The Road to Minkai: Dragoncat's Jade Regent (Party 2) (Inactive)

Game Master Dragoncat

Finally left town
To cross the frozen Arctic
Hungry Storms await.

Current Date: Oathday, 25th of Arodus, 4715 AR

Current Chapter: The Hungry Storm

Loot List!


601 to 650 of 5,609 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Cool, did I learn anything?


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Survival aid another : 1d20 + 6 ⇒ (3) + 6 = 9

-Posted with Wayfinder


Marten

You take a closer look at the tracks Haru found yesterday. Though the rain has muddled the trail somewhat, you're certain you can follow them to where they came from.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Marten returns to the group, his interest now piqued by the footsteps.

There's tracks. Down there by the lake. he points. If you're willing to wait a little longer to hand in our bounty we could see where they lead. I know I for one am curious as to what exactly happened here. he adds with an almost hopeful look at Gryf.


Oh, and I forgot this from earlier...

Haru's (Belated) Knowledge Roll:
The bony footprints look like they came from skeletons.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

"These prints look like bare bones, like skeletal undead. That's worrisome. I'd be willing to go along to find them, and if we do, we better go now, but we'd have to be very careful."


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Undead? Lovely..." Friday murmurs as he moves over to Haru to look at the tracks.


1 person marked this as a favorite.
Male Bloodrager (primalist) 2 | hp 22 | AC 16, touch 11, flat-footed 15 | Perc+7 | Fort+5, Ref+1, Will+2 | CMD+16| HP2 Bloodrager

Gryf shakes his head at the conversation between Friday and Xel. "It's like being back at the circle" He mutters as he stands, stepping out into the rain. He feels it hit his body an almost cleansing feeling.

"Undead... bane of the living. We can't let them walk around the swamp, if they somehow made their way to Sandpoint a lot would die. We can turn in the bounty later, let's track them." He start to pack his gear and sling his axe over his shoulder. Then moves to help with the tracking.

Survival: 1d20 + 8 ⇒ (6) + 8 = 14


1 person marked this as a favorite.

Once the party has made their preparations, Marten, Haru & Gryf take point, leading the party along the trail of the skeletons that attacked the Licktoad village.

The rain doesn't let up as the party moves along, slogging through the brambles and mud. The trail passes through several streams in the marsh, but thanks to a concerted effort the party manages to stay on course.

After a while, the trail passes through a clearing. A sagging one-story shack sits in this clearing, its walls dingy with age and encrusted with lichen and fungus. A partially collapsed shed sits just to the northeast, while small pouches, twisted knots of feathers, and dangling wind chimes made of bones hang from branches and roof edge alike.

New map!


Male Bloodrager (primalist) 2 | hp 22 | AC 16, touch 11, flat-footed 15 | Perc+7 | Fort+5, Ref+1, Will+2 | CMD+16| HP2 Bloodrager

Gryf eyes up the shack, slowly stepping forward. "A place to get out of the rain and rest?" He then slowly walks toward the shack. "Hello? Is anyone in there?" He shouts out.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Falling along beside Gryf as he calls out to the building and its potential occupants Friday keeps his eyes and ears about.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

This place doesn't look inhabited, it looks like it's barely standing. Let's be careful in case something else has moved in. Marten says, edging toward the door and, if there is no response to Friday or Gryf, pulls it open.


Friday & Marten:
Looking around the shack and shed, you see several small tracks on the home's grounds. The rain is muddying them up, and they appear to be rather recent.

There is no response to Gryf's call.

Marten steps up to the front door and tugs on it, only to find that the door is stuck shut, swollen with moisture.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

"Let's check the shed," Haru says, walking cautiously towards it with an arrow on the string.

What kind of bones are there?


Mostly animal bones, likely from swamp creatures and the like...

Haru approaches the shed.

GM Rolls:
Perception (Haru: 1d20 + 3 ⇒ (11) + 3 = 14

1d20 + 16 ⇒ (12) + 16 = 28

She hears *chittering* coming from inside the shed.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"There's recent tracks..." Friday says softly to the other before following after Haru as she suggests the shed, spear in hand.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

"There's something in the shed," she whispers.

-Posted with Wayfinder


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday nods and moves to open the door, his spear at the ready to stab at anything that lunges out at them. Sparing a glance with the others to see if they're aware and ready he then opens the door.


I've placed Friday at the entrance to the shed on the map. Anyone else want to move their tokens into a position they want?


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru lines herself up with the door. "Stand aside as you open the door, Friday, so I have a clear shot," she whispers to him.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday nods one last time.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Marten also stands back away from the shed as Friday prepares to open it, hoping that if they have found where the skeletons made their way to, that no one else was hurt by them first.

Spells prepped today; CLW, Snowball, Mudball


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Marten nervously awaits Friday opening the door to the shed


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

My apologies for not putting it in the last post but Friday does open the door after that last nod, sorry if this held things up!


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

No I assumed you opened it Friday, I was just bumping this up :)


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Ah! Okies, thanks :3


Sorry to keep ya waiting. Was rereading some of my old campaign posts in a different thread.

Friday opens the door to the shed. Upon closer inspection it becomes clear that it was once used to store supplies. Now, this building has mostly collapsed.

The chittering abruptly stops as Friday comes face-to-snout with several dire rats.

Initiative (Haru): 1d20 + 3 ⇒ (19) + 3 = 22
Initiative (Gryf): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative (Marten): 1d20 + 3 ⇒ (8) + 3 = 11
Initiative (Friday): 1d20 + 6 ⇒ (12) + 6 = 18
Initiative (Valeria): 1d20 + 6 ⇒ (15) + 6 = 21

Initiative (Dire Rats): 1d20 + 3 ⇒ (5) + 3 = 8

Round 1: Everyone is up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

I'm assuming the initiative roll is because they're aggressive now and not just frolicking about in the shed?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Actual Post.

If aggressive:

Friday lunges at one of the ROUS before stepping back to allow Haru a clear shot.

So an attack then 5ft step back next to Marten.

Longspear: 1d20 + 2 + 4 - 1 ⇒ (10) + 2 + 4 - 1 = 15
Damage (Piercing): 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12

If nonaggressive:

Friday closes the door back.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

shortbow: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

damage: 1d6 + 1 ⇒ (1) + 1 = 2

If Friday's rat is dead, will ready an action to attack the first rat that comes into view.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Moving behind Friday, Marten lays a hand on his shoulder and asks the spirits to give the warrior guidance.

Cast Guidance, extra +1 to hit next round


1 person marked this as a favorite.

The dire rats are definitely hostile.

Friday's spear sticks a rat clean through the mouth, turning it into a rat skewer.

Gryf & Valeria are up.


Male Bloodrager (primalist) 2 | hp 22 | AC 16, touch 11, flat-footed 15 | Perc+7 | Fort+5, Ref+1, Will+2 | CMD+16| HP2 Bloodrager

Gryf seeing the fight kick off, moves close to the shed with the front blocked up he moves around to the side. Spotting the group of rats he swing out at one he can reach.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 8 ⇒ (5) + 8 = 13

Can i attack through the broken wall on the right?


1 person marked this as a favorite.

Gryf

Yes, you can. The rat would still gain cover from your attack, though. Not that it really matters now, because...

Gryf races to the shed, and spotting another rat through the broken wall, cleaves through the decaying timbers to strike it down!

Valeria is up.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Valeria quickly moved around to the opposite side from Gryf and start firing into the rats.
Ray of Frost on nearest rat: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 ⇒ 2


1 person marked this as a favorite.

Valeria's ray strikes the dire rat dead on the nose, but it doesn't bring it down.

The rats retaliate, pouring out of the shed's ruined walls! Two of them race for Valeria and Haru fires an arrow at one... unfortunately, her arrow clips the shed wall and flies off-target. One runs at Friday, and the last one throws itself at Gryf.

"What are ya doing?! Whack it, dammit!" Xel crows as the frosty rat moves around the side of the shed.

AoO (Valeria): 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 2

One quick strike from her staff later, and the rat's skull is cracked.

Gryf swings at the rat attacking him as it moves through the debris...

AoO (Gryf): 1d20 + 5 ⇒ (7) + 5 = 12
His axe splits a pair of two-by-fours into pieces, but fails to hurt the rat.

The rat nearest Friday lunges at him, heedless of the spear...

Attack: 1d20 + 1 ⇒ (5) + 1 = 6
...and learns the hard way that it should have paid more attention to the spear. Friday easily blocks the clumsy bite with the weapon's shaft.

The two rats on Valeria start biting at her!

Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 ⇒ 3

The first rat's bite misses, but the second rat bites down hard on her ankle, drawing blood!

GM Rolls:
Fortitude Save (Valeria): 1d20 ⇒ 6
1d3 ⇒ 1

Gryf's opponent strikes back!

Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Its attack doesn't meet with nearly as much success.

Round 2: Everyone is up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Taking a step back Friday lunges at the rat he had batted away.

Longspear: 1d20 + 2 + 4 - 1 ⇒ (3) + 2 + 4 - 1 = 8
Damage (Piercing): 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Friday's spear misses as the rat leaps aside.

Gryf, Marten, Haru & Valeria are up!


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru begins to sing, seeing these rats as more trouble than she had anticipated.

Inspire Courage. +1 to attack and damage.

-Posted with Wayfinder


Gryf, Marten & Valeria are up!


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Ignoring Xel's cries, she brought her staff down on one of the other rats.
Attack on direct north rat: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Crit Confirm: 1d20 + 2 ⇒ (16) + 2 = 18


Male Bloodrager (primalist) 2 | hp 22 | AC 16, touch 11, flat-footed 15 | Perc+7 | Fort+5, Ref+1, Will+2 | CMD+16| HP2 Bloodrager

Frustrated as his missed attack, Gryf brings his axe up high and swings down attempting to cleave the rat in two.

Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d12 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 2d12 + 16 + 2 ⇒ (12, 6) + 16 + 2 = 36

With dead on aim he slices the rat to pieces.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Crit Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Gryf slices his rat to pieces, and Valeria's staff splatters rat brains all over the dirt.

Marten is up!


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Marten continues to bolster Friday as best he can.

Casting Guidance again, providing a +1 bonus on his next Attack


1 person marked this as a favorite.

GM Rolls:
Initiative (New Guy): 1d20 + 2 ⇒ (11) + 2 = 13

Initiative Order
Haru
Gryf
Valeria
Friday
New Monster
Marten
Rats

The remaining rats continue to bite at the heroes, giving no thought to their own lives. One keeps biting at Valeria...

Attack: 1d20 + 1 ⇒ (2) + 1 = 3
...but this time, the tiefling is too quick for the rat's bite, nimbly leaping away.

The other rat lunges at Friday...

Attack: 1d20 + 1 ⇒ (1) + 1 = 2
...and promptly trips over itself, burying its snout in the mud.

From within the house, a loud *SCREECH* can be heard, followed by a *chittering* in an alien tongue!

"విలే రెండు కాళ్ళు! ఈ ఇంటి నుండి చిట్కా!"

Aklo:
"Vile two-legs! Begone from this home!"

Round 3: Haru, Gryf, Valeria & Friday are up!


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Maintaining her song, Haru lines up a shot on one of the fleeing rats and sends an arrow its way.

shortbow with pbs and performance: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Haru's arrow skewers the rat trying to bite Valeria through its open mouth. It falls into the mud, dead.

Gryf, Valeria & Friday are up!


Male Bloodrager (primalist) 2 | hp 22 | AC 16, touch 11, flat-footed 15 | Perc+7 | Fort+5, Ref+1, Will+2 | CMD+16| HP2 Bloodrager

Gryf shudders from the screech, but continues to hack away at the rats.

Attack: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d12 + 8 + 1 ⇒ (11) + 8 + 1 = 20

AS he slices anther rat in half he looks around briefly. "What was that screech?!" He shouts.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Again moving back towards Haru Friday lunges at the last rat, trying not to let the unnerving voice distract him.

Longspear: 1d20 + 2 + 4 + 1 + 1 - 1 ⇒ (18) + 2 + 4 + 1 + 1 - 1 = 25
Damage (Piercing): 1d8 + 6 + 3 + 1 ⇒ (4) + 6 + 3 + 1 = 14

1 to 50 of 5,609 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Road to Minkai: Dragoncat's Jade Regent Gameplay Thread (Party 2) All Messageboards

Want to post a reply? Sign in.