The Savage Wasteland of Fallout

Game Master thegreenteagamer

Vault 2 had so many births that a second group has been exiled shortly after the first. This is their story.

Map

Additional Rules


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Dark Archive

Heh. Of all the problems we might have, "how to get rid of Kris" ain't gonna be one of them. =)

When I recycle an alias, I open a draft email and just copy&save all the data over. Just in case.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Stupid boards go down right as I click submit. Urrrgh.

Like him or not, Kristophe was a MAJOR plot influencer. So much so that to simply have him wander off without a proper exit is incredibly anticlimactic. It goes against all narrative sense.

I have a few ideas I'm going to PM niles with, let him decide. In the meantime I can probably get back to the game with the people in the prison cell.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

From Friday afternoon until Monday evening I'm being abducted to a cabin by a group of Midwesterners who will teach me to be nice. I won't have much in the way of wifi access, so feel free to have Badger leap into danger in my absence.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Just waiting to see if Tom says anything before I go on.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

FYI to make the merge easier, as soon as this scene ends i'm bumping you all up to the exp of the other party - 31xp. I'm telling you ahead of time because that's a rather large jump, and you may need quite a bit of time planning. I think experiencing the introduction of a genuine adversary and the death of Kristophe will have hardened you a lot.

The NPCs are going to have to part pretty soon. Sorry, but with merging threads, that's going to be a lot to keep track of - Thomas, if you want to swap your Edges out for something else in your character's wheelhouse that isn't horedemaster focused as a result, I understand, and have no problem with it. They will remain allies, but will probably find a home to stay at until you guys get to your goal of founding a city, or whatever, and won't go adventuring with you anymore.

I was thinking...ordering Warhammer to protect Timmy from now on is probably a poignant way to have Thomas fulfill his promise to Kristophe...and a hilariously mean way to say goodbye to the loyal robot that hates kids.

Dark Archive

Gah! Nuts. Alright, yeah, I can totes see that. Okay. And I can just keep Common Bond for the butt-saving effect.

Hee. Yeah, that is ironic. With both Timmy and Jimmy to watch over, he'll think that he's being punished for sins committed in a past life! =)

Is 31 XP the total? Not in addition to, yeah?
Ooooo, Seasoned edge time!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yeah, total.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Yeah, that's gonna have to wait til I get home, way too much stuff to look at for me to use my phone. It's a bonus for every 5xp, right?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yes - and after 20 you can take Seasoned edges. At 40 you'll get Veteran.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Trying to figure out my advancements and stuff, and I got my 20 and 25 exp down. At 20, I'm boosting my Survival skill to d10, and at 25 I'm getting the Animal Friend edge to turn Cray into a wild card. I'm stuck at my 30 exp advancement. Does the other table have a healer? If not I'm thinking about taking the Healer edge which will give me and up to five others a +2 on all natural healing rolls, and me a +2 on any healing roll. If they do, I'm gonna boost my fighting and either climbing or swimming to d6.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Spencer is okay but not great at healing maybe d6. Nobody else even has a d4 I think.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Mmkay, I'll go with the Healer edge then, make sure no more Kristophes die from their actions.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Quick question: As I got the Animal Friend edge at 25exp, would Cray gain the next 6exp that we got?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yes he would.

My family is in town this weekend. Updates may not be forthcoming until Monday. I'll try when things slow down.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

I am back in a position to post! Should I try to level up Badger soon or wait until the current skirmish ends or when we combine threads?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

You can go ahead and level up now - barring someone screwing up royally, this scene is just about over. Like I said, I'm just kind of doing a cinematic wrap up less than a full combat now, you know?


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Rough idea here, open to other suggestions:
20 exp- Raise Climbing to a d6 and Fighting to a d10
25 exp- Raise Strength to a d8, allowing for using better weapons and carrying more stuff
30 exp- Take either the Thief edge for +2 Climbing, Lockpick, Stealth (urban) as well as Notice/Repair for traps or Quick to act sooner in initiative or Hard to Kill to shrug a wound penalty. I'm thinking Thief, and I could take Assassin later on.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I'm going to let vaults and other indoor areas count as cities for that perk, just FYI. The wilderness edge has lessened prerequisites now that tracking is folded into survival, so this should balance the two out.

You guys might wanna look at the otjer group's abilities for more info.

Rufus left their group, and Niles will be coming in as a combat based robot.

If anyone wants to ghoulify in the story, let me know - we can trade one of your advances in for the human bonus edges and write it in that you're starting to change. Didn't you say you wanted that sometime back Aeryicka?


Encounter Map

Hey I'm following the thread, just need to make my alias for ER-HK. Been sick, I'll try sometime this evening


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
GM Niles wrote:
Hey I'm following the thread, just need to make my alias for ER-HK. Been sick, I'll try sometime this evening

Just remember ER-HK is going to be introduced in the other thread, because it's a lot closer to civilization.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

If Aeryicka ends up dying for some reason, then I'll go for a ghoul. Being a ghoul doesn't really fit with the character concept I'm going for. Be cool to play a super mutant, but I don't think that it'd really fit in with the current crowd.

So, gave Aeryicka the Healer edge at the 30exp mark, and Cray is getting a Strength boost to d6, which will also increase his damage. Next boost for him will be his Fighting increased to a d8.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I wish you'd have told me earlier...there were vats of FEV in one of the rooms downstairs. You could've...had an accident. Ghouling only can happen from radiation based death, not regular. Unless you meant for another character.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

That's what I meant. I have an idea for a ghoul character like Charon from FO3, loyal to whomever holds his contract.

As for Aeryicka, I kind of see her devolving slightly into a more tribal mindset, a lot like the tribals in that FO:NV dlc where you help out Joshua Graham.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I'm pretty sure those are that way from a result of generations of living that lifestyle, like the people of Arroyo in FO2. Most folks by FO2 or later are at least 100 years post war worth of being out of the vaults. Vault 101 is the only one that I can recall still being closed up by that point.

I'm not saying you can't do this. I'm just sharing lore. :-)


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I know, just an example of how she's gonna act. She will be a bit more modern than those, just a bit more...primitive? than the others she's around.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

So, we can do some RP filler if you want, but right now I'm waiting for Spencer in the other group to come back from vacation and Niles to join the other group with his robot so they can follow the radio signal that Mac sent out and meet you out here - they have a van, so they can probably fit everyone in it, or at least everyone who isn't a heavily armored and armed NPC that will be splitting off from you soon enough.

Oh, yeah, that reminds me...the NPCs...heh...gotta post again in the gameplay thread. We've got some "Kristophe's Death Resolution" to figure out...

Dark Archive

Alright!

Swapped Command with Luck.

Leveled Strength (because have to) and added Marksman and, in a surprise move, Level-Headed. (That was actually not even on my short-list, but popped out as I was looking at other characters.)

Dark Archive

I also PM'd Spencer about a character hook. It looks like both of us wanna build a different town and take care of the Vault's lottery problem.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

It seems like the other group is pretty heavily combat focused, so I'm going to level up Stealth to a d10 instead of Fighting and I'll stick with the Thief edge as it seems incredibly useful.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

SO - the other group is in the village now. So you should go to the other thread. Link in the gameplay page.

Dark Archive

GLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARG!!!!

Two things:

1) I already thought about this, so it's no use pointing out that it might be irrelevant, I'm gonna say it anyway. =)

We need a word. Some code-word that says that, yes, definitively, your character screen goes to black and you get to play hide the sausage. That word should be "Hiawatha". If the GM ever says "...and then, Hiawatha" you can be assured that Krull the Conqueror was well received.

2) Um, this may come up later. I'll pause point number 2 for now. =P


An exasperated sigh followed by "Oh Lord!"

Dark Archive

Hey guys, now that Thomas has gotten his wick wet, we can move on to less important things, like daily survival.

It's no secret that we are waaaaaaaaaaaaaay behind the other group, and I'm talking about gear here. (One of them is basically BOS with power armor, yeah?)

Hence, we can use this thread to start to brain storm ideas for how we want to spend our 30K.

And mind you, I'm sure this is obvious, but even though we're a party now, that 30K should be for us. They got their candy, and 18K to boot. We just need to catch up.

Mind you, we can still splurge among us. Like, if Badger wanted to get some Planet-splitting knife for 25K, I'd be all for it. I'm not saying that's actually a thing, but it's an example.

I'll go over the list of stuff tonight and throw up a wishlist for myself. (It's gonna have cyberwear on it. I'm not ever sure that's possible in Kingdom, but if it -can- be bought, Thomas wants some chrome, chummer. =)

Put up your ideas and let's discuss it. In the other thread I kinda feel like the little kid standing around while his big brothers talk about varsity football.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

20K, not 30K.

Marcus actually just got that power armor. He was originally in a jumpsuit, because he's a mechanic from the Knights division of the BoS, not a paladin. They found a single salvaged power armor suit with no functional fusion core, and he wore it like metal armor only heavier (like the NCR heavy infantry in FONV) and shelled out a huge chunk of change to get it restored.

But, yeah, because they started before you, when you were in the school doing the survival aspect, they took on a job clearing out a giant ant's nest, and got a bunch of gear in a factory that was overrun by the ants - barely got out alive, but man was it an exciting fight. They took out the queen just in time before all the soldiers and workers swarmed them. Then they hunted down a wild card deathclaw and got a good chunk of change for that.

I had planned on you guys finding a Chinese Stealth Armor in the bunker, but I realized I put a bit too much "oomph" in the badguys side of things to get you through a straight fight, and then Kristophe had to be taken out, and...well, you get the point.

But yeah, as I told them recently, we're moving from the "holy crap, how do we survive" part of the game to the "Suit up and be a badass" portion of the game.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

If we divide it up, that's 6,666 caps for each of the three of us- maybe we want to put some aside for Jimmy and Timmy if we're nice. I'll think of what I want to do with Badger- whether to stick with shotguns and melee like an assault from X-Com or if I want to go long range and sneaky.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

How are you doing armor in this game? Full suits a la FO3/NV or modular like FO4? I'm wanting some leather armor (especially if it's leatherback armor cause reasons), not sure about weaponry. Might just stick with the spear I made for now, and replace it if it ever breaks. Definitely want to stock up on medical items.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Full suit with seperate helmets like 3/NV. It's all on the info page link.

Leatherbacks are gators that have had their scales petrify over time :-) different mutations than the usual "make it bigger" cause gators are already scary enough. Their name is ironic like calling a big guy tiny.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Love that idea, now I want reinforced leather armor with leatherback plating.

Dark Archive

I'm a simple man, and my needs are small (primarily since everyone else can apparently kill a deathclaw without me =) so I don't really have a long dream list.

I'd like to get the pre-war innoculation. (Indeed, I think we all should) for 1000.
And I'd like to upgrade to a plasma pistol for 250.
Then I'd like to drop a jacket, a business suit, and some football pads in front of a tailor and ask for a suit with 2 armor and +2 Cha. That should take at worse 1000.

Then I was looking at either the Luck implant for 4K, or the perception implant (+1 notice) for 4K. Jus' sayin'. =)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Implants cannot be done by the hood - neither can custom items. Kingdom has both but they'll cost caps not your brotherhood credit, as it would be followers for implant and general merchants for tailor.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

They know a doc in Dome who might be able to do the implants. Again - caps not credit.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Doctor's Bag: 55 caps
Med-X x10: 200 caps
Antivenom x10: 250 caps
Stimpak x10: 1750 caps
Leather Armor: 100 caps
Machete: 50 caps
Purified Water x5: 100 caps
Medical Brace x2: 20 caps

Total: 2525 caps


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Share: 6,666 caps
Wishlist, in progress-
Recon Armor and Helmet: 2400 caps
HN Needler: 2000 caps
(2,266 remaining)
Ammo price listed is per shot, right? So standard needler cartridges are 8 caps each?

I have a hunting shotgun hidden back at the school, so I will pick that up if we can on the way to Kennedy.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yeah, you guys are able to pick up/get what you want.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds
"Badger" Bloom wrote:

Share: 6,666 caps

Wishlist, in progress-
Recon Armor and Helmet: 2400 caps
HN Needler: 2000 caps
(2,266 remaining)
Ammo price listed is per shot, right? So standard needler cartridges are 8 caps each?

I have a hunting shotgun hidden back at the school, so I will pick that up if we can on the way to Kennedy.

Desert Eagle- 800 caps

.40-.70 govt (21) 84 caps
HN Needler Cartridge (10) 80 caps
HN Needler AP Cartridge (5) 150 caps
12 gauge buckshot (12) 24 caps
12 gauge slug (12) 24 caps
12 gauge 4/0 buckshot (12) 24 caps

2 stimpaks
1 radaway

Bedroll (75 caps)

151 caps left in credit- will I be able to buy a reusable lockpick or should I buy a ton of bobby pins? Just want to make sure, since it came as a surprise in the other game.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

There are four sets of reusable lockpicks with different bonuses listed in the rules I provided. You can get the electronic types here, standard in Dome.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Okay, I'll decide what I can do without to get the electronic ones and a crapload of bobby pins here and save some money for the standard ones if we get to Dome.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds
"Badger" Bloom wrote:
"Badger" Bloom wrote:

Share: 6,666 caps

Wishlist, in progress-
Recon Armor and Helmet: 2400 caps
HN Needler: 2000 caps
(2,266 remaining)
Ammo price listed is per shot, right? So standard needler cartridges are 8 caps each?

I have a hunting shotgun hidden back at the school, so I will pick that up if we can on the way to Kennedy.

Desert Eagle- 800 caps

.40-.70 govt (21) 84 caps
HN Needler Cartridge (10) 80 caps
HN Needler AP Cartridge (5) 150 caps
12 gauge buckshot (12) 24 caps
12 gauge slug (12) 24 caps
12 gauge 4/0 buckshot (12) 24 caps

2 stimpaks
1 radaway

Bedroll (75 caps)

151 caps left in credit- will I be able to buy a reusable lockpick or should I buy a ton of bobby pins? Just want to make sure, since it came as a surprise in the other game.

Okay, I'll drop one stimpak and the bedroll for electronic lockpicks (375) and 26 bobby pins and that will be all of my credit with the BOS.

Dark Archive

TGTG: Can you please embellish a little bit on what a pulse weapon does? From the rules: "When an electronic creature, such as a robot, or humanoid wearing power armor is hit with a pulse weapon, (even if undamaged), they must make a Vigor roll or be Shaken. Stunned creatures cannot attempt to recover from being Shaken for 1d6 rounds. The Vigor roll is at -2 if the hit was a raise."

Does that means it's only like a taser...for metal things? What is the TN for the Vigor roll? If it only stuns, why does it have a damage listed? Or is the shaken effect in addition to the damage? What about organic creatures in metal armor?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

The TN is always 4 if not otherwise declared. All that is in addition to the damage.

Non-mechanical creatures cannot get wounds from a pulse weapon, only shaken at the most. Robots and the like can be killed from it. Pulse weapons wreck robots, as per Fallout lore. The damage is considerably higher than other weapons of it's price range, but ONLY for robots and other machines.

Electric weapons are kind of half-way between - they do extra stuns or the like to robots, but can still kill humans.

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