or are most things made of super-tough futuristic composites?
Well, it's not an issue of building toughness so much as it is one of A: how much noise you want to make, and B. "Collateral Damage". Remember there are other citizens around and in the buildings, and they aren't all Hybrids or other corrupted beings.

I suddenly have a better understanding of what the vehicle commander was always telling us grunts "So what do you want me to do about it? Fly up there and take a look?"

Grand Lodge

I'll post soon, Emily has just fallen pregnant with our second child, so been running around like a mad thing.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7
caffeine_addict wrote:
I'll post soon, Emily has just fallen pregnant with our second child, so been running around like a mad thing.

CONGRATULATIONS.


Congratulations! You're going to be a busy fellow for a while... I guess 'soon' is about 3 years?

;)


congrats!


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7
Devereux Atkinson wrote:


OK, I'm a lil' confused at combat... What I want to do is move within range of my poison needles to the Shabus Morgo and attempt to paralyse it. but it's telling me my range is 25/60/170?? with 'Shots 2'. And do I use my Marksman skill? Sorry to be a pain.

Short/Medium/Long range modifiers. Fired up to twice a round (one action per shot). If it's not a support weapon, it should use Marksman.

Also, the Shabus Morgo is Integrity scale, putting it on par with most Ultraman Daikaiju, so you might want to reconsider and go and pick on something your own scale like a Dohanoid or two.


^ what he said :)


Male Nazzadi Sergeant Major

Mmmmm, just read up about Integrity scale... /me thinks avoiding one on one combat with them as a Shadow might be the way to go...


Sorry everyone, I'm really sick right now. Will try to catch up tomorrow.


Get better soon! D: we will find someway to stay entertained ;)


Devereux Atkinson wrote:
Mmmmm, just read up about Integrity scale... /me thinks avoiding one on one combat with them as a Shadow might be the way to go...

DI is correct. That's why I designed this encounter with a few I-scale beasties for the engels and V-scale beasties in the warehouse for you, plus ample opportunities for you to go invisible and stealthify your way around (*hint hint*). I'm trying to give us all lots of chances to practice various skills and combat techniques while simultaneously advancing the story... :-)


caffeine_addict wrote:
I'll post soon, Emily has just fallen pregnant with our second child, so been running around like a mad thing.

Also, congrats! ^_^


Heh. Jeez, I think this is gonna be the third? fourth? kid (that I know about) whose birth has occurred during the course of my games, and to one of my players or GMs, since I started doing PbPs in December of 2010. Craziness. Also, awesomeness. :-D


So if i'm understand damage control right I roll 2dice/turn to determine how much my Engel regenerates? because it has Regerneration/Damage control lumped together in the book and my seraph Regens 1 dice and has 2 dice for damage control...

Just a little unclear is all >.>;


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7
Alastair Cadwallader wrote:

So if i'm understand damage control right I roll 2dice/turn to determine how much my Engel regenerates? because it has Regerneration/Damage control lumped together in the book and my seraph Regens 1 dice and has 2 dice for damage control...

Just a little unclear is all >.>;

Drive a tank - Stop caring about all this damage control malarky. :-P

Anyhow, soak the RPG hit with your 4 armor dice and take whatever spills over as damage.

Damage Control won't kick in if you take anything at the moment, since even if you roll fantastically badly, you'll still be in the Cosmetic Damage zone. DCS and Regeneration can fix you back to the Cosmetic threshold, but that's about it.

DCS starts kicking in during Light damage, slows down during Moderate and Serious Damage, and fails entirely at the Critical Damage zone (Valkyrie heals 2 points per turn from DCS). Regeneration kicks in during Light damage and slows down during Moderate and Critical damage zones (Valkyrie heals 1d10 points per turn from Regeneration).


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7

Mea Maxima Culpa, Boss.

Got a bit carried away with a shot from stealth and broke the Golden rule of never posting the outcome of an action.

My bad.


Dies Irae wrote:

Mea Maxima Culpa, Boss.

Got a bit carried away with a shot from stealth and broke the Golden rule of never posting the outcome of an action.

My bad.

Actually DRA what if we do like in the Marianasu game and post our dodge info and stuff that way we roll attack and the dodge roll so we can explain our own hit and misses and you do the same?


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7

Hey folks...

I happened to stumble on my old cache of Mongoose Publishing's old Signs & Portents magazines and rediscovered some of the old CthulhuTech web supplemental extras that were published in the hobby mag from the time where Mongoose used to publish the CthulhuTech books.

I thought they were basically gone forever when Mongoose revamped their site but Mongoose now hosts Signs & Portents as a free download, so I'm tossing up the articles here for posterity.

Peace Through Superior Firepower
Additional personal weaponry from the minor Stallag, Pro-T, Bling Bang and Smithfield corporations. On a personal note, as a player, I have an affection for the Stallag fluff.

CthulhuTech Spells
A trio of extra spells.


Male Human (Singaporean) Fighter 1 / Arcane Mechanik 7

@ DM Downrightamazed:
Article dump.


Apocalypse now: Russian artist transforms real-life photographs to show how cities might look after the end of the world

MetroDreams by Russo
Livejournal account of a Russian Subway Photographer.

The Anywhere Map
A Mongoose Publishing era Cthulhutech Adventure By Carl Walmsley

The Icething Cometh
A Mongoose Publishing era Cthulhutech Adventure By Carl Walmsley


Kyra codename Viper XIII wrote:
Dies Irae wrote:

Mea Maxima Culpa, Boss.

Got a bit carried away with a shot from stealth and broke the Golden rule of never posting the outcome of an action.

My bad.

Actually DRA what if we do like in the Marianasu game and post our dodge info and stuff that way we roll attack and the dodge roll so we can explain our own hit and misses and you do the same?

Yeah, I'm down with that. I'd like to get that dynamic going here as much as possible with this system. The ONLY problem with it is we have to allow for Drama Points.

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