
Haru Yoshioka |

No worries. We've adjusted to the slower pace.

Friday Daud |

Don't know if you'd be interested in it Haru, but they added a archer focused Bard archetype in Arcane Anthology.
Originating from the wooded wilds of Hymbria, Arrowsong minstrels combine the elven traditions of archery, song, and spellcasting into a seamless harmony of dazzling magical effects.
Weapon Proficiency: An Arrowsong minstrel is proficient with longbows, but not the longsword, rapier, or whip. This alters the bard’s weapon proficiencies.
Diminished Spellcasting: An Arrowsong minstrel casts one fewer spell of each level than normal. If this reduces the number to 0, she can cast spells of that level only if her Charisma score allows bonus spells of that level. This alters the bard’s spell casting.
Arcane Archery: An Arrowsong minstrel’s skill at ranged martial arts allows her to learn to cast a number of powerful, offensive spells that would otherwise be unavailable to her. At 1st level, she selects a number of spells from the sorcerer/ wizard spell list equal to her Charisma modifier (minimum 1) and adds them to her bard spell list as bard spells of the same level. The spells selected must not already be on the bard spell list, and must be 6th level or lower. At 4th level and every 4 bard levels thereafter, she adds an additional sorcerer/wizard spell to her bard spell list. An Arrowsong minstrel is limited to the following spells when adding spells to her spell list in this manner: acid arrow, arrow eruptionAPG, flame arrow, gravity bowAPG, greater magic weapon, longshot, magic weapon, protection from arrows, spectral hand, true strike, and sorcerer/wizard spells of the evocation school. An Arrowsong minstrel must still select these spells as spells known before she can cast them.
In addition, for the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus (in addition to base attack bonuses gained from other classes and Hit Dice). Her skilled blending of archery and arcane magic also allows an Arrowsong minstrel to fulfill a spell’s somatic components even when using a bow in both hands (though not other ranged weapons).
This ability replaces bardic knowledge, dirge of doom, distraction, fascinate, inspire competence, lore master, and soothing performance.
Precise Minstrel (Ex): At 2nd level, an Arrowsong minstrel gains Precise Shot as a bonus feat. In addition, any creature that is affected by any of the Arrowsong minstrel’s bardic performance does not provide soft cover to enemies against her ranged attacks with a bow. This ability replaces the versatile performance gained at 2nd level and well-versed.
Arrowsong Strike (Su): At 6th level, an Arrowsong minstrel can use spellstrikeUM (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks.
At 18th level, an Arrowsong minstrel using a multiple- target spell with this ability can deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.
This ability replaces suggestion and mass suggestion.

Friday Daud |

Kinda I guess?
There's a lot going on sonunwas trying to see what to respond too but then more stuff kept happening...

Valeria Skendar |

Friday Daud |

GM_Shalelu Andosana wrote:"And if Gergo has a problem with it, I'll make sure to have a talk with him."My thought when I read that. :P
Nuuu, don't break his legs, then he can't leave.

Haru Yoshioka |

I forgot to total the loot from when we surprised the hobs and gobs. Assuming we sold it at the town, we each get 101.7 gp. I think Friday should keep one of the longbows, and some arrows. Haru is going to keep the scrolls of Cause fear, all three, unless Valeria wants to keep one to copy into her book.
I added the potion and wand to party loot, we just need to decide who carries it. Haru or Kavell can use the wand.

Valeria Skendar |

The spell's tempting, but I might leave it. By the time we actually use all three scrolls, I half-expect we'll be reaching the stage where enemies become immune to it.

Valeria Skendar |

Incidentally; I was watching Sherlock when I made that post (got The Abominable Bride cheap) but after about a paragraph or so I slipped into his New York-based counterpart.

Gergo |
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The battles and traveling has changed much about Gergo....or has it?
HP increases by 9 leading to a total of 32 HP. Both stamina and determination grow to make him last longer against the hardships that lie ahead.
BAB increases by 1 to a total of 3 BAB. Each swing no matter how wild or graceless draws him just a bit closer to the killing blow every warrior seeks to perfect.
Both reflex and will saves see an increase by 1. While not the first to react and hardly a man of willpower, time and danger have a way of changing that about a fighting man even if it is not his fort.
Rages per day increase by +2. They say you must remain calm to win the battle. You were never a good listener.
Favored Class bonus: Add 1/3 to the bonus of the superstition rage power. When rage takes you in battle you lash out at what you do not understand whether it is from friend or foe.
+1 rank to Acrobatics Balance was never something you struggled to achieve.
+1 rank to Perception Open eyes and focused ears mean fewer daggers in the back.
+1 rank to Sense Motive Suspicion? The civilized man has funny words for wariness of betrayals.
+1 rank to Handle Animal Beasts are clear in their intent, one only has to listen.
+1 rank to Intimidate They've always ignored you, but when your hand hovers to your axe and you smile at the violence that will soon follow, all eyes in the room turn to you.
+1 rank to `Knowledge(Nature) Nature seems more agreeable than the urban jungle...or is it?
Feral Appearance: At 3rd level, the untamed rager gains a +1 bonus on Intimidate checks. This bonus increases by 1 every 3 barbarian levels thereafter. The beast within slowly makes it way out.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Who cares for grace and precision? Strength and brutality has one fights since the days of old, and it doesn't appear that this will change anytime soon.
These changes appear alright to you GM?

Haru Yoshioka |

Bard level up!
+6 HP
+1 BAB
+1 Fort
+1 0th level spell: Read Magic
+1 1st level spell: Grease
+2 rounds of performance.
+8 skill ranks: 1 to Bluff, 1 to Diplomacy, 1 to Knowledge (planes), 1 to Knowledge(religion), 1 to Perception, 1 to Perform (dance), 2 to Spellcraft
Feat: Precise Shot

Kavell Speranta |

First off i just wanna say that level up is pretty cool Gergo :)
HP +6 (total of 23 now)
BAB +1 (total of +3 now)
+1 reflex
Skills - 2+ int (0) + 1 Favored Class = 3
+1 knowledge religion = +1 rank +3 class =total of +4
+1 Craft Woodcarving = +2 rank +3 class + 2 MW tools =total of +7
+1 Spellcraft = +1 rank +3 class = total of +4
Aura of Courage - At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health - At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy - At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.
Shaken - Shaken: The target is no longer shaken.
FEAT - Extra Mercy - Fatigued Fatigued: The target is no longer fatigued.

Valeria Skendar |

There we go - I'll update the Paizo profile either in the morning or around lunch.
HP +3 (yay; she's hit double-digit HP! :P )
+1 Fort and Reflex
Additional 1st level spell slot and 1 more 1st level spell per day.
New Arcane Exploit - Flame Arc
Turns out I never picked new spells learnt at 2nd level, so she gets access to four new 1st level spells: Grease, Mage Armour, Vanish & Bungle.
7 skill ranks - one each to Craft (Alchemy), Know (Arcana and Planes), Perception, Profession (Masseuse), Spellcraft and Use Magic Device.

Friday Daud |

Yay! Now to look for something that fits.
I was worried for a bit since I have no idea what to give Friday in regards to feats.

Friday Daud |

Valeria Skendar |

Yay! Now to look for something that fits.
I was worried for a bit since I have no idea what to give Friday in regards to feats.
Ah; knew I forgot something. Never picked a feat for Valeria! No time this morning, I'll sort it out after work.

Friday Daud |

Don't know if you'd be interested or if Arcanists get an "Extra Exploit" feat but these were in Arcane Anthology:
Arcane Discovery: An arcanist who selects this arcanist exploit learns an arcane discovery (Pathfinder RPG Ultimate Magic 86). When she learns an arcane discovery, her level must be high enough for her to qualify for that discovery, using half her arcanist level as her wizard level to determine whether she qualifies. The effects of any arcane discovery that she selects with this exploit apply only to arcanist spells that she casts, not to wizard spells, and she cannot select an arcane discovery in place of a feat (unless she also has wizard levels, in which case the discovery applies only to her wizard spells).
Philanthropic Magic (Su): Whenever the arcanist targets one or more allies (excluding herself ) with a spell, she can expend 1 arcane point from her arcane reservoir in order to grant those allies a number of temporary hit points equal to the spell’s level. These temporary hit points stack with temporary hit points from other sources, but temporary hit points from multiple uses of this exploit don’t stack with each other. The temporary hit points last 1 minute per caster level or until expended.
Primal Magic (Sp): In seeking to restore formal training in magic to the world, Old-Mage Jatembe also discovered a few methods of creating magic effects that did not follow consistent or logical rules. While his only known remaining notes on these more chaotic forms of magic are closely guarded within the Magaambya, some arcanists have either recreated his theories from vague comments on other topics or independently rediscovered the methods Jatembe first detailed. This “primal magic” can be accessed one of two ways.
The arcanist can expend 1 or more points from her arcane reservoir to create an uncontrolled primal effect. This creates an effect from the Sample Primal Magic Events table (Pathfinder Campaign Setting: Inner Sea Magic 13). The CR of this effect is equal to the arcanist’s caster level, to a maximum caster level of 5 per point spent from her arcane reserve. In this case, the effect is treated as a spell with a spell level equal to half its CR (maximum spell level 9).
Alternatively, the arcanist can expend 1 point from her arcane reservoir and expend a spell slot of at least 3rd level to create an effect as if she has used a rod of wonder. Any spell created by the rod of wonder effect uses the arcanist’s spell level, rather than the spell level set by the rod of wonder table (for example a fireball created by an 8th level arcanist rolling on the rod of wonder table would deal 8d6, rather than the listed 6d6). In this case, the effect is treated as a spell with a spell level equal to the spell slot expended.